Dungeons and Dragons – Mystara
NPC – Coolhands

Coolhands
Coolhands (Female Elf, Bard 10, Wizard 19)
Title – Mate of the Clanmaster of the Long Runner Clan
Also known as – Dona Ilona de BelCadiz

Timeline
AC 800 – Arrived in Alfheim
AC 1000 – E10 (MU 18) converts to Bard 10/Wizard 18
AC 1010 – Brd10/Wiz19
History
History: Coolhands is actually Dona Ilona de BelCadiz, a Glantrian elf who came to Alfheim to study the Trees of Life and ended up staying with Beasthunter, who won her heart. She has been adopted into the clan and given a use name, but her real name is well known and she does not get either the benefits or the penalties of the use name. However, Coolhands is how she is known now.
Personality
Personality: Coolhands is a forthright lady who stands up for herself and her mate. She parted from her family over their dislike of her choice of lifemate. She often seems a little bewildered by life in the forests of Alfheim – it’s not like Glantri.
Appearance
Appearance: Coolhands is a dark-haired beauty with bronze skin – a typical Belcadiz elf. She wears clothes made of the usual leather of the Long Runners, but cut in a very stylish (as of two hundred years ago in Glantri), civilized style.
Note – Unlike other Belcadiz elves, she has the height to match the elves of Alfheim.
References
Elven Clans – Alhambra
de Belcadiz – Dona Ilona (Coolhands in Alfheim, F, Brd10/Wiz19)
de Leon y Valdex – Marianita Lucia (F, Wiz19),
Elven Clans – Long Runner – Beasthunter (Clanmaster, M650, Brb14/Wiz10), Coolhands (F, Brd10/Wiz19)
GM Section
DMing Notes: Coolhands is a civilizing influence among the Long Runners. Her proficiency with healing magic has made her a special member of the clan. Player character elves from out of Alfheim can use her as an example of what outsiders can do.
BECMI Rules
Combat Notes: E10 (Magic level 18); AC 6; hp 65; MV 120′ (40′); #AT 1; D 1-4 (dagger); Save E10; ML 10; ALL; S 10,1 15, W 15, D 13, Co 18, Ch 15.
Abilities & Skills: Craft — Weaving (I), Knowledge of Glantri (I), Profession – Medicine (1+4), Tracking (I), Treewalking (D).
Languages: elf, Alignment (Lawful), Thyatian, Glantrian, orc, hobgoblin, gnoll.
Spells Usually Carried: Level I – ceremony. Level II – produce fire, purify food and water. Level III – cure light wounds (x 3). Level IV – remove curse. Level V – neutralize poison. Level VI – cure serious wounds ( x 2). Level VII – dispel evil. Level VIII – permanence. Level IX – heal.
Notes: Coolhands has weapons proficiency with a thrown knife, the only weapon she uses.
Design changes for Character
D&D Elven Clan Alhambra – Glantri (Mainly Elves of Fire – Sunfey)
Settlements:
Elven Clans – Alhambra
de Belcadiz – Dona Ilona (Coolhands in Alfheim, F, Brd10/Wiz19)
de Leon y Valdex – Marianita Lucia (F, Wiz19),
While not a half-elf, or family history of human blood, their short stature has squished their features making the resemblance.
Converting Alhambra Elves in BECMI to 5th Edition – Elves split their advancement from a martial class and a spellcasting class for the first ten levels, then dedicate themselves to either the martial or the spellcasting class for the Letter advancement starting at C and going to M. Alhambra elves prefer Rogue and Wizard as their match.
D&D Elven Clan Longrunner – Alfheim (Mainly Elves of the Elements – Seasonfey)
Settlements – Glowtree (Alfheim(-9,13)), Pinitel (Alfheim(-6,16)), Shadowdown (Alfheim(-4,17)), Stalkbrow (Alfheim(-9, 15)),
Elven Clans – Long Runner – Beasthunter (Clanmaster, M650, Brb14/Wiz10), Coolhands (F, Brd10/Wiz19)
The Longrunners are the most ingrown of the clans. They have little contact with the outside world and little love for anyone but elves, and not too sure of any from outside of Alfheim. Their territories include both the twisted magic site of Stalkbrow and the good magic sites of Glow Tree, Shadowdown, and Goblin Park. This makes their territory ideal for the study of magic in many different forms. Elves from all over Alfheim come here to study with the master wizards of Pinitel (their clan holding).
The Longrunners are known for their care in costuming and cosmetics. Where other clans may ape human styles, the Longrunners are sticklers for primitive clothes of leather and fur, donning armor only when war is at hand. One faction of the clan is fanatically resistant to the presence of anyone but elves in the clan territory, although clan leadership strongly favors it, especially considering the helpfulness of human druids and wizards in controlling the Stalkbrow site.
