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Genesys Roleplaying Shadowrun

Genesys Part 8 Player Careers

Genesys RPG

Shadowrun Part 8 – Player Careers

gen-bas-cr FFG PGS01 Genesys Core Rules
gen-bas-cr FFG PGS01 Genesys Core Rules

Introduction

This is a conceptual post about my journey building a Shadowrun campaign using the Genesys rule systems and how I am planning on introducing it to my players.

In the eight part of these articles I have split off the careers aspect to their own page to make it easier to navigate and find information.

Base Careers

Career – Academic
  • Career Skills – Discipline, Knowledge – Science, Knowledge – Society, Knowledge – The Net, Leadership, Medicine, Melee, Negotiation
  • Optional Starting Gear
    • A stun gun or monoblade
    • Concealed buckyweave or durable clothing and a PAD
    • An emergency medkit or smartspecs
    • 2 slap-patches and a portable comlink
    • 100 +1d100 credits
Career – Bounty Hunter
  • Career Skills – Brawl, Coercion, Discipline, Driving, Melee, Ranged – Heavy, Resilience, Streetwise
  • Optional Starting Gear
    • Bullpup carbine or a stun baton, 2 glop grenades and light body armour
    • Brass knuckles or 2 slap patches
    • 3 snap locks and a utility belt
    • 1d100 credits
Career – Con Artist
  • Career Skills – Charm, Coordination, Deception, Melee, Negotiation, Ranged – Light, Skulduggery, Stealth
  • Optional Starting Gear
    • Gen-1+
      • Pistol or Stun Baton and 3 stun grenades
      • Concealed Kevlar or disguise kit and lockpick set
      • 2 slap-patches or one does of sting
      • A smartphone and 2 happy patches
    • Gen-4+
      • A fletcher pistol or a Monoblade and 3 stun grenades
      • Concealed Buckyweave or disguise kit and lockpick set
      • 2 slap-patches or one does of sting
      • A personal comlink and 2 happy patches
    • 1d100 credites
Career – Courier
  • Career Skills – Athletics, Brawl, Charm, Coordination, Driving, Piloting, Stealth and Survival
  • Optional Starting Gear
    • Gen-1+
      • A pistol and durable clothing or concealed Kevlar and a light pistol
      • A modular backpack or a cross body bag and load bearing gear
      • A PAD and smartspecs or a smart phone
    • Gen-4+
      • A synapse pistol and durable clothing or concealed buckyweave and a palm stunner
      • A modular backpack or a cross body bag and load bearing gear
      • A PAD and smartspecs or a monocam, personal comlink and reader
    • 1d100 credits
Career – Investigator
  • Career Skills – Coercion, Computers – Hacking, Knowledge – Society, Leadership, Perception, Ranged – Light, Streetwise, Vigilance
  • Optional Starting Gear
    • A fletcher pistol or hand cannon
    • Concealed buckyweave and a light pistol or a forensic kit
    • A personal comlink, 2 slap patches, and 2 doses of stim
    • 1d100 credits
Career – Ristie
  • Career Skills – Charm, Cool, Deception, Knowledge – Society, Leadership, Negotiation, Perception, Vigilance
  • Optional Starting Gear
    • A laser pistol or a charged crystal katana
    • A personal comlink and one slap-patch
    • 1 dose of Lo-Fi and 4 doses of stims or 2 doses of Sting
    • 200 +1d100 credits
Career – Roughneck
  • Career Skills – Athletics, Gunnery, Mechanics, Operating, Piloting, Ranged – Heavy, Resilience, Vigilance
  • Optional Starting Gear
    • 2 brass knuckles or a sledgehammer
    • a space suit or an environmental hardsuit and a portable toolkit
    • a handheld diagnostic scanner or a micro-welder
    • 1d100 credits
Career – Runner
  • Career Skills – Computers – Hacking (Int), Computers – Sysop (Int), Cool (Pr), