Categories
Library Roleplaying

RPG Sourcebooks 5e-wiz-cm

My Library – Template

5e-wiz-cm – Candlekeep Mysteries

Dungeons and Dragons 5th Edition

  • Publisher: Wizards of the Coast
  • Rules: Dungeons & Dragons 5th Edition
  • Developer:
5e-wiz-cm Edition D&D Candlekeep Mysteries
5e-wiz-cm Edition D&D Candlekeep Mysteries

GREAT BOOKS HIDE THEIR SECRETS WELL

An anthology of seventeen mystery-themed adventures for the world’s greatest roleplaying game.

Candlekeep attracts scholars like a flame attracts moths. Historians, sages, and others who crave knowledge flock to this library fortress to peruse its vast collection of books, scribbled into which are the answers to the mysteries that bedevil them. Many of these books contain their own mysteries—each one a doorway to adventure. Dare you cross that threshold?

Candlekeep Mysteries is a collection of seventeen short, stand-alone D&D adventures designed for characters of levels 1-16. Each adventure begins with the discovery of a book, and each book is the key to a door behind which danger and glory await. These adventures can be run as one-shot games, plugged into an existing Forgotten Realms campaign, or adapted for other campaign settings.

This book also includes a poster map of the library fortress and detailed descriptions of Candlekeep and its inhabitants.

Adventures in the Book
  • The Joy of Extradimensional Spaces (1st) see Hollow World/Thyatis AC 1000
  • Mazfroth’s Mighty Digression (2nd) see Hollow World/Thyatis AC 1001
  • Book of the Raven (3rd) see Hollow World/Thyatis AC 1002
  • A Deep and Crippling Darkness (4th) see Hollow World/Thyatis AC 1003
  • Shemshine’s Bedtime Rhyme (4th) see Hollow World/Thyatis AC 1003
  • The Price of Beauty (5th) see Hollow World/Thyatis AC 1004
  • Book of Cylinders (6th) see Hollow World/Thyatis AC 1005
  • Sarah of Yellowcrest Manor (7th) see Hollow World/Thyatis AC 1006
  • Lore of Lurue (8th) see Hollow World/Thyatis AC 1007
  • Kandlekeep Dekonstruktion (9th) see Hollow World/Thyatis AC 1008
  • Zikran’s Zephyrean Tome (10th) see Hollow World/Thyatis AC 1009
  • The Curious Tale of Wisteria Vale (11th) see Hollow World/Thyatis AC 1010
  • The Book of Inner Alchemy (12th) see Hollow World/Thyatis AC 1011
  • The Canopic Being (13th) see Hollow World/Thyatis AC 1012
  • The Scrivener’s Tale (14th) see Hollow World/Thyatis AC 1013
  • Alkazaar’s Appendix (15th) see Hollow World/Thyatis AC 1014
  • Xanthoria (16th) see Hollow World/Thyatis AC 1015

Conversion to Mystara – Wrath of the Immortals Campaign

I have placed the building of Candlekeep in the Hollow World as the repository of knowledge for the world. At the same time I have a link to it in the Thyatian mountains so its also linked to that part of the campaign. I have used this as the launching for the adventure with the location its aimed at to be tackled when I actually work it into the full storyline.

Phase 1 – Introduction to the Setting
AC 1000 (level 1)

The Joy of Extradimensional Spaces (1st) see Hollow World/Thyatis AC 1000.

TimelineAC 1000Hollow World

Still to be Edited
Life as we know it – Nothing really changes much, no matter how much one nation pushes into another, it always goes back to the way it was before the raid, battle or war.
Candlekeep Mysteries – The Joy of Extradimensional Spaces – A Book leads characters on a quest to find a missing sage.

TimelineAC 1000Thyatian Empire

Still to be Edited
(GAZB) The Thyatian Millennium. A big celebration for the new year, with foreign agents trying to spoil the festivities.
(DDA1) Arena of Thyatis. Life as a gladiator in the biggest area of the known world.
Bauldur’s Gate – Descent into Avernus – The Basilisk Gate. Drafting new immigrants into work.
Bauldur’s Gate – Descent into Avernus – Elfsong Tavern. Helping out a spy to find the source of the trouble for the city.
Candlekeep Mysteries – The Joy of Extradimensional Spaces – A Book leads characters on a quest to find a missing sage.
Tome of Beasts II Lairs – To Track a Thief

AC 1001 (level 2)

Mazfroth’s Mighty Digression (2nd) see Hollow World/Thyatis AC 1001.

