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Journey Thought the Radiant Citadel

Dungeons and Dragons 5th Edition

  • Publisher: Wizards of the Coast
  • Rules: Dungeons & Dragons 5th Edition
  • Developer:
5e-wiz-jtrc - Journey Though the Radiant Citadel
5e-wiz-jtrc – Journey Though the Radiant Citadel
LIGHT YOUR PATH TO ADVENTURE

An anthology of thirteen stand-alone adventures set in wondrous lands for the world’s greatest roleplaying game.

Through the mists of the Ethereal Plane shines the Radiant Citadel. Travelers from across the multiverse flock to this mysterious bastion to share their traditions, stories, and calls for heroes. A crossroads of wonders and adventures, the Radiant Citadel is the first step on the path to legend. Where will your journeys take you?

Journeys through the Radiant Citadel is a collection of thirteen short, stand-alone D&D adventures featuring challenges for character levels 1–14. Each adventure has ties to the Radiant Citadel, a magical city with connections to lands rich with excitement and danger, and each can be run by itself or as part of an ongoing campaign. Explore this rich and varied collection of adventures in magical lands.

  • Thirteen new stand-alone adventures spanning levels 1 to 14, each with its own set of maps
  • Introduces the Radiant Citadel, a new location on the Ethereal Plane that connects adventurers to richly detailed and distinct corners of the D&D multiverse
  • Each adventure can be set in any existing D&D campaign setting or on worlds of your own design
  • Introduces eleven new D&D monsters
  • There’s a story for every adventuring party, from whimsical and light to dark and foreboding and everything in between
Adventures in the Radiant Citadel
  • The Radiant Citadel (1st) – see Planar Travel AC 1000
  • Salted Legacy (1st to 2nd) – see Planar Travel AC 1001
  • Written in Blood (3rd) – see Planar Travel AC 1002
  • The Fiend of Hollow Mine (4th) – see Planar Travel AC 1003
  • Wages of Vice (5th) – see Planar Travel AC 1004
  • Sins of the Elders (6th) – see Planar Travel AC 1005
  • Gold for Fools and Princes (7th) – see Planar Travel AC 1006
  • Trail of Destruction (8th) – see Planar Travel AC 1007
  • In the Mists of Manivarsha (9th) – see Planar Travel AC 1008
  • Between Tangled Roots (10th) – see Planar Travel AC 1009
  • Shadows of the Sun (11th) – see Planar Travel AC 1010
  • The Nightsea’s Succour (12th) – see Planar Travel AC 1011
  • Buried Dynasty (13th) – see Planar Travel AC 1012
  • Orchids of the Invisible Mountain (14th) – see Planar Travel AC 1013

Conversion to Mystara – Wrath of the Immortals Campaign

Phase 1 – Introduction to the Setting
AC 1000 (level 1)

The starting adventure here should be how the characters ended up on the Radiant Citadel or using it as a introduction area to explore. The Radiant Citadel (1st) – see Planar Travel AC 1000.

TimelineAC 1000 – Planar Travel

Still to Be Edited
(Astral) Journey Thought the Radiant Citadel – The Radiant Citadel

(Feywild) The Wild Beyond the Witchlight – The Witchlight Carnival

AC 1001 (level 2)

Salted Legacy (1st to 2nd) – see Planar Travel AC 1001.

TimelineAC 1001 – Planar Travel

Still to Be Edited
(Astral) Journey Thought the Radiant Citadel – Salted Legacy
– A conflict between rival market vendors draws characters into a hunt for a mysterious saboteur and a series of whimsical contests.
(Feywild) The Wild Beyond the Witchlight – Hither

AC 1002 (level 3)

Written in Blood (3rd) – see Planar Travel AC 1002.

TimelineAC 1002 – Planar Travel

Still to Be Edited
(Astral) Journey Thought the Radiant Citadel – Written in Blood
– A community is terrorised by a horror lurking in a distant farmhouse.
(Feywild) The Wild Beyond the Witchlight – Hither – Bavlorna’s Cottage

AC 1003 (level 4)

The Fiend of Hollow Mine (4th) – see Planar Travel AC 1003.

