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Dungeons & Dragons NPCS

DnD NPC Brightsword

Dungeons and Dragons – Mystara

NPC – Brightsword

Brightsword

Brightsword (Male Elven, Fighter 9/Wizard 9)
Title – Captain of the Guard – Clan Red Arrow, Division Commander of Westguard

Timeline

AC 550 – Born in Alfheim
AC 1000 – Age 450 (E8) Converts to Ftr8/Wiz8
AC 1005 – Age 455 – Ftr9/Wiz8
AC 1010 – Age 460 – Ftr9/Wiz9

History

History: Brightsword is a bright young elfin the Red Arrow clan. Despite his relative youth, a mere 450 years, he is a full Division Commander, commanding the Westguard, which is always on duty. As such, he is deputy commander to Gilfronden.

Personality

Personality: Brightsword is a military elf who tends to see everything in military applications. He is a slave to duty and rather appalled at the attitudes of some of his subordinates towards their duties of monster-watching and border guarding. He has very little regard for adventurers, whom he considers the ultimate slackers – thrill-seekers who abandon their duty to their countries to go treasure-hunting in foreign climes.

Appearance

Appearance: Brightsword looks like a living personification of his use-name, honed razor sharp on a whetstone. He is sharp, quick and very impressive. Like his commander, he is dark-skinned and red haired. He demands, and gets, absolute loyalty from his troops, even if he doesn’t get discipline.

References

Elven Clans – Red ArrowBrightsword (Captain of the Guard, M455, Ftr9/Wiz9),

GM Section

DMing Notes: Brightsword is ultimately loyal to Alfheim, not his commanding officer. He will not jump at the chance to discredit Gilfronden, but he believes his duty to Alfheim demands that he look at any possible threat. Anyone coming up with a way to prove Gilfronden’s perfidy can get Brightsword as an ally – one he will sorely need.

BECMI Rules

Combat Notes: E8; AC 1; hp 48; MV 90′ (30′); #AT 1; D 4-10 elven longsword and strength); Save E8; ML 11; AL L; S 16,1 13, W 1 4 .D 17, Co 15, Ch 14.

Abilities & Skills: Craft — Bowyer (I), Military Tactics (1 + 1), Persuasion (Ch), Singing (Ch), Tracking (I), Treewalking (D).

Languages: elf, orc, gnoll, hobgoblin, Thyatian, Alignment (Lawful), Ierendi.

Spells Usually Carried: Level I – command word. Level II – detect danger. Level III – protection from normal missiles. Level IV – confusion.

Notes: Brightsword carries an elven longsword + 2 and wears chain mail + 2.

Design changes for Character

D&D Elven Clan Red Arrow Alfheim – (Mainly Elves of Fire – Sunfey)
Settlement – Dragontree (Alfheim(-7,1)), Dreamland (Alfheim(0,-8)), Shieldtree (Alfheim(-1,-6))

Elven Clans – Red ArrowBrightsword (Captain of the Guard, M455, Ftr9/Wiz9),

  • DnD Elven Clan Red Arrow Hilt
  • DnD Elven Clan Red Arrow Heraldry
  • DnD Elven Clan Red Arrow Arrow

This is a clan of militant warriors. Where the Grunalf’s provide the scouts and trackers, Red Arrow provides the rank and file of any elven army. As the clan responsible for stopping six major invasions, they take their position as defenders of Alfheim and the forests very, very seriously.

As a result of their continual contact with outside realms, the leaders of Red Arrow waver between isolationism and cosmopolitanism. They favor a closed Alfheim as the ultimate protection against foreign influence and conquest, but at the same time they have seen and adopted the practices of many foreign military establishments. Among the elves, the closest thing to dwarven or human discipline can be seen in the elite archers of the Red Arrow clan.

This clan was once a part of the Mealidil clan. During Mealiden’s long march to find a homeland, the Red Arrows were his honor guard who protected him and provided most of their military force. At that time they were simply the Red Arrow Guard. Eventually, their way of life changed so much from the Mealidil kinsmen that Mealiden declared them a new clan. When the clans finally settled in the steppes which became the Alfheim forest, the Red Arrows purposely established themselves on the easiest access from the human settlements which became Darokin, just so they could be the first elves to feel the brunt of an invasion. They have been granted their wish many times.

Like the Longrunners, the Shieldtree elves hide their real names and take use names suited to their personalities, personal histories, or enthusiams. Unlike the Longrunners, the Red Arrow tribesmen tend to keep their use names throughout their lives, sometimes taking on extra names if some other facet of their existence becomes supremely important to them.

Clanmaster Redsword Truetalker represents the military viewpoint on the Council. He favors anything that will build up Alfheim’s ability to defend itself, which includes weapons from other lands. However, he dislikes having large numbers of unaccounted-for non-Alfheimers in Alfheim at any one time and would just as soon tear Alfheim Town down (which he proposes at each meeting). In any non-military question, his participation is usually a disaster.

