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Dungeons & Dragons NPCS

DnD NPC Coolhands

Dungeons and Dragons – Mystara

NPC – Coolhands

Coolhands

Coolhands (Female Elf, Bard 10, Wizard 19)
Title – Mate of the Clanmaster of the Long Runner Clan
Also known as – Dona Ilona de BelCadiz

Alfheim - Beasthunter, Coolhands and Starwatcher
Alfheim – Beasthunter, Coolhands and Starwatcher
Timeline

AC 800 – Arrived in Alfheim
AC 1000 – E10 (MU 18) converts to Bard 10/Wizard 18
AC 1010 – Brd10/Wiz19

History

History: Coolhands is actually Dona Ilona de BelCadiz, a Glantrian elf who came to Alfheim to study the Trees of Life and ended up staying with Beasthunter, who won her heart. She has been adopted into the clan and given a use name, but her real name is well known and she does not get either the benefits or the penalties of the use name. However, Coolhands is how she is known now.

Personality

Personality: Coolhands is a forthright lady who stands up for herself and her mate. She parted from her family over their dislike of her choice of lifemate. She often seems a little bewildered by life in the forests of Alfheim – it’s not like Glantri.

Appearance

Appearance: Coolhands is a dark-haired beauty with bronze skin – a typical Belcadiz elf. She wears clothes made of the usual leather of the Long Runners, but cut in a very stylish (as of two hundred years ago in Glantri), civilized style.

Note – Unlike other Belcadiz elves, she has the height to match the elves of Alfheim.

References

Elven Clans – Alhambra
de BelcadizDona Ilona (Coolhands in Alfheim, F, Brd10/Wiz19)
de Leon y ValdexMarianita Lucia (F, Wiz19),

Elven Clans – Long RunnerBeasthunter (Clanmaster, M650, Brb14/Wiz10), Coolhands (F, Brd10/Wiz19)

GM Section

DMing Notes: Coolhands is a civilizing influence among the Long Runners. Her proficiency with healing magic has made her a special member of the clan. Player character elves from out of Alfheim can use her as an example of what outsiders can do.

BECMI Rules

Combat Notes: E10 (Magic level 18); AC 6; hp 65; MV 120′ (40′); #AT 1; D 1-4 (dagger); Save E10; ML 10; ALL; S 10,1 15, W 15, D 13, Co 18, Ch 15.

Abilities & Skills: Craft — Weaving (I), Knowledge of Glantri (I), Profession – Medicine (1+4), Tracking (I), Treewalking (D).

Languages: elf, Alignment (Lawful), Thyatian, Glantrian, orc, hobgoblin, gnoll.

Spells Usually Carried: Level I – ceremony. Level II – produce fire, purify food and water. Level III – cure light wounds (x 3). Level IV – remove curse. Level V – neutralize poison. Level VI – cure serious wounds ( x 2). Level VII – dispel evil. Level VIII – permanence. Level IX – heal.

Notes: Coolhands has weapons proficiency with a thrown knife, the only weapon she uses.

Design changes for Character

D&D Elven Clan AlhambraGlantri (Mainly Elves of Fire – Sunfey)
Settlements:

Elven Clans – Alhambra
de BelcadizDona Ilona (Coolhands in Alfheim, F, Brd10/Wiz19)
de Leon y ValdexMarianita Lucia (F, Wiz19),

While not a half-elf, or family history of human blood, their short stature has squished their features making the resemblance.

Converting Alhambra Elves in BECMI to 5th Edition – Elves split their advancement from a martial class and a spellcasting class for the first ten levels, then dedicate themselves to either the martial or the spellcasting class for the Letter advancement starting at C and going to M. Alhambra elves prefer Rogue and Wizard as their match.

D&D Elven Clan Longrunner Alfheim (Mainly Elves of the Elements – Seasonfey)
Settlements – Glowtree (Alfheim(-9,13)), Pinitel (Alfheim(-6,16)), Shadowdown (Alfheim(-4,17)), Stalkbrow (Alfheim(-9, 15)),

Elven Clans – Long RunnerBeasthunter (Clanmaster, M650, Brb14/Wiz10), Coolhands (F, Brd10/Wiz19)

  • DnD Elven Clan Longrunner Hilt
  • DnD Elven Clan Longrunners Heraldry
  • DnD Elven Clan Longrunners Arrow

The Longrunners are the most ingrown of the clans. They have little contact with the outside world and little love for anyone but elves, and not too sure of any from outside of Alfheim. Their territories include both the twisted magic site of Stalkbrow and the good magic sites of Glow Tree, Shadowdown, and Goblin Park. This makes their territory ideal for the study of magic in many different forms. Elves from all over Alfheim come here to study with the master wizards of Pinitel (their clan holding).

The Longrunners are known for their care in costuming and cosmetics. Where other clans may ape human styles, the Longrunners are sticklers for primitive clothes of leather and fur, donning armor only when war is at hand. One faction of the clan is fanatically resistant to the presence of anyone but elves in the clan territory, although clan leadership strongly favors it, especially considering the helpfulness of human druids and wizards in controlling the Stalkbrow site.

Like Red Arrow elves, Longrunner elves tend to keep their real names (and even the real name of their clan) a secret. Instead, they take names indicative of some aspect of their personalities, personal histories, favorite activities, or prowess. These names change over the course of an elfs life. A Longrunner whose name was Hornhunter in his youth, due to his prowess in hunting deer, may become Bugwatcher in later years, as he devotes himself to studying the effects of the twisted magic on local insect life.