TimelineAC 1001Hollow World

Still to be Edited
Visitors from another land – people from a word where the sun revolves around them, and not the other way around venture into the realm with screaming birds of prey – the signature flying machine of the Heldannic Knights.
Candlekeep Mysteries – Mazfroth’s Mighty Digressions – A monstrous revelation sheds light on a book merchant’s scam.

TimelineAC 1001Thyatian Empire

Mystery in Thyatis City – New ships are under construction, with more work being done than the nations shipyards can handle.

Still to be Edited
Tomb of AnnihilationPort Nyanzaru – Set in West Portage, Isle of Dawn, calling for adventurers to explore the unknown.
Baldur’s Gate – Descent into Avernus – Dungeon of the Dead Three – A chance encounter with cultists of the dragon.
Candlekeep Mysteries – Mazfroth’s Mighty Digressions – A monstrous revelation sheds light on a book merchant’s scam.
Recruitment Drive – The national guard is hiring.

AC 1002 (level 3)

Book of the Raven (3rd) see Hollow World/Thyatis AC 1002

TimelineAC 1002Hollow World

Still to be Edited
The Gnomes are Conquered – The Heldannic Knights take over the lands of the Gnomes, they don’t change any of their culture or identity, but use them to provide a base of operations in the Hollow World.
Candlekeep Mysteries – Book of the Raven – A treasure map tucked inside a book beckons adventurers to a remote hilltop chalet occupied by a secret society that shuns visitors.

TimelineAC 1002Thyatian Empire

(X1) Exploration – Isle of Dread – Exploration of islands in the Thanegioth Archipelago, technically part of teh Thyatian Empire, but unexplored and unsettled at this time. (X1/OAR2 – Isle of Dread – Levels 3-7)

Mystery in Thyatis City – New fortifications have been ordered for the nations shipyards.

Mystery of Missing Delegation – An group of delegates from the Heldannic Freeholds were moving south into Vestland (Northern Reaches) and have disappeared. (Order of the Gauntlet and Zhentarim – Princes of the Apocalypse)

Still to be Edited
(DDA2) Legions of Thyatis – Senator Helenites Osteropolus invites a group of heroes to help with the mistreatment of the gladiators in Thyatis.
Baulder’s Gate – Descent into Avernus – The Low Lantern – A son of a lord can be met at the Low Lantern looking for some adventurers.
Baulder’s Gate – Descent into Avernus – Vanthampur Villa – Another noble son, another puzzle.
(dwt) Neotomas’ Paradise – Disappearances have led to monsters in the sewers.
Candlekeep Mysteries – Book of the Raven – A treasure map tucked inside a book beckons adventurers to a remote hilltop chalet occupied by a secret society that shuns visitors.
Tome of Beasts II Lairs – The Forsaken Fort

AC 1003 (level 4)

A Deep and Crippling Darkness and Shemshine’s Bedtime Rhyme (4th) see Hollow World/Thyatis AC 1003.

TimelineAC 1003Hollow World

Mystery in Aegos – Hollow World Incursion in the Neathar Lands, an Alphatian gnome digger pops out near the Azcan people.

Still to be Edited
Knights Above – The Heldannic Knights explore the Hollow World.
Candlekeep Mysteries – A Deep and Creeping Darkness – A book describing a mining disaster prompts adventurers to search for a missing town.
Candlekeep Mysteries – Shemshine’s Bedtime Rhyme – A catchy and contagious rhyme traces back to a sinister clockwork book.

