Dungeons and Dragons – Mystara
NPC – Radu, Anton
Anton Radu (Male Traladaran Rogue 14)
Title: Head of the Merchants Guild
Clan – Radu
Source – GAZ1 p53
AC 927 – Born in Traladara Lands before Stefan Karameikos.
AC 1000 – Age 63 (T12)
AC 1005 – Age 68 (Rog13)
AC 1010 – Age 73 (Rog14)
History: Anton Radu is a criminal mastermind born to his profession. For several generations, the Traladaran Radu family has secretly run the Veiled Society, the most powerful criminal organization in Specularum. Anton, heir to the title of family head, was born 63 years ago and raised to be the strong-willed, merciless leader of both Radu clan and Veiled Society that he is today. By careful use of the Veiled Society, he has gained enough political and monetary power to have himself elected head of the Merchants’ Guild of Karameikos.
Personality: Anton Radu is the classic intelligent criminal mastermind who never participates personally in his crimes; they cannot be traced back to him. His minions intimidate and oppress; rarely do they have to kill. Radu is loyal to his family, but if individual family members endanger the rest of the family they tend to be cut off from his protection – cut off or cut down.
Appearance: Radu is tall, rather skinny, with handsome, confident features, gray hair, and brown eyes. He dresses in typical high-class Traladaran clothing.
Loggers Guild of Karameikos
Spokesman – Edoard of Threshold (Specularum, M45)
Merchants Guild of Karameikos
Head – Anton (Specularum, M73, Rog14),
Traladaran Clans – Radu – Anton (Specularum, M73, Rog14),
Secret Head of the Veiled Society
DMing Notes: Adventures involving the Veiled Society are mentioned in the Adventures section. Note: Numerous members of the Radu family aid Anton in his efforts, including his brother Cartha, his sons Zweis and Antonito, and their sons Theodosius, Emil, and Pieter. Several of them can be found in published adventure B6, The Veiled Society.
BECMI Combat Notes: 12th-level thief; AC 4 (leather armor, dexterity bonus, ring of protection + i); hp 35; MV 120′ (40′); #AT 1 (sword); D 1-8 (+ 1); Save T12; ML 10; ALN; S 14 116 W 11 D 17 Co 14 Ch 15. Languages: Traladaran, Alignment (Neutral), Thyatian, Elvish (Callarii). General Skills: Knowledge of the Veiled Society (I), Knowledge of Specularum Society (I), Knowledge of Specularum (I), Riding (D), Persuasion (Ch), Knowledge of Torture and Interrogation Techniques (I), Knowledge of Finance (I), Profession of Merchant + 1(1 + 1).
Elite Veiled Society Thug
BECMI Combat Notes: 3rd-level Fighter; AC 7; hp 14; MV 120′ (40′); #AT 1; D 1-8 ( + 2); Save F3; ML 12; AL C; S 16 I 10 W 10 D 10 Co 10 Ch 10.
Typical Veiled Society Thug
BECMI Combat Notes: lst-level fighter; AC 9; hp 4; MV 120′ (40′); #AT 1 (dagger); D 1-4; Save Fl; ML 9; AL C; S 10110 W 10 D 10 Co 10 Ch 10.
Design changes for Character
Campaign References: Books,
Barvarossa (S-SL), Blackbeard (S-GS), Bounty (S-SS), Buccaneer (S-GS), Cutlass (S-GL), Magnussen (S-LS), Renegade (S-SL), Revenge (S-GW), Sea Hag (S-SS), Sea Hawk (S-GL), Sigtrygg (S-LS), Swashbucker (S-GS), The Pride (S-SS), Thorgrim (S-LS), Tortuga (S-SS)
Patrons Page: Abundance, Adventure, Aerial Races, Agriculture, Air, Alchemy, Amazons, Ambition, Anarchy, Animals, Aquatic Races, Aranea, Architecture, Arctic, Armourer, the Arts, Astrology, Astronomy, Audacity, Authority, Avianfolk, Avidity, Balance, Battle, Bards, Beauty, Beholders, Berserkers, Betrayal, Birth, the Blackflame, Boldness, Books, Bravery, Brute-men, Bugbears, Building, Cannibalism, Catfolk, Cats, Cavalry, Centaurs, Chance, Chaos, Charity, Charms, Cheating, Children, Circumvention, Cities, Cleverness, Cold, Communication, Completeness, Con-men, Conquest, Cooperation, Corruption, Courage, Crafts, Craftsmen, Creation, Cruelty, Culture, Cunning, Darkness, Death, Decadence, Deceit, Defence, Defiance, Desire, Destiny, Destruction, Devilfish, Diaboli, Diplomacy, Discipline, Discovery, Disease, Dishonesty, Divination, Dolphins, Domination, Dragonkind, Dreams, Druids, Drunkenness, Dwarves, Earth, Earth Races, Education, Egotism, Elven, Energy, Engineering, Enigmas, Entropy, Envy, Epic Deeds, Equality, Experience, Explorers, Faithfulness, Family, Fate, Fear, Femininity, Ferocity, Fertility, Fey Races, Fire, Flight, Forest, Fprest Races, Forgiveness, Formians, Fortresses, Frredom, Friendship, Fun, Future, Genie, Giants, Good, Government, Gnolls, Gnomes, Goblins, Grace, Gravity, Greed, Guardians, Harmony, Hatred, Health, Hearth, Heroism, History, Honesty, Honour, Lizardfolk
National Patrons: Alfheim, Alphatian Empire, Aquarendi, Ar, Azcan, Blackheart, Brasolia, Children of Atruaghin, Clan of the (Bear, Elk, Horse, Tiger, Turtle), Cyndicea, Denagoth, Five Shires, Gentle Folk, Glantri, Myoshima
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Class Builds –
Artificer – Bombardier (Tinkerkin),
Barbarian – Totem Warrior (Plamin, Camdu),
Bard – College of Valour (Sunfey),
Druid – Circle of Dreams (Woodfey), Circle of the Tree of Life (Seasonfey),
Fighter – Battlemaster (Seashire), Eldritch Knight (Kerendan), Weapons Master (Lani), Weapons Master (Stonebound),
Monk – Way of the Elements (Tidal),
Paladin – Oath of Radiance (Sunfey), Oath of Vengeance (Firechild),
Sorcerer – Wild Magic (Shadowfey),
Warlock – Celestial (Llewell),
Wizard – Bladesinger (Nerye),
Dragon – White (Calcryx).
Multiclass – Cleric/Wizard (Xhall), Rogue/Cleric (Dracnomir), Rogue/Sorcerer (Yodrey), Wizard/Rogue (Traladaran)
Floorplans – Thyatian
Session Recordings – Campaign Journals
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