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Genesys Roleplaying Shadowrun

Genesys SR PC Shadowstar Elf Con Artist Shadow

Genesys RPG

Shadowrun – Shadowstar
Awakened Elf – Con Artist – Shadow

Introduction

This is a conceptual post about my journey building a Shadowrun campaign using the Genesys rule systems and how I am planning on introducing it to my players.

This section I am building example characters that may or may not be used in the games ongoing.

Character Concept

Step 1 – Background

Fired – While not a corporate drone, you had income, now you don’t.

Step 2 – Race
Elf – Awakened (Gen 2+)

Version 2.0 (Changed with ST, WT and Magic rating, with skill also changing)

  • XP 110 (spent 20 with 90 remaining)
  • Elf
    • Shielded or Nimble (-10 xp) Elves have a melee and ranged defence of 1.
  • Attributes Options – Exchange – Willpower for Agility (-10 xp)
  • Awakened (-10 xp) You begin with a Magic Rating of 1.
  • Body Disadvantage (+10 xp) Wound Threshold -2
  • Magic (0 xp) Choose a magic skill – Gain 1 Rank (choose one only)

Version 1.0

  • Attributes – 2 in everything except 1 in Will and 3 in Agility, Wounds (8+Br), Strain (11+Will), XP (90)
  • Starting Skills – one rank in Negotiation
  • Awakened Elf – You begin with 1 rank in one of the magic traditions and a Magic Rating of +1.
  • Selected Skill – Negotiation
Step 3 – Career & Specialisation
Career – Con Artist
  • Career Skills – Charm, Coordination, Deception, Melee, Negotiation, Ranged – Light, Skulduggery, Stealth
  • Optional Starting Gear
    • Gen-1+
      • Pistol or Stun Baton and 3 stun grenades
      • Concealed Kevlar or disguise kit and lockpick set
      • 2 slap-patches or one does of sting
      • A smartphone and 2 happy patches
    • Gen-4+
      • A fletcher pistol or a Monoblade and 3 stun grenades
      • Concealed Buckyweave or disguise kit and lockpick set
      • 2 slap-patches or one does of sting
      • A personal comlink and 2 happy patches
    • 1d100 credites
  • Selected Career Skills – Charm, Coordination, Deception, Melee, Negotiation, Ranged – Light, Skulduggery, Stealth
  • Optional Starting Gear – blade and 3 stun grenades, disguise kit and lockpick set, 2 slap-patches, A smartphone and 2 happy patches, 1d100 credits
Specialisation – Shadow (Adept)

Based on Star Wars Force and Destiny – Sentinel – Shadow p 97.

  • SW Career Skills – Knowledge – Underworld (Int), Skulduggery (Cun), Stealth (Ag), Streetwise (Cun)
  • SR Career Skills (Gen 3+) – Knowledge – Shadowrunner (Int), Skulduggery (Cun), Stealth (Ag), Streetwise (Cun). Note – Magic Rating of 1 if not already awakened, and become awakened. Available from Gen-3+
  • Starting Character gains one rank in two career skills of their choice.
  • These skills become additional Career skills.
  • Level 1 Talents – Codebreaker, Indistinguishable, Slight of Mind, Street Smarts
  • Level 2 Talents – Grit, Indistinguishable, Mental Fortress, Well Rounded
  • Level 3 Talents – Dodge, Grit, Shroud, Sleight of Mind
  • Level 4 Talents – Codebreaker, Dodge, Now You See Me, Slippery Minded
  • Level 5 Talents – Anatomy Lessons, Force Rating, Master of Shadows, Sleight of Mind
  • Chosen Career Skills (Gen 3+) – Knowledge – Shadowrunning (Int), Skulduggery (Cun), Stealth (Ag), Streetwise (Cun).
Step 4 – Spend Experience
  • Starting Experience = 90 XP
  • Intellect from 2 to 3 = 30 XP (40 remaining)
  • Intellect from 3 to 4 = 40 XP (10 remaining)
  • 1st Rank in Charm = 5 XP (5 remaining)
  • 1st Rank in Deception = 5 XP (none remaining)
Step 5 – Derived Features
  • Wound Threshold (8+Br) = 10
  • Strain Threshold (11+Will) = 12
  • Defence = 0
  • Soak Value = 2
  • Encumbrance Threshold = 7
  • Base Move = 9
  • Range Bands = Engaged 1/Short BM 9/Medium BMx2 18/Long BMx4 36/Extreme BMx8 72
Step 6 – Determine Motivation
Step 7 – Gear, Appearance and Personality
Step 8 – Duty, Morality and Obligation
Step 9 – Favours