TimelineAC 1003 – Planar Travel

Still to Be Edited
(Astral) Journey Thought the Radiant Citadel – The Fiend of Hollow Mine
– The cure for a spreading curse leads from an abandoned mine to a city celebrating the departed.
(Feywild) The Wild Beyond the Witchlight – Thither

AC 1004 (level 5)

Wages of Vice (5th) – see Planar Travel AC 1004.

TimelineAC 1004 – Planar Travel

Still to be Edited
(Astral) Journey Thought the Radiant Citadel – Wages of Vice – A murderer stalks the street during a raucous festival.
(Feywild) The Wild Beyond the Witchlight – Thither – Loomlarch
(Hell) Baulder’s Gate – Descent into Avernus – Arrival in Elturel – Located over the River Styx, the characters travel to Hell to save a city of the Thyatian Empire.
(Hell) Baulder’s Gate – Descent into Avernus – High Hall – Further trials to save the city.

Phase 2 – Rheddrians Investigation Service
AC 1005 (level 6)

Sins of the Elders (6th) – see Planar Travel AC 1005.

TimelineAC 1005 – Planar Travel

Still to be Edited
(Astral) Journey Thought the Radiant Citadel – Sins of the Elders – A slighted spirit takes vengeance on the community that forgot her by stealing their memories.
(Feywild) The Wild Beyond the Witchlight – Yon
(Hell) Baulder’s Gate – Descent into Avernus – Grand Cemetery – Further tasks to save the city.
(Hell) Baulder’s Gate – Descent into Avernus – Escaping the Siege – Final task to save the city.

AC 1006 (level 7)

Gold for Fools and Princes (7th) – see Planar Travel AC 1006.

TimelineAC 1006 – Planar Travel

Still to be Edited
(Astral) Journey Thought the Radiant Citadel – Gold for Fools and Princes – Mysterious creatures cause a gold mine to collapse, precipitating a race between rival princes to save those trapped.
(Feywild) The Wild Beyond the Witchlight – Yon – Motherhorn
(Hell) Baulder’s Gate – Descent into Avernus – Fort Knucklebones – Travelling to Hell to seek the Sword of Zariel to free Elturel from the River Sytx in Hell.
(Hell) Baulder’s Gate – Descent into Avernus – Haruman’s Hill – Further travels for information.
(Hell) Baulder’s Gate – Descent into Avernus – Wandering Emporium – Further travels for information.
(Hell) Baulder’s Gate – Descent into Avernus – Hellwasp Nest – Further travels for information.

AC 1007 (level 8)

Trail of Destruction (8th) – see Planar Travel AC 1007.

TimelineAC 1007 – Planar Travel

Still to be Edited
(Astral) Journey Thought the Radiant Citadel – Trail of Destruction – A legendary creature reawakens and begins a chain reaction of volcanic eruptions that threaten the land.
(Feywild) The Wild Beyond the Witchlight – Palace of Heart’s Desires
(Hell) Baulder’s Gate – Descent into Avernus – Path of DemonsSpawning Trees
(Hell) Baulder’s Gate – Descent into Avernus – Path of DemonsTower of Urm
(Hell) Baulder’s Gate – Descent into Avernus – Path of DemonsObeelisk
(Hell) Baulder’s Gate – Descent into Avernus – Path of DemonsMirror of Mephistar
(Hell) Baulder’s Gate – Descent into Avernus – Path of DemonsPit of Shummrath
(Hell) Baulder’s Gate – Descent into Avernus – Path of DevilsDemon Zapper
(Hell) Baulder’s Gate – Descent into Avernus – Path of DevilsBone Brambles
(Hell) Baulder’s Gate – Descent into Avernus – Path of DevilsUldrak’s Grave

AC 1008 (level 9)

In the Mists of Manivarsha (9th) – see Planar Travel AC 1008.

