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Dungeons & Dragons NPCS

DnD NPC Treelife – Arloen

Dungeons and Dragons – Mystara

NPC – Treelife, Arloen

Arloen Treelife

Arloen Treelife (Male Elf, Ranger 14 Druid 10)
Senior Clan Representative (Grunalf)
Representative of the Grunalf Clan for Alfheim

Timeline

AC 880 – Appointed Representative to Grunalf in Alfheim Town
AC 1000 – E10 (E) Appointed Senior Representative to Grunalf in Alfheim Town
AC 1005 – Ranger 13/Druid 10
AC 1010 – Ranger 14/Druid 10

History

History: Arloen is a former adventurer who never quite made it back to the forest. Indeed, he is enthusiastically making a name for himself in the service of the Council. After a mere 120 years representing Grunalf interests in Alfheim Town, he is very pleased to finally be the clan’s senior representative, a position which allows him to better represent Grunalf and his own interests.

Personality

Personality: Arloen is an elf in the heroic mode. As Representative and Senior Representative, he is grand and lofty, seemingly granting his petitioners a favor even when turning them down cold.

Appearance

Appearance: Arloen is tall (for an elf), muscular, and golden-haired. He has no facial hair.

References

Elven Clans – GrunalfArloen Treelife (Alfheim – Representative, Rgr14/Drd10), Durifern Widefarer (Clanmaster, Rgr10/Wiz9),

GM Section

DMing Notes: This is the formal contact with the real government of Alfheim. Non-elven adventurers need to obtain approval from Arloen before being able to deal with higher levels of the elven government, and elves find him a useful substitute for other contacts back in the forest.

BECMI Rules

Combat Notes: E10; AC – 1 (or 7); hp 40; MV 120′ (40′); #AT 2 (Attack Class D); D 6-13 (elven longsword +3 plus strength bonus); Save E10; ML 12; AL L; S 15, I 15, W 10, D 16, Co 15, Ch 17.

Notes: When garbed for combat, Arloen wears plate mail +2 without a shield. He often wears his armor when meeting strange non-elfs and even elf-adventurers.

Abilities & Skills: Hiding (I), Knowledge of Elven Politics (I + 3), Riding (D), Tracking (I), Treewalking (D).

Languages: elf, Alignment (Lawful), orc, gnoll, hobgoblin, Thyatian, Darokin.

Spells Usually Carried: Arloen’s spells are usually defensive and perceptive. He prefers doing damage with weapons rather than magic.

Notes: Besides the weapons indicated above, Arloen has a ring of animal control and a ring of fire resistance.

Design changes for Character

D&D Elven Clan GrunalfAlfheim (Mainly Elves of Earth – Wildfey)
Settlement – Ainsun (Alfheim(5,3)), Dewdrop (Alfheim(5, 1)), Misthaven (Alfheim(6,7)), Thornbush (Alfheim(3,5)),

Elven Clans – GrunalfArloen Treelife (Alfheim – Representative, Rgr14/Drd10), Durifern Widefarer (Clanmaster, Rgr10/Wiz9),

  • DnD Elven Clan Grunalf Hilt
  • DnD Elven Clan Grunalf Heraldry
  • DnD Elven Clan Grunalf Arrow

The Grunalf clan holding of Ainsun lies in the densest forests of Alfheim, between the River of Monsters and the Black Lake Rivers. This has produced a clan of avid monster-hunters, foresters, and gardeners.

The Grunalfs are involved in maintaining the forest of Alfheim. The greatest foresters, the best trackers, the most prodigious hunters are said to come from Ainsun. The Grunalfs are also the best boatsmen of the Alfheim elves. They specialize in canoes and kayaks which act as platforms for their monster hunting.

The Grunalfs bore the brunt of the Shadowelf invasion centuries ago, and are especially vigilant in sniffing out new outbreaks of the Broken Landers. Many great Treekeepers have come from the Grunalfs. Their ability at growing things and keeping them alive is unmatched anywhere in Alfheim.

The Grunalf naming convention is similar to that of Long Runner and Red Arrow in that they each take a use name, which has no magical significance, but in addition to, rather than instead of, a real name.

Clanmaster Durifern Widefarer is frequently absent from Council meetings. When present, he stays quiet and then votes in a way no one expects him to. He stays on good terms with his fellow Council Members, though few consider him an asset to the council.

Converting Gunalf Elves in BECMI to 5th Edition – Elves split their advancement from a martial class and a spellcasting class for the first ten levels, then dedicate themselves to either the martial or the spellcasting class for the Letter advancement starting at C and going to M. Grunalf elves prefer Ranger and Druid as their match.

Content Updates

WRATH Campaign

Campaign References: Books,

Base Calendar (Darokin, Ethengar, Five Shires, Glantri, Karameikos, Minrothad, Rockhome), Personalities,

Transports ((A) Airships, (G) Ground, (S) Ships)

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Immortal Titles: Aesirs, Ancient, Celestial, Empyreal, Eternal, Hierarch, Initiates, Old Ones, Sovereign, Sphere (Energy, Entropy, Matter, Thought)

National Patrons: Alfheim, Alphatian Empire, Aquarendi, Ar, Azcan, Blackheart, Brasolia, Children of Atruaghin, Clan of the (Bear, Elk, Horse, Tiger, Turtle), Cyndicea, Denagoth, Five Shires, Gentle Folk, Glantri, Myoshima

D&D 5E in Mystara

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Class Builds
Artificer – Bombardier (Tinkerkin),
Barbarian – Totem Warrior (Plamin, Camdu),
Bard – College of Valour (Sunfey),
Druid – Circle of Dreams (Woodfey), Circle of the Tree of Life (Seasonfey),
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Sorcerer – Wild Magic (Shadowfey),
Warlock – Celestial (Llewell),
Wizard – Bladesinger (Nerye),
Dragon – White (Calcryx).
Multiclass – Cleric/Wizard (Xhall), Rogue/Cleric (Dracnomir), Rogue/Sorcerer (Yodrey), Wizard/Rogue (Traladaran)

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By thedarkelf007

I am a long term gamer, I run 6 RPG's a fortnight, host board game, card game and LANs each about once a quarter and have an addiction to buying more games. Games I am currently running are Pathfinder (1st and 2nd Edition) and Dungeons and Dragons (5th Edition).

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