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Strixhaven – A Curriculum of Chaos

Dungeons and Dragons 5th Edition

  • Publisher: Wizards of the Coast
  • Rules: Dungeons & Dragons 5th Edition
  • Developer:
5e-wiz-scc - Strixhaven - A Curriculum of Chaos
5e-wiz-scc – Strixhaven – A Curriculum of Chaos
Strixhaven: A Curriculum of Chaos

The School of Magic is in Session

Rollicking campus adventures for the world’s greatest roleplaying game.

The greatest minds in the multiverse meet at Strixhaven University. Professors convey fantastic secrets to eager students, and life on campus is frenetic. But danger lurks even here. Campus hijinks mix with mishaps and sinister plots, and it’s up to you to save the day.

Strixhaven: A Curriculum of Chaos introduces the fantastical setting of Strixhaven University, drawn from the multiverse of Magic: The Gathering, and provides rules for creating characters who are students in one of its five colleges. Characters can explore the setting over the course of four adventures, which can be played together or on their own. Each adventure describes an academic year filled with scholarly pursuits, campus shenanigans, exciting friendships, hidden dangers, and perhaps even romance.

This book includes a poster map that shows Strixhaven’s campuses on one side and location maps on the other.

  • Through the book’s multiyear campaign, players begin as first-year students who study, socialize, and adventure their way to graduation.
  • Experience D&D in new ways through the academic challenges, extracurricular activities and jobs, and relationships explored on campus.
  • Includes four adventures that can be played as stand-alones or woven together to create one campaign taking players from level 1 to level 10.
  • Players can create characters using a new race presented in the book, an owlin, one of the owlfolk who study at the university.
  • Adds new player character options including feats and backgrounds.
  • Includes new spells and magic items that help your character feel connected to the college they choose to join.
  • Encounter over forty magical, mysterious creatures and NPCs in the bestiary.
  • Strixhaven can easily be dropped into any D&D world or campaign with the provided rules for adventuring as a student of magic.
Adventures in the book
  • Chapter 3 – Campus Kerfuffle (1st) – See Alphatia/Glantri AC 1000
  • Chapter 4 – Hunt for Mage Tower (4th) – See Alphatia/Glantri AC 1003
  • Chapter 5 – The Magister’s Masquerade (6th) – See Alphatia/Glantri AC 1005
  • Chapter 6 – A Reckoning in Ruins (8th) – See Alphatia/Glantri AC 1007

Conversion to Mystara – Wrath of the Immortals Campaign

Phase 1 – Introduction to the Setting
AC 1000 (level 1)

I am setting this in both Alphatia and Glantri in their respective schools of magic. Chapter 3 – Campus Kerfuffle (1st) – See Alphatia/Glantri AC 1000.

TimelineAC 1000Alphatian Empire

Rumours Only
Mystery in Aegos
– Surveyors and other Geologist specialists are gathering in Sundsvall for a conference regarding Aegos.

Still to be Edited
(GAZB) The Thyatian Millennium. Agents are sent to Thyatis City to cause issues with the celebrations.
(mdt) The Soularium – A shelter in the temple district looks after the downtrodden.
Strixhaven – A Curriculum of Chaos – Campus Kerfuffle

TimelineAC 1000Glantri

Introduction to Glantri – A mini campaign introducing the Great School of Magic to the setting and conversion process.

Mystery of the Bloodline – Finding clues to a family history of necromancy leads to a village in the Glantri principality of Boldavia. (Curse of Strahd)

School Assignment – Good Sprites Day. 1st Thaumont (03) while on assignment from the Great School of Magic you are asked to investigate arms dealing in a settlement near Glantri City.

School Assignment – Peak of Wisdom. 28th of Vatermont (02) while working for the Great School of Magic you get a chance to see the crystal trees in the mountains next to Glantri City.

Test of High Sorcery. Do the characters have what it takes to be declared a Glantrian Wizard, or will they simply be a hedge wizard or dabbler in the arts.

