Dungeons and Dragons – Mystara
NPC – Erendyl, Doriath

King Doriath Erendyl
Doriath Erendyl (Male Elf, Fighter 18/Bard 10)
Title – King of Alfheim

Timeline
AC 500 – Started a career as an adventurer
AC 700 – Becomes advisor to the King of Alfheim
AC 800 – Becomes King of Alfheim
AC 1000 – E10 (I) Converts to Fighter 17/ Bard 10
AC 1005 – Ftr17/Brd10
AC 1010 – Ftr18/Brd10
History
History: Doriath has been King of Alfheim for about two centuries. Before that, he was an adviser to King Celedryl for another century, and spent two hundred years before that as an adventurer.
Personality
Personality: The king is grave and solemn on the throne. He never makes a snap judgement and seems to have no particular prejudice against any race except goblins and trolls – and who can blame him? Off the throne, he is informal and relaxed with other adventurers, happy to trade stories and lend assistance.
Appearance
Appearance: Doriath is an average-sized elf, about 6’5″ and 125 pounds. He is fair-skinned and light haired and speaks Thyatian with a decided Ierendian accent (“like, y’know really”), a legacy of the years he spent there.
References
Elven Clans – Erendyl – Brendian (Clanmaster, F801, Pal8/Clr7), Doriath (King, Ftr18/Brd10)
Smallhammer – Draugin (Gemcutter Craftsmaster, M, Ftr11/Wiz10,
GM Section
DMing Notes: King Doriath is far more accessible to his people than most kings, another vestige of his adventuring career. PCs who have performed any service for Alfheim can get his ear anytime. They might also get recruited for special missions which the king feels the Council will either disapprove of or take forever to settle on.
BECMI Rules
Combat Notes: E10; AC -2 ; hp 56; MV 90′ (30′); #AT 2 (Attack Class I); D 5-21 (sword + 3 and girdle of giant strength); Save E10 (automatic 1/2 damage from breath weapon); ML 10; AL L; S 14, I 15, W 16, D 16, Co 16, Ch 15.
Abilities & Skills: Craft — Weaponsmith (1 + 1), Hiding (I), Persuasion (Ch + 1), Singing (Ch), Tracking (I), Treewalking (D),
Languages: elf, orc, gnoll, hobgoblin, Thyatian, Makai, Darokin.
Spells Usually Carried: Level I – fellowship. Level II – detect danger (x 2). Level III – dispel magic. Level IV – dimension door. Level V – neutralize poison.
Notes: Doriath has a sword + 3 and always wears his girdle of giant strength. On formal occasions and in battle he wears his plate mail +2.
Design changes for Character
D&D Elven Clan Erendyl – Alfheim (Mainly Elves of Earth – Woodfey)
Settlements – Elleromyr (Alfheim(6,-5)), Ironbark (Alfheim(3,-5)),
Elven Clans – Erendyl – Brendian (Clanmaster, F801, Pal8/Clr7), Doriath (King, Ftr18/Brd10)
Smallhammer – Draugin (Gemcutter Craftsmaster, M, Ftr11/Wiz10,
This clan refers to itself as the “royal clan,” because it is the family of Doriath, current king of Alfheim. About 300 years ago, a branch of the clan, the Erewan, moved to Glantri and now is one of the major powers there. A member of that clan, Sire Galladin, is the ambassador to Glantri from Alfheim, just as a member of the Glantri branch is Glantri’s ambassador to Alfheim.
There is much contact between this clan and outsiders from Darokin as well as Glantri. As King, Doriath has foresworn ties to the clan. Regardless, many Eyrendyl elves hold positions within the Alfheim government, such as it is.
Erendyl elves are some of the best craftsmen in Alfheim. Artists and artisans come from all over to study under the carvers of Elleromyr, the clan holding. The profits from Elleromyr carvings and other artwork has brought the clan much outside money, which they use to equip the Elleromyr Guard.
Clanmaster Brendian usually agrees with Clanmaster Lynnwyll on any subject dealing with outside contacts.
