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Dungeons & Dragons Feats

DnD Feat Dragon Fear

Dungeons and Dragons – Feats

Dragon Fear Feat

Source: Xanathar’s Guide to Everything (5e-wiz-xge-74)
Requirement: Dragonkind

When angered, you can radiate menace. You gain the following benefits:

  • Increase your Strength, Constitution, or Charisma score by 1, to a maximum of 20.
  • Instead of exhaling destructive energy, you can expend a use of your Breath Weapon trait to roar, forcing each creature of your choice within 30 feet of you to make a Wisdom saving throw (DC 8 + your proficiency bonus + your Charisma modifier). A target automatically succeeds on the save if it can’t hear or see you. On a failed save, a target becomes frightened of you for 1 minute. If the frightened target takes any damage, it can repeat the saving throw, ending the effect on itself on a success.
5e-wiz-xge Xanathar's Guide to Everything
5e-wiz-xge – Xanathar’s Guide to Everything

Design changes for Feats

The race requirement was changed from Dragonborn to Dragonkind as I have plans for other types of dragon kin to be able to use these options.

Mystara Feats

Bountiful Luck, Circle Spellcaster, Dragon Fear, Dragon Hide, Dragonborn Evolution, Dragonkind Evolution Dwarven Fortitude, Elven Accuracy, Fade Away, Fey Teleportation, Forestland Magic, Negotiator, Ring-Bound, Second Chance, Shadowlands Magic, Squat Numbleness, Survivor, Weapons Mastery

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By thedarkelf007

I am a long term gamer, I run 6 RPG's a fortnight, host board game, card game and LANs each about once a quarter and have an addiction to buying more games. Games I am currently running are Pathfinder (1st and 2nd Edition) and Dungeons and Dragons (5th Edition).

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