TimelineAC 1003Thyatian Empire

(X1) Exploration – Isle of Dread – Exploration of islands in the Thanegioth Archipelago, technically part of teh Thyatian Empire, but unexplored and unsettled at this time. (X1/OAR2 – Isle of Dread – Levels 3-7)

Rumour Only
Mystery in Thyatis City
– Recruitment for the national guard units and orders to military supplies have caught the interest of other nations.
Mystery of the Travelling Dragonborn – Part 1 – Travelling from Darokin City in three caravans. On headed North, though Ethengar and into the Heldannic Territories. One Headed South, into the Five Shires, through Karameikos, then Thyatis and up the coast of Ylaruam and the Northern Reaches before reaching the Norwold Region. The Last caravan headed east into Ylaruam, then up into Rockhome and out into the Northern Reaches before making it unto the Norwold Region. (Tyranny of Dragons)

Still to be Edited
(GAZB) Escape from Borydos – A group of heroes are trapped on the Devil’s Island of Thyatis.
Tomb of Annihilation: Land of Chult – Journey into the reaches of the Isle of Dawn where very few have returned.
Baulder’s Gate – Descent into Avernus – Under the Villa (Thyatis AC 1003) – A quest to find the Shield of the Hidden Lord.
Baulder’s Gate – Descent into Avernus – Candlekeep – gather all the components needed to go to Hell.
Candlekeep Mysteries – A Deep and Creeping Darkness – A book describing a mining disaster prompts adventurers to search for a missing town.
Candlekeep Mysteries – Shemshine’s Bedtime Rhyme – A catchy and contagious rhyme traces back to a sinister clockwork book.
(dwt) Thelamos – Another venture into the sewer system.

AC 1004 (level 5)

The Price of Beauty (5th) see Hollow World/Thyatis AC 1004.

TimelineAC 1004Hollow World

Mystery in Aegos – A Pile of Gnomes diggers enlarge a hole in the Neathar Lands and a small settlement starts to spring up around it. Mostly gnomes and dwarves. (Wrath of the Immortals – Phase One)

Still to be Edited
Candlekeep Mysteries – The Price of Beauty – A book about beauty shows the way to a secluded temple where beauty is only skin deep.

TimelineAC 1004Thyatian Empire

(X1) Exploration – Isle of Dread – Exploration of islands in the Thanegioth Archipelago, technically part of teh Thyatian Empire, but unexplored and unsettled at this time. (X1/OAR2 – Isle of Dread – Levels 3-7)

(X8) Exploration – Sea of Dread – Rollo Bargmann has a quest to investigate an Island within the Thyatian naval waters. (X8 – Drums of Fire Mountain – Levels 5-8)

Mystery in Thyatis City – Changes in policy for the army with numerous effects felt around the empire.

Mystery of the Long Road – Take a shipment from the Heldannic Territories to Thyatis City. (Princes of the Apocalypse)

Still to be Edited
(X1/oar2) Exploration – Isle of Dread – Exploration of islands in the Thanegioth Archipelago, technically part of teh Thyatian Empire, but unexplored and unsettled at this time. (Levels 3 to 7)
Candlekeep Mysteries – The Price of Beauty – A book about beauty shows the way to a secluded temple where beauty is only skin deep.
Eldritch Lairs – Crypt of Green Shadows

Phase 2 – Rheddrians Investigation Service
AC 1005 (level 6)

Book of Cylinders (6th) see Hollow World/Thyatis AC 1005.

TimelineAC 1005Hollow World

Mystery in Aegos – A town expands in the Neather Lands, under the control of the Alphatian Empire. (Wrath of the Immortals – Phase Two)

Still to be Edited
Candlekeep Mysteries – Book of Cylinders – Engraved cylinders contained within a book tell a gripping and portentous tale when rolled across wet clay.

TimelineAC 1005Thyatian Empire

(X1) Exploration – Isle of Dread – Exploration of islands in the Thanegioth Archipelago, technically part of teh Thyatian Empire, but unexplored and unsettled at this time. (X1/OAR2 – Isle of Dread – Levels 3-7)

(X8) Exploration – Sea of Dread – Rollo Bargmann has a quest to investigate an Island within the Thyatian naval waters. (X8 – Drums of Fire Mountain – Levels 5-8)

Mystery in the Baizzan Hills – A tower in the hills of the Barony of Biazzan bordering the Imperial Territories is rumoured to have been destroyed by Hill Giants. (Storm Kings Thunder)

Relic Hunter – Dinosaurs – A group of hunters is challenged to capture some live dinosaur specimens for a wizard. (X1/oar2 – Isle of Dread)

