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Icewind Dale – Rime of the Frostmaiden

Dungeons and Dragons 5th Edition

  • Publisher: Wizards of the Coast
  • Rules: Dungeons & Dragons 5th Edition
  • Developer:
5e-wiz-idrf - Icewind Dale - Rime of the Frostmaiden
5e-wiz-idrf – Icewind Dale – Rime of the Frostmaiden
SOME SECRETS ARE WORTH DYING FOR

Feel the cold touch of death in this adventure for the world’s greatest roleplaying game. In Icewind Dale, adventure is a dish best served cold.

Beneath the unyielding night sky, you stand before a towering glacier and recite an ancient rhyme, causing a crack to form in the great wall of ice. Beyond this yawning fissure, the Caves of Hunger await. And past this icy dungeon is a secret so old and terrifying that few dare speak of it. The mad wizards of the Arcane Brotherhood long to possess that which the god of winter’s wrath has so coldly preserved—as do you! What fantastic secrets and treasures are entombed in the sunless heart of the glacier, and what will their discovery mean for the denizens of Icewind Dale? Can you save Ten-Towns from the Frostmaiden’s everlasting night?

Icewind Dale: Rime of the Frostmaiden is a tale of dark terror that revisits the forlorn, flickering candlelights of civilization known as Ten-Towns and sheds light on the many bone-chilling locations that surround these frontier settlements.

Broken up into the following sections for adventures

  • Chapter 1 – Ten-Towns (1st to 4th)
    • Cold-Hearted Killer ((1st) – see Norwold Region AC 1000
    • Nature Spirits (1st) – see Norwold Region AC 1000
    • Lake Monster (1st) – see Norwold Region AC 1000
    • Foaming Mugs (1st) – see Norwold Region AC 1000
    • Black Sword (2nd) – see Norwold Region AC 1001
    • The Unseen (2nd) – see Norwold Region AC 1001
    • Holed Up (2nd) – see Norwold Region AC 1001
    • Toil and Trouble (2nd) – see Norwold Region AC 1001
    • The Mead Must Flow (3rd) – see Norwold Region AC 1002
    • The White Moose (3rd) – see Norwold Region AC 1002
    • Mountain Climb (3rd) – see Norwold Region AC 1002
    • A Beautiful Mine (3rd) – see Norwold Region AC 1002
  • Chapter 2 – Icewind Dale (4th+) –
    • Provisions for Macreadus (4th) – see Norwold Region AC 1003
    • Gnoll Heads (4th) – see Norwold Region AC 1003
    • Zero Rum (4th) – see Norwold Region AC 1003
    • Distress Signal (4th) – see Norwold Region AC 1003
    • Yslem’s Way (4th) – see Norwold Region AC 1003
    • Peace Out (4th) – see Norwold Region AC 1004
    • Hunt for the Red Yeti (4th) – see Norwold Region AC 1004
    • Wolf Tribe Cannibals (4th) – see Norwold Region AC 1004
    • Behind Bars (4th) – see Norwold Region AC 1004
    • A Goliath Problem (4th) – see Norwold Region AC 1004
    • Dragonbone Stew (4th) – see Norwold Region AC 1004
  • Chapter 3 – Sunblight (4th to 5th) – see Norwold Region AC 1005
  • Chapter 4 – Destruction’s Light (6th) – see Norwold Region AC 1006
  • Chapter 5 – Auril’s Abode (7th) see Norwold Region AC 1007
  • Chapter 6 – Caves of Hunger (8th) see Norwold Region AC 1008
  • Chapter 7 – Doom of Ytheyn (9th) see Norwold Region AC 1009

Conversion to Mystara – Wrath of the Immortals Campaign

Phase 1 – Introduction to the Setting
AC 1000 (level 1)

I have allocated two of the location adventures to 1st level as well as the two opening storylines so that I have spread them out over the first three levels making chapter 1 from 1st to 3rd. Chapter 1 – Ten-Towns (1st to 4th), Cold-Hearted Killer ((1st) – see Norwold Region AC 1000, Nature Spirits (1st) – see Norwold Region AC 1000, Lake Monster (1st) – see Norwold Region AC 1000, Foaming Mugs (1st) – see Norwold Region AC 1000

TimelineAC 1000Norwold Region

Mystery of the Hidden Kingdom of Dragons – Dragonborn arrive – The first glimpses of Dragonborn on records are near the Wrymsteeth mountains, Atruaghin Clans, Karameikos and Ylaruam.

