Genesys RPG
Shadowrun Desrin Deadshot
City Elf – Courier – Scoundrel
- Introduction
- Character Concept
- Step 1 – Background
- Step 2 – Race
- Step 3 – Career & Specialisation
- Step 4 – Spent Experience
- Step 5 – Derived Features
- Step 6 – Determine Motivation
- Step 7 – Gear, Appearance and Personality
- Step 8 – Duty, Morality and Obligation
- Campaign Rewards
- Completed Example
- Content Updates

Introduction
This is a conceptual post about my journey building a Shadowrun campaign using the Genesys rule systems and how I am planning on introducing it to my players.
This section I am building example characters that may or may not be used in the games ongoing.
Character Concept
Step 1 – Background
Background of Criminal.
Criminal – Your on the run, using an assumed identity.
Step 2 – Race
Background of City Elf.
Elf – City (Gen 2+)
Version 2.0 (Changed with WT, ST becoming average)
- XP 110 (spent 20 with 90 remaining)
- Elf
- Shielded or Nimble (-10 xp) Elves have a melee and ranged defence of 1.
- Attributes Options – Exchange – Willpower for Agility (-10 xp)
- General (0 xp) Choose a general skill – Streetwise – Gain 1 Rank (choose one only)
Version 1.0
- Attributes – 2 in everything except 1 in Will and 3 in Agility, Wounds (11+Br), Strain (8+Will), XP (90)
- Starting Skills – one rank in Streetwise
- Nimble – Elves have a melee and ranged defence of 1.
Step 3 – Career & Specialisation
Career – Courier
- Career Skills – Athletics, Brawl, Charm, Coordination, Driving, Piloting, Stealth and Survival
- Optional Starting Gear
- Gen-1+
- A pistol and durable clothing or concealed Kevlar and a light pistol
- A modular backpack or a cross body bag and load bearing gear
- A PAD and smartspecs or a smart phone
- Gen-4+
- A synapse pistol and durable clothing or concealed buckyweave and a palm stunner
- A modular backpack or a cross body bag and load bearing gear
- A PAD and smartspecs or a monocam, personal comlink and reader
- 1d100 credits
- Gen-1+
- Career Skills –
Athletics, Brawl, Charm, Coordination, Driving,Piloting, Stealth andSurvival - Optional Starting Gear (Gen 1+) A pistol and durable clothing, A modular backpack, a smart phone, 1d100 credits
Specialisation – Scoundrel (Smuggling)
Based on Star Wars Edge of the Empire – Smuggler – Scoundrel p 84.
- SW Career Skills – Charm (Pr), Cool (Pr) Deception (Cun), Ranged – Light (Agil)
- SR Career Skills – Charm (Pr), Cool (Pr) Deception (Cun), Ranged – Light (Agil)
- Starting Character gains one rank in two career skills of their choice.
- These skills become additional Career skills.
- Level 1 Talents – Black Market Contacts (AR), Convincing Demeanour (PR), Rapid Reaction (AR), Street Smarts (PR)
- Level 2 Talents – Convincing Demeanour (PR), Quick Draw (A), Quick Strike (PR), Rapid Reaction (AR)
- Level 3 Talents – Black Market Contacts (AR), Hidden Storage (PR), Side Step (AR), Toughened (PR)
- Level 4 Talents – Hidden Storage (PR), Rapid Reaction (AR), Side Step (AR), Toughened (PR)
- Level 5 Talents – Black Market Contacts (AR), Natural Charmer (A), Soft Spot (A), Quick Strike (PR)
(A) Active Talent (P) Passive Talent (R) Ranked Talent
- Selected Upgraded Career Skills –
Charm(Pr), Cool (Pr)Deception(Cun), Ranged – Light (Ag)
Specialisation – Mechanic (Crafting)
Edge of the Empire Core Rulebook (sw-ffg-ee-cr-98)
- SW Career Skills – Brawl (Br), Mechanics (Int), Piloting – Space (Ag), Skulduggery (Cun)
- SR Career Skills – Brawl (Br), Mechanics (Int), Operator (Int), Skulduggery (Cun)
- Starting Character gains one rank in two career skills of their choice.
- These skills become additional Career skills.