Still to be Edited
(mdt) The Aura of Profit – Local alcohol appears to have increased in potency.
Strixhaven – A Curriculum of Chaos – Campus Kerfuffle

AC 1003 (level 4)

Chapter 4 – Hunt for Mage Tower (4th) – See Alphatia/Glantri AC 1003.

TimelineAC 1003Alphatian Empire

Still to be Edited
(GAZB) The Airship of Love – A airship is looking for a crew to fill in for a season of travel.
Critical Role – Call of the Netherdeep -The Leave-Taking
Strixhaven – A Curriculum of Chaos – Hunt for Mage Tower

TimelineAC 1003Glantri

Bloodline Connections – Finding clues to a family history of necromancy leads to a village in the Glantri principality of Boldavia. (Curse of Strahd)

School Assignment – Black Dragon. While on assignment from the Great School of Magic your tasked with tracking down a black dragon’s tale.

Test of High Sorcery. Do the characters have what it takes to be declared a Glantrian Wizard, or will they simply be a hedge wizard or dabbler in the arts.

Rumour Only
Mystery of the Dead Elf – A popular elven student Troikithus is accepted into the Great School of Magic in Glantri City. (Rumour – Wrath of the Immortals)

Still to be Edited
(GAZ3) Graduation Test – The Basic Test of Wizardry to Obtain a citizen licence from the Great School of Magic
(PC4) The Moonflower Ruse – Amongst a group of wolfsbane grows a rare flower known as a moonflower.
Strixhaven – A Curriculum of Chaos – Hunt for Mage Tower

Phase 2 – Rheddrians Investigation Service
AC 1005 (level 6)

Chapter 5 – The Magister’s Masquerade (6th) – See Alphatia/Glantri AC 1005.

TimelineAC 1005Alphatian Empire

Mystery in Aegos – A gathering of heroes under a new benefactor seeks to understand the madness gripping the world. A trio to the island of Aegos is arranged to investigate where the missing army of the region has gone. (Wrath of the Immortals – Phase Two)

Rumour Only
Mystery of the Alphatian Duellers
– Spring with an issues with magic duels and attitude from Alphatian wizards to Glantrian wizards. (Sprint Event – Wrath of the Immortals – B – Alphatia’s Pride)
Mystery of the Proclamation – Summer with an accusation from the Alphatian Empire directed at Glantri. (Spring Event – Wrath of the Immortals – D – Alphatian Proclamation)
Mystery in Sundsvall – Summer with Glantrian heroes travelling to Sundsvall, Capital of Alphatia to deliver a message from the Princes of Glantri. (Summer Event – Wrath of the Immortals – E – Death of Torenal)

Still to be Edited
Critical Role – Call of the Netherdeep – Bazzoxan – Betrayer’s Rise
Strixhaven – A Curriculum of Chaos – The Magister’s Masquerade

TimelineAC 1005Glantri

Bloodline Family – It is time to meet the rest of the family involved in Boldavia. (Curse of Strahd)

School Assignment – Beggars Court. While on assignment from the Great School of Magic your tasked with finding a nobles son and an artefact he stole lost in Beggars Court.

Test of High Sorcery. Do the characters have what it takes to be declared a Glantrian Wizard, or will they simply be a hedge wizard or dabbler in the arts.