Rumour Only
Mystery in Thyatis City – Spring with an issues with soldier, sailors and bread has developed in Thyatis City. (Spring Event – Wrath of the Immortals – A – Thyatis’s Revolt)

Still to be Edited
Candlekeep Mysteries – Book of Cylinders – Engraved cylinders contained within a book tell a gripping and portentous tale when rolled across wet clay.
Tomb of Annihilation: Dwellers of the Forbidden City – Rumours spread of a city in the middle of the wilderness of the Isle of Dawn.
Tome of Beasts II Lairs – The River Tomb

AC 1006 (level 7)

Sarah of Yellowcrest Manor (7th) see Hollow World/Thyatis AC 1006.

TimelineAC 1006Hollow World

Rumour Only
Mystery in Aegos – The stranded Alphatian people are integrated into the lands around them after the loss of their town and way home. Most are killed when the town fell, the rest suffered from dinosaurs, azcan sacrifice and other dangers of the inner world. (Wrath of the Immortals – Phase Two)

Still to be Edited
Candlekeep Mysteries – Sarah of Yellowcrest Manor – A haunted book points a ghostly finger at the perpetrators of an unsolved mass killing in Darokin City.

TimelineAC 1006Thyatian Empire

(X1) Exploration – Isle of Dread – Exploration of islands in the Thanegioth Archipelago, technically part of teh Thyatian Empire, but unexplored and unsettled at this time. (X1/OAR2 – Isle of Dread – Levels 3-7)

(X8) Exploration – Sea of Dread – Rollo Bargmann has a quest to investigate an Island within the Thyatian naval waters. (X8 – Drums of Fire Mountain – Levels 5-8)

Rumour Only
Thyatian Proclamation
– Thyatis warns Alphatia to stay out of the region. (Fall Event – Wrath of the Immortals – I – Thyatis Intrudes)

Still to be Edited
(GAZB) Kerendan Days of the Hoof – The annual horse competitions are running, with one of the prizes being a chance to meet the emperor.
Candlekeep Mysteries – Sarah of Yellowcrest Manor – A haunted book points a ghostly finger at the perpetrators of an unsolved mass killing in Darokin City.
Tome of Beasts II Lairs – House of the Worm God

AC 1007 (level 8)

Lore of Lurue (8th) see Hollow World/Thyatis AC 1007.

TimelineAC 1007Hollow World

Thanatos and the Azcans – The nation of the Azcan changes its belief structure. (Hollow World Adventures)Wed Group

Thanatos and the Milenians – The nation of the Milenians changes its belief structure and leaders. (Hollow World Adventures)Wed Group

Thanatos and the Nithians – The nation of the Nithians has changed its belief structure and political agenda’s. (Hollow World Adventures)Wed Group

Thanatos and the Shahjapurs – The nation of the Shahjapurs has changed its belief structure. (Hollow World Adventures)Wed Group

Rumour Only
The Day Magic Died
– The gods stop responding, the boundaries between nations start to blur, the forbidden becomes possible.

Still to be Edited
Candlekeep Mysteries – Lore of the Lurue – Adventurers become immersed in a storybook conflict involving Lurue the Unicorn Queen and Malar the Beast Lord.

TimelineAC 1007Thyatian Empire

(X8) Exploration – Sea of Dread – Rollo Bargmann has a quest to investigate an Island within the Thyatian naval waters. (X8 – Drums of Fire Mountain – Levels 5-8)

Rumours Only
The Day Magic Died
– The Thyatian Empire recalls all its troops on foreign soil, this is the first year in recorded history that the Thyatian Military has not expanded.

Still to be Edited
Candlekeep Mysteries – Lore of the Lurue – Adventurers become immersed in a storybook conflict involving Lurue the Unicorn Queen and Malar the Beast Lord.
Tomb of AnnihilationFane of the Night Serpent – A hidden temple is unearthed in the Forbidden City on the Isle of Dawn.

AC 1008 (level 9)

Kandlekeep Dekonstruktion (9th) see Hollow World/Thyatis AC 1008.

TimelineAC 1008Hollow World

Still to be Edited
Candlekeep Mysteries – Kandlekeep Dekonstruktion – A stolen book leads adventurers to a tower in Candlekeep that is more than what it seems.

