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Complete Campaigns – The Drow War – Part 2 – The Dying of the Light

Dungeons and Dragons 3rd Edition

  • Publisher: Mongoose Publishing
  • Rules: Dungeon & Dragons 3rd Edition
  • Series: Complete Campaigns (mgp3103)
  • Author:
3e-mgp-cp03 mpg3103 - The Drow War Part 2
3e-mgp-cp03 mpg3103 – The Drow War Part 2

In the aftermath of the war for Caldraza, a mysterious messenger brings news that the drow threat has by no means been wiped out and a retaliatory strike could come at any time. Meanwhile, powerful friends await the call to arms in the city of Crom Calamar, the unconquered capital of Jehannum, Nation of Warriors. But when Crom Calamar’s battlements fall and her streets are plunged into darkness, the whole of Ashfar is thrown into turmoil and the heroes of Caldraza are thrown centre stage, as the fate of the entire world falls upon their shoulders.

In distant Xoth Sarandi, the Crossroads of the World, Ashfar’s diplomats convene and it is there that the heroes of Caldraza must make their stand against the combined might of kings to unite the free nations against the drow.

First, though, there is an ocean to cross, and strange secrets brood in its depths. The menace of the maelstrom is not the mere ocean hazard that it appears and the pirate tribe called the Sea Harriers prove to be more than just a band of opportunistic brigands. Legends tell of sunken cities far to the south, but not all such cities remain submerged when there are deals to be made with ancient creatures from times before mankind arose.

Despite the danger of the ocean passage, Xoth Sarandi must be reached, for only there, amid the politicians and assassins, can new friends provide welcome help. Tired of their government’s endless neutrality, a conclave of powerful elven mages reveals the secret to breaking the drow’s dark spell, directing the heroes into the most icy and remote corners of Ashfar and from there, on to worlds darker and more sinister.

The long journey towards a final confrontation with the drow takes the heroes of Caldraza from embattled cities of the free world to distant peaks where only dragons dwell, in their quest to hold counsel with kings and lead armies to death. Whether the heroes or their enemies prevail remains to be seen; nothing is predestined and no answers are certain. Failure is always a possibility, for without the threat of failure, there can be no true reward in victory.

The Drow War: Book II – The Dying of the Light is second in a series of three 256-page books. Each one containing a single epic story, all three tied into one overarching saga. These adventures are designed to take the characters concerned from 10th level to 20th

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Library Overview Page

D&D BECMI (0e)

D&D 3rd Edition (3rd Party Products)

D&D 5th Edition (5e)

d20 OGL (3eogl)

  • Mongoose Publishing (3eogl-mgp): cyb, spk

Fate

  • Dresden Files (fate-df): v1, v2, v3
  • Fate Accelerate (fae): fcb, dfa

Pathfinder 1st Edition

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Babylon 5:

Super Heroes:

  • Sentinels Comics (hs-sc): cr, sk

Star Wars Fantasy Flight Games

Online Resources (web): dWiki, pWiki, sWiki, vop

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B5, d20 System, Pathfinder, SW

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By thedarkelf007

I am a long term gamer, I run 6 RPG's a fortnight, host board game, card game and LANs each about once a quarter and have an addiction to buying more games. Games I am currently running are Pathfinder (1st and 2nd Edition) and Dungeons and Dragons (5th Edition).

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