Still to Be Edited
Icewind Dale – Rime of the Frostmaiden – Ten Towns – Cold-Hearted Killer

Icewind Dale – Rime of the Frostmaiden – Ten Towns – Nature Spirits
Icewind Dale – Rime of the Frostmaiden – Ten Towns – Lake Monster
Icewind Dale – Rime of the Frostmaiden – Ten Towns – Foaming Mugs

AC 1001 (level 2)

Further to the starting section I have moved four of the adventures in this section to level two. Chapter 1 – Ten-Towns (1st to 4th), Black Sword (2nd) – see Norwold Region AC 1001, The Unseen (2nd) – see Norwold Region AC 1001, Holed Up (2nd) – see Norwold Region AC 1001, Toil and Trouble (2nd) – see Norwold Region AC 1001

TimelineAC 1001Norwold Region

Mystery of the Hidden Kingdom of Dragons – Dragonborn Militia. Large numbers of Dragonbown acting as militia and protecting various areas of the world start to get noticed.

Still to be Edited
Visitors from another land – people from a word where the sun revolves around them, and not the other way around venture into the realm with screaming birds of prey – the signature flying machine of the Heldannic Knights.
Icewind Dale – Rime of the Frostmaiden – Ten Towns – Black Sword
Icewind Dale – Rime of the Frostmaiden – Ten Towns – The Unseen
Icewind Dale – Rime of the Frostmaiden – Ten Towns – Holed Up
Icewind Dale – Rime of the Frostmaiden – Ten Towns – Toil and Trouble

AC 1002 (level 3)

The last of the starting city adventures were moved to level three. Chapter 1 – Ten-Towns (1st to 4th), The Mead Must Flow (3rd) – see Norwold Region AC 1002, The White Moose (3rd) – see Norwold Region AC 1002, Mountain Climb (3rd) – see Norwold Region AC 1002, A Beautiful Mine (3rd) – see Norwold Region AC 1002.

TimelineAC 1002Norwold Region

Mystery of the Hidden Kingdom of Dragons – Dragon Migration. Dragons are seen flying towards the North and the Wrymsteeth Mountains.

Mystery of the Missing Delegation – An group of delegates from the Heldannic Freeholds were moving south into Vestland (Northern Reaches) and have disappeared. (Princes of the Apocalypse)

Still to be Edited
The Gnomes are Conquered – The Heldannic Knights take over the lands of the Gnomes, they don’t change any of their culture or identity, but use them to provide a base of operations in the Hollow World.
Icewind Dale – Rime of the Frostmaiden – Ten Towns – The Mead Must Flow
Icewind Dale – Rime of the Frostmaiden – Ten Towns – The White Moose
Icewind Dale – Rime of the Frostmaiden – Ten Towns – Mountain Climb
Icewind Dale – Rime of the Frostmaiden – Ten Towns – A Beautiful Mine

AC 1003 (level 4)

I have split this chapter over two levels giving it multiple options for 4th and 5th level characters in a ongoing storyline. Chapter 2 – Icewind Dale (4th+) – Provisions for Macreadus (4th) – see Norwold Region AC 1003, Gnoll Heads (4th) – see Norwold Region AC 1003, Zero Rum (4th) – see Norwold Region AC 1003, Distress Signal (4th) – see Norwold Region AC 1003, Yslem’s Way (4th) – see Norwold Region AC 1003.

TimelineAC 1003Norwold Region

Mystery of the Iceshield Orcs – They are leaving their home mountains of Makkres Mountains located in Vestland (Northern Reaches) in a mass migration, but no one knows why. Investigators are sent to find our why.

