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Genesys Roleplaying Shadowrun

Genesys SR PC Womp Troll Diviner Charmer

Genesys RPG

Shadowrun – Womp
Average Troll – Diviner – Charmer

Introduction

This is a conceptual post about my journey building a Shadowrun campaign using the Genesys rule systems and how I am planning on introducing it to my players.

This section I am building example characters that may or may not be used in the games ongoing.

Character Concept

Step 1 – Background

Escaped – You were a slave or an experiment of some kind.

Step 2 – Race
Troll – Average (Gen 3+)

Version 2.0 (changes includes WT and ST, and how regeneration works)

  • XP 110 (spent 40 with 70 remaining)
  • Troll
    • Silhouette 2 (-5 xp) Wound Threshold +2, Encumbrance Threshold +2, Encumbrance Max x2
    • Regeneration (-15 xp) Regain an additional wound from natural rest, can regrow limbs in a month
  • Unbalanced (-30 xp) Brawn +2, Intellect -1, Presence -1
  • Body Disadvantage (+10 xp) Wound Threshold -2
  • Mind Disadvantage (+10 xp) Strain Threshold -2
  • General (0 xp) Choose a general skill – Athletics – Gain 1 Rank (choose one only)

Version 1.0

  • Attributes – 2 in everything except 1 in Presence and Intellect and 4 in Brawn, Wounds (16+Br), Strain (6+Will), XP (70)
  • Large – Silhouette 2 instead of 1, Encumbrance increase by 2
  • Starting Skills – one rank in Athletics.
  • Regeneration – At the end of a scene, a troll recovers as many wounds as it does strain.
Step 3 – Career & Specialisation
Career – Disciple (Magic Tradition)
  • Magic Rating 1
  • Career Skills – Athletics, Charm, Discipline, Divine, Knowledge – Lore, Leadership, Melee, Resilience
  • Optional Starting Gear
    • A Stun Baton and Holy Icon and Buckyweave (Kevlar)
    • a personal comlink (Smartphone) and a slap-patch
    • 1d100 credits
  • Selected Upgraded Career Skills – Athletics, Charm, Discipline, Divine, Knowledge – Lore, Leadership, Melee, Resilience
  • Optional Starting Gear, A Baton and Holy Icon and Kevlar, a personal comlink (Smartphone) and a slap-patch, 1d100 credits
Specialisation – Charmer (Caster)

Built by the GM.

  • Genesys Specialisation – Charmer
    • Note – Cannot be taken if Bioroid or have a Resonance Rating.
    • Career Skills – Charm, Coercion, Divine, Verse
    • Starting Character gains one rank in two career skills of their choice.
    • If they do not have a Magic Rating it becomes 1
    • These skills become additional Career skills.
    • Level 1 Talents – Apothecary (ter84), Ensorcelled (epg95), Proper Upbringing (gen74), Sustain (gm)
    • Level 2 Talents – TBA, Dominion of the Dimora (ter88), Ensorcelled – Improved (epg95), Favour of the Fae (ter88), sustain (gm)
    • Level 3 Talents – TBA, Ensorcelled – Supreme (epg96), Master of Illusions (epg97), Potent Concoctions (ter90)
    • Level 4 Talents – Defensive (gen80), Dodge (gen78), Second Wind (gen74), Strength of Faith (epg97)
    • Level 5 Talents – Defensive (gen80), Grit (gen73), Master Divine (gen81), Zealous Fire (ter91)

Note split rank 1 – templar (ter87) and Rank 2 – templar – improved (terter89) into a new tree. Also split of music related to its own tree taking bard and other items with it.