TimelineAC 1008 – Planar Travel

Still to be Edited
(Astral) Journey Thought the Radiant Citadel – In the Mists of Manivarsha – A local champion goes missing after a deadly flood, leading to a search for her along the rivers of a vast swamp.
(Hell) Baulder’s Gate – Descent into Avernus – Path of DemonsCrypt of the Hellrider
(Hell) Baulder’s Gate – Descent into Avernus – Path of DemonsArches of Ulloch
(Hell) Baulder’s Gate – Descent into Avernus – Path of DevilsArkhan’s Tower
(Hell) Baulder’s Gate – Descent into Avernus – Path of DevilsTiamat’s Monument
(Hell) Baulder’s Gate – Descent into Avernus – Path of DevilsBel’s Forge

AC 1009 (level 10)

Between Tangled Roots (10th) – see Planar Travel AC 1009.

TimelineAC 1009 – Planar Travel

Still to be Edited
((Astral) Journey Thought the Radiant Citadel – Between Tangled Roots – Rageful spirits provoke a dragon to go onto a dreadful rampage.
Hell) Baulder’s Gate – Descent into Avernus – Path of DemonsKostchtchie’s Maw
(Hell) Baulder’s Gate – Descent into Avernus – Path of DevilsSibriex
(Hell) Baulder’s Gate – Descent into Avernus – Path of DevilsWrecked Flying Fortress

Phase 3 – The Great War
AC 1010 (Level 11)

Shadows of the Sun (11th) – see Planar Travel AC 1010.

TimelineAC 1010 – Planar Travel

Still to be Edited
((Astral) Journey Thought the Radiant Citadel – Shadows of the Sun – Rival factions clash in an angel-ruled city on the brink of rebellion.
(Hell) Baulder’s Gate – Descent into Avernus – Sword of ZarielThe Scab – Zariel’s War – Part One

AC 1011 (Level 12)

The Nightsea’s Succour (12th) – see Planar Travel AC 1011.

TimelineAC 1011 – Planar Travel

Still to be Edited
((Astral) Journey Thought the Radiant Citadel – The Nightsea’s Succour – A quest for ancient lore reveals threats from the past and leads to a mysterious nation beneath the waves.
(Hell) Baulder’s Gate – Descent into Avernus – Sword of ZarielEntering the Citadel – Zariel’s War – Part Two
(Hell) Baulder’s Gate – Descent into Avernus – Sword of ZarielIdyllglen
(Hell) Baulder’s Gate – Descent into Avernus – Sword of ZarielClaiming the Sword

AC 1012 (Level 13)

Buried Dynasty (13th) – see Planar Travel AC 1012.

TimelineAC 1012 – Planar Travel

Still to be Edited
((Astral) Journey Thought the Radiant Citadel – Buried Dynasty – Agents of a long lived emperor seek a timeless secret to keep their ruler in power at any cost.
(Hell) Baulder’s Gate – Descent into Avernus – Escape from Avernus – Zariel’s War – Part Three

AC 1013 (Level 14)

Orchids of the Invisible Mountain (14th) – see Planar Travel AC 1013.

TimelineAC 1013 – Planar Travel

Still to be Edited
((Astral) Journey Thought the Radiant Citadel – Orchids of the Invisible Mountain – Adventurers must travel to the Feywild and the Far Realm to prevent otherwordly forces from tearing a land apart.

What is My Library

My Library is a section of my blog dedicated to the reference of material I am using in my games and linking it back to the sourcebooks I am using. It is also a handy way to keep track of the material I have.

It is intended as a reference section for personal use, any other use is just a bonus.