- Tier 1 Talents – Fine Tuning (PR), Gearhead (PR), Solid Repairs (PR), Toughened (PR)
- Tier 2 Talents – Fine Tuning (PR), Gearhead (PR), Grit (PR), Solid Repairs (PR),
- Tier 3 Talents – Bad Motivator (A), Solid Repairs (PR), Toughened (PR)
- Tier 4 Talents – Contraption (A), Hard Headed (AR), Redundant Systems (A), Solid Repairs (PR),
- Tier 5 Talents – Hard Headed – Improved (A), Fine Tuning (PR), Hold Together (A), Natural Tinkerer (A)
(A) Active Talent (P) Passive Talent (R) Ranked Talent
Step 4 – Spend Experience
- Points to Spend = 90 XP
- Agility from 3 to 4 = 40 XP (leaving 50)
- Agility from 4 to 5 = 50 XP (leaving none)
Step 5 – Derived Features
- Wound Threshold (City Elf 11+Br) = 13
- Strain Threshold (City Elf 8+Will) = 9
- Defence = 1
- Soak Value = 2
- Encumbrance Threshold = 7
- Base Move = 15
- Range Bands = Engaged 1/Short BM/Medium BMx2/Long BMx4/Extreme BMx8
- Range Bands = Engaged 1/Short 15/Medium 30/Long 60/Extreme 120
Step 6 – Determine Motivation
Step 7 – Gear, Appearance and Personality
Step 8 – Duty, Morality and Obligation
Step 9 – Favours
Campaign Rewards
Completed Session 2 – 5 XP + Affiliation – Aztechnology +1 + 100cr
Completed Session 3 – 5 XP (10 total) + Affiliation – Aztechnology +5 + 300cr
Completed Session 4 – 5 XP (15 total) + Affiliation – Aztechnology +1 + 100cr
-> Upgrade Talent Quickdraw (10xp)
Completed Session 5 – 5 XP (20 total) + Affiliation – Redmond Gangs +5
-> 2 Slap Patches, 1 Spare Clip, Pistol, Racing Bike (Last Gen)
Completed Session 6 – 5 XP (25 total) + Affiliation – Ares +5 + 50cr
-> Upgrade Driving to Rank 2 (10xp)
Completed Session 7 – 5 XP (30 total) + Affiliation – Knight Errant +5 + 200cr
Completed Session 8 – 5 XP (35 total) + Affiliation – Redmond Gangs +1 + 100cr
-> Upgrade New Specialisation Mechanic (10xp), Skill Upgrade to Rank 1 Mechanic (5xp)
Completed Session 9 – 5 XP (40 total) + Affiliation – Redmond Gangs +5
-> Talent Toughened (Rank 1) 5 xp
Completed Session 10 – 5 XP (45 total) + Affiliation – Aztecnology +5
-> New rank 1 Skulduggery (5 xp)
Completed Session 11 – 5 XP (50 total) + Affiliation – Shadowrunners +4 +160Kcr
Completed Session 12 – 5 XP (55 total)
-> Talents – Black Market Contacts (Rank 1), Street Smarts (Rank 1) – 10 xp
Completed Session 13 – 5 XP (60 total)
Completed Example
Desrin Deadshot the Criminal
Br 2 (Brawl), Ag 5 (Agility), Int 2 (Intellect), Cun 2 (Cunning), Will 1 (Willpower), Pr 2 (Presence)
Soak 3 – WT 14 (Wound Threshold), ST 11 (Strain Threshold), Defence 1, Base Move 15,
Range Bands – Engaged 1/Short 15/Medium 30/Long 60/Extreme 120
Skills
General Skills – (Pr) Cool 1, (Ag) Coordination 1, (Ag) Driving 2, (Int) Mechanics 1, (Cun) Skulduggery 1, (Ag) Stealth 1, (Cun) Streetwise 1
Social Skills – (Pr) Charm 1
Combat Skills – (Ag) Ranged – Light 1
Knowledge Skills –
Abilities
Nimble – Gain a melee and ranged defence of 1
Talents
Black Market Contacts (Active – Incidental – Rank 1) When looking to purchase illegal, exotic, or black market goods, the character may decrease an item’s rarity by one level per rank in Black Market Contacts. For each level an item’s rarity is decreased, its cost increases by 50% of its base cost.
Quickdraw (Incidental) Once per round, you can draw or holster an easily accessible weapon as an incidental instead of a manoeuvre. If an item requires more than one manoeuvre to draw or holster, reduce it by one manoeuvre.
