Categories
Genesys Roleplaying Shadowrun

Genesys SR George Human Soldier Marauder

Genesys RPG

Shadowrun – George
Human Clone – Soldier – Marauder

Introduction

This is a conceptual post about my journey building a Shadowrun campaign using the Genesys rule systems and how I am planning on introducing it to my players.

This section I am building example characters that may or may not be used in the games ongoing.

Character Concept

Step 1 – Background

Escaped – You were a slave or an experiment of some kind.

Step 2 – Race
The Clone Human (Gen 3+)

Version 2.0 (changes includes ST +1)

  • XP 110 (spent 25 with 85 remaining)
  • A Face in a Crowd (0 xp) Characters add one Setback (Black) dice to any checks they make to pick a clone out in a crowd. Clones also add one Setback (Black) dice to social skill checks they make when interacting with people who don’t know the specific clone.
  • Underestimated (-10 xp) When making an opposed check, clones add a failure to the result.
  • Body Improvement (-5 xp) Wound Threshold +1
  • Mind Improvement (-5 xp) Strain Threshold +1
  • Versatile (-5 xp) Choose any two non-class skills – Gain 1 Rank in each

Version 1.0

  • Requirement – At least Gen 3 storyline
  • Attributes – 2 in everything, Wounds (11+Br), Strain (10+Will), XP (85)
  • Starting Skills – one rank in two skills.
  • A Face in a Crowd – Characters add one Setback (Black) dice to any checks they make to pick a clone out in a crowd. Clones also add one Setback (Black) dice to social skill checks they make when interacting with people who don’t know the specific clone.
  • Underestimated – When making an opposed check, clones add a failure to the result.
Step 3 – Career & Specialisation
Career – Soldier
  • Career Skills – Athletics, Coercion, Gunnery, Melee, Ranged – Light, Ranged – Heavy, Resilience, Survival
  • Optional Starting Gear
    • A pistol and light body armour or a carbine
    • Durable clothing or a utility belt
    • 2 slap-patches or 1 does of Sting
    • 1d100 credits
  • Chosen Career Skills – Athletics, Coercion, Gunnery, Melee, Ranged – Light, Ranged – Heavy, Resilience, Survival
SpecialisationMarauder (Combat)

Based on Star Wars Edge of the Empire – Hired Gun – Marauder p 78.

(A) Active Talent (P) Passive Talent (R) Ranked Talent

  • Chosen Career Skills – Coercion (Will), Melee (Br) Resilience (Will), Survival (Cun)
SpecialisationMartial Artist (Combat)

Edge of the Empire – No Disintegrations (sw-ffg-ee-nd-29)

(A) Active Talent (P) Passive Talent (R) Ranked Talent

Step 4 – Spend Experience
  • Starting Experience = 85 XP
  • Brawn from 2 to 3 = 30 XP (55 remaining)
  • Brawn from 3 to 4 = 40 XP (15 remaining)
  • 1st rank in career skill Athletics = 5 XP (10 remaining)
  • 1st rank in career skill Coercion = 5 XP (5 remaining)
  • 1st rank in career skill Survival = 5 XP (none remaining)
Step 5 – Derived Features
  • Wound Threshold (11+Br) = 15
  • Strain Threshold (10+Will) = 12
  • Defence = 0
  • Soak Value = 4
  • Encumbrance Threshold = 9
  • Base Move = 12
  • Range Bands = Engaged 1/Short BM 12/Medium BMx2 24/Long BMx4 48/Extreme BMx8 96
Step 6 – Determine Motivation
Step 7 – Gear, Appearance and Personality
Step 8 – Duty, Morality and Obligation
Step 9 – Favours

Campaign Rewards

Completed Session 2 – 5 XP + Affiliation – Aztechnology +1 + 100cr

Completed Session 3 – 5 XP (10 total) + Affiliation – Aztechnology +5 + 300cr

Completed Session 5 – 5 XP (15 total) + Affiliation – Redmond Gangs +1
-> Concealed Kevlar

