Dungeons and Dragons – Mystara
NPC – Firehammer, Dorran

Dorran Finehammer
Dorran Finehammer (Male Dwarf, Fighter 13)
Title – Representative of Clan Wyrwarf of Rockhome
Timeline
AC 1000 – D8 – Converts to Fighter 12
AC 1010 – Ftr13
History
History: Dorran is an adventurer from the Syrklist clan of Rockhome. He met Balin Elf-Friend, the leader of the Wyrwarf clan, while both were adventuring. As an adventurer, he had discovered some redeeming qualities in elf adventurers, and it was easy for him to fall in with Balin’s scheme to set up commercial representation of Rockhome in Alfheim, despite the objections of other dwarven clans
Personality
Personality: Dorran is as much of a workaholic as any other dwarf, but he rather envies the elven ability to let a project ride for awhile – though he’d never consider following the example. He takes out his envy in making wisecracks about the laziness of his elven associates, an attitude which only amuses the elves.
Appearance
Appearance: Dorran is a normal-sized dwarf with pale skin and jet-black hair. He habitually wears the chainmail he wore as an adventurer.
References
Dwarven Clans – Syrklist
Finehammer – Dorran (Gemwright, Alfheim, M, Ftr13),
GM Section
DMing Notes: Dorran is the dwarf to talk to about getting into Rockhome and where to go for the least xenophobic treatment.
BECMI Rules
Combat Notes: D8; AC 2 (chain mail +2); hp 52; MV 9″; #AT 1; D 3-10 (battleaxe and +2 from strength); Save D8; ML 9; AL N; S 16,1 13, W 12, D 12, Co 17, Ch 13.
Abilities & Skills: Engineering (I), Mining (I), Knowledge of Alfheim (I), Smithcraft (I +1), Gemcraft (I).
Languages: dwarf, Darokin, kobold, Alignment (Neutral), gnome, goblin, elf.
Notes: Dorran has chain mail +2, a dagger +1, a ring of fire resistance, and elven boots (a gift he rarely wears).
Design changes for Character
D&D Dwarven Clan Syrklist – Rockhome (Mainly Dwarves of Earth – Stonebound)
Settlements –
Meaning of Name: The term “Syrklist” refers to a very specific color – in human terms, the hue of freshly-polished plate silver in the brightest of light. It is the name of the mining and trading family which eventually came to dominate other such families and became the head of the Syrklist Clan.
Description: Members of Syrklist families tend to be miners, craftsmen, and traders. They are disinterested in politics, except to keep restrictions on mining and trade light and tolerable; they are interested in adventure as a way of gaining precious materials and knowledge about the level of craftsmanship among other races in the outside world. Collectively, the Syrklist families are wealthy and influential.
Relations With Other Clans: The Syrklists are on good terms with the Everast and Skarrad dans, because of the mutual interests the three clans have; they are neutral to the Torkrest, Buhrodar, and Wyrwarf families, who just do their duties and leave the Syrklists more or less alone; and they are bitterly opposed to the Hurwarfs’ isolationist policies, more so even than the Skarrad families.
Philosophy: If Rockhome is to remain rich, strong, and in the forefront of the craftsman’s art, it must keep up frequent and prosperous trade with the non-dwarf nations outside Rockhome, particularly with the busy and inventive humans.
Converting Syrklist Dwarves in BECMI to 5th Edition – The average Dwarf has Dwarf levels converted over to fighter with with an additional level of fighter for every two dwarf levels. Each of the Letter advancement counts as a level of fighter with every two also gaining an additional level. Starts at Rank C and goes to Rank M.