Rumour Only
Mystery of the Hidden Kingdom of Dragons – Dragonborn variations
. First sightings of different types of dragonborn.
Mystery of the Travelling Dragonborn – Part 1 – Travelling from Darokin City in three caravans. On headed North, though Ethengar and into the Heldannic Territories. One Headed South, into the Five Shires, through Karameikos, then Thyatis and up the coast of Ylaruam and the Northern Reaches before reaching the Norwold Region. The Last caravan headed east into Ylaruam, then up into Rockhome and out into the Northern Reaches before making it unto the Norwold Region. (Tyranny of Dragons)

Still to be Edited
Knights Above – The Heldannic Knights explore the Hollow World.
Icewind Dale – Rime of the Frostmaiden – Icewind Dale – Provisions for Macreadus
Icewind Dale – Rime of the Frostmaiden – Icewind Dale – Gnoll Heads
Icewind Dale – Rime of the Frostmaiden – Icewind Dale – Zero Run
Icewind Dale – Rime of the Frostmaiden – Icewind Dale – Distress Signal
Icewind Dale – Rime of the Frostmaiden – Icewind Dale – Yslem’s Way

AC 1004 (level 5)

I have split this chapter over two levels giving it multiple options for 4th and 5th level characters in a ongoing storyline. Chapter 2 – Icewind Dale (4th+) – Peace Out (4th) – see Norwold Region AC 1004, Hunt for the Red Yeti (4th) – see Norwold Region AC 1004, Wolf Tribe Cannibals (4th) – see Norwold Region AC 1004, Behind Bars (4th) – see Norwold Region AC 1004, A Goliath Problem (4th) – see Norwold Region AC 1004, Dragonbone Stew (4th) – see Norwold Region AC 1004.

TimelineAC 1004Norwold Region

Mystery in Wendar – A protective artefact of the nation of Wendar goes missing under mysterious circumstances. (X11 – Saga of the Shadow Lord – Levels 5-9)

Mystery of the Heartstone – A kingdom has issues a quest to find an artefact known as the Heartstone. (XL1 – Quest for the Heartstone – Levels 5-10)

Mystery of the Long Road – Take a shipment from the Heldannic Territories to Thyatis City. (Princes of the Apocalypse)

Mystery of the Travelling Dragonborn – Part 2 – The Caravans join up and travel deeper into the Norwold Region. (Tyranny of Dragons)

Rumour Only
Mystery of the Hidden Kingdom of Dragons – Dragon Settlements. First sightings of Hidden Dragon Settlements.
Mystery of the Iceshield Orcs – A mass migration of Orcs pass through the region heading north and disappearing from civilised lands.

Still to be Edited
Icewind Dale – Rime of the Frostmaiden – Icewind Dale – Peace Out
Icewind Dale – Rime of the Frostmaiden – Icewind Dale – Hunt for the Red Yeti
Icewind Dale – Rime of the Frostmaiden – Icewind Dale – Wolf Tribe Cannibals
Icewind Dale – Rime of the Frostmaiden – Icewind Dale – Behind Bars
Icewind Dale – Rime of the Frostmaiden – Icewind Dale – A Goliath Problem
Icewind Dale – Rime of the Frostmaiden – Icewind Dale – Dragonbone Stew

Phase 2 – Rheddrians Investigation Service
AC 1005 (level 6)

I have increase this one level to 6th level. Chapter 3 – Sunblight (4th to 5th) – see Norwold Region AC 1005.

TimelineAC 1005Norwold Region

Mystery at Castle Naerytar – A mysterious haunted keep located somewhere in the Norwold Region. (Tyranny of Dragons)

Mystery in Wendar – A protective artefact of the nation of Wendar goes missing under mysterious circumstances. (X11 – Saga of the Shadow Lord – Levels 5-9)

Mystery of the Heartstone – A kingdom has issues a quest to find an artefact known as the Heartstone. (XL1 – Quest for the Heartstone – Levels 5-10)

Rumour Only
Mystery of the Alphatian Duellers
– Spring with an issues with magic duels and attitude from Alphatian wizards to Glantrian wizards. (Sprint Event – Wrath of the Immortals – B – Alphatia’s Pride)
Mystery of the Iceshield Orcs – A new settlement is finished and the White Orcs (Iceshield) have managed to and together all their tribes into the single settlement. The have called it Makkres in deference to their lost homeland. (Princes of the Apocalypse)
Mystery of the Missing Pilgrims – Summer with pilgrims from the Heldannic Territories disappearing while crossing the Ethengarian steppes. (Wrath of the Immortals)

Still to be Edited
Icewind Dale – Rime of the Frostmaiden – Sunblight

AC 1006 (level 7)

I have increased this one level to 7th. Chapter 4 – Destruction’s Light (6th) – see Norwold Region AC 1006.