Completed Session 7 – 5 XP (20 total) + Affiliation – Knight Errant +5 + 200cr
-> Purchased Tier 1 Talents (Feral Strength, Frenzied Attack, Lethal Blows, Toughened) for 20 xp

Completed Session 8 – 5 XP (25 total) + Affiliation – Redmond Gangs +1 + 100cr

Completed Session 9 – 5 XP (30 total) + Affiliation – Redmond Gangs +5
-> Upgraded Feral Strength to Tier 2 (10 xp)

Completed Session 10 – 5 XP (35 total) + Affiliation – Aztechnology +5

Completed Session 11 – 5 XP (40 total) + Affiliation – Shadowrunners +4 +160Kcr
-> Purchased new Specialisation – Martial Artist (10 xp)

Completed Session 12 – 5 XP (45 total)
-> Upgrade Grit Tier 1 (5 xp)

Completed Session 13 – 5 XP (50 total)

Completed Example

Georgie – The Escaped – Tier 1 Marauder

Br 4 (Brawl), Ag 2 (Agility), Int 2 (Intellect), Cun 2 (Cunning), Will 2 (Willpower), Pr 2 (Presence)

Soak 5WT 17 (Wound Threshold), ST 14 (Strain Threshold), Defence 1, Base Move 12,
Range Bands – Engaged 1/Short 12/Medium 24/Long 48/Extreme 96

Skills
General Skills – (Br) Athletics 1, (Br) Resilience 2, (Cun) Survival 1
Social Skills – (Will) Coercion 1
Combat Skills – (Br) Melee 2, (Ag) Ranged – Heavy 1, (Ag) Ranged – Light 1
Knowledge Skills

Abilities
A Face in a Crowd – Characters add one Setback (Black) dice to any checks they make to pick a clone out in a crowd. Clones also add one Setback (Black) dice to social skill checks they make when interacting with people who don’t know the specific clone.
Underestimated – When making an opposed check, clones add a failure to the result.

Talents (Rank 1 (4), Rank 2 (1))
Feral Strength (Passive – Rank 2) The character deals + 1 damage to one hit on all successful Brawl and Melee checks per rank.
Frenzied Attack (Incidental – Rank 1) When making a Melee or Brawl combat check, the character may suffer a number of strain, then upgrade the ability of his combat check by that number. The number cannot exceed his ranks.
Grit (Passivve – Rank 1) Add +1 to your Strain Threshold for each tier in Grit.
Lethal Blows (Passive – Rank 1) Add +10 per rank of Lethal Blows to any critical injury results inflicted upon opponents.
Toughened (Passive – Rank 1) Gain a +2 to the wound threshold.

Equipment (Encumbrance Threshold 13/14)
Carbine (Enc 3), Utility Belt (Enc +2), 2 slap patches (Enc 0), Sledgehammer (Enc 4), Biker Jacket (Soak +1), Concealed Kevlar (Soak +1, Defence 1), Powered Gauntlets (Enc 3), Shotgun (Enc 3), Load Bearing Gear (Enc +3)

Weapons
Carbine (Ranged – Heavy, Dam 7, Crit 3, Range Medium, Accurate 1, Auto-fire, Vicious 1) (includes Lethal Blows)
Sledgehammer (Melee, Dam 10, Crit 4, Range Engaged, Cumbersome 2, Knockdown, Vicious 1) (includes Feral Strength, Lethal Blows, Brawn 4)
Power Gauntlets (Brawl, Dam 10, Crit 4, Range Engaged, Concussive 2, Knockdown, Prepare 1)
Shotgun (Ranged – Heavy, Dam 4, Crit 2, Range Short, Blast 4, Pierce 2, Vicious 3)