  • Selected upgraded Career Skills – Charm, Coercion, Divine, Verse
SpecialisationMarshal (Investigation)

Edge of the Empire – Far Horizons (sw-ffg-ee-fh-30)

(A) Active Talent (P) Passive Talent (R) Ranked Talent

Step 4 – Spend Experience
  • Starting Experience = 70 XP
  • Willpower from 2 to 3 = 30 XP (40 remaining)
  • Presence from 1 to 2 = 20 XP (20 remaining)
  • Learn Spell Heal = 5 XP (15 remaining)
  • Learn Spell Attack = 5 XP (10 remaining)
  • Learn Spell Augment = 5 XP (5 remaining)
  • Upgrade Spell Heal with Revive = 5 XP (none remaining)
Step 5 – Derived Features
  • Wound Threshold (16+Br) = 20
  • Strain Threshold (6+Will) = 9
  • Defence = 0
  • Soak Value = 4
  • Encumbrance Threshold = 11
  • Base Move = 12
  • Range Bands = Engaged 2/Short BM 12/Medium BMx2 24/Long BMx4 48/Extreme BMx8 96
Step 6 – Determine Motivation
Step 7 – Gear, Appearance and Personality
Step 8 – Duty, Morality and Obligation
Step 9 – Favours

Campaign Rewards

Completed Session 2 – 5 XP + Affiliation – Aztechnology +1 + 100cr
-> New Skill Coercion Rank 1 (5 xp)

Completed Session 3 – 5 XP (10 total) + Affiliation – Aztechnology +5 + 300cr
-> Upgrade with Talent – Sustain Spell (5 xp)

Completed Session 4 – 5 XP (15 total) + Affiliation – Aztechnology +1 + 50cr
-> Upgrade Heal spell with Heal Critical (5 xp)

Completed Session 5 – 5 XP (20 total) + Affiliation – Redmond Gangs +1
-> Hand Cannon

Completed Session 6 – 5 XP (25 total) + Affiliation – Ares +5 + 50cr
-> Upgrade Attack Spell with Holy (5 xp)

Completed Session 7 – 5 XP (30 total) + Affiliation – Knight Errant +10 + 380cr
->

Completed Session 8 – 5 XP (35 total) + Affiliation – Redmond Gangs +1 + 100cr
-> Upgrade New Specialisation Marshal (10xp), Skill Upgrade to Rank 1 Ranged – Light (5xp)

Completed Session 9 – 5 XP (40 total) + Affiliation – Redmond Gangs +5
-> Spell Upgrade Augment – Divine Health (5 xp)

Completed Session 10 – 5 XP (45 total) + Affiliation – Aztechnology +5
-> Upgrade talent – Toughness Rank 1 (5 xp)

Completed Session 12 – 5 XP (50 total)

Completed Example

Womp the Escaped

Br 4 (Brawl), Ag 2 (Agility), Int 1 (Intellect), Cun 2 (Cunning), Will 3 (Willpower), Pr 2 (Presence)

Soak 5WT 16 (Wound Threshold), ST 11 (Strain Threshold), Defence 1, Base Move 12,
Range Bands – Engaged 2/Short 12/Medium 24/Long 48/Extreme 96

Skills
General Skills – (Br) Athletics 1, (Will) Discipline 1
Social Skills – (Pr) Charm 2
Combat Skills – (Br) Melee 1, (Ag) Ranged – Light 1
Knowledge Skills
Magic Skills – (Will) Divine 2

Abilities
Large – Silhouette 2 instead of 1, Encumbrance increase by 2 total x2
Magic Rating – 2 (Roll rating in force dice on magic checks)
Magic SpellsAttack (Holy), Augment (Divine Health), Heal (Heal Critical, Revive, +2 wounds healed on Success), Utility (Basic Only)
Regeneration – When recovering during natural rest, gain an additional wound back. Can regrow limbs over a month.

Talents
Sustain (Passive – Rank 1) You can sustain ranks is spells without spending strain to maintain.
Toughness (Passive – Rank 1) Woundd Threshold +2 per Rank.