Library Overview Page

D&D BECMI (0e)

Rulebooks (0e-rb): rc
Adventures (0e-adv): b1, b19, x1, x2, x3, x4, x5, x6, x7, x8, x9, x10, x11, x12, x13, xl1, da1, da2, da3, da4, cm1, cm2, cm3, cm4, cm5, cm6, cm7, cm8, cm9
Wrath of the Immortals (0e-wi): bs, bs1, bs2
Creature Crucible (0e-pc): 01, 02, 03, 04
Gazetteers (0e-gaz): 01, 02, 03, 04, 05, 06, 07, 08, 09, 10, 11, 12, 13, 14, box, box1, box2, box3
Hollow World (0e-hw): a1, a2, a3, cs, dms, pg, q1, r1, r2, r3

D&D 3rd Edition (3rd Party Products)

AEG (3e-aeg)
– Accessories: aa1, aa2, adr, adu, aem, aev, afe, agd, ago, agu, ama, ame, amo, arb, are, ase, atb, aun, awa, awi
– Worlds Largest: wlc, wld

Fantasy Flight Games
– Dragonstar (3e-ffg-ds): ec, gg, is, pc, sh, sr
– Horizon (3e-ffg-hs): mec
– Legends & Lairs (3e-ffg-ll): ma, pm, ss

Mongoose Publishing (3e-mgp)
– Complete Campaigns:: cc01, cc02, cc03, cc04, cc06
– Cities of Fantasy: cf01, cf02, cf03, cf04, cf05
– Classic Play: cp01, cp02, cp03, cp04, cp05, cp06, cp81, cp82
– Encyclopaedia Arcane: ea01, ea02, ea03, ea04, ea05, ea06, ea07, ea08, ea09, ea10, ea11, ea12, ea13, ea14, ea15, ea16, ea17, ea18, ea19, ea20, ea21, ea22, ea23, ea24, ea25, ea26, ea97
– Epic Players Guide: epg20, epg21, epg22
– Gladiator: gsd
– Monster Encyclopaedia: me50, me51
– Power Classes: pc01, pc02, pc03, pc04, pc05, pc06, pc07, pc08, pc09, pc10, pc11, pc12, pc13
– Quintessential Collector: qc01, qc02, qc03, qc04, qc05, qc06, qc07, qc08, qc09, qc10, qc11, qc12, qc13, qc14, qc15, qc16, qc17, qc18, qc19, qc20, sc21, qc22, qc23, qc41, qc42, qc43, qc44, qc45, qc46, qc47, qc48, qc49, qc50, qc51, qc52, qc91, qc92, qc93
– Slayer’s Guides: sg01, sg02, sg03, sg04, sg05, sg06, sg07, sg08, sg09, sg10, sg11, sg12, sg13, sg14, sg15, sg16, sg17, sg18, sg19, sg20, sg21, sg22, sg23, sg25, sg26, sg27, sg28, sg29, sg30, sg95, sg96, sg98, sg99
– The Planes: tp01, tp02, tp94
– Travellers Tales: tt01, tt02, tt03, tt04, tt05
– Ultimate Handbooks: uh01, uh02, uh03, uh05, uh05, uh06, uh07, uh08, uh09, uh10, uh11, uh13, uh14, uh15

Paizo (3e-pzo)
AP01 – Rise of the Runelords (3e-pzo-rotr): b1, b2, b3, b4, b5, b6, dice, map, pg
AP02 – Curse of the Crimson Throne (3e-pzo-cct): b1, b2, b3, b4, b5, b6, dice, map, pg
AP03 – Second Darkness (3e-pzo-sd): b1, b2, b3, b4, b5, b6, dice, map, pg
AP04 – Legacy of Fire (3e-pzo-lof): b1, b2, b3, b4, b5, b6, dice, map, pg

D&D 5th Edition (5e)

Wizards of the Coast (5e-wiz): ai, bgda, cm, cos, cosrv, crcn, dmg, dms, egw, erlw, ftd, ggr, gos, hdq, idrf, jtrc, mm, mpmm, mot, mtf, oota, ph, pota, psa, psz, scag, scc, skt, tod, trot, typ, vgm, vrgr, wbw, wdh, wdmm, xge
EN Publishing (5e-enp): et1, et2, etaa, etaw, etrh, etrla
Frog God Games (5e-fgg): bls, bp, bpa, fef, ra, wllra
Goodman Games (5e-gmg): oar1, oar2, oar3, oar4, oar5
Green Ronin (5e-grr): br, tcs
Kobold Press (5e-kob): cc, dm, dm01, dm02, dm03, dm04, dm05, dm06, dm07, dm08, dm09, dm10, dm11, dm12, dm13 dm14, dm15, dm16, dm17, dm18, dm19, dm20, mhh, mw, tob, tob-pawn, tob2, tob2-lair, rob2-pawn
Legendary Games (5e-leg): fkcc, pcc
Rite Publishing (5e-rip): cod
Web Resource (53-web): mph

