Dungeons and Dragons – Mystara Design Part 18 – Symbols Why are Symbols Important Basic Symbology Dual Nature Symbology Design Details Content Updates Why are Symbols important To put it briefly, a symbol represents an important aspect of the setting that the players are meant to take notice of an be able to have some […]
Category: Design
Dungeons and Dragons – Mystara Design Part 17 – New Directions Why New Directions First Major Changes Second Major Changes Third Major Changes Fourth Major Changes Fifth Major Changes Sixth Major Changes Design Details Content Updates Why New Directions The campaign of “Wrath of the Immortals” for 5th Edition started with a plan for multiple […]
Dungeons and Dragons – Mystara Design Part 16 – Immortal Patrons Note: This is revisiting the five elements concepts from before. What is an Immortal Patron What makes a God join these Pantheons Patronages of the Gods Content Updates What is an Immortal Patron NOTE – WORK IN PROGRESS An immortal patron is one of […]
Dungeons and Dragons – Mystara Design Part 14 – Immortality Overview (Tier 4) Note: Meant for 20th level characters only – The Petition– Paths of Immortality– Ranks of the Immortals– Effects of Immortality– Available Wellsprings– Available Covenants– Design Decisions The Petition There are five paths to Immortality open to players (and some hidden paths). Any […]
Dungeons and Dragons – Mystara Design Part 15 – Elemental Aspects Note: This is revisiting the five elements concepts from before. Design Decisions What is an Elemental Aspect Air Aspected Darkness Aspected Earth Aspected Fire Aspected Water Aspected Dual Aspected Tri Aspected Quad Aspected Balanced Aspect Design Decisions Content Updates What is an Elemental Aspect […]
DnD Kingdom Part 1 Mapping
Dungeons and Dragons – Mystara Kingdom Building Part 1 – Mapping This article covers the following: Where to start? Mapping and Hexes Working Example: Karameikos AC 1000 Starting with the Capital How do I keep track of this? Next Steps – Claimed Hex’s Making better use of Excel Concluding Thoughts Content Updates Taking advantage of […]
Dungeons and Dragons – Mystara Design – Part 4 – The Divine Features Energy Sphere features Entropy Sphere features Matter Sphere features Thought Sphere features Time Sphere features Elemental features Racial features Cultural features Concluding Thoughts Content Updates As part of my Five Elements discussion, I am now going into what that provides to characters […]
Dungeons and Dragons – Mystara Design Part 11 – Magical Item Overview Why are my items different? What are the rarities of items? What are the item design features? Magical Items and Teleportation Effects Relics What about Intelligence items? How many attunement slots do i get? And what about those artefacts? What are the power […]
Dungeons and Dragons – Mystara Design – Races Overview D&D 5th Edition Redesign Basic Racial Grouping Dwarves Elven Halflings Work in Progress Gnomes Animalistic Planar Dragonborn Half-Breed Monstrous Undead Other Races Content Updates As part of the design I have updated and redesigned races that can be found in the world and will release up […]
Dungeons and Dragons – Mystara Design Part 7 – Secret Crafts Overview Where can you lean them? Who can you lean the Secret Crafts from? What is the soul burn drawback of secret crafts? What are the levels of a secret craft? What is an Initiate? What does 1st Circle get? What do further Circles […]
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