Equipment (Encumbrance Threshold 2/22 (5+4+2 x2)
Baton (Enc 1), Holy Icon (Enc 0), Kevlar (+1 Soak, 1 Defence), Smartphone (Enc 0), Hand Cannon (Enc 1)

Weapons
Baton (Melee, Dam +2, Crit 5, Range Engaged, Disorient 3, Stun Damage)
Hand Cannon (Ranged-Light, Dam 7, Crit 3, Range Medium, Inaccurate 1, Limited Ammo 4)

Notes
Career/Specialisations – Average Troll/Disciple – Charmer, Marshal
Career Skills – Athletics, Charm, Coercion, Discipline, Divine, Knowledge – Lore, Knowledge – Shadowrunners, Leadership, Melee, Ranged – Light, Resilience, Vigilance
Tier 1 Talents (2) Sustain, Toughness
Experience – Total (120), Starting (70), Spent (40), Unspent (10)
Affiliation – Ares (5), Aztechnology (12), Knight Errant (10), Redmond Gangs (7)
Credits – 161,023cr (1,500 tied up in rental)

Content Updates

  • 2022-07-20 – Updated prior to session 12.
  • 2022-07-09 – Updated after session 10.
  • 2022-07-07 – Updated character after session 9.
  • 2022-06-29 – Updated character after session 7.
  • 2022-06-19 – Updated character after session 5.
  • 2022-06-15 – Updated the character after session 4.
  • 2022-06-08 – Created this page.
Genesys RPG

Building my own Shadowrun in Genesys:

Part 1 – Why choose Genesys
Part 2 – Setting, Races and Careers
Part 3 – Changes to History
Part 4 – Character Creation
Part 5 – Magic System
Part 6 – Hacker System
Part 7 – Player Races
Part 8 – Player Careers
Part 9 – Specialisations
Part 10 – Combat System
Part 11 – Social System
Part 12 – Vehicle System
Part 13 – Equipment System

References: Equipment, Vehicles

ExamplesBolt, Cuscus, Desrin Deadshot, Floggar, George, Rakash, Shadowstar, So-Cal Burns, Womp, Human Mage Arcanist

Shadowrun RPG

Game Management: Choosing a new Campaign, Creating a SR Campaign Skype, Tracking Experience

Locations: Seattle 2069, ShadowSea

Storyline: Seattle Elections 2069

Corporations: Ares, Aztechnology, Evo, Horizon, MCT, NeoNet, Renraku, Saeder-Krupp, Wuxing

References: Corporations, Personalities, Rewards, Timeline, Vehicles

Security: Automated DefencesBarriersCountering Matric ThreatsCountering Physical ThreatsDoorsHTRLandscapingSensors

Campaign 2

Gen 3 – 2050

Campaign 1

Gen 1 Street: The Setup, Year One – Origin Story, Year Two – Emergence

Gen 1 Runner: Year Three – Ghost Cartels, Year Four – Artefacts, Year Five – Horizon

Gen 2 Street: The Setup, Year Five – Horizon, Year Six – Dragons, Year Seven – Jet Set

Gen 2 Runner: Year Eight – Sprawl Wilds, Year Nine – Stolen Souls

Gen 3 Runner: The Setup, Year Nine – Stolen Souls, Year Ten – Lockdown

Gen3 Terrinoth:

Gen3 Prime: Year Ten – Lockdown, Year Elven – The End.

Library of Books

B5, d20 System, Pathfinder, SW

Main Logo

This site is constantly under revision, no blog posts are final as this is a work in progress place for me to develop my game settings and rules. Some posts might be placeholders for future content, so feel free to check back later for updated information.

Basic Links: Who Am I?, Home, Game Tools, Game Session Videos, My Campaigns, My Library, Site Map, Subscription Information

Game Systems: Dungeons & Dragons, Pathfinder 1 & 2, Shadowrun, Star Wars. Other Game Systems

Site sponsored by the author AS Hamilton (my wife) with her books available on amazon kindle.

By thedarkelf007

I am a long term gamer, I run 6 RPG's a fortnight, host board game, card game and LANs each about once a quarter and have an addiction to buying more games. Games I am currently running are Pathfinder (1st and 2nd Edition) and Dungeons and Dragons (5th Edition).

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