Content Updates
WRATH Campaign
Campaign References: Books,
Base Calendar (Darokin, Ethengar, Five Shires, Glantri, Karameikos, Minrothad, Rockhome), Personalities,
Transports ((A) Airships, (G) Ground, (S) Ships)
Barvarossa (S-SL), Blackbeard (S-GS), Bounty (S-SS), Buccaneer (S-GS), Cutlass (S-GL), Magnussen (S-LS), Renegade (S-SL), Revenge (S-GW), Sea Hag (S-SS), Sea Hawk (S-GL), Sigtrygg (S-LS), Swashbucker (S-GS), The Pride (S-SS), Thorgrim (S-LS), Tortuga (S-SS)
Patrons Page: Abundance, Adventure, Aerial Races, Agriculture, Air, Alchemy, Amazons, Ambition, Anarchy, Animals, Aquatic Races, Aranea, Architecture, Arctic, Armourer, the Arts, Astrology, Astronomy, Audacity, Authority, Avianfolk, Avidity, Balance, Battle, Bards, Beauty, Beholders, Berserkers, Betrayal, Birth, the Blackflame, Boldness, Books, Bravery, Brute-men, Bugbears, Building, Cannibalism, Catfolk, Cats, Cavalry, Centaurs, Chance, Chaos, Charity, Charms, Cheating, Children, Circumvention, Cities, Cleverness, Cold, Communication, Completeness, Con-men, Conquest, Cooperation, Corruption, Courage, Crafts, Craftsmen, Creation, Cruelty, Culture, Cunning, Darkness, Death, Decadence, Deceit, Defence, Defiance, Desire, Destiny, Destruction, Devilfish, Diaboli, Diplomacy, Discipline, Discovery, Disease, Dishonesty, Divination, Dolphins, Domination, Dragonkind, Dreams, Druids, Drunkenness, Dwarves, Earth, Earth Races, Education, Egotism, Elven, Energy, Engineering, Enigmas, Entropy, Envy, Epic Deeds, Equality, Experience, Explorers, Faithfulness, Family, Fate, Fear, Femininity, Ferocity, Fertility, Fey Races, Fire, Flight, Forest, Fprest Races, Forgiveness, Formians, Fortresses, Frredom, Friendship, Fun, Future, Genie, Giants, Good, Government, Gnolls, Gnomes, Goblins, Grace, Gravity, Greed, Guardians, Harmony, Hatred, Health, Hearth, Heroism, History, Honesty, Honour, Lizardfolk
Immortal Titles: Aesirs, Ancient, Celestial, Empyreal, Eternal, Hierarch, Initiates, Old Ones, Sovereign, Sphere (Energy, Entropy, Matter, Thought)
National Patrons: Alfheim, Alphatian Empire, Aquarendi, Ar, Azcan, Blackheart, Brasolia, Children of Atruaghin, Clan of the (Bear, Elk, Horse, Tiger, Turtle), Cyndicea, Denagoth, Five Shires, Gentle Folk, Glantri, Myoshima
D&D 5E in Mystara
D&D Menu – Adventures, Artefacts, Backgrounds, Classes, Dominions, Downtime, Feats, Gazetteers, Gods, Magical Items, Monsters, Organisations, Pantheons, Races, Ranks & Titles, Rune Magic, Secret Crafts, Settlements, Spells, Timeline, Weapons Mastery
Game Management – Annotated Stat Block, Character Creation, Choosing a New Campaign, Gaming over Skype, GM’s Luck Roll, Tracking Experience
Class Builds –
Artificer – Bombardier (Tinkerkin),
Barbarian – Totem Warrior (Plamin, Camdu),
Bard – College of Valour (Sunfey),
Druid – Circle of Dreams (Woodfey), Circle of the Tree of Life (Seasonfey),
Fighter – Battlemaster (Seashire), Eldritch Knight (Kerendan), Weapons Master (Lani), Weapons Master (Stonebound),
Monk – Way of the Elements (Tidal),
Paladin – Oath of Radiance (Sunfey), Oath of Vengeance (Firechild),
Sorcerer – Wild Magic (Shadowfey),
Warlock – Celestial (Llewell),
Wizard – Bladesinger (Nerye),
Dragon – White (Calcryx).
Multiclass – Cleric/Wizard (Xhall), Rogue/Cleric (Dracnomir), Rogue/Sorcerer (Yodrey), Wizard/Rogue (Traladaran)
Floorplans – Thyatian
Session Recordings – Campaign Journals
Library of Books
B5, d20 System, Pathfinder, SW

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