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Genesys Roleplaying

Genesys SR PC Bolt Animalistic Con Artist Marauder

Genesys RPG

Shadowrun – Bolt
Fast Animalistic – Con Artist – Marauder

Introduction

This is a conceptual post about my journey building a Shadowrun campaign using the Genesys rule systems and how I am planning on introducing it to my players.

This section I am building example characters that may or may not be used in the games ongoing.

Character Concept

Step 1 – Background

Escaped – You were a slave or an experiment of some kind.

Step 2 – Race
Animalistic – Fast (Gen 3+)

Version 2.0 (Changed with -15 xp)

  • XP 110 (spent 35 with 75 remaining)
  • Attributes Options – Exchange – Intellect for Agility (-10 xp)
  • Attributes Options – Strength – Cunning (-30 xp)
  • Interest Options – General – Perception Rank 1 (0 xp)
  • Slashing Bits (-5 xp) Unarmed attack Brawl +1, Crit 3.
  • Fleet of Form (-5 xp) Can gain a second manoeuvre in a round for free as long as its only used for movement.
  • Body Weakness (+5 xp) Wound Threshold -1
  • Mind Disadvantage (+10 xp) Strain Threshold -2

Version 1.0

  • Requirement – At least Gen 3 storyline
  • Attributes – 2 in everything except 1 in Intellect and 3 in Cunning and Agility, Wounds (9+Br), Strain (8+Will), XP (90)
  • Starting Skills – One rank in Perception.
  • Natural Weapons – Add +1 to any Brawl combat checks they make, and they gain the Vicious 1 quality (or increase it by one), with a crit rating of 3 and range of engaged.
  • Fleet of Paw – They can perform a second manoeuvre to move without suffering strain.
Step 3 – Career & Specialisation
Career – Con Artist
  • Career Skills – Charm, Coordination, Deception, Melee, Negotiation, Ranged – Light, Skulduggery, Stealth
  • Optional Starting Gear
    • Gen-1+
      • Pistol or Stun Baton and 3 stun grenades
      • Concealed Kevlar or disguise kit and lockpick set
      • 2 slap-patches or one does of sting
      • A smartphone and 2 happy patches
    • Gen-4+
      • A fletcher pistol or a Monoblade and 3 stun grenades
      • Concealed Buckyweave or disguise kit and lockpick set
      • 2 slap-patches or one does of sting
      • A personal comlink and 2 happy patches
    • 1d100 credites
  • Selected Upgraded Career Skills – Charm, Coordination, Deception, Melee, Negotiation, Ranged – Light, Skulduggery, Stealth
  • Selected Starting Gear – A pistol, Concealed Kevlar, 2 slap-patches, A smartphone and 2 happy patches, 1d100 credits
SpecialisationMarauder (Combat)

Based on Star Wars Edge of the Empire – Hired Gun – Marauder p 78.

(A) Active Talent (P) Passive Talent (R) Ranked Talent

  • Selected Upgraded Career SkillsCoercion (Will), Melee (Br) Resilience (Will), Survival (Cun)
Step 4 – Spend Experience
  • Starting Experience = 90 XP
  • Brawn from 2 to 3 = 30 XP (60 remaining)
  • Brawn from 3 to 4 = 40 XP (20 remaining)
  • 1st Rank of career skill Stealth = 5 XP (15 remaining)
  • 1st Rank of career skill Negotiation = 5 XP (10 remaining)
  • 1st Rank of career skill Ranged – Light = 5 XP (5 remaining)
  • 1st Rank of career skill Survival = 5 XP (none remaining)
Step 5 – Derived Features
  • Wound Threshold (9+Br) = 13
  • Strain Threshold (8+Will) = 10
  • Defence = 0
  • Soak Value = 4
  • Encumbrance Threshold = 9
  • Base Move = 12
  • Range Bands = Engaged 1/Short BM 12/Medium BMx2 24/Long BMx4 48/Extreme BMx8 96
Step 6 – Determine Motivation
Step 7 – Gear, Appearance and Personality
Step 8 – Duty, Morality and Obligation
Step 9 – Favours

Campaign Rewards

Completed Session 1 – 5 XP + Affiliation – Aztechnology +1 + 100cr

Completed Session 3 – 5 XP (10 total) + Affiliation – Aztechnology +5 + 300cr
-> Purchased Backpack and Sledgehammer

Completed Session 4 – 5 XP (15 total) + Affiliation – Aztechnology +1 + 50cr
-> Upgrade Rank 1 Brawl (10 xp)

Completed Session 7 – 5 XP (20 total) + Affiliation – Redmond Gangs +5 + 900cr
-> Upgrade Rank 1 Brawl (10 xp)

Completed Session 8 – 5 XP (25 total) + Affiliation – Redmond Gangs +1 + 100cr

Completed Session 9 – 5 XP (30 total) + Affiliation – Redmond Gangs +5

Completed Session 10 – 5 XP (35 total) + Affiliation – Aztechnology +5
-> Update with Tier 1 Frenzied Attack and Lethal Blow (10 xp)

Completed Session 11 – 5 XP (40 total) + Affiliation – Shadowrunners +4 +160Kcr

Completed Session 12 – 5 XP (45 total)

Completed Example

Bolt the Escaped

Br 4 (Brawn), Ag 3 (Agility), Int 1 (Intellect), Cun 3 (Cunning), Will 2 (Willpower), Pr 2 (Presence)

Soak 6WT 13 (Wound Threshold), ST 10 (Strain Threshold), Defence 1, Base Move 12,
Range Bands – Engaged 1/Short 12/Medium 24/Long 48/Extreme 96

Skills
General Skills – (Cun) Perception 1, (Br) Resilience 1, (Cun) Skulduggery 1, (Ag) Stealth 1, (Cun) Survival 1
Social Skills – (Pr) Charm 1, (Cun) Deception 1, (Pr) Negotiation 1
Combat Skills – (Br) Brawl 1, (Br) Melee 2, (Ag) Ranged – Light 1
Knowledge Skills

Abilities
Fleet of Paw – They can perform a second manoeuvre to move without suffering strain.
Natural Weapons – Add +1 to any Brawl combat checks they make, and they gain the Vicious 1 quality (or increase it by one), with a crit rating of 3 and range of engaged.