Converting Red Arrow Elves in BECMI to 5th Edition – Elves split their advancement from a martial class and a spellcasting class for the first ten levels, then dedicate themselves to either the martial or the spellcasting class for the Letter advancement starting at C and going to M. Red Arrow elves prefer Fighter and Wizard as their match.

Content Updates

WRATH Campaign

Campaign References: Books,

Base Calendar (Darokin, Ethengar, Five Shires, Glantri, Karameikos, Minrothad, Rockhome), Personalities,

Transports ((A) Airships, (G) Ground, (S) Ships)

Barvarossa (S-SL), Blackbeard (S-GS), Bounty (S-SS), Buccaneer (S-GS), Cutlass (S-GL), Magnussen (S-LS), Renegade (S-SL), Revenge (S-GW), Sea Hag (S-SS), Sea Hawk (S-GL), Sigtrygg (S-LS), Swashbucker (S-GS), The Pride (S-SS), Thorgrim (S-LS), Tortuga (S-SS)

Patrons Page: Abundance, Adventure, Aerial Races, Agriculture, Air, Alchemy, Amazons, Ambition, Anarchy, Animals, Aquatic Races, Aranea, Architecture, Arctic, Armourer, the Arts, Astrology, Astronomy, Audacity, Authority, Avianfolk, Avidity, Balance, Battle, Bards, Beauty, Beholders, Berserkers, Betrayal, Birth, the Blackflame, Boldness, Books, Bravery, Brute-men, Bugbears, Building, Cannibalism, Catfolk, Cats, Cavalry, Centaurs, Chance, Chaos, Charity, Charms, Cheating, Children, Circumvention, Cities, Cleverness, Cold, Communication, Completeness, Con-men, Conquest, Cooperation, Corruption, Courage, Crafts, Craftsmen, Creation, Cruelty, Culture, Cunning, Darkness, Death, Decadence, Deceit, Defence, Defiance, Desire, Destiny, Destruction, Devilfish, Diaboli, Diplomacy, Discipline, Discovery, Disease, Dishonesty, Divination, Dolphins, Domination, Dragonkind, Dreams, Druids, Drunkenness, Dwarves, Earth, Earth Races, Education, Egotism, Elven, Energy, Engineering, Enigmas, Entropy, Envy, Epic Deeds, Equality, Experience, Explorers, Faithfulness, Family, Fate, Fear, Femininity, Ferocity, Fertility, Fey Races, Fire, Flight, Forest, Fprest Races, Forgiveness, Formians, Fortresses, Frredom, Friendship, Fun, Future, Genie, Giants, Good, Government, Gnolls, Gnomes, Goblins, Grace, Gravity, Greed, Guardians, Harmony, Hatred, Health, Hearth, Heroism, History, Honesty, Honour, Lizardfolk

Immortal Titles: Aesirs, Ancient, Celestial, Empyreal, Eternal, Hierarch, Initiates, Old Ones, Sovereign, Sphere (Energy, Entropy, Matter, Thought)

National Patrons: Alfheim, Alphatian Empire, Aquarendi, Ar, Azcan, Blackheart, Brasolia, Children of Atruaghin, Clan of the (Bear, Elk, Horse, Tiger, Turtle), Cyndicea, Denagoth, Five Shires, Gentle Folk, Glantri, Myoshima

D&D 5E in Mystara

D&D MenuAdventures, Artefacts, Backgrounds, Classes, Dominions, Downtime, Feats, Gazetteers, Gods, Magical Items, Monsters, Organisations, Pantheons, Races, Ranks & Titles, Rune Magic, Secret Crafts, Settlements, Spells, Timeline, Weapons Mastery

WRATH: Campaign, Design

Game ManagementAnnotated Stat Block, Character Creation, Choosing a New Campaign, Gaming over Skype, GM’s Luck Roll, Tracking Experience

Class Builds
Artificer – Bombardier (Tinkerkin),
Barbarian – Totem Warrior (Plamin, Camdu),
Bard – College of Valour (Sunfey),
Druid – Circle of Dreams (Woodfey), Circle of the Tree of Life (Seasonfey),
Fighter – Battlemaster (Seashire), Eldritch Knight (Kerendan), Weapons Master (Lani), Weapons Master (Stonebound),
Monk – Way of the Elements (Tidal),
Paladin – Oath of Radiance (Sunfey), Oath of Vengeance (Firechild),
Sorcerer – Wild Magic (Shadowfey),
Warlock – Celestial (Llewell),
Wizard – Bladesinger (Nerye),
Dragon – White (Calcryx).
Multiclass – Cleric/Wizard (Xhall), Rogue/Cleric (Dracnomir), Rogue/Sorcerer (Yodrey), Wizard/Rogue (Traladaran)

FloorplansThyatian

Session RecordingsCampaign Journals

Library of Books

B5, d20 System, Pathfinder, SW

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By thedarkelf007

I am a long term gamer, I run 6 RPG's a fortnight, host board game, card game and LANs each about once a quarter and have an addiction to buying more games. Games I am currently running are Pathfinder (1st and 2nd Edition) and Dungeons and Dragons (5th Edition).

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