Dungeons and Dragons – Mystara
NPC – Feadiel, Dyradyl
Dyradyl Feadiel (Male Elf, Fighter 10/Druid 15)
Title – Clanmaster of Clan Feadiel
AC 600 – Arrives in Alfheim with rest of Feadiel Clan, abandoning the Sylvan realm.
AC 1000 – E10 (MU14) – Converted to Fighter 10/Druid 14
AC 1010 – Ftr10/Drd15
History: Dyradyl was one of those clansmembers who remembered the Rainbow Path and rediscovered its use. He is the oldest survivor of that pilgrimage.
Personality: Dyradyl has a bright and active mind trapped in an infirm body. He is a rarity, an unwell elf, and has been since he ran into a random curse during the last evacuation of the Sylvan Realm. Whenever he meets new elves, he questions them about the outside world, and looks particularly for mention of the Sylvan Realm.
Appearance: Dyradyl is bent and shrunken, a bare 5 feet tall. His skin is wrinkled and browned. When he looks at you his eyes seem to burn into your innermost thoughts. He is always accompanied by two other clanmembers, both E7, who carry him about in a sedan chair and stand ready to do his slightest bidding.
Elven Clans – Feadiel – Dyradyl Feadiel (Clanmaster, Ftr10/Drd15),
DMing Notes: Dyradyl is a fund of information about the Sylvan Realm. He is also very knowledgeable about the politics of Alfheim, since he was dumped unceremoniously into the middle of them when the clan exited the Rainbow Path. Adventurers leaving to accomplish The Tree of Life adventure (CM7) could do much worse than consult with Dyradyl, though of course he has no idea of what is happening now in the Sylvan Realm.
Combat Notes: E10 (Magic Level 14); AC 9/4; hp 38; MV 6″; #AT 1; D 2-7; SaveElO; ML 10; ALL; S 7,117, W 15, D 12, Co 15, Ch 16.
Abilities & Skills: Hiding (I), Knowledge of Tree of Life (1 + 2), Persuasion (Ch + 1), Storytelling (Ch + 1), Tracking (I), Treewalking (D).
Dyradyl cannot move around well, but he sees everything very well. He can spot hidden objects on a roll of 1-3 on a d6.
Languages: elf, orc, gnoll, hobgoblin, Alignment (Lawful), Thyatian, gnome, Glantrian.
Spells Usually Carried: Level I – ceremony, command word, charm person. Level II – detect evil. Level III – clairvoyance, protection from evil 10′ radius. Level IV – dimension door, wizard eye. Level V – feeblemind, telekinesis. Level VI – anti-magic shell, projected image. Level VII – dispel evil.
Notes: Dyradyl has an elven longsword which he has not used (except as an occasional cane) in centuries.
Design changes for Character
D&D Elven Clan Feadil – Alfheim (Mainly Elves of Fire – Sunfey)
Settlements: Algorn’s Last Stand (Alfheim(13,24)), Feador (Alfheim(-9,21))
Elven Clans – Feadiel – Dyradyl Feadiel (Clanmaster, Ftr10/Drd15),
This is the most recent major clan to join the clans of Alfheim. The progenitors of the clan first arrived magically through the rainbow gate as they fled Moorkroft’s conquest of the Sylvan Realm. Feadiel is perhaps the most paranoid of the elven clans. Anyone and anything not of Alfheim, and sometimes not of the clan, is distrusted – after all, Moorkroft first came as a friend. Only druids are not distrusted.
As a result of their late-comer status, the Feadiel elves make a point of their clan name in all dealings with outsiders and take umbrage when it is forgotten. The Feadiel elves are on good terms with most dwarves. However, this attitude is strongly tried by the antics of the Thorns of Rockhome (see The Dwarves of Rockhome Gazetteer).
Feadiel has many adventurers. The clan wishes to expunge the record of its cowardice for not staying to face the onslaught of Moorkroft. Feadiel also has the highest percentage of adventuring elves who return to the forest after wandering.
Feadiel elves are also the least likely to ask another clan for help. They feel a need to show they can take care of themselves. Feadiel is foremost among the clans in its lore of the Tree of Life, and Feadiel Treekeepers are valued anywhere that there are Trees of Life.
Clanmaster Dyradyl Feadiel continually argues for restricted human access to Alfheim and a renewed elven regard for the worship of Ilsundal. He thinks that Lynnwyll and Brendian are dangerous adventurers.
Converting Feadil Elves in BECMI to 5th Edition – Elves split their advancement from a martial class and a spellcasting class for the first ten levels, then dedicate themselves to either the martial or the spellcasting class for the Letter advancement starting at C and going to M. Feadil elves prefer Paladin and Druid as their match.
