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The Wild Beyond the Witchlight

Dungeons and Dragons 5th Edition

  • Publisher: Wizards of the Coast
  • Rules: Dungeons & Dragons 5th Edition
  • Developer:
5e-wiz-wbw The Wild Beyond the Witchlight
5e-wiz-wbw The Wild Beyond the Witchlight
The Wild Beyond the Witchlight

SOMETHING WICKED THIS WAY COMES

A wickedly whimsical adventure for the world’s greatest roleplaying game.

Once every eight years, the fantastic Witchlight Carnival touches down on your world, bringing joy to one settlement after the next. Its owners, Mister Witch and Mister Light, know how to put on a good show. But there’s more to this magical extravaganza than meets the eye!

The carnival is a gateway to a fantastic Feywild domain unlike anything found on the Material Plane. Time has not been kind to this realm, however, and dark days lie ahead unless someone can thwart the dastardly schemes of the Hourglass Coven.

The Wild Beyond the Witchlight takes adventurers from the Witchlight Carnival to Prismeer, a Feywild domain of delight, and is designed for characters of levels 1–8. This book comes with a poster map that shows the carnival on one side and Prismeer on the other.

  • Explore the Plane of Faerie in the first official D&D adventure set primarily in the Feywild.
  • The adventure begins on a campaign world of the DM’s choice. The Witchlight Carnival, which serves as the means by which the characters enter the Feywild, can be dropped easily into any campaign setting.
  • Adds two new character backgrounds: the Feylost (for characters who grew up in the Feywild) and the Witchlight Hand (for characters who work at the Witchlight Carnival).
  • Introduces two races—play as a fairy or as a harengon, a race of humanoid rabbits.
  • All encounters in the adventure include a non-combat option, allowing players to think and roleplay their way through the adventure if they wish.
  • Classic 1980s Dungeons & Dragons characters return, including Warduke, Strongheart, and Kelek.
Splitting this up into separate adventures
  • Chapter 1 – The Witchlight Carnival (1st) – see Planar Travel AC 1000
  • Chapter 2 – Hither (2nd) – see Planar Travel AC 1001
  • Chapter 2 – Hither – Bavlorna’s Cottage (3rd) see Planar Travel AC 1002.
  • Chapter 3 – Thither (4th) see Planar Travel AC 1003
  • Chapter 3 – Thither – Loomlurch (5th) see Planar Travel AC 1004
  • Chapter 4 – Yon (6th) see Planar Travel AC 1005
  • Chapter 4 – Yon – Motherhorn (7th) see Planar Travel AC 1006
  • Chapter 5 – Palace of Heart’s Desires (8th) see Planar Travel AC 1007

Conversion to Mystara – Wrath of the Immortals Campaign

Phase 1 – Introduction to the Setting
AC 1000 (level 1)

Chapter 1 – The Witchlight Carnival (1st) – see Planar Travel AC 1000.

TimelineAC 1000 – Planar Travel

Still to Be Edited
(Astral) Journey Thought the Radiant Citadel – The Radiant Citadel

(Feywild) The Wild Beyond the Witchlight – The Witchlight Carnival

AC 1001 (level 2)

Travelling through the region, they should level to 3rd level before facing the cottage taking roughly a year in the world they grew up. Chapter 2 – Hither (2nd) – see Planar Travel AC 1001.

TimelineAC 1001 – Planar Travel

Still to Be Edited
(Astral) Journey Thought the Radiant Citadel – Salted Legacy
– A conflict between rival market vendors draws characters into a hunt for a mysterious saboteur and a series of whimsical contests.
(Feywild) The Wild Beyond the Witchlight – Hither

AC 1002 (level 3)

Defeating the Hag allows then to level again as they are trapped in the Feywild for the moment. Chapter 2 – Hither – Bavlorna’s Cottage (3rd) see Planar Travel AC 1002)

TimelineAC 1002 – Planar Travel

Still to Be Edited
(Astral) Journey Thought the Radiant Citadel – Written in Blood
– A community is terrorised by a horror lurking in a distant farmhouse.
(Feywild) The Wild Beyond the Witchlight – Hither – Bavlorna’s Cottage

AC 1003 (level 4)

Travelling through the region, they should level to 5th level before facing the hag taking roughly a year in the world they grew up. Chapter 3 – Thither (4th) see Planar Travel AC 1003.