Rumour Only
Mystery of the Hidden Kingdom of DragonsThe Dragon’s Cart. A mysterious cart, with a mysterious Dragonborn known as Drazzle.
Mystery of the Dead Elf – Spring with an popular elven student Troikithus at the Great School of Magic turning up dead in the canal. (Spring Event – Wrath of the Immortals – C – A Spy Perishes)
Mystery of the Proclamation – Summer with an accusation from the Alphatian Empire directed at Glantri. (Summer Event – Wrath of the Immortals – D – Alphatian Proclamation)
Mystery in Sundsvall – Summer with Glantrian heroes travelling to Sundsvall, Capital of Alphatia to deliver a message from the Princes of Glantri. (Summer Event – Wrath of the Immortals – E – Death of Torenal)

Still to be Edited
(PC4) Bringing in the Herd – The herd animals in the region are in low supply, so more needs to be obtained to keep the populace safe on the nights of a full moon.
Strixhaven – A Curriculum of Chaos – The Magister’s Masquerade

AC 1007 (level 8)

Chapter 6 – A Reckoning in Ruins (8th) – See Alphatia/Glantri AC 1007.

TimelineAC 1007Alphatian Empire

Rumour Only
Airfleet Recalled – The full might of the Alphatian Airfleet is recalled for refurbishment, resupply and staffing. (Fall Event – Wrath of the Immortals – GM Created)
And Let the Temples Burn – Temples to the god of thieves are burning all over the Alphatian holdings. (Fall Event – Wrath of the Immortals – K – Asterius’s Temples Burned)
The Day Magic Died – Portals and communication stones across the Alphatian empire stopped working. This was also the day that all ongoing magical effects ended. (Hollow World Adventures)Tue Group

Still to be Edited
Critical Role – Call of the Netherdeep – The Jewel of Hope – Faction Member
Eldritch Lairs – The Undying Tournament

Strixhaven – A Curriculum of Chaos – A Reckoning in Ruins

TimelineAC 1007Glantri

Bloodline War – Part 1 – The beginning of the war of the bloodline. (Curse of Strahd)

School Assignment – Guard Duty. While on assignment from the Great School of Magic your invited to serve as temporary guards for his tower by a Prince of Glantri.

Test of High Sorcery – Do the characters have what it takes to be declared a Glantrian Wizard, or will they simply be a hedge wizard or dabbler in the arts.

Thanatos and the Azcans – Two goblin princes and a senator have gone missing from Glantri and a request for help has been sent out. (Hollow World Adventures)Wed Group

Rumour Only
Rheddrian’s Investigation Bureau – The Knight’s Rivett Inn expands out to Akesoli (Darokin), Glantri City (Glantri), Selenica (Darokin), Shireton (Five Shires) with services to its employees at each site. (Wrath of the Immortals – Phase Two)
The Day Magic Died – Many strange sounds are heard coming from Glantri City as the citizens abandon it for a week before returning. (Hollow World Adventures)

Still to be Edited
(PC4) The Black Horse – A black horse with silver shod hooves in fighting the werewolves and pushing them back.
Strixhaven – A Curriculum of Chaos – A Reckoning in Ruins

What is My Library

My Library is a section of my blog dedicated to the reference of material I am using in my games and linking it back to the sourcebooks I am using. It is also a handy way to keep track of the material I have.

It is intended as a reference section for personal use, any other use is just a bonus.

Library Overview Page

D&D BECMI (0e)

Rulebooks (0e-rb): rc
Adventures (0e-adv): b1, b19, x1, x2, x3, x4, x5, x6, x7, x8, x9, x10, x11, x12, x13, xl1, da1, da2, da3, da4, cm1, cm2, cm3, cm4, cm5, cm6, cm7, cm8, cm9
Wrath of the Immortals (0e-wi): bs, bs1, bs2
Creature Crucible (0e-pc): 01, 02, 03, 04
Gazetteers (0e-gaz): 01, 02, 03, 04, 05, 06, 07, 08, 09, 10, 11, 12, 13, 14, box, box1, box2, box3
Hollow World (0e-hw): a1, a2, a3, cs, dms, pg, q1, r1, r2, r3

D&D 3rd Edition (3rd Party Products)

AEG (3e-aeg)
– Accessories: aa1, aa2, adr, adu, aem, aev, afe, agd, ago, agu, ama, ame, amo, arb, are, ase, atb, aun, awa, awi
– Worlds Largest: wlc, wld