Campaign References: Books,
Base Calendar (Darokin, Ethengar, Five Shires, Glantri, Karameikos, Minrothad, Rockhome), Personalities,
Transports ((A) Airships, (G) Ground, (S) Ships)
Barvarossa (S-SL), Blackbeard (S-GS), Bounty (S-SS), Buccaneer (S-GS), Cutlass (S-GL), Magnussen (S-LS), Renegade (S-SL), Revenge (S-GW), Sea Hag (S-SS), Sea Hawk (S-GL), Sigtrygg (S-LS), Swashbucker (S-GS), The Pride (S-SS), Thorgrim (S-LS), Tortuga (S-SS)
Patrons Page: Abundance, Adventure, Aerial Races, Agriculture, Air, Alchemy, Amazons, Ambition, Anarchy, Animals, Aquatic Races, Aranea, Architecture, Arctic, Armourer, the Arts, Astrology, Astronomy, Audacity, Authority, Avianfolk, Avidity, Balance, Battle, Bards, Beauty, Beholders, Berserkers, Betrayal, Birth, the Blackflame, Boldness, Books, Bravery, Brute-men, Bugbears, Building, Cannibalism, Catfolk, Cats, Cavalry, Centaurs, Chance, Chaos, Charity, Charms, Cheating, Children, Circumvention, Cities, Cleverness, Cold, Communication, Completeness, Con-men, Conquest, Cooperation, Corruption, Courage, Crafts, Craftsmen, Creation, Cruelty, Culture, Cunning, Darkness, Death, Decadence, Deceit, Defence, Defiance, Desire, Destiny, Destruction, Devilfish, Diaboli, Diplomacy, Discipline, Discovery, Disease, Dishonesty, Divination, Dolphins, Domination, Dragonkind, Dreams, Druids, Drunkenness, Dwarves, Earth, Earth Races, Education, Egotism, Elven, Energy, Engineering, Enigmas, Entropy, Envy, Epic Deeds, Equality, Experience, Explorers, Faithfulness, Family, Fate, Fear, Femininity, Ferocity, Fertility, Fey Races, Fire, Flight, Forest, Fprest Races, Forgiveness, Formians, Fortresses, Frredom, Friendship, Fun, Future, Genie, Giants, Good, Government, Gnolls, Gnomes, Goblins, Grace, Gravity, Greed, Guardians, Harmony, Hatred, Health, Hearth, Heroism, History, Honesty, Honour, Lizardfolk
Immortal Titles: Aesirs, Ancient, Celestial, Empyreal, Eternal, Hierarch, Initiates, Old Ones, Sovereign, Sphere (Energy, Entropy, Matter, Thought)
National Patrons: Alfheim, Alphatian Empire, Aquarendi, Ar, Azcan, Blackheart, Brasolia, Children of Atruaghin, Clan of the (Bear, Elk, Horse, Tiger, Turtle), Cyndicea, Denagoth, Five Shires, Gentle Folk, Glantri, Myoshima
D&D 5E in Mystara
D&D Menu – Adventures, Artefacts, Backgrounds, Classes, Dominions, Downtime, Feats, Gazetteers, Gods, Magical Items, Monsters, Organisations, Pantheons, Races, Ranks & Titles, Rune Magic, Secret Crafts, Settlements, Spells, Timeline, Weapons Mastery
Game Management – Annotated Stat Block, Character Creation, Choosing a New Campaign, Gaming over Skype, GM’s Luck Roll, Tracking Experience
Class Builds –
Artificer – Bombardier (Tinkerkin),
Barbarian – Totem Warrior (Plamin, Camdu),
Bard – College of Valour (Sunfey),
Druid – Circle of Dreams (Woodfey), Circle of the Tree of Life (Seasonfey),
Fighter – Battlemaster (Seashire), Eldritch Knight (Kerendan), Weapons Master (Lani), Weapons Master (Stonebound),
Monk – Way of the Elements (Tidal),
Paladin – Oath of Radiance (Sunfey), Oath of Vengeance (Firechild),
Sorcerer – Wild Magic (Shadowfey),
Warlock – Celestial (Llewell),
Wizard – Bladesinger (Nerye),
Dragon – White (Calcryx).
Multiclass – Cleric/Wizard (Xhall), Rogue/Cleric (Dracnomir), Rogue/Sorcerer (Yodrey), Wizard/Rogue (Traladaran)
Floorplans – Thyatian
Session Recordings – Campaign Journals
Library of Books
B5, d20 System, Pathfinder, SW
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