Dungeons & Dragons NPCS

DnD NPC Daisy of Desnae

Dungeons and Dragons – Mystara

NPC – Daisy of Desnae

Daisy of Desnea

Daisy of Desnae (Female Elf, Paladin 8/Cleric 8)
Title – Mistress of the Night’s Run Laundry


AC 1000 – E7 – Converts to Paladin 7/Cleric 7
AC 1005 – Pal8/Clr7
AC 1006 – Pal8/Clr8


History: Daisy is one of the commercial Chossum elves, versed in the ways of money and business. The Night Run Laundry, while functioning as a legitimate business serving all areas of Alfheim Town, also serves as the distribution point for the elven equivalent of the dole, the system whereby civilization-shocked elves may obtain the subsistence needed to survive in the town.


Personality: Daisy is a typical Chossum elf, with all the characteristics attributed to her clan by popular stereotype. She is concerned with numbers, piasters, ducats or gelava – gold by any name, and has very little of the spirit of joyful living common amongst the elves of the forest. In this respect, she is not much different from the dwarves and humans encountered by the former adventurers she serves, and so is acceptable to them where a proper elf would be easily offended by her attitude. In her own way she is as civilization-shocked as they are.


Appearance: Daisy is a thin, pale elf, with rare grey colored hair. She wears a sour expression and clean, well-mended, clothing of the most starkly-plain cut imaginable.


Elven Clans – ChossumCalisan (Counselor, M, Rog7/Wiz7), Daisy of Desnae (Alfheim Town, F, Pal8/Clr8), Shalander (Karameikos – Specularum, M120, Pal8/Clr7),

GM Section

DMing Notes: Daisy is a useful contact for any elf needing to talk to the dwarves, as many of that race find her the most sensible and approachable elf in town. She is also a good place to start when looking for a former adventurer elf.


Combat Notes: E7; AC 8; hp 28; MV 120′ (40′); #AT 1; D 1-4 (dagger); Save E7;ML9; ALN;Sll,I17 , W 10, D 15, Co 9, Ch 10.

Abilities & Skills: Bargaining (I), Accounting (1 + 3), Tracking (I), Treewalking (D)

Languages: elf, dwarf, Alignment (N), Thyatian, orc, hobgoblin, gnoll, Darokin.

Spells Usually Carried: Daisy specializes in perception spells such as ESP, know alignment, and so forth for her work.

Notes: Daisy has a scroll of protection from lycanthropes and a wand of paralyzation ready for emergencies. The wand is like new, with 25 charges.

Design changes for Character

D&D Elven Clan Chossum – Alheim, Darokin (Mainly Elves of Air – Nomadfey)
Settlements – Densae (Alfheim(-2,6)), Turnclaw (Alfheim(-6,7)),

Elven Clans – ChossumCalisan (Counselor, M, Rog7/Wiz7), Daisy of Desnae (Alfheim Town, F, Pal8/Clr8), Shalander (Karameikos – Specularum, M120, Pal8/Clr7),

  • DnD Elven Clan Chossum Hilt
  • DnD Elven Clan Chossum Heraldry
  • DnD Elven Clan Choosum Arrow

The Chossum clan is firmly in favor of outside contact and progress, as long as they can turn a profit. Some more conservative elves call the Chossums the “dwarves of Alfheim”, their love of money and desire for a good business deal seem decidedly unelvish. Others think them a regression to the ways of the elves of the southern continent, from whom Ilsundal led his immigration.

Most of the wandering traders who go from clan to clan with hard-to-get food-stuffs, weapons, and wearing apparel are members of the Chossum clan. The Chossums are wheelers and dealers. Clan leaders have proposed that major trade roads be built into Alfheim from Corunglain and Selenica and even the Rockhome mountains, so as not to stifle trade by focussing it through the Darokin road.

The Chossums resent the Erendyl position as ambassadors to Glantri, they feel that the Erendyl ambassador has no concept of Alfheim’s trade needs. There is talk of Shadowelf infiltration of the Chossum clan, but this is regarded as the idle gossip of folk from clans who don’t understand true entrepreneurial spirit.

Clanmaster Lynnwyll is in favor of anything that puts elven products in the markets of the world, and the world’s gold into Clan Chossum’s pockets.

Converting Chossum Elves in BECMI to 5th Edition – Elves split their advancement from a martial class and a spellcasting class for the first ten levels, then dedicate themselves to either the martial or the spellcasting class for the Letter advancement starting at C and going to M. Chossum elves prefer Paladin and Cleric as their match.