Fantasy Flight Games
– Dragonstar (3e-ffg-ds): ec, gg, is, pc, sh, sr
– Horizon (3e-ffg-hs): mec
– Legends & Lairs (3e-ffg-ll): ma, pm, ss

Mongoose Publishing (3e-mgp)
– Complete Campaigns:: cc01, cc02, cc03, cc04, cc06
– Cities of Fantasy: cf01, cf02, cf03, cf04, cf05
– Classic Play: cp01, cp02, cp03, cp04, cp05, cp06, cp81, cp82
– Encyclopaedia Arcane: ea01, ea02, ea03, ea04, ea05, ea06, ea07, ea08, ea09, ea10, ea11, ea12, ea13, ea14, ea15, ea16, ea17, ea18, ea19, ea20, ea21, ea22, ea23, ea24, ea25, ea26, ea97
– Epic Players Guide: epg20, epg21, epg22
– Gladiator: gsd
– Monster Encyclopaedia: me50, me51
– Power Classes: pc01, pc02, pc03, pc04, pc05, pc06, pc07, pc08, pc09, pc10, pc11, pc12, pc13
– Quintessential Collector: qc01, qc02, qc03, qc04, qc05, qc06, qc07, qc08, qc09, qc10, qc11, qc12, qc13, qc14, qc15, qc16, qc17, qc18, qc19, qc20, sc21, qc22, qc23, qc41, qc42, qc43, qc44, qc45, qc46, qc47, qc48, qc49, qc50, qc51, qc52, qc91, qc92, qc93
– Slayer’s Guides: sg01, sg02, sg03, sg04, sg05, sg06, sg07, sg08, sg09, sg10, sg11, sg12, sg13, sg14, sg15, sg16, sg17, sg18, sg19, sg20, sg21, sg22, sg23, sg25, sg26, sg27, sg28, sg29, sg30, sg95, sg96, sg98, sg99
– The Planes: tp01, tp02, tp94
– Travellers Tales: tt01, tt02, tt03, tt04, tt05
– Ultimate Handbooks: uh01, uh02, uh03, uh05, uh05, uh06, uh07, uh08, uh09, uh10, uh11, uh13, uh14, uh15

Paizo (3e-pzo)
AP01 – Rise of the Runelords (3e-pzo-rotr): b1, b2, b3, b4, b5, b6, dice, map, pg
AP02 – Curse of the Crimson Throne (3e-pzo-cct): b1, b2, b3, b4, b5, b6, dice, map, pg
AP03 – Second Darkness (3e-pzo-sd): b1, b2, b3, b4, b5, b6, dice, map, pg
AP04 – Legacy of Fire (3e-pzo-lof): b1, b2, b3, b4, b5, b6, dice, map, pg

D&D 5th Edition (5e)

Wizards of the Coast (5e-wiz): ai, bgda, cm, cos, cosrv, crcn, dmg, dms, egw, erlw, ftd, ggr, gos, hdq, idrf, jtrc, mm, mpmm, mot, mtf, oota, ph, pota, psa, psz, scag, scc, skt, tod, trot, typ, vgm, vrgr, wbw, wdh, wdmm, xge
EN Publishing (5e-enp): et1, et2, etaa, etaw, etrh, etrla
Frog God Games (5e-fgg): bls, bp, bpa, fef, ra, wllra
Goodman Games (5e-gmg): oar1, oar2, oar3, oar4, oar5
Green Ronin (5e-grr): br, tcs
Kobold Press (5e-kob): cc, dm, dm01, dm02, dm03, dm04, dm05, dm06, dm07, dm08, dm09, dm10, dm11, dm12, dm13 dm14, dm15, dm16, dm17, dm18, dm19, dm20, mhh, mw, tob, tob-pawn, tob2, tob2-lair, rob2-pawn
Legendary Games (5e-leg): fkcc, pcc
Rite Publishing (5e-rip): cod
Web Resource (53-web): mph