Campaign Rewards

Completed Session 1 – 5 XP + Affiliation – Aztechnology +1 + 100cr

Completed Session 4 – 5 XP + Affiliation – Aztechnology +1 + 100cr

Completed Session 7 – 5 XP + Affiliation – Redmond Gangs +5 + 1,500cr

Completed Session 10 – 5 XP + Affiliation – Aztechnology +5

Completed Example

Shadowstar the Fired

Br 2 (Brawl), Ag 3 (Agility), Int 4 (Intellect), Cun 2 (Cunning), Will 1 (Willpower), Pr 2 (Presence)

Soak 3WT 10 (Wound Threshold), ST 12 (Strain Threshold), Defence 1, Base Move 9,
Range Bands – Engaged 1/Short 9/Medium 18/Long 36/Extreme 72

Skills
General Skills – (Cun) Skulduggery 1, (Ag) Stealth 2, (Cun) Streetwise 1
Social Skills – (Pr) Charm 1, (Cun) Deception 1, (Pr) Negotiation 2
Combat Skills – (Br) Melee 1, (Ag) Ranged – Light 1
Knowledge Skills (Int) – Shadowrunners 1
Magic Skills – (Int) Arcane 1

Abilities
Nimble – Elves have a melee and ranged defence of 1.
Magic Rating – 2 – You can add ranks in magic rating in force dice to all magic checks.
Magic SpellsUtility (Basic Only)

Equipment (Encumbrance Threshold 1/7)
Pistol (Enc 1) Kevlar (Def 1, Soak +1), 2 Happy Patches, 2 Slap-patches

Weapons
Pistol (Ranged – Light, Dam 6, Crit 3, Range Medium)

Notes
Race/Career/Specialisations – Awakened Elf/Con Artist – Shadow
Career Skills – Charm, Coordination, Deception, Knowledge – Shadowrunners, Melee, Negotiation, Ranged – Light, Skulduggery, Stealth, Streetwise
Experience – Total (110), Starting (90), Spent (0), Unspent (20),
Affiliation – Azterchnology (7), Redmond Gangs (5)
Credits – 1,745cr

Content Updates

  • 2022-07-09 – Updated after session 10.
  • 2022-06-29 – Updated after session 7.
  • 2022-06-08 – Created this page.
Genesys RPG

Building my own Shadowrun in Genesys:

Part 1 – Why choose Genesys
Part 2 – Setting, Races and Careers
Part 3 – Changes to History
Part 4 – Character Creation
Part 5 – Magic System
Part 6 – Hacker System
Part 7 – Player Races
Part 8 – Player Careers
Part 9 – Specialisations
Part 10 – Combat System
Part 11 – Social System
Part 12 – Vehicle System
Part 13 – Equipment System

References: Equipment, Vehicles

ExamplesBolt, Cuscus, Desrin Deadshot, Floggar, George, Rakash, Shadowstar, So-Cal Burns, Womp, Human Mage Arcanist

Shadowrun RPG

Game Management: Choosing a new Campaign, Creating a SR Campaign Skype, Tracking Experience

Locations: Seattle 2069, ShadowSea

Storyline: Seattle Elections 2069

Corporations: Ares, Aztechnology, Evo, Horizon, MCT, NeoNet, Renraku, Saeder-Krupp, Wuxing

References: Corporations, Personalities, Rewards, Timeline, Vehicles

Security: Automated DefencesBarriersCountering Matric ThreatsCountering Physical ThreatsDoorsHTRLandscapingSensors

Campaign 2

Gen 3 – 2050

Campaign 1

Gen 1 Street: The Setup, Year One – Origin Story, Year Two – Emergence

Gen 1 Runner: Year Three – Ghost Cartels, Year Four – Artefacts, Year Five – Horizon

Gen 2 Street: The Setup, Year Five – Horizon, Year Six – Dragons, Year Seven – Jet Set

Gen 2 Runner: Year Eight – Sprawl Wilds, Year Nine – Stolen Souls

Gen 3 Runner: The Setup, Year Nine – Stolen Souls, Year Ten – Lockdown

Gen3 Terrinoth:

Gen3 Prime: Year Ten – Lockdown, Year Elven – The End.

Library of Books

B5, d20 System, Pathfinder, SW

Main Logo

This site is constantly under revision, no blog posts are final as this is a work in progress place for me to develop my game settings and rules. Some posts might be placeholders for future content, so feel free to check back later for updated information.

Basic Links: Who Am I?, Home, Game Tools, Game Session Videos, My Campaigns, My Library, Site Map, Subscription Information

Game Systems: Dungeons & Dragons, Pathfinder 1 & 2, Shadowrun, Star Wars. Other Game Systems

Site sponsored by the author AS Hamilton (my wife) with her books available on amazon kindle.

By thedarkelf007

I am a long term gamer, I run 6 RPG's a fortnight, host board game, card game and LANs each about once a quarter and have an addiction to buying more games. Games I am currently running are Pathfinder (1st and 2nd Edition) and Dungeons and Dragons (5th Edition).

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