Adventure Path Pathfinder Roleplaying

PF2 Org Pathfinder Society

Pathfinder 2 – Organisations

TRAP Campaign – The Pathfinder Society

Introduction to the Pathfinder Society

The Pathfinder Society is a globe-spanning organisation based out of Absalom, the City at the Centre of the World. The membership consists primarily of Pathfinders, adventurers who travel throughout Golarion—usually inconspicuously—and explore, delve, and otherwise experience the lesser-seen parts of the world. They send journals documenting their travels back to their venture-captains, who also assigns them new missions and suggests new places to explore. The most exciting and illuminating of these journals are compiled in the Pathfinder Chronicles, an ongoing series of books that collect the history and mystery of Golarion for its membership and the general public.

This is a group people who document the hidden and lost corners of the world to help society understand their world and history better. Player characters are required to begin the campaign trying out for membership as part of their background.

Ranks of the Pathfinder Society

Ranks in the society:

  • Aspirant – These characters are found only in Absalom undergoing training at the Grand Lodge of the Pathfinder Society.
  • Trainee (can be awarded by adventure Aspirant Pathfinders) Graduating pathfinders, either through the trials at the Grand Lodge or in the field, they have the right of entry into a Pathfinder Society compound.
  • Field Operative (+1 Fame)
  • Field Lieutenant (+5 Fame)
  • Field Captain (+10 Fame)
  • Venture-Lieutenant (+15 Fame)
  • Venture-Captain (+20 Fame)
  • Faction Leader (+25 Fame)
  • True Power of the Society (no fame)
Spending Organisation Renown

As a member of the pathfinder society you can spend renown in these ways:

  • (Special) Sponsorship You need to have gained some renown with the faction you wish to seek as your ongoing sponsor in the society. If you do not have the faction badge for the one you wish to join you can instead use three other faction badges in its place.
  • 1+ Gain access to one spell: This will be at least twice per spell level, with a x4 for uncommon or a x8 for rare spells.
  • 5+ renown Gain a promotion and greater access, each promotion cost 5 more than the last promotion. Faction Leader and True Power cannot be bought. (Trainee has a cost of 5 if not awarded in story)
  • 9+ Language training (reduced depending on faction standing) Common language is 8 pts, Uncommon 16 pts, half of that if your part of the faction teaching it.
  • (Special) Transportation: Double the normal travel costs unless your part of the Qadira Faction in which case it is half the normal cost. Though you travel with the protection of the society to reach your chosen destination.
  • (Special) Purchase of goods normally restricted or illegal: Starts at 4 times the normal cost unless your with the Sczarni faction, in that case it is only twice the normal cost.
  • (Special) Access to hidden knowledge and rare books: This is a case by case basis. Each faction can have different books available.
Gaining and Loosing Renown in the Pathfinder Society

Gaining renown

  • +1 renown – Submitting a pathfinder report of an Adventure (sometimes one per section).
  • +1 renown – Submitted Report makes it into a Pathfinder Chronicle.
  • +1 renown – Having submitted a pathfinder report between character levels.
  • +1 renown – Gaining a new rank in the society.
  • +1 renown – Successfully passing a test of leadership.
  • +1 renown – Successfully choosing a worthy leader.

Loosing Renown

  • -1 renown – Turning down a provided quest.
  • 1 renown – Not submitting a pathfinder report between character levels.
  • -5 renown – changing factions within the society.
  • 5 renown – loosing a rank in the society.

Faction of the Society – 4708 AR

The factions of the pathfinder society are:

  • Andoran Faction: The Andoran faction within the Pathfinder Society represented the interests of the nation of Andoran and advocated for freedom throughout the Inner Sea.
  • Cheliax Faction: The Cheliax faction within the Pathfinder Society represented the interests of House Thrune and strove to expand Cheliax’s diabolic influence over Golarion.
  • Grand Lodge Faction: The Grand Lodge faction within the Pathfinder Society represents its ruling Decemvirate and the organization’s larger philosophical and pragmatic goals.
  • Lantern Lodge Faction: The Lantern Lodge faction within the Pathfinder Society represented the interests of Venture-Captain Amara Li and the Dragon Empires of Tian Xia.
  • Osirion Faction: The Osirion faction within the Pathfinder Society represented the interests of the Ruby Prince in Osirion’s attempts to reclaim past glory through the recovery of ancient artefacts of power.
  • Qadira Faction: The Qadira faction within the Pathfinder Society represented Qadiran satrapy of the Keleshite Empire, particularly its trade interests in the Inner Sea region.
  • Sczarni Faction: The Sczarni faction within the Pathfinder Society represented Sczarni crimelord Guaril Karela and the rest of the Varisian crime organisation.
  • Shadow Lodge Faction: The Shadow Lodge faction within the Pathfinder Society represented dissenters of the Decemvirate.
  • Silver Crusade Faction: The Silver Crusade faction within the Pathfinder Society represents Pathfinders who want to apply the Society’s resources toward making the world a better place.
  • Taldor Faction: The Taldor faction within the Pathfinder Society represented the interests of Taldor as it struggled to solidify its standing in the Inner Sea region.

Content Updates

  • 2021-08-06 – Updated the menu.
  • 2020-10-07 – Cleanup and links to pathfinder factions.
TRAP Campaign

Challenges, Personalities, Runelords, Varisia, TRAP Design

Characters: Feats (Location, Social (RotR), Social (JR))

Main Settlements: Absalom, Korvosa, Magnimar, Riddleport

Other Settlements: Abken, Baslwief, Biston, Galduria, Harse, Ilsurian, Janderhoff, Kaer Maga, Melfesh, Nybor, Palin’s Cove, Ravenmoor, Roderic’s Cove, Sandpoint, Sirathu, Turtleback Ferry, Urglin, Velderaine, Wartle, Whistledown, Windsong Abbey, Wolf’s Ear

Other Locations: Ashwood, Bloodsworn Vale, Brinewall, Calphiak Mountains, Celwynvian, Chorak’s Tomb, Churlwood, Cinderlands, Crystalrock, Crystilan, Curchain Hills, Ember Lake, Fenwall Mountains, Fogscar Mountains, Gnashers, Gruankus, Guiltspur, Hollow Mountain, Hook Mountain, Iron Peaks, Kodar Mountains, Lady’s Light, Lurkwood, Malgorian Mountains, Mierani Forest, Minderhal’s Anvil, Mindspin Mountains, Mobhad Leigh, Mundatei, Mushfelns, Nolands, Red Mountains, Rift of Niltak, Rimeskull, Sanos Forest, Shimmerglens, Skotha Lake, Skull’s Crossing, Spindlehorn, Spire of Lemriss, Stormunder Lake, Stony Mountains, Storval Deep, Storval Plateau, Storval Stairs, Sunken Queen, Syrantula Lake, Varisian Gulf, Velashu River, Velashu Uplands, Viperwall, Wormwood Hall, Wyvern Mountains, Yondabakari River

Organisations: Hellknights, Pathfinder Society

PFS Factions: Andoran, Cheliax, Grand Lodge, Lantern Lodge, Osirion, Qadira, Sczarni, Shadow Lodge, Silver Crusade, Taldor


Level 1: Aspirant Pathfinders, Doomsday Dawn: The Lost Star, The City of Strangers (tba), Murder’s Mark (tba), The Godsmouth Heresy

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B5, d20 System, Pathfinder, SW

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By thedarkelf007

I am a long term gamer, I run 6 RPG's a fortnight, host board game, card game and LANs each about once a quarter and have an addiction to buying more games. Games I am currently running are Pathfinder (1st and 2nd Edition) and Dungeons and Dragons (5th Edition).

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