Dungeons and Dragons – Mystara
NPC – Bargle
Bargle the Infamous
Bargle the Infamous (Male Hattian Wizard 17)
Tile – Court wizard of the Black Eagle Barony
Source – GAZ1 p58
AC 970 – Born in Specularum, Karameikos
AC 984 – Age 18 – Killed and started adventuring and looking for Wizard tutors.
AC 1000 – Age 30 (M15)
AC 1005 – Age 35 (M16)
AC 1010 – Age 40 (M17)
History: If Infamy has a name, it is Bargle. Born in Specularum, Bargle grew up in the streets of that city and became leader of a gang of toughs. At age 14, he killed a man (an apprentice wizard) and stole his belongings, including his spell-book and a magical primer. Because he was now wanted by the city guard, he fled Specularum. He spent several years on the road, pretending to be an earnest and humble student of magic; he spent a few weeks with every wizard he could persuade to teach him. As his abilities grew, he used his magic to evil ends, robbing innocent people, dominating them by terror, killing wantonly. Ultimately, he ended up in the Black Eagle Barony as personal magician of Baron Ludwig von Hendriks.
Personality: Bargle is thoroughly Chaotic and unpleasant to boot. While he enjoys the good life that treasures can bring, he mostly enjoys hurting people – injuring, humiliating, and killing them. He works for the Black Eagle Baron because it suits him. He has no immediate plans to kill von Hendriks and rule his barony, but he will doubtless choose to do so eventually. For now, he just adores being sent on missions to gather information, kidnap and terrorize helpless and innocent citizens, and murder people, and then return to the lavish accommodations that von Hendriks provides for him.
Appearance: Bargle is tall (6’1″) and thin (145 lbs.). His eyes are black, his hair, mustache, and flowing beard are brown. He appears to be about 30. He is deceptively handsome and charming. On adventures, he prefers to wear black robes; at home in the Black Eagle Barony, he dresses in gaudy robes so as to clash with the Baron, who always dresses in black.
DMing Notes: Every campaign needs a thoroughly evil magic-user villain, and Bargle fits the bill. In the characters’ Basic adventures, they’ll occasionally run into men hired or charmed by Bargle to do his dirty work though the characters may disrupt some of his plans and learn his name, they won’t meet him. In the characters’ Expert adventures, they’ll occasionally disrupt his plans closer and closer to their source; eventually, if they’re lucky and persistent, they’ll meet the villain himself and be able to duel him to the death. If you’ve incorporated events described in the D&D® Basic Set into your campaign background, Bargle may already be dead; if so, use this character sheet but change the name to something else. Note that, because Bargle has slain many wizards to steal their spells (including foreigners), he knows several spells not known to the Magicians’ Guild of Specularum.
BECMI Combat Notes: 15th-level Magic-User; AC 0 (Bracers of Defense AC 2 and dexterity bonus); hp 30; MV 120′ (40′); #AT 1 (Dagger +2, +3 vs. Spell-Casters); D 1-4 ( + 2); Save M15; ML 12; AL C; S 9 I 18 W 9 D 17 Co 10 Ch 15. Languages: Thyatian, Alignment (Chaotic), Traladaran, Bugbear, Goblin. General Skills: Knowledge of Karameikos (I), Knowledge of Karameikos Society (I), Knowledge of Non-Human Tribes in Karameikos (I), Riding (D), Tracking (I), Forest Survival (I), Knowledge of Iraladaran Legends (I), Persuasion + 1 (Ch +1), Bargaining (Ch).
Spells Normally Carried: First Level – Charm Person, Magic Missile, Magic Missile, Shield, Sleep. Second Level – Detect Invisible, Invisibility, Levitate, Phantasmal Force. Third Level – Dispel Magic, Fire Ball, Fire Ball, Protection from Normal Missiles. Fourth Level – Hallucinatory Terrain, Ice Storm/Wall, Massmorph, Wall of Fire. Fifth Level – Cloudkill, Conjure Elemental, Wall of Stone. Sixth Level – Anti-Magic Shell, Disintegrate. Seventh Level – Power Word Stun.