Notes
Race/Career/Specialisations – Human Clone/Soldier – Marauder/Martial Artist
Career Skills – Athletics (Br), Brawl (Br), Coercion (Will), Coordination (Ag), Gunnery (Ag), Melee (Br), Ranged – Light (Ag), Ranged – Heavy (Ag), Resilience (Br), Survival (Cun)
Tier 1 Talents (5) Feral Strength, Frenzied Attack, Grit, Lethal Blows, Toughened
Tier 2 Talents (1) Feral Strength
Experience – Total (135), Starting (85), Spent (45), Unspent (5)
Affiliation – Aztechnology (11), Knight Errant (5), Redmond Gangs (7), Shadowrunner (4)
Credits – 160,788cr (1,500 tied up in rental)

Content Updates

  • 2022-08-10 – Updated character after session 12 and 13.
  • 2022-07-27 – Updated character after session 12.
  • 2022-07-18 – Updated character after session 11.
  • 2022-07-09 – Updated character details after session 10.
  • 2022-06-29 – Updated character details after session 7.
  • 2022-06-19 – Updated character details after session 5.
  • 2022-06-15 – Updated character details after session 3.
  • 2022-06-08 – Created this page.
Genesys RPG

Building my own Shadowrun in Genesys:

Part 1 – Why choose Genesys
Part 2 – Setting, Races and Careers
Part 3 – Changes to History
Part 4 – Character Creation
Part 5 – Magic System
Part 6 – Hacker System
Part 7 – Player Races
Part 8 – Player Careers
Part 9 – Specialisations
Part 10 – Combat System
Part 11 – Social System
Part 12 – Vehicle System
Part 13 – Equipment System

References: Equipment, Vehicles

ExamplesBolt, Cuscus, Desrin Deadshot, Floggar, George, Rakash, Shadowstar, So-Cal Burns, Womp, Human Mage Arcanist

Shadowrun RPG

Game Management: Choosing a new Campaign, Creating a SR Campaign Skype, Tracking Experience

Locations: Seattle 2069, ShadowSea

Storyline: Seattle Elections 2069

Corporations: Ares, Aztechnology, Evo, Horizon, MCT, NeoNet, Renraku, Saeder-Krupp, Wuxing

References: Corporations, Personalities, Rewards, Timeline, Vehicles

Security: Automated DefencesBarriersCountering Matric ThreatsCountering Physical ThreatsDoorsHTRLandscapingSensors

Campaign 2

Gen 3 – 2050

Campaign 1

Gen 1 Street: The Setup, Year One – Origin Story, Year Two – Emergence

Gen 1 Runner: Year Three – Ghost Cartels, Year Four – Artefacts, Year Five – Horizon

Gen 2 Street: The Setup, Year Five – Horizon, Year Six – Dragons, Year Seven – Jet Set

Gen 2 Runner: Year Eight – Sprawl Wilds, Year Nine – Stolen Souls

Gen 3 Runner: The Setup, Year Nine – Stolen Souls, Year Ten – Lockdown

Gen3 Terrinoth:

Gen3 Prime: Year Ten – Lockdown, Year Elven – The End.

Library of Books

B5, d20 System, Pathfinder, SW

Main Logo

This site is constantly under revision, no blog posts are final as this is a work in progress place for me to develop my game settings and rules. Some posts might be placeholders for future content, so feel free to check back later for updated information.

Basic Links: Who Am I?, Home, Game Tools, Game Session Videos, My Campaigns, My Library, Site Map, Subscription Information

Game Systems: Dungeons & Dragons, Pathfinder 1 & 2, Shadowrun, Star Wars. Other Game Systems

Site sponsored by the author AS Hamilton (my wife) with her books available on amazon kindle.

By thedarkelf007

I am a long term gamer, I run 6 RPG's a fortnight, host board game, card game and LANs each about once a quarter and have an addiction to buying more games. Games I am currently running are Pathfinder (1st and 2nd Edition) and Dungeons and Dragons (5th Edition).

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