Street Smarts (Passive – Rank 1) On Streetwise or Knowledge Underground checks, remove Setback (Black) dice from check up to rank.
Toughened (Passive – Rank 1) Add +2 to Wound Threshold per Rank.
Equipment (Encumbrance Threshold 3/12)
2x Pistol (Enc 1) and Durable Clothing (+1 soak), smartphone (Enc 0), Backpack (+5 Enc), 2 Slap-Patches, Extra Reload (Enc 1)
Vehicles
Racing Bike (Last Gen, All driving and mechanics Checks Upgraded once, not compatible with Gridguide)
Weapons
Pistol (Ranged – Light, Dam 6, Crit 3, Range Medium)
Notes
Race/Career/Specialisations – City Elf/Courier – Scoundrel, Mechanic
Career Skills – Athletics, Brawl, Charm, Cool, Coordination, Deception, Driving, Mechanics, Operating, Piloting, Ranged – Light, Skulduggery, Stealth and Survival
Tier 1 Talents (3) Black Market Contacts, Street Smarts, Toughened
Tier 2 Talents (1) Quickdraw
Experience – Total (150), Starting (90), Spent (55), Unspent (5)
Affiliation – Ares (5), Aztechnology (12), Knight Errant (5), Redmond Gangs (11), Shadowrunners (4)
Credits – 160,911cr (1,500 tied up in rental)
Content Updates
- 2022-08-10 – Updated character after sesion 12 and 13.
- 2022-07-27 – Updated character after session 12.
- 2022-07-18 – Updated character after session 11.
- 2022-07-07 – Updating after session 9.
- 2022-07-06 – Updated after session 8.
- 2022-06-27 – Updated after session 7.
- 2022-06-24 – Updated character after session 6.
- 2022-06-19 – Updated character after session 5.
- 2022-06-15 – Updated Character based on choices after session 4.
- 2022-06-08 – Created this page.
Genesys RPG
Building my own Shadowrun in Genesys:
Part 1 – Why choose Genesys
Part 2 – Setting, Races and Careers
Part 3 – Changes to History
Part 4 – Character Creation
Part 5 – Magic System
Part 6 – Hacker System
Part 7 – Player Races
Part 8 – Player Careers
Part 9 – Specialisations
Part 10 – Combat System
Part 11 – Social System
Part 12 – Vehicle System
Part 13 – Equipment System
References: Equipment, Vehicles
Examples – Bolt, Cuscus, Desrin Deadshot, Floggar, George, Rakash, Shadowstar, So-Cal Burns, Womp, Human Mage Arcanist
Shadowrun RPG
Game Management: Choosing a new Campaign, Creating a SR Campaign Skype, Tracking Experience
Locations: Seattle 2069, ShadowSea
Storyline: Seattle Elections 2069
Corporations: Ares, Aztechnology, Evo, Horizon, MCT, NeoNet, Renraku, Saeder-Krupp, Wuxing
References: Corporations, Personalities, Rewards, Timeline, Vehicles
Security: Automated Defences – Barriers – Countering Matric Threats – Countering Physical Threats – Doors – HTR – Landscaping – Sensors
Campaign 2
Gen 3 – 2050
Campaign 1
Gen 1 Street: The Setup, Year One – Origin Story, Year Two – Emergence
Gen 1 Runner: Year Three – Ghost Cartels, Year Four – Artefacts, Year Five – Horizon
Gen 2 Street: The Setup, Year Five – Horizon, Year Six – Dragons, Year Seven – Jet Set
Gen 2 Runner: Year Eight – Sprawl Wilds, Year Nine – Stolen Souls
Gen 3 Runner: The Setup, Year Nine – Stolen Souls, Year Ten – Lockdown
Gen3 Prime: Year Ten – Lockdown, Year Elven – The End.
Library of Books
B5, d20 System, Pathfinder, SW

This site is constantly under revision, no blog posts are final as this is a work in progress place for me to develop my game settings and rules. Some posts might be placeholders for future content, so feel free to check back later for updated information.
General Links
Basic Links: Who Am I?, Home, Game Tools, Game Session Videos, My Campaigns, My Library, Site Map, Subscription Information
Game Systems: Dungeons & Dragons, Pathfinder 1 & 2, Shadowrun, Star Wars. Other Game Systems
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