Clanmaster Beasthunter is the youngest of the Clanmasters and has a total disregard for the needs of outside contact. He considers Brendian a prissy bureaucrat and Lynnwyl a materialistic fool. At the same time, he has a hard time allying with Dyradyl and Mealidan because of their lack of interest in hunting. His best friend on the Council is Durifern Widefarer

Converting Long Runner Elves in BECMI to 5th Edition – Elves split their advancement from a martial class and a spellcasting class for the first ten levels, then dedicate themselves to either the martial or the spellcasting class for the Letter advancement starting at C and going to M. Long Runner elves prefer Barbarian and Wizard as their match.

Content Updates

WRATH Campaign

Campaign References: Books,

Base Calendar (Darokin, Ethengar, Five Shires, Glantri, Karameikos, Minrothad, Rockhome), Personalities,

Transports ((A) Airships, (G) Ground, (S) Ships)

Barvarossa (S-SL), Blackbeard (S-GS), Bounty (S-SS), Buccaneer (S-GS), Cutlass (S-GL), Magnussen (S-LS), Renegade (S-SL), Revenge (S-GW), Sea Hag (S-SS), Sea Hawk (S-GL), Sigtrygg (S-LS), Swashbucker (S-GS), The Pride (S-SS), Thorgrim (S-LS), Tortuga (S-SS)

Patrons Page: Abundance, Adventure, Aerial Races, Agriculture, Air, Alchemy, Amazons, Ambition, Anarchy, Animals, Aquatic Races, Aranea, Architecture, Arctic, Armourer, the Arts, Astrology, Astronomy, Audacity, Authority, Avianfolk, Avidity, Balance, Battle, Bards, Beauty, Beholders, Berserkers, Betrayal, Birth, the Blackflame, Boldness, Books, Bravery, Brute-men, Bugbears, Building, Cannibalism, Catfolk, Cats, Cavalry, Centaurs, Chance, Chaos, Charity, Charms, Cheating, Children, Circumvention, Cities, Cleverness, Cold, Communication, Completeness, Con-men, Conquest, Cooperation, Corruption, Courage, Crafts, Craftsmen, Creation, Cruelty, Culture, Cunning, Darkness, Death, Decadence, Deceit, Defence, Defiance, Desire, Destiny, Destruction, Devilfish, Diaboli, Diplomacy, Discipline, Discovery, Disease, Dishonesty, Divination, Dolphins, Domination, Dragonkind, Dreams, Druids, Drunkenness, Dwarves, Earth, Earth Races, Education, Egotism, Elven, Energy, Engineering, Enigmas, Entropy, Envy, Epic Deeds, Equality, Experience, Explorers, Faithfulness, Family, Fate, Fear, Femininity, Ferocity, Fertility, Fey Races, Fire, Flight, Forest, Fprest Races, Forgiveness, Formians, Fortresses, Frredom, Friendship, Fun, Future, Genie, Giants, Good, Government, Gnolls, Gnomes, Goblins, Grace, Gravity, Greed, Guardians, Harmony, Hatred, Health, Hearth, Heroism, History, Honesty, Honour, Lizardfolk

Immortal Titles: Aesirs, Ancient, Celestial, Empyreal, Eternal, Hierarch, Initiates, Old Ones, Sovereign, Sphere (Energy, Entropy, Matter, Thought)

National Patrons: Alfheim, Alphatian Empire, Aquarendi, Ar, Azcan, Blackheart, Brasolia, Children of Atruaghin, Clan of the (Bear, Elk, Horse, Tiger, Turtle), Cyndicea, Denagoth, Five Shires, Gentle Folk, Glantri, Myoshima

D&D 5E in Mystara

D&D MenuAdventures, Artefacts, Backgrounds, Classes, Dominions, Downtime, Feats, Gazetteers, Gods, Magical Items, Monsters, Organisations, Pantheons, Races, Ranks & Titles, Rune Magic, Secret Crafts, Settlements, Spells, Timeline, Weapons Mastery

WRATH: Campaign, Design

Game ManagementAnnotated Stat Block, Character Creation, Choosing a New Campaign, Gaming over Skype, GM’s Luck Roll, Tracking Experience

Class Builds
Artificer – Bombardier (Tinkerkin),
Barbarian – Totem Warrior (Plamin, Camdu),
Bard – College of Valour (Sunfey),
Druid – Circle of Dreams (Woodfey), Circle of the Tree of Life (Seasonfey),
Fighter – Battlemaster (Seashire), Eldritch Knight (Kerendan), Weapons Master (Lani), Weapons Master (Stonebound),
Monk – Way of the Elements (Tidal),
Paladin – Oath of Radiance (Sunfey), Oath of Vengeance (Firechild),
Sorcerer – Wild Magic (Shadowfey),
Warlock – Celestial (Llewell),
Wizard – Bladesinger (Nerye),
Dragon – White (Calcryx).
Multiclass – Cleric/Wizard (Xhall), Rogue/Cleric (Dracnomir), Rogue/Sorcerer (Yodrey), Wizard/Rogue (Traladaran)

FloorplansThyatian

Session RecordingsCampaign Journals

Library of Books

B5, d20 System, Pathfinder, SW

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By thedarkelf007

I am a long term gamer, I run 6 RPG's a fortnight, host board game, card game and LANs each about once a quarter and have an addiction to buying more games. Games I am currently running are Pathfinder (1st and 2nd Edition) and Dungeons and Dragons (5th Edition).

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