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Dungeons & Dragons NPCS

DnD NPC Finehamer – Dorran

Dungeons and Dragons – Mystara

NPC – Firehammer, Dorran

Dorran Finehammer

Dorran Finehammer (Male Dwarf, Fighter 13)
Title – Representative of Clan Wyrwarf of Rockhome

Timeline

AC 1000 – D8 – Converts to Fighter 12
AC 1010 – Ftr13

History

History: Dorran is an adventurer from the Syrklist clan of Rockhome. He met Balin Elf-Friend, the leader of the Wyrwarf clan, while both were adventuring. As an adventurer, he had discovered some redeeming qualities in elf adventurers, and it was easy for him to fall in with Balin’s scheme to set up commercial representation of Rockhome in Alfheim, despite the objections of other dwarven clans

Personality

Personality: Dorran is as much of a workaholic as any other dwarf, but he rather envies the elven ability to let a project ride for awhile – though he’d never consider following the example. He takes out his envy in making wisecracks about the laziness of his elven associates, an attitude which only amuses the elves.

Appearance

Appearance: Dorran is a normal-sized dwarf with pale skin and jet-black hair. He habitually wears the chainmail he wore as an adventurer.

References

Dwarven Clans – Syrklist
FinehammerDorran (Gemwright, Alfheim, M, Ftr13),

GM Section

DMing Notes: Dorran is the dwarf to talk to about getting into Rockhome and where to go for the least xenophobic treatment.

BECMI Rules

Combat Notes: D8; AC 2 (chain mail +2); hp 52; MV 9″; #AT 1; D 3-10 (battleaxe and +2 from strength); Save D8; ML 9; AL N; S 16,1 13, W 12, D 12, Co 17, Ch 13.

Abilities & Skills: Engineering (I), Mining (I), Knowledge of Alfheim (I), Smithcraft (I +1), Gemcraft (I).

Languages: dwarf, Darokin, kobold, Alignment (Neutral), gnome, goblin, elf.

Notes: Dorran has chain mail +2, a dagger +1, a ring of fire resistance, and elven boots (a gift he rarely wears).

Design changes for Character

D&D Dwarven Clan Syrklist – Rockhome (Mainly Dwarves of Earth – Stonebound)
Settlements

Meaning of Name: The term “Syrklist” refers to a very specific color – in human terms, the hue of freshly-polished plate silver in the brightest of light. It is the name of the mining and trading family which eventually came to dominate other such families and became the head of the Syrklist Clan.

Description: Members of Syrklist families tend to be miners, craftsmen, and traders. They are disinterested in politics, except to keep restrictions on mining and trade light and tolerable; they are interested in adventure as a way of gaining precious materials and knowledge about the level of craftsmanship among other races in the outside world. Collectively, the Syrklist families are wealthy and influential.

Relations With Other Clans: The Syrklists are on good terms with the Everast and Skarrad dans, because of the mutual interests the three clans have; they are neutral to the Torkrest, Buhrodar, and Wyrwarf families, who just do their duties and leave the Syrklists more or less alone; and they are bitterly opposed to the Hurwarfs’ isolationist policies, more so even than the Skarrad families.

Philosophy: If Rockhome is to remain rich, strong, and in the forefront of the craftsman’s art, it must keep up frequent and prosperous trade with the non-dwarf nations outside Rockhome, particularly with the busy and inventive humans.

Converting Syrklist Dwarves in BECMI to 5th Edition – The average Dwarf has Dwarf levels converted over to fighter with with an additional level of fighter for every two dwarf levels. Each of the Letter advancement counts as a level of fighter with every two also gaining an additional level. Starts at Rank C and goes to Rank M.