Content Updates

WRATH Campaign

Campaign References: Books,

Base Calendar (Darokin, Ethengar, Five Shires, Glantri, Karameikos, Minrothad, Rockhome), Personalities,

Transports ((A) Airships, (G) Ground, (S) Ships)

Barvarossa (S-SL), Blackbeard (S-GS), Bounty (S-SS), Buccaneer (S-GS), Cutlass (S-GL), Magnussen (S-LS), Renegade (S-SL), Revenge (S-GW), Sea Hag (S-SS), Sea Hawk (S-GL), Sigtrygg (S-LS), Swashbucker (S-GS), The Pride (S-SS), Thorgrim (S-LS), Tortuga (S-SS)

Patrons Page: Abundance, Adventure, Aerial Races, Agriculture, Air, Alchemy, Amazons, Ambition, Anarchy, Animals, Aquatic Races, Aranea, Architecture, Arctic, Armourer, the Arts, Astrology, Astronomy, Audacity, Authority, Avianfolk, Avidity, Balance, Battle, Bards, Beauty, Beholders, Berserkers, Betrayal, Birth, the Blackflame, Boldness, Books, Bravery, Brute-men, Bugbears, Building, Cannibalism, Catfolk, Cats, Cavalry, Centaurs, Chance, Chaos, Charity, Charms, Cheating, Children, Circumvention, Cities, Cleverness, Cold, Communication, Completeness, Con-men, Conquest, Cooperation, Corruption, Courage, Crafts, Craftsmen, Creation, Cruelty, Culture, Cunning, Darkness, Death, Decadence, Deceit, Defence, Defiance, Desire, Destiny, Destruction, Devilfish, Diaboli, Diplomacy, Discipline, Discovery, Disease, Dishonesty, Divination, Dolphins, Domination, Dragonkind, Dreams, Druids, Drunkenness, Dwarves, Earth, Earth Races, Education, Egotism, Elven, Energy, Engineering, Enigmas, Entropy, Envy, Epic Deeds, Equality, Experience, Explorers, Faithfulness, Family, Fate, Fear, Femininity, Ferocity, Fertility, Fey Races, Fire, Flight, Forest, Fprest Races, Forgiveness, Formians, Fortresses, Frredom, Friendship, Fun, Future, Genie, Giants, Good, Government, Gnolls, Gnomes, Goblins, Grace, Gravity, Greed, Guardians, Harmony, Hatred, Health, Hearth, Heroism, History, Honesty, Honour, Lizardfolk

Immortal Titles: Aesirs, Ancient, Celestial, Empyreal, Eternal, Hierarch, Initiates, Old Ones, Sovereign, Sphere (Energy, Entropy, Matter, Thought)

National Patrons: Alfheim, Alphatian Empire, Aquarendi, Ar, Azcan, Blackheart, Brasolia, Children of Atruaghin, Clan of the (Bear, Elk, Horse, Tiger, Turtle), Cyndicea, Denagoth, Five Shires, Gentle Folk, Glantri, Myoshima

D&D 5E in Mystara

D&D MenuAdventures, Artefacts, Backgrounds, Classes, Dominions, Downtime, Feats, Gazetteers, Gods, Magical Items, Monsters, Organisations, Pantheons, Races, Ranks & Titles, Rune Magic, Secret Crafts, Settlements, Spells, Timeline, Weapons Mastery

WRATH: Campaign, Design

Game ManagementAnnotated Stat Block, Character Creation, Choosing a New Campaign, Gaming over Skype, GM’s Luck Roll, Tracking Experience

Class Builds
Artificer – Bombardier (Tinkerkin),
Barbarian – Totem Warrior (Plamin, Camdu),
Bard – College of Valour (Sunfey),
Druid – Circle of Dreams (Woodfey), Circle of the Tree of Life (Seasonfey),
Fighter – Battlemaster (Seashire), Eldritch Knight (Kerendan), Weapons Master (Lani), Weapons Master (Stonebound),
Monk – Way of the Elements (Tidal),
Paladin – Oath of Radiance (Sunfey), Oath of Vengeance (Firechild),
Sorcerer – Wild Magic (Shadowfey),
Warlock – Celestial (Llewell),
Wizard – Bladesinger (Nerye),
Dragon – White (Calcryx).
Multiclass – Cleric/Wizard (Xhall), Rogue/Cleric (Dracnomir), Rogue/Sorcerer (Yodrey), Wizard/Rogue (Traladaran)


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Library of Books

B5, d20 System, Pathfinder, SW

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By thedarkelf007

I am a long term gamer, I run 6 RPG's a fortnight, host board game, card game and LANs each about once a quarter and have an addiction to buying more games. Games I am currently running are Pathfinder (1st and 2nd Edition) and Dungeons and Dragons (5th Edition).

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