TimelineAC 1003 – Planar Travel

Still to Be Edited
(Astral) Journey Thought the Radiant Citadel – The Fiend of Hollow Mine
– The cure for a spreading curse leads from an abandoned mine to a city celebrating the departed.
(Feywild) The Wild Beyond the Witchlight – Thither

AC 1004 (level 5)

Defeating the Hag allows then to level again as they are trapped in the Feywild for the moment. Chapter 3 – Thither – Loomlurch (5th) see Planar Travel AC 1004.

TimelineAC 1004 – Planar Travel

Still to be Edited
(Astral) Journey Thought the Radiant Citadel – Wages of Vice – A murderer stalks the street during a raucous festival.
(Feywild) The Wild Beyond the Witchlight – Thither – Loomlarch
(Hell) Baulder’s Gate – Descent into Avernus – Arrival in Elturel – Located over the River Styx, the characters travel to Hell to save a city of the Thyatian Empire.
(Hell) Baulder’s Gate – Descent into Avernus – High Hall – Further trials to save the city.

Phase 2 – Rheddrians Investigation Service
AC 1005 (level 6)

Chapter 4 – Yon (6th) see Planar Travel AC 1005.

TimelineAC 1005 – Planar Travel

Still to be Edited
(Astral) Journey Thought the Radiant Citadel – Sins of the Elders – A slighted spirit takes vengeance on the community that forgot her by stealing their memories.
(Feywild) The Wild Beyond the Witchlight – Yon
(Hell) Baulder’s Gate – Descent into Avernus – Grand Cemetery – Further tasks to save the city.
(Hell) Baulder’s Gate – Descent into Avernus – Escaping the Siege – Final task to save the city.

AC 1006 (level 7)

Chapter 4 – Yon – Motherhorn (7th) see Planar Travel AC 1006.

TimelineAC 1006 – Planar Travel

Still to be Edited
(Astral) Journey Thought the Radiant Citadel – Gold for Fools and Princes – Mysterious creatures cause a gold mine to collapse, precipitating a race between rival princes to save those trapped.
(Feywild) The Wild Beyond the Witchlight – Yon – Motherhorn
(Hell) Baulder’s Gate – Descent into Avernus – Fort Knucklebones – Travelling to Hell to seek the Sword of Zariel to free Elturel from the River Sytx in Hell.
(Hell) Baulder’s Gate – Descent into Avernus – Haruman’s Hill – Further travels for information.
(Hell) Baulder’s Gate – Descent into Avernus – Wandering Emporium – Further travels for information.
(Hell) Baulder’s Gate – Descent into Avernus – Hellwasp Nest – Further travels for information.

AC 1007 (level 8)

Chapter 5 – Palace of Heart’s Desires (8th) see Planar Travel AC 1007.

TimelineAC 1007 – Planar Travel

Still to be Edited
(Astral) Journey Thought the Radiant Citadel – Trail of Destruction – A legendary creature reawakens and begins a chain reaction of volcanic eruptions that threaten the land.
(Feywild) The Wild Beyond the Witchlight – Palace of Heart’s Desires
(Hell) Baulder’s Gate – Descent into Avernus – Path of DemonsSpawning Trees
(Hell) Baulder’s Gate – Descent into Avernus – Path of DemonsTower of Urm
(Hell) Baulder’s Gate – Descent into Avernus – Path of DemonsObeelisk
(Hell) Baulder’s Gate – Descent into Avernus – Path of DemonsMirror of Mephistar
(Hell) Baulder’s Gate – Descent into Avernus – Path of DemonsPit of Shummrath
(Hell) Baulder’s Gate – Descent into Avernus – Path of DevilsDemon Zapper
(Hell) Baulder’s Gate – Descent into Avernus – Path of DevilsBone Brambles
(Hell) Baulder’s Gate – Descent into Avernus – Path of DevilsUldrak’s Grave

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By thedarkelf007

I am a long term gamer, I run 6 RPG's a fortnight, host board game, card game and LANs each about once a quarter and have an addiction to buying more games. Games I am currently running are Pathfinder (1st and 2nd Edition) and Dungeons and Dragons (5th Edition).

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