d20 OGL (3eogl)
Mongoose Publishing (3eogl-mgp): cyb, spk

Fate
Dresden Files (fate-df): v1, v2, v3
Fate Accelerate (fae): fcb, dfa

Pathfinder 1st Edition
Paizo Rulebooks (pf1-rb): uc
Campaign Setting (pf1-pcs): psfg,
Chronicles (pf1-pch): grk, sos
Companion (pf1-pco): dep
Modules (pf1-mod): gh, mm
Return of the Runelords (pf1-rr): b1
Anniversary Editions (pf1): cotct-ae, rotr-ae, rotr-pg
Legendary Games (pf1-leg): fkcc, pcc
Midgard Setting (pf1-kob): mwb
PFS Organised Play Intro (pf1-pso-intro) fs1, fs2, fs3
PFS Organised Play Season 1 (pf1-pso-so1) 51
AP05 – Council of Thieves (pf1-ct): b1, b2, b3, b4, b5, b6, map, pg
AP06 – Kingmaker (pf1-km): b1, b2, b3, b4, b5, b6, map, pg
AP07 – Serpent’s Skull (pf1-ser): b1, b2, b3, b4, b5, b6, map, pg
AP08 – Carrion Crown (pf1-cc): b1, b2, b3, b4, b5, b6, map, pg
AP09 – Jade Regent (pf1-jr): b1, b2, b3, b4, b5, b6, map, pg
AP10 – Skull and Shackles (pf1-sku): b1, b2, b3, b4, b5, b6, pg
AP11 – Shattered Star (pf1-ss): b1, b2

Pathfinder 2nd Edition
Core Rules (pf2-rb): apg, b1, b2, cr, gg
Adventures (pf2-mod): dd
Lost Omens (pf2-lo): cg, gm, leg, psg, wg

Babylon 5:
1st Ed Rules (br-mgp-1cr): rpg, pe
1st Ed Adventure (b5-mgp-1ad): as, ft, ic
2nd Ed Adventure (b5-mgp-2ad): ffs
1st Ed Fact Books (b5-mgp-1fb): cr, ea, lnaw, mf, nr, tm, vs
1st Ed Source Book (b5-mgp-1sb): ef, fm, gg, mtr, pc, ra, zo
2nd Ed Source Book (b5-mgp-2sb): dr, ipx, lgfs, lgg, lgp, lgt, rim, sbm, sg
1st Ed Time Line (b5-mgp-1tl): s2, s3, s4, s5, s6
2nd Ed Time Line (b5-mgp-2tl): lr
2nd Ed Ship Plans (b5-mgp-2sp): v3

Super Heroes:
Sentinels Comics (hs-sc): cr, sk

Star Wars Fantasy Flight Games
Beginner (sw-ffg-b): ar, ee, fa, fd
Age of Rebellion (sw-ffg-ar): cr, cm, da, fb, fo, ft, gmk, le, oa, sr, st
Edge of the Empire (sw-ffg-ee): cr, br, bcr, dc, eu, fc, fh, gmk, jy, ln, mp, nd, sm, sf
Force and Destiny (sw-ffg-fd): cr, cg, dh, ev, gh, gmk, kf, kp, np, ss, up
Setting (sw-ffg-s): aa, cr, dr, gg, rs, ss

Online Resources (web): dWiki, pWiki, sWiki, vop

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By thedarkelf007

I am a long term gamer, I run 6 RPG's a fortnight, host board game, card game and LANs each about once a quarter and have an addiction to buying more games. Games I am currently running are Pathfinder (1st and 2nd Edition) and Dungeons and Dragons (5th Edition).

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