Spells In Spell Books: First Level – Charm Person, Detect Magic, Magic Missile, Read Languages, Read Magic, Shield, Sleep. Second Level – Detect Invisible, ESP, Invisibility, Levitate, Locate Object, Phantasmal Force. Third Level – Dispel Magic, Fire Ball, Hold Person, Invisibility 10′ radius, Protection from Normal Missiles. Fourth Level – Confusion, Hallucinatory Terrain, Ice Storm/Wall, Massmorph, Wall of Fire, Wizard Eye. Fifth Level – Cloudkill, Conjure Elemental, Pass-Wall, Telekinesis, Wall of Stone. Sixth Level – Anti-Magic Shell, Disintegrate, Invisible Stalker. Seventh Level – Mass Invisibility, Power Word Stun.
Magic Items in Possession: Scroll of Protection from Magic, Ring of Regeneration, Drums of Panic.
Design changes for Character
Campaign References: Books,
Barvarossa (S-SL), Blackbeard (S-GS), Bounty (S-SS), Buccaneer (S-GS), Cutlass (S-GL), Magnussen (S-LS), Renegade (S-SL), Revenge (S-GW), Sea Hag (S-SS), Sea Hawk (S-GL), Sigtrygg (S-LS), Swashbucker (S-GS), The Pride (S-SS), Thorgrim (S-LS), Tortuga (S-SS)
Patrons Page: Abundance, Adventure, Aerial Races, Agriculture, Air, Alchemy, Amazons, Ambition, Anarchy, Animals, Aquatic Races, Aranea, Architecture, Arctic, Armourer, the Arts, Astrology, Astronomy, Audacity, Authority, Avianfolk, Avidity, Balance, Battle, Bards, Beauty, Beholders, Berserkers, Betrayal, Birth, the Blackflame, Boldness, Books, Bravery, Brute-men, Bugbears, Building, Cannibalism, Catfolk, Cats, Cavalry, Centaurs, Chance, Chaos, Charity, Charms, Cheating, Children, Circumvention, Cities, Cleverness, Cold, Communication, Completeness, Con-men, Conquest, Cooperation, Corruption, Courage, Crafts, Craftsmen, Creation, Cruelty, Culture, Cunning, Darkness, Death, Decadence, Deceit, Defence, Defiance, Desire, Destiny, Destruction, Devilfish, Diaboli, Diplomacy, Discipline, Discovery, Disease, Dishonesty, Divination, Dolphins, Domination, Dragonkind, Dreams, Druids, Drunkenness, Dwarves, Earth, Earth Races, Education, Egotism, Elven, Energy, Engineering, Enigmas, Entropy, Envy, Epic Deeds, Equality, Experience, Explorers, Faithfulness, Family, Fate, Fear, Femininity, Ferocity, Fertility, Fey Races, Fire, Flight, Forest, Fprest Races, Forgiveness, Formians, Fortresses, Frredom, Friendship, Fun, Future, Genie, Giants, Good, Government, Gnolls, Gnomes, Goblins, Grace, Gravity, Greed, Guardians, Harmony, Hatred, Health, Hearth, Heroism, History, Honesty, Honour, Lizardfolk
National Patrons: Alfheim, Alphatian Empire, Aquarendi, Ar, Azcan, Blackheart, Brasolia, Children of Atruaghin, Clan of the (Bear, Elk, Horse, Tiger, Turtle), Cyndicea, Denagoth, Five Shires, Gentle Folk, Glantri, Myoshima
D&D Menu – Adventures, Artefacts, Backgrounds, Classes, Dominions, Downtime, Feats, Gazetteers, Gods, Magical Items, Monsters, Organisations, Pantheons, Races, Ranks & Titles, Rune Magic, Secret Crafts, Settlements, Spells, Timeline, Weapons Mastery
Class Builds –
Artificer – Bombardier (Tinkerkin),
Barbarian – Totem Warrior (Plamin, Camdu),
Bard – College of Valour (Sunfey),
Druid – Circle of Dreams (Woodfey), Circle of the Tree of Life (Seasonfey),
Fighter – Battlemaster (Seashire), Eldritch Knight (Kerendan), Weapons Master (Lani), Weapons Master (Stonebound),
Monk – Way of the Elements (Tidal),
Paladin – Oath of Radiance (Sunfey), Oath of Vengeance (Firechild),
Sorcerer – Wild Magic (Shadowfey),
Warlock – Celestial (Llewell),
Wizard – Bladesinger (Nerye),
Dragon – White (Calcryx).
Multiclass – Cleric/Wizard (Xhall), Rogue/Cleric (Dracnomir), Rogue/Sorcerer (Yodrey), Wizard/Rogue (Traladaran)
Floorplans – Thyatian
Session Recordings – Campaign Journals
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