TimelineAC 1008Thyatian Empire

Still to be Edited
GAZB – Against the Storm Soldiers – Agents of the Emperor are sent to infiltrate and deal with the Hate group known as the Storm Soldiers
Candlekeep Mysteries – Kandlekeep Dekonstruktion – A stolen book leads adventurers to a tower in Candlekeep that is more than what it seems.

AC 1009 (level 10)

Zikran’s Zephyrean Tome (10th) see Hollow World/Thyatis AC 1009.

TimelineAC 1009Hollow World

Still to be Edited
Candlekeep Mysteries – Zikran’s Zephyrean Tome – A djinni trapped in a book offers a wish spell to adventurers who find a way to release him.

TimelineAC 1009Thyatian Empire

Rumours Only
Rheddrian’s Investigation Bureau – The Knight’s Rivett Inn expands out to Biazzan (Thyatis), Castellan (Northern Reaches), Minrothad City (Minrothad), Specularum (Karameikos) with services to its employees at each site.
Lull Before The Storm – The navy are recalled and refitted in Alphatia, Thyatis and Heldannic Knights Territory. (Event Summer – Wrath of the Immortals – O – Empires Build Forces)

Still to be Edited
Candlekeep Mysteries – Zikran’s Zephyrean Tome – A djinni trapped in a book offers a wish spell to adventurers who find a way to release him.
Tomb of Annihilation – Tomb of the Nine Gods – Mystery and adventure awaits the bold.

Phase 3 – The Great War
AC 1010 (Level 11)

The Curious Tale of Wisteria Vale (11th) see Hollow World/Thyatis AC 1010.

TimelineAC 1010Hollow World

Still to be Edited
Candlekeep Mysteries – The Curious Tale of Wisteria Vale – A book holds the key to unlocking a bard’s prison.

TimelineAC 1010Thyatian Empire

Rumours Only
Rheddrian’s Investigation Bureau – The Knight’s Rivett Inn expands out to Kerendas (Thyatis), Norrvik (Northern Reaches), Soderfjord (Northern Reaches) with services to its employees at each site. (Wrath of the Immortals – Phase Three)
War of Dawn – Part 1 – The Thyatian territory of West Portage on the Isle of Dawn is overrun and defeated. (Fall Event – Wrath of the Immortals – Q – West Portage Falls)

Still to be Edited
Candlekeep Mysteries – The Curious Tale of Wisteria Vale – A book holds the key to unlocking a bard’s prison.

AC 1011 (Level 12)

The Book of Inner Alchemy (12th) see Hollow World/Thyatis AC 1011.

TimelineAC 1011Hollow World

Still to be Edited
Candlekeep Mysteries – The Book of Inner Alchemy – A search for the missing pages of a book puts adventurers in conflict with monks of the Immortal Lotus.

TimelineAC 1011Thyatian Empire

Rheddrian’s Investigation Bureau – The Knight’s Rivett Inn expands out to Dengar (Rockhome), Thyatis City (Thyatis), Zeaburg (Northern Reaches) with services to its employees at each site. (Wrath of the Immortals – Phase Three)
War in Karameikos – Part Two – Karameikos pulls out of the war with Alphatia and does not support Thyatis and declares itself a Kingdom (Spring Event – Wrath of the Immortals – T – Karameikos Sells Out)

Still to be Edited
Candlekeep Mysteries – The Book of Inner Alchemy – A search for the missing pages of a book puts adventurers in conflict with monks of the Immortal Lotus.

AC 1012 (Level 13)

The Canopic Being (13th) see Hollow World/Thyatis AC 1012.

TimelineAC 1012Hollow World

Still to be Edited
Candlekeep Mysteries – The Canopic Being – A book brings several puzzling organ transplants to light.

TimelineAC 1012Thyatian Empire

Rumours Only
Rheddrian’s Investigation Bureau – The Knight’s Rivett Inn expands out to Hattias (Thyatis), Retebiud (Thyatis), Tel Akbir (Thyatis) with services to its employees at each site. (Wrath of the Immortals – Phase Three)

Still to be Edited
GAZB – Mists of Mositius – A magical mist arises from a volcano is unlike anything that has come before
Candlekeep Mysteries – The Canopic Being – A book brings several puzzling organ transplants to light.
Tome of Beasts II Lairs – Fire and Fury

AC 1013 (Level 14)

The Scrivener’s Tale (14th) see Hollow World/Thyatis AC 1013.