TimelineAC 1006Norwold Region

Mystery in Wendar – the elven nation of Wendar has put out a call to save their kingdom and the Callarii have answered with local heroes. (X11 – Saga of the Shadow Lord – Levels 5-9)

Mystery of the Heartstone – A kingdom has issues a quest to find an artefact known as the Heartstone. (XL1 – Quest for the Heartstone – Levels 5-10)

Portal Activation – Castle Naerytar – A portal under the castle has finally been activated. (Tyranny of Dragons)

Rumour Only
Mystery of the Missing Pilgrims – A group of special investigators are retracing the steps of the missing pilgrims. (Summer Event – Wrath of the Immortals – F – Heldannic Clerics Killed)

Still to be Edited
Icewind Dale – Rime of the Frostmaiden – Destruction’s Light

AC 1007 (level 8)

I have increased this one level to 8th. Chapter 5 – Auril’s Abode (7th) see Norwold Region AC 1007.

TimelineAC 1007Norwold Region

Berg of the Frost Giants – Talks with the Clans of Frost Giants located in the Norwold Region. (Storm Kings Thunder)

Mystery at Skyreach Castle – A floating castle has settled near a village in the Norwold Region. (Tyranny of Dragons)

Mystery in Wendar – With the loss of their protective Artefact, the elves of Wendar are in a war against the Undead. For the first time in their history they have turned to the Humans of the Heldannic Freeholds for assistance. (X11 – Saga of the Shadow Lord – Levels 5-9)

Mystery of the Heartstone – A kingdom has issues a quest to find an artefact known as the Heartstone. (XL1 – Quest for the Heartstone – Levels 5-10)

Rumour Only
The Day Magic Died
– The dragons are unusually quiet after gathering in numbers. (Hollow World Adventures)
Heldannic Knights vs the Great Khan – Heldannic Knights launch an attack on the Ethengarian clans. (Fall Event – Wrath of the Immortals – J – Heldanners Attack)

Still to be Edited
Icewind Dale – Rime of the Frostmaiden – Auril’s Abode

AC 1008 (level 9)

I have increased this one level to 9th. Chapter 6 – Caves of Hunger (8th) see Norwold Region AC 1008.

TimelineAC 1008Norwold Region

Mystery in Wendar – With the loss of their protective Artefact, the elves of Wendar are in a war against the Undead. All of Norwold has been invited to help against the forces of Denogath. (X11 – Saga of the Shadow Lord – Levels 5-9)

Mystery of the Heartstone – A kingdom has issues a quest to find an artefact known as the Heartstone. (XL1 – Quest for the Heartstone – Levels 5-10)

Still to be Edited
Icewind Dale – Rime of the Frostmaiden – Caves of Hunger

AC 1009 (level 10)

I have increased this to tenth level. Chapter 7 – Doom of Ytheyn (9th) see Norwold Region AC 1009.

TimelineAC 1009Norwold Region

Mystery of the Heartstone – A kingdom has issues a quest to find an artefact known as the Heartstone. (XL1 – Quest for the Heartstone – Levels 5-10)

Time Travel – Blackmoor – A placed called the Comeback Inn, home to Drazzle is opened in the Norwold Region. Travelling back in time to fix a fracture in time, they have many things to put back together before the end arrives. A Baroness has been taken into a dark swamp. An engineer needs to be woken. An artefact needs to be recovered. (DA1 – Adventures in Blackmoor – Levels 10-14), (DA2 – Temple of the Frog – Levels 10-14), (DA3 – City of the Gods – Levels 10-14), (DA4 – The Duchy of Ten – Levels 10-14)

Rumours Only
Lull Before The Storm – The navy are recalled and refitted in Alphatia, Thyatis and Heldannic Knights Territory. (Event Summer – Wrath of the Immortals – O – Empires Build Forces)

Still to be Edited
Icewind Dale – Rime of the Frostmaiden – Doom of Ytheyn

What is My Library

My Library is a section of my blog dedicated to the reference of material I am using in my games and linking it back to the sourcebooks I am using. It is also a handy way to keep track of the material I have.

It is intended as a reference section for personal use, any other use is just a bonus.