Content Updates

WRATH Campaign

Campaign References: Books,

Base Calendar (Darokin, Ethengar, Five Shires, Glantri, Karameikos, Minrothad, Rockhome), Personalities,

Transports ((A) Airships, (G) Ground, (S) Ships)

Barvarossa (S-SL), Blackbeard (S-GS), Bounty (S-SS), Buccaneer (S-GS), Cutlass (S-GL), Magnussen (S-LS), Renegade (S-SL), Revenge (S-GW), Sea Hag (S-SS), Sea Hawk (S-GL), Sigtrygg (S-LS), Swashbucker (S-GS), The Pride (S-SS), Thorgrim (S-LS), Tortuga (S-SS)

Patrons Page: Abundance, Adventure, Aerial Races, Agriculture, Air, Alchemy, Amazons, Ambition, Anarchy, Animals, Aquatic Races, Aranea, Architecture, Arctic, Armourer, the Arts, Astrology, Astronomy, Audacity, Authority, Avianfolk, Avidity, Balance, Battle, Bards, Beauty, Beholders, Berserkers, Betrayal, Birth, the Blackflame, Boldness, Books, Bravery, Brute-men, Bugbears, Building, Cannibalism, Catfolk, Cats, Cavalry, Centaurs, Chance, Chaos, Charity, Charms, Cheating, Children, Circumvention, Cities, Cleverness, Cold, Communication, Completeness, Con-men, Conquest, Cooperation, Corruption, Courage, Crafts, Craftsmen, Creation, Cruelty, Culture, Cunning, Darkness, Death, Decadence, Deceit, Defence, Defiance, Desire, Destiny, Destruction, Devilfish, Diaboli, Diplomacy, Discipline, Discovery, Disease, Dishonesty, Divination, Dolphins, Domination, Dragonkind, Dreams, Druids, Drunkenness, Dwarves, Earth, Earth Races, Education, Egotism, Elven, Energy, Engineering, Enigmas, Entropy, Envy, Epic Deeds, Equality, Experience, Explorers, Faithfulness, Family, Fate, Fear, Femininity, Ferocity, Fertility, Fey Races, Fire, Flight, Forest, Fprest Races, Forgiveness, Formians, Fortresses, Frredom, Friendship, Fun, Future, Genie, Giants, Good, Government, Gnolls, Gnomes, Goblins, Grace, Gravity, Greed, Guardians, Harmony, Hatred, Health, Hearth, Heroism, History, Honesty, Honour, Lizardfolk

Immortal Titles: Aesirs, Ancient, Celestial, Empyreal, Eternal, Hierarch, Initiates, Old Ones, Sovereign, Sphere (Energy, Entropy, Matter, Thought)

National Patrons: Alfheim, Alphatian Empire, Aquarendi, Ar, Azcan, Blackheart, Brasolia, Children of Atruaghin, Clan of the (Bear, Elk, Horse, Tiger, Turtle), Cyndicea, Denagoth, Five Shires, Gentle Folk, Glantri, Myoshima

D&D 5E in Mystara

D&D MenuAdventures, Artefacts, Backgrounds, Classes, Dominions, Downtime, Feats, Gazetteers, Gods, Magical Items, Monsters, Organisations, Pantheons, Races, Ranks & Titles, Rune Magic, Secret Crafts, Settlements, Spells, Timeline, Weapons Mastery

WRATH: Campaign, Design

Game ManagementAnnotated Stat Block, Character Creation, Choosing a New Campaign, Gaming over Skype, GM’s Luck Roll, Tracking Experience

Class Builds
Artificer – Bombardier (Tinkerkin),
Barbarian – Totem Warrior (Plamin, Camdu),
Bard – College of Valour (Sunfey),
Druid – Circle of Dreams (Woodfey), Circle of the Tree of Life (Seasonfey),
Fighter – Battlemaster (Seashire), Eldritch Knight (Kerendan), Weapons Master (Lani), Weapons Master (Stonebound),
Monk – Way of the Elements (Tidal),
Paladin – Oath of Radiance (Sunfey), Oath of Vengeance (Firechild),
Sorcerer – Wild Magic (Shadowfey),
Warlock – Celestial (Llewell),
Wizard – Bladesinger (Nerye),
Dragon – White (Calcryx).
Multiclass – Cleric/Wizard (Xhall), Rogue/Cleric (Dracnomir), Rogue/Sorcerer (Yodrey), Wizard/Rogue (Traladaran)

FloorplansThyatian

Session RecordingsCampaign Journals

Library of Books

B5, d20 System, Pathfinder, SW

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By thedarkelf007

I am a long term gamer, I run 6 RPG's a fortnight, host board game, card game and LANs each about once a quarter and have an addiction to buying more games. Games I am currently running are Pathfinder (1st and 2nd Edition) and Dungeons and Dragons (5th Edition).

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