Like Red Arrow elves, Longrunner elves tend to keep their real names (and even the real name of their clan) a secret. Instead, they take names indicative of some aspect of their personalities, personal histories, favorite activities, or prowess. These names change over the course of an elfs life. A Longrunner whose name was Hornhunter in his youth, due to his prowess in hunting deer, may become Bugwatcher in later years, as he devotes himself to studying the effects of the twisted magic on local insect life.
Clanmaster Beasthunter is the youngest of the Clanmasters and has a total disregard for the needs of outside contact. He considers Brendian a prissy bureaucrat and Lynnwyl a materialistic fool. At the same time, he has a hard time allying with Dyradyl and Mealidan because of their lack of interest in hunting. His best friend on the Council is Durifern Widefarer
Converting Long Runner Elves in BECMI to 5th Edition – Elves split their advancement from a martial class and a spellcasting class for the first ten levels, then dedicate themselves to either the martial or the spellcasting class for the Letter advancement starting at C and going to M. Long Runner elves prefer Barbarian and Wizard as their match.
Content Updates
WRATH Campaign
Campaign References: Books,
Base Calendar (Darokin, Ethengar, Five Shires, Glantri, Karameikos, Minrothad, Rockhome), Personalities,
Transports ((A) Airships, (G) Ground, (S) Ships)
Barvarossa (S-SL), Blackbeard (S-GS), Bounty (S-SS), Buccaneer (S-GS), Cutlass (S-GL), Magnussen (S-LS), Renegade (S-SL), Revenge (S-GW), Sea Hag (S-SS), Sea Hawk (S-GL), Sigtrygg (S-LS), Swashbucker (S-GS), The Pride (S-SS), Thorgrim (S-LS), Tortuga (S-SS)
Patrons Page: Abundance, Adventure, Aerial Races, Agriculture, Air, Alchemy, Amazons, Ambition, Anarchy, Animals, Aquatic Races, Aranea, Architecture, Arctic, Armourer, the Arts, Astrology, Astronomy, Audacity, Authority, Avianfolk, Avidity, Balance, Battle, Bards, Beauty, Beholders, Berserkers, Betrayal, Birth, the Blackflame, Boldness, Books, Bravery, Brute-men, Bugbears, Building, Cannibalism, Catfolk, Cats, Cavalry, Centaurs, Chance, Chaos, Charity, Charms, Cheating, Children, Circumvention, Cities, Cleverness, Cold, Communication, Completeness, Con-men, Conquest, Cooperation, Corruption, Courage, Crafts, Craftsmen, Creation, Cruelty, Culture, Cunning, Darkness, Death, Decadence, Deceit, Defence, Defiance, Desire, Destiny, Destruction, Devilfish, Diaboli, Diplomacy, Discipline, Discovery, Disease, Dishonesty, Divination, Dolphins, Domination, Dragonkind, Dreams, Druids, Drunkenness, Dwarves, Earth, Earth Races, Education, Egotism, Elven, Energy, Engineering, Enigmas, Entropy, Envy, Epic Deeds, Equality, Experience, Explorers, Faithfulness, Family, Fate, Fear, Femininity, Ferocity, Fertility, Fey Races, Fire, Flight, Forest, Fprest Races, Forgiveness, Formians, Fortresses, Frredom, Friendship, Fun, Future, Genie, Giants, Good, Government, Gnolls, Gnomes, Goblins, Grace, Gravity, Greed, Guardians, Harmony, Hatred, Health, Hearth, Heroism, History, Honesty, Honour, Lizardfolk
Immortal Titles: Aesirs, Ancient, Celestial, Empyreal, Eternal, Hierarch, Initiates, Old Ones, Sovereign, Sphere (Energy, Entropy, Matter, Thought)
National Patrons: Alfheim, Alphatian Empire, Aquarendi, Ar, Azcan, Blackheart, Brasolia, Children of Atruaghin, Clan of the (Bear, Elk, Horse, Tiger, Turtle), Cyndicea, Denagoth, Five Shires, Gentle Folk, Glantri, Myoshima
D&D 5E in Mystara
D&D Menu – Adventures, Artefacts, Backgrounds, Classes, Dominions, Downtime, Feats, Gazetteers, Gods, Magical Items, Monsters, Organisations, Pantheons, Races, Ranks & Titles, Rune Magic, Secret Crafts, Settlements, Spells, Timeline, Weapons Mastery
Game Management – Annotated Stat Block, Character Creation, Choosing a New Campaign, Gaming over Skype, GM’s Luck Roll, Tracking Experience
Class Builds –
Artificer – Bombardier (Tinkerkin),
Barbarian – Totem Warrior (Plamin, Camdu),
Bard – College of Valour (Sunfey),
Druid – Circle of Dreams (Woodfey), Circle of the Tree of Life (Seasonfey),
Fighter – Battlemaster (Seashire), Eldritch Knight (Kerendan), Weapons Master (Lani), Weapons Master (Stonebound),
Monk – Way of the Elements (Tidal),
Paladin – Oath of Radiance (Sunfey), Oath of Vengeance (Firechild),
Sorcerer – Wild Magic (Shadowfey),
Warlock – Celestial (Llewell),
Wizard – Bladesinger (Nerye),
Dragon – White (Calcryx).
Multiclass – Cleric/Wizard (Xhall), Rogue/Cleric (Dracnomir), Rogue/Sorcerer (Yodrey), Wizard/Rogue (Traladaran)
Floorplans – Thyatian
Session Recordings – Campaign Journals
Library of Books
B5, d20 System, Pathfinder, SW

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