d20 OGL (3eogl)
Mongoose Publishing (3eogl-mgp): cyb, spk

Fate
Dresden Files (fate-df): v1, v2, v3
Fate Accelerate (fae): fcb, dfa

Pathfinder 1st Edition
Paizo Rulebooks (pf1-rb): uc
Campaign Setting (pf1-pcs): psfg,
Chronicles (pf1-pch): grk, sos
Companion (pf1-pco): dep
Modules (pf1-mod): gh, mm
Return of the Runelords (pf1-rr): b1
Anniversary Editions (pf1): cotct-ae, rotr-ae, rotr-pg
Legendary Games (pf1-leg): fkcc, pcc
Midgard Setting (pf1-kob): mwb
PFS Organised Play Intro (pf1-pso-intro) fs1, fs2, fs3
PFS Organised Play Season 1 (pf1-pso-so1) 51
AP05 – Council of Thieves (pf1-ct): b1, b2, b3, b4, b5, b6, map, pg
AP06 – Kingmaker (pf1-km): b1, b2, b3, b4, b5, b6, map, pg
AP07 – Serpent’s Skull (pf1-ser): b1, b2, b3, b4, b5, b6, map, pg
AP08 – Carrion Crown (pf1-cc): b1, b2, b3, b4, b5, b6, map, pg
AP09 – Jade Regent (pf1-jr): b1, b2, b3, b4, b5, b6, map, pg
AP10 – Skull and Shackles (pf1-sku): b1, b2, b3, b4, b5, b6, pg
AP11 – Shattered Star (pf1-ss): b1, b2

Pathfinder 2nd Edition
Core Rules (pf2-rb): apg, b1, b2, cr, gg
Adventures (pf2-mod): dd
Lost Omens (pf2-lo): cg, gm, leg, psg, wg

Babylon 5:
1st Ed Rules (br-mgp-1cr): rpg, pe
1st Ed Adventure (b5-mgp-1ad): as, ft, ic
2nd Ed Adventure (b5-mgp-2ad): ffs
1st Ed Fact Books (b5-mgp-1fb): cr, ea, lnaw, mf, nr, tm, vs
1st Ed Source Book (b5-mgp-1sb): ef, fm, gg, mtr, pc, ra, zo
2nd Ed Source Book (b5-mgp-2sb): dr, ipx, lgfs, lgg, lgp, lgt, rim, sbm, sg
1st Ed Time Line (b5-mgp-1tl): s2, s3, s4, s5, s6
2nd Ed Time Line (b5-mgp-2tl): lr
2nd Ed Ship Plans (b5-mgp-2sp): v3

Super Heroes:
Sentinels Comics (hs-sc): cr, sk

Star Wars Fantasy Flight Games
Beginner (sw-ffg-b): ar, ee, fa, fd
Age of Rebellion (sw-ffg-ar): cr, cm, da, fb, fo, ft, gmk, le, oa, sr, st
Edge of the Empire (sw-ffg-ee): cr, br, bcr, dc, eu, fc, fh, gmk, jy, ln, mp, nd, sm, sf
Force and Destiny (sw-ffg-fd): cr, cg, dh, ev, gh, gmk, kf, kp, np, ss, up
Setting (sw-ffg-s): aa, cr, dr, gg, rs, ss

Online Resources (web): dWiki, pWiki, sWiki, vop

Content Updates

Library of Books

B5, d20 System, Pathfinder, SW

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This site is constantly under revision, no blog posts are final as this is a work in progress place for me to develop my game settings and rules. Some posts might be placeholders for future content, so feel free to check back later for updated information.

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By thedarkelf007

I am a long term gamer, I run 6 RPG's a fortnight, host board game, card game and LANs each about once a quarter and have an addiction to buying more games. Games I am currently running are Pathfinder (1st and 2nd Edition) and Dungeons and Dragons (5th Edition).

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