Shadowrun References
Security – HTR – High Threat Response
By this time in the Sixthed World, megacorporations and other power groups have being using and defending against professional shadowrunners for decades. Having to deal with runners is nothing new and thus the tactics to counter runners in a cost-efficient manner have had time to mature. Any organization with assets that are worthy (potentially) sending a team of runners to steal or destroy will have spent some time thinking about how they are going to protect against the possibility.​
By this time in the Sixthed World, megacorporations and other power groups have being using and defending against professional shadowrunners for decades. Having to deal with runners is nothing new and thus the tactics to counter runners in a cost-efficient manner have had time to mature. Any organization with assets that are worthy (potentially) sending a team of runners to steal or destroy will have spent some time thinking about how they are going to protect against the possibility.​
What these organisations havev is some kind of High Treat Response (HTR) or backup team in place. These teams consist of forces that are roughly equivalent to the kind of training and equipment that a runner team fields. HTR teams can be part of the overall security forces of the organisation that owns the facility, or they can be from a different organisation that has been contracted to provide HTR services for the owners. This is done by security companies such as Lone Star, Knight Errant, Eagle Security, and many others. Competition is fierce in this market, and security threats are widespread enough in the Sixthed Word that these services are fairly affordable. Even companies with a fairly modest income can afford to have an HTR team on call. Of course, there are varying price points for this service, so the level of response and how quickly it can be mobilized varies. Runners will often use this to their advantage, but time is not on their side.​
HTR Team Reaponse Time
The idea of having some kind of High Threat Response is ubiquitous is the Sithed World, since it’s only a matter of time before some threat materializes somewhere. They can be a public law enforcement contractor like Lone Star, or a private team employed by the organization that owns the location. How quickly an HTR team responds to a situation depends on the security level of the location where the threat is occuring. Higher security levels mean that the government or corporation that owns the location paid for better security and thus response times. Lower security levels represent areas that cannot afford top flight security. At the lowest (most basic) level, HTR happens only when the general public is threatened on a large scale. Determining the security level of a location is entirely up to the gamesmaster.​
- AAA – Downtown Seattle, megacorp HQ, military installation
– 1d6 minutes - AA – Luxury residential area – 1d6+4 minutes
- A – Mid to High level resdential, common corporations – 2d6+3 minutes
- B – Mid level residential, industrial – 1d6x5 minutes
- C – Low end residential, storage areas – 1d6x10 minutes
- Z – Redmond Barrens, Chicago Containment Zone – 2d6 hours
Content Updates
Shadowrun RPG
Game Management: Choosing a new Campaign, Creating a SR Campaign Skype, Tracking Experience
Locations: Seattle 2069, ShadowSea
Storyline: Seattle Elections 2069
Corporations: Ares, Aztechnology, Evo, Horizon, MCT, NeoNet, Renraku, Saeder-Krupp, Wuxing
References: Corporations, Personalities, Rewards, Timeline, Vehicles
Security: Automated Defences – Barriers – Countering Matric Threats – Countering Physical Threats – Doors – HTR – Landscaping – Sensors
Campaign 1
Gen 1 Street: The Setup, Year One – Origin Story, Year Two – Emergence
Gen 1 Runner: Year Three – Ghost Cartels, Year Four – Artefacts, Year Five – Horizon
Gen 2 Street: The Setup, Year Five – Horizon, Year Six – Dragons, Year Seven – Jet Set
Gen 2 Runner: Year Eight – Sprawl Wilds, Year Nine – Stolen Souls
Gen 3 Runner: The Setup, Year Nine – Stolen Souls, Year Ten – Lockdown
Gen3 Prime: Year Ten – Lockdown, Year Elven – The End.
Library of Books
B5, d20 System, Pathfinder, SW

This site is constantly under revision, no blog posts are final as this is a work in progress place for me to develop my game settings and rules. Some posts might be placeholders for future content, so feel free to check back later for updated information.
General Links
Basic Links: Who Am I?, Home, Game Tools, Game Session Videos, My Campaigns, My Library, Site Map, Subscription Information
Game Systems: Dungeons & Dragons, Pathfinder 1 & 2, Shadowrun, Star Wars. Other Game Systems
Site sponsored by the author AS Hamilton (my wife) with her books available on amazon kindle.