Talents (Rank 1 (2))
Feral Strength (Passive – Rank 1) The character deals + 1 damage to one hit on all successful Brawl and Melee checks per rank.
Lethal Blows (Passive – Rank 1) Add +10 per rank of Lethal Blows to any critical injury results inflicted upon opponents.

Equipment (Encumbrance Threshold 12/14)
Pistol (Enc 1), Armoured Vest (Soak +2), Kevlar (Def 1, Soak +1), 2x Stun Grenades (Enc 1), 2x Happy Patches, 2x Slap-patches, Lockpick Set (Enc 1), Disguise Kit (Enc 4), Sledgehammer (Enc 4), Modular Backpack (Enc +5), 3x snap locks

Weapons
Bite (Brawl, Dam 6, Crit 3, Range Engaged, Vicious 1) added feral strenth and lethal blows
Pistol (Ranged – Light, Dam 6, Crit 3, Range Medium, Vicious 1) added lethal blows
Sledgehammer (Melee, Dam 7, Crit 4, Range Engaged, Cumbersome 2, Knockdown, vicious) added feral strenth and lethal blows
Stun Grenade (Ranged – Light, Dam 8, Crit 5, Range Short, Blast 8, Disorient 3, Limited Ammo 1, Stun Damage)

Notes
Race/Career/Specialisations – Fast Animalist (Wolf)/Con Artist/Marauder
Career Skills – Charm, Coercion, Coordination, Deception, Melee, Negotiation, Ranged – Light, Resilience, Skulduggery, Stealth, Survival
Experience – Total (135), Starting (90+15), Spent (20), Unspent (10)
Affiliation – Aztechnology (12), Redmond Gangs (11), Shadowrunners (4)
Credits – 161,537cr (1,500 tied up in rental)

Content Updates

  • 2022-07-27 – Updated character after session 12.
  • 2022-07-18 – Updated character after session 11.
  • 2022-07-09 – Updated character after session 10.
  • 2022-07-07 – Updated character after session 9.
  • 2022-06-27 – Updated character after session 7.
  • 2022-06-15 – Updated character.
  • 2022-06-01 – Created this page.
Genesys RPG

Building my own Shadowrun in Genesys:

Part 1 – Why choose Genesys
Part 2 – Setting, Races and Careers
Part 3 – Changes to History
Part 4 – Character Creation
Part 5 – Magic System
Part 6 – Hacker System
Part 7 – Player Races
Part 8 – Player Careers
Part 9 – Specialisations
Part 10 – Combat System
Part 11 – Social System
Part 12 – Vehicle System
Part 13 – Equipment System

References: Equipment, Vehicles

ExamplesBolt, Cuscus, Desrin Deadshot, Floggar, George, Rakash, Shadowstar, So-Cal Burns, Womp, Human Mage Arcanist

Shadowrun RPG

Game Management: Choosing a new Campaign, Creating a SR Campaign Skype, Tracking Experience

Locations: Seattle 2069, ShadowSea

Storyline: Seattle Elections 2069

Corporations: Ares, Aztechnology, Evo, Horizon, MCT, NeoNet, Renraku, Saeder-Krupp, Wuxing

References: Corporations, Personalities, Rewards, Timeline, Vehicles

Security: Automated DefencesBarriersCountering Matric ThreatsCountering Physical ThreatsDoorsHTRLandscapingSensors

Campaign 2

Gen 3 – 2050

Campaign 1

Gen 1 Street: The Setup, Year One – Origin Story, Year Two – Emergence

Gen 1 Runner: Year Three – Ghost Cartels, Year Four – Artefacts, Year Five – Horizon

Gen 2 Street: The Setup, Year Five – Horizon, Year Six – Dragons, Year Seven – Jet Set

Gen 2 Runner: Year Eight – Sprawl Wilds, Year Nine – Stolen Souls

Gen 3 Runner: The Setup, Year Nine – Stolen Souls, Year Ten – Lockdown

Gen3 Terrinoth:

Gen3 Prime: Year Ten – Lockdown, Year Elven – The End.

Library of Books

B5, d20 System, Pathfinder, SW

Main Logo

This site is constantly under revision, no blog posts are final as this is a work in progress place for me to develop my game settings and rules. Some posts might be placeholders for future content, so feel free to check back later for updated information.

Basic Links: Who Am I?, Home, Game Tools, Game Session Videos, My Campaigns, My Library, Site Map, Subscription Information

Game Systems: Dungeons & Dragons, Pathfinder 1 & 2, Shadowrun, Star Wars. Other Game Systems

Site sponsored by the author AS Hamilton (my wife) with her books available on amazon kindle.

By thedarkelf007

I am a long term gamer, I run 6 RPG's a fortnight, host board game, card game and LANs each about once a quarter and have an addiction to buying more games. Games I am currently running are Pathfinder (1st and 2nd Edition) and Dungeons and Dragons (5th Edition).

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