TimelineAC 1013Hollow World

Still to be Edited
Candlekeep Mysteries – The Scrivener’s Tale
– A tome leaves its magical mark on the adventurers, dooming them unless they can find a way to remove it.

TimelineAC 1013Thyatian Empire

Rumours Only
War of Dawn – Part Four – On the Isle of Dawn, the Alphatian Empire is attacking Redstone Castle. (Winter Event – Wrath of the Immortals – Z – Redstone Besieged)
War of Thyatis – Part Four – With the Thyatian forces heading to the Isle of Dawn, the Ylari invade the mainland Thyatis region. (Winter Event – Wrath of the Immortals – ZA – Ylari Raid Thyatis)

Still to be Edited
GAZB – Knights of the Air – A detailed map of Norwold is needed to help with the campaign to keep Alphatian forces off the main continent.
Candlekeep Mysteries – The Scrivener’s Tale – A tome leaves its magical mark on the adventurers, dooming them unless they can find a way to remove it.

AC 1014 (Level 15)

Alkazaar’s Appendix (15th) see Hollow World/Thyatis AC 1014.

TimelineAC 1014Hollow World

Still to be Edited
Candlekeep Mysteries – Alkazaar’s Appendix
– A book chronicles an unsolved mystery about a wandering stone golem in the desert.

TimelineAC 1014Thyatian Empire

Rumours Only
Treaty Proclamation
– An official treaty between the forces of Heldannic Knights and the Empire of Thyatis. (Spring Event – Wrath of the Immortals – ZC – Heldann / Thyatis Treaty)

Still to be Edited
GAZB – War-Hawks Over Helskir – The nation of Helskir has declared itself independent in the war and wants neither side to cross its borders.
Candlekeep Mysteries – Alkazaar’s Appendix – A book chronicles an unsolved mystery about a wandering stone golem in the desert.

Phase 4 – The War Escalates
AC 1015 (Level 16)

Xanthoria (16th) see Hollow World/Thyatis AC 1015.

TimelineAC 1016Hollow World

Still to be Edited
Candlekeep Mysteries – Xanthoria – A fell grimoire helps adventurers end a fungal plague.

TimelineAC 1015Thyatian Empire

Rumours Only
War of Dawn – Part Six – The Alphatian Empire takes most of the Thyatian colonies on the Isle of Dawn, including Newkirk and Redstone . (Summer Event – Wrath of the Immortals – ZE – Newkirk, Redstone Fall)
War for Thyatis – Part Six – The Ylaruam forces return home to avoid the Thyatian forces coming from the Isle of Dawn. (Fall Event – Wrath of the Immortals – ZF – Ylari Withdrawal)

Still to be Edited
Candlekeep Mysteries – Xanthoria – A fell grimoire helps adventurers end a fungal plague.

What is My Library

My Library is a section of my blog dedicated to the reference of material I am using in my games and linking it back to the sourcebooks I am using. It is also a handy way to keep track of the material I have.

It is intended as a reference section for personal use, any other use is just a bonus.

Library Overview Page

D&D BECMI (0e)

Rulebooks (0e-rb): rc
Adventures (0e-adv): b1, b19, x1, x2, x3, x4, x5, x6, x7, x8, x9, x10, x11, x12, x13, xl1, da1, da2, da3, da4, cm1, cm2, cm3, cm4, cm5, cm6, cm7, cm8, cm9
Wrath of the Immortals (0e-wi): bs, bs1, bs2
Creature Crucible (0e-pc): 01, 02, 03, 04
Gazetteers (0e-gaz): 01, 02, 03, 04, 05, 06, 07, 08, 09, 10, 11, 12, 13, 14, box, box1, box2, box3
Hollow World (0e-hw): a1, a2, a3, cs, dms, pg, q1, r1, r2, r3

D&D 3rd Edition (3rd Party Products)