Library Overview Page

D&D BECMI (0e)

Rulebooks (0e-rb): rc
Adventures (0e-adv): b1, b19, x1, x2, x3, x4, x5, x6, x7, x8, x9, x10, x11, x12, x13, xl1, da1, da2, da3, da4, cm1, cm2, cm3, cm4, cm5, cm6, cm7, cm8, cm9
Wrath of the Immortals (0e-wi): bs, bs1, bs2
Creature Crucible (0e-pc): 01, 02, 03, 04
Gazetteers (0e-gaz): 01, 02, 03, 04, 05, 06, 07, 08, 09, 10, 11, 12, 13, 14, box, box1, box2, box3
Hollow World (0e-hw): a1, a2, a3, cs, dms, pg, q1, r1, r2, r3

D&D 3rd Edition (3rd Party Products)

AEG (3e-aeg)
– Accessories: aa1, aa2, adr, adu, aem, aev, afe, agd, ago, agu, ama, ame, amo, arb, are, ase, atb, aun, awa, awi
– Worlds Largest: wlc, wld

Fantasy Flight Games
– Dragonstar (3e-ffg-ds): ec, gg, is, pc, sh, sr
– Horizon (3e-ffg-hs): mec
– Legends & Lairs (3e-ffg-ll): ma, pm, ss

Mongoose Publishing (3e-mgp)
– Complete Campaigns:: cc01, cc02, cc03, cc04, cc06
– Cities of Fantasy: cf01, cf02, cf03, cf04, cf05
– Classic Play: cp01, cp02, cp03, cp04, cp05, cp06, cp81, cp82
– Encyclopaedia Arcane: ea01, ea02, ea03, ea04, ea05, ea06, ea07, ea08, ea09, ea10, ea11, ea12, ea13, ea14, ea15, ea16, ea17, ea18, ea19, ea20, ea21, ea22, ea23, ea24, ea25, ea26, ea97
– Epic Players Guide: epg20, epg21, epg22
– Gladiator: gsd
– Monster Encyclopaedia: me50, me51
– Power Classes: pc01, pc02, pc03, pc04, pc05, pc06, pc07, pc08, pc09, pc10, pc11, pc12, pc13
– Quintessential Collector: qc01, qc02, qc03, qc04, qc05, qc06, qc07, qc08, qc09, qc10, qc11, qc12, qc13, qc14, qc15, qc16, qc17, qc18, qc19, qc20, sc21, qc22, qc23, qc41, qc42, qc43, qc44, qc45, qc46, qc47, qc48, qc49, qc50, qc51, qc52, qc91, qc92, qc93
– Slayer’s Guides: sg01, sg02, sg03, sg04, sg05, sg06, sg07, sg08, sg09, sg10, sg11, sg12, sg13, sg14, sg15, sg16, sg17, sg18, sg19, sg20, sg21, sg22, sg23, sg25, sg26, sg27, sg28, sg29, sg30, sg95, sg96, sg98, sg99
– The Planes: tp01, tp02, tp94
– Travellers Tales: tt01, tt02, tt03, tt04, tt05
– Ultimate Handbooks: uh01, uh02, uh03, uh05, uh05, uh06, uh07, uh08, uh09, uh10, uh11, uh13, uh14, uh15

Paizo (3e-pzo)
AP01 – Rise of the Runelords (3e-pzo-rotr): b1, b2, b3, b4, b5, b6, dice, map, pg
AP02 – Curse of the Crimson Throne (3e-pzo-cct): b1, b2, b3, b4, b5, b6, dice, map, pg
AP03 – Second Darkness (3e-pzo-sd): b1, b2, b3, b4, b5, b6, dice, map, pg
AP04 – Legacy of Fire (3e-pzo-lof): b1, b2, b3, b4, b5, b6, dice, map, pg

D&D 5th Edition (5e)