Converting Erendyl Elves in BECMI to 5th Edition – Elves split their advancement from a martial class and a spellcasting class for the first ten levels, then dedicate themselves to either the martial or the spellcasting class for the Letter advancement starting at C and going to M. Erednyl elves prefer Bard and Druid as their match.
Content Updates
WRATH Campaign
Campaign References: Books,
Base Calendar (Darokin, Ethengar, Five Shires, Glantri, Karameikos, Minrothad, Rockhome), Personalities,
Transports ((A) Airships, (G) Ground, (S) Ships)
Barvarossa (S-SL), Blackbeard (S-GS), Bounty (S-SS), Buccaneer (S-GS), Cutlass (S-GL), Magnussen (S-LS), Renegade (S-SL), Revenge (S-GW), Sea Hag (S-SS), Sea Hawk (S-GL), Sigtrygg (S-LS), Swashbucker (S-GS), The Pride (S-SS), Thorgrim (S-LS), Tortuga (S-SS)
Patrons Page: Abundance, Adventure, Aerial Races, Agriculture, Air, Alchemy, Amazons, Ambition, Anarchy, Animals, Aquatic Races, Aranea, Architecture, Arctic, Armourer, the Arts, Astrology, Astronomy, Audacity, Authority, Avianfolk, Avidity, Balance, Battle, Bards, Beauty, Beholders, Berserkers, Betrayal, Birth, the Blackflame, Boldness, Books, Bravery, Brute-men, Bugbears, Building, Cannibalism, Catfolk, Cats, Cavalry, Centaurs, Chance, Chaos, Charity, Charms, Cheating, Children, Circumvention, Cities, Cleverness, Cold, Communication, Completeness, Con-men, Conquest, Cooperation, Corruption, Courage, Crafts, Craftsmen, Creation, Cruelty, Culture, Cunning, Darkness, Death, Decadence, Deceit, Defence, Defiance, Desire, Destiny, Destruction, Devilfish, Diaboli, Diplomacy, Discipline, Discovery, Disease, Dishonesty, Divination, Dolphins, Domination, Dragonkind, Dreams, Druids, Drunkenness, Dwarves, Earth, Earth Races, Education, Egotism, Elven, Energy, Engineering, Enigmas, Entropy, Envy, Epic Deeds, Equality, Experience, Explorers, Faithfulness, Family, Fate, Fear, Femininity, Ferocity, Fertility, Fey Races, Fire, Flight, Forest, Fprest Races, Forgiveness, Formians, Fortresses, Frredom, Friendship, Fun, Future, Genie, Giants, Good, Government, Gnolls, Gnomes, Goblins, Grace, Gravity, Greed, Guardians, Harmony, Hatred, Health, Hearth, Heroism, History, Honesty, Honour, Lizardfolk
Immortal Titles: Aesirs, Ancient, Celestial, Empyreal, Eternal, Hierarch, Initiates, Old Ones, Sovereign, Sphere (Energy, Entropy, Matter, Thought)
National Patrons: Alfheim, Alphatian Empire, Aquarendi, Ar, Azcan, Blackheart, Brasolia, Children of Atruaghin, Clan of the (Bear, Elk, Horse, Tiger, Turtle), Cyndicea, Denagoth, Five Shires, Gentle Folk, Glantri, Myoshima
D&D 5E in Mystara
D&D Menu – Adventures, Artefacts, Backgrounds, Classes, Dominions, Downtime, Feats, Gazetteers, Gods, Magical Items, Monsters, Organisations, Pantheons, Races, Ranks & Titles, Rune Magic, Secret Crafts, Settlements, Spells, Timeline, Weapons Mastery
Game Management – Annotated Stat Block, Character Creation, Choosing a New Campaign, Gaming over Skype, GM’s Luck Roll, Tracking Experience
Class Builds –
Artificer – Bombardier (Tinkerkin),
Barbarian – Totem Warrior (Plamin, Camdu),
Bard – College of Valour (Sunfey),
Druid – Circle of Dreams (Woodfey), Circle of the Tree of Life (Seasonfey),
Fighter – Battlemaster (Seashire), Eldritch Knight (Kerendan), Weapons Master (Lani), Weapons Master (Stonebound),
Monk – Way of the Elements (Tidal),
Paladin – Oath of Radiance (Sunfey), Oath of Vengeance (Firechild),
Sorcerer – Wild Magic (Shadowfey),
Warlock – Celestial (Llewell),
Wizard – Bladesinger (Nerye),
Dragon – White (Calcryx).
Multiclass – Cleric/Wizard (Xhall), Rogue/Cleric (Dracnomir), Rogue/Sorcerer (Yodrey), Wizard/Rogue (Traladaran)
Floorplans – Thyatian
Session Recordings – Campaign Journals
Library of Books
B5, d20 System, Pathfinder, SW

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