AEG (3e-aeg)
– Accessories: aa1, aa2, adr, adu, aem, aev, afe, agd, ago, agu, ama, ame, amo, arb, are, ase, atb, aun, awa, awi
– Worlds Largest: wlc, wld

Fantasy Flight Games
– Dragonstar (3e-ffg-ds): ec, gg, is, pc, sh, sr
– Horizon (3e-ffg-hs): mec
– Legends & Lairs (3e-ffg-ll): ma, pm, ss

Mongoose Publishing (3e-mgp)
– Complete Campaigns:: cc01, cc02, cc03, cc04, cc06
– Cities of Fantasy: cf01, cf02, cf03, cf04, cf05
– Classic Play: cp01, cp02, cp03, cp04, cp05, cp06, cp81, cp82
– Encyclopaedia Arcane: ea01, ea02, ea03, ea04, ea05, ea06, ea07, ea08, ea09, ea10, ea11, ea12, ea13, ea14, ea15, ea16, ea17, ea18, ea19, ea20, ea21, ea22, ea23, ea24, ea25, ea26, ea97
– Epic Players Guide: epg20, epg21, epg22
– Gladiator: gsd
– Monster Encyclopaedia: me50, me51
– Power Classes: pc01, pc02, pc03, pc04, pc05, pc06, pc07, pc08, pc09, pc10, pc11, pc12, pc13
– Quintessential Collector: qc01, qc02, qc03, qc04, qc05, qc06, qc07, qc08, qc09, qc10, qc11, qc12, qc13, qc14, qc15, qc16, qc17, qc18, qc19, qc20, sc21, qc22, qc23, qc41, qc42, qc43, qc44, qc45, qc46, qc47, qc48, qc49, qc50, qc51, qc52, qc91, qc92, qc93
– Slayer’s Guides: sg01, sg02, sg03, sg04, sg05, sg06, sg07, sg08, sg09, sg10, sg11, sg12, sg13, sg14, sg15, sg16, sg17, sg18, sg19, sg20, sg21, sg22, sg23, sg25, sg26, sg27, sg28, sg29, sg30, sg95, sg96, sg98, sg99
– The Planes: tp01, tp02, tp94
– Travellers Tales: tt01, tt02, tt03, tt04, tt05
– Ultimate Handbooks: uh01, uh02, uh03, uh05, uh05, uh06, uh07, uh08, uh09, uh10, uh11, uh13, uh14, uh15

Paizo (3e-pzo)
AP01 – Rise of the Runelords (3e-pzo-rotr): b1, b2, b3, b4, b5, b6, dice, map, pg
AP02 – Curse of the Crimson Throne (3e-pzo-cct): b1, b2, b3, b4, b5, b6, dice, map, pg
AP03 – Second Darkness (3e-pzo-sd): b1, b2, b3, b4, b5, b6, dice, map, pg
AP04 – Legacy of Fire (3e-pzo-lof): b1, b2, b3, b4, b5, b6, dice, map, pg

D&D 5th Edition (5e)

Wizards of the Coast (5e-wiz): ai, bgda, cm, cos, cosrv, crcn, dmg, dms, egw, erlw, ftd, ggr, gos, hdq, idrf, jtrc, mm, mpmm, mot, mtf, oota, ph, pota, psa, psz, scag, scc, skt, tod, trot, typ, vgm, vrgr, wbw, wdh, wdmm, xge
EN Publishing (5e-enp): et1, et2, etaa, etaw, etrh, etrla
Frog God Games (5e-fgg): bls, bp, bpa, fef, ra, wllra
Goodman Games (5e-gmg): oar1, oar2, oar3, oar4, oar5
Green Ronin (5e-grr): br, tcs
Kobold Press (5e-kob): cc, dm, dm01, dm02, dm03, dm04, dm05, dm06, dm07, dm08, dm09, dm10, dm11, dm12, dm13 dm14, dm15, dm16, dm17, dm18, dm19, dm20, mhh, mw, tob, tob-pawn, tob2, tob2-lair, rob2-pawn
Legendary Games (5e-leg): fkcc, pcc
Rite Publishing (5e-rip): cod
Web Resource (53-web): mph