Wizards of the Coast (5e-wiz): ai, bgda, cm, cos, cosrv, crcn, dmg, dms, egw, erlw, ftd, ggr, gos, hdq, idrf, jtrc, mm, mpmm, mot, mtf, oota, ph, pota, psa, psz, scag, scc, skt, tod, trot, typ, vgm, vrgr, wbw, wdh, wdmm, xge
EN Publishing (5e-enp): et1, et2, etaa, etaw, etrh, etrla
Frog God Games (5e-fgg): bls, bp, bpa, fef, ra, wllra
Goodman Games (5e-gmg): oar1, oar2, oar3, oar4, oar5
Green Ronin (5e-grr): br, tcs
Kobold Press (5e-kob): cc, dm, dm01, dm02, dm03, dm04, dm05, dm06, dm07, dm08, dm09, dm10, dm11, dm12, dm13 dm14, dm15, dm16, dm17, dm18, dm19, dm20, mhh, mw, tob, tob-pawn, tob2, tob2-lair, rob2-pawn
Legendary Games (5e-leg): fkcc, pcc
Rite Publishing (5e-rip): cod
Web Resource (53-web): mph

d20 OGL (3eogl)
Mongoose Publishing (3eogl-mgp): cyb, spk

Fate
Dresden Files (fate-df): v1, v2, v3
Fate Accelerate (fae): fcb, dfa

Pathfinder 1st Edition
Paizo Rulebooks (pf1-rb): uc
Campaign Setting (pf1-pcs): psfg,
Chronicles (pf1-pch): grk, sos
Companion (pf1-pco): dep
Modules (pf1-mod): gh, mm
Return of the Runelords (pf1-rr): b1
Anniversary Editions (pf1): cotct-ae, rotr-ae, rotr-pg
Legendary Games (pf1-leg): fkcc, pcc
Midgard Setting (pf1-kob): mwb
PFS Organised Play Intro (pf1-pso-intro) fs1, fs2, fs3
PFS Organised Play Season 1 (pf1-pso-so1) 51
AP05 – Council of Thieves (pf1-ct): b1, b2, b3, b4, b5, b6, map, pg
AP06 – Kingmaker (pf1-km): b1, b2, b3, b4, b5, b6, map, pg
AP07 – Serpent’s Skull (pf1-ser): b1, b2, b3, b4, b5, b6, map, pg
AP08 – Carrion Crown (pf1-cc): b1, b2, b3, b4, b5, b6, map, pg
AP09 – Jade Regent (pf1-jr): b1, b2, b3, b4, b5, b6, map, pg
AP10 – Skull and Shackles (pf1-sku): b1, b2, b3, b4, b5, b6, pg
AP11 – Shattered Star (pf1-ss): b1, b2

Pathfinder 2nd Edition
Core Rules (pf2-rb): apg, b1, b2, cr, gg
Adventures (pf2-mod): dd
Lost Omens (pf2-lo): cg, gm, leg, psg, wg

Babylon 5:
1st Ed Rules (br-mgp-1cr): rpg, pe
1st Ed Adventure (b5-mgp-1ad): as, ft, ic
2nd Ed Adventure (b5-mgp-2ad): ffs
1st Ed Fact Books (b5-mgp-1fb): cr, ea, lnaw, mf, nr, tm, vs
1st Ed Source Book (b5-mgp-1sb): ef, fm, gg, mtr, pc, ra, zo
2nd Ed Source Book (b5-mgp-2sb): dr, ipx, lgfs, lgg, lgp, lgt, rim, sbm, sg
1st Ed Time Line (b5-mgp-1tl): s2, s3, s4, s5, s6
2nd Ed Time Line (b5-mgp-2tl): lr
2nd Ed Ship Plans (b5-mgp-2sp): v3

Super Heroes:
Sentinels Comics (hs-sc): cr, sk

Star Wars Fantasy Flight Games
Beginner (sw-ffg-b): ar, ee, fa, fd
Age of Rebellion (sw-ffg-ar): cr, cm, da, fb, fo, ft, gmk, le, oa, sr, st
Edge of the Empire (sw-ffg-ee): cr, br, bcr, dc, eu, fc, fh, gmk, jy, ln, mp, nd, sm, sf
Force and Destiny (sw-ffg-fd): cr, cg, dh, ev, gh, gmk, kf, kp, np, ss, up
Setting (sw-ffg-s): aa, cr, dr, gg, rs, ss

Online Resources (web): dWiki, pWiki, sWiki, vop

Content Updates

Library of Books

B5, d20 System, Pathfinder, SW

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By thedarkelf007

I am a long term gamer, I run 6 RPG's a fortnight, host board game, card game and LANs each about once a quarter and have an addiction to buying more games. Games I am currently running are Pathfinder (1st and 2nd Edition) and Dungeons and Dragons (5th Edition).

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