d20 OGL (3eogl)
Mongoose Publishing (3eogl-mgp): cyb, spk

Fate
Dresden Files (fate-df): v1, v2, v3
Fate Accelerate (fae): fcb, dfa

Pathfinder 1st Edition
Paizo Rulebooks (pf1-rb): uc
Campaign Setting (pf1-pcs): psfg,
Chronicles (pf1-pch): grk, sos
Companion (pf1-pco): dep
Modules (pf1-mod): gh, mm
Return of the Runelords (pf1-rr): b1
Anniversary Editions (pf1): cotct-ae, rotr-ae, rotr-pg
Legendary Games (pf1-leg): fkcc, pcc
Midgard Setting (pf1-kob): mwb
PFS Organised Play Intro (pf1-pso-intro) fs1, fs2, fs3
PFS Organised Play Season 1 (pf1-pso-so1) 51
AP05 – Council of Thieves (pf1-ct): b1, b2, b3, b4, b5, b6, map, pg
AP06 – Kingmaker (pf1-km): b1, b2, b3, b4, b5, b6, map, pg
AP07 – Serpent’s Skull (pf1-ser): b1, b2, b3, b4, b5, b6, map, pg
AP08 – Carrion Crown (pf1-cc): b1, b2, b3, b4, b5, b6, map, pg
AP09 – Jade Regent (pf1-jr): b1, b2, b3, b4, b5, b6, map, pg
AP10 – Skull and Shackles (pf1-sku): b1, b2, b3, b4, b5, b6, pg
AP11 – Shattered Star (pf1-ss): b1, b2

Pathfinder 2nd Edition
Core Rules (pf2-rb): apg, b1, b2, cr, gg
Adventures (pf2-mod): dd
Lost Omens (pf2-lo): cg, gm, leg, psg, wg

Babylon 5:
1st Ed Rules (br-mgp-1cr): rpg, pe
1st Ed Adventure (b5-mgp-1ad): as, ft, ic
2nd Ed Adventure (b5-mgp-2ad): ffs
1st Ed Fact Books (b5-mgp-1fb): cr, ea, lnaw, mf, nr, tm, vs
1st Ed Source Book (b5-mgp-1sb): ef, fm, gg, mtr, pc, ra, zo
2nd Ed Source Book (b5-mgp-2sb): dr, ipx, lgfs, lgg, lgp, lgt, rim, sbm, sg
1st Ed Time Line (b5-mgp-1tl): s2, s3, s4, s5, s6
2nd Ed Time Line (b5-mgp-2tl): lr
2nd Ed Ship Plans (b5-mgp-2sp): v3

Super Heroes:
Sentinels Comics (hs-sc): cr, sk

Star Wars Fantasy Flight Games
Beginner (sw-ffg-b): ar, ee, fa, fd
Age of Rebellion (sw-ffg-ar): cr, cm, da, fb, fo, ft, gmk, le, oa, sr, st
Edge of the Empire (sw-ffg-ee): cr, br, bcr, dc, eu, fc, fh, gmk, jy, ln, mp, nd, sm, sf
Force and Destiny (sw-ffg-fd): cr, cg, dh, ev, gh, gmk, kf, kp, np, ss, up
Setting (sw-ffg-s): aa, cr, dr, gg, rs, ss

Online Resources (web): dWiki, pWiki, sWiki, vop

Content Updates

Library of Books

B5, d20 System, Pathfinder, SW

Main Logo

This site is constantly under revision, no blog posts are final as this is a work in progress place for me to develop my game settings and rules. Some posts might be placeholders for future content, so feel free to check back later for updated information.

Basic Links: Who Am I?, Home, Game Tools, Game Session Videos, My Campaigns, My Library, Site Map, Subscription Information

Game Systems: Dungeons & Dragons, Pathfinder 1 & 2, Shadowrun, Star Wars. Other Game Systems

Site sponsored by the author AS Hamilton (my wife) with her books available on amazon kindle.

By thedarkelf007

I am a long term gamer, I run 6 RPG's a fortnight, host board game, card game and LANs each about once a quarter and have an addiction to buying more games. Games I am currently running are Pathfinder (1st and 2nd Edition) and Dungeons and Dragons (5th Edition).

Leave a Reply

Please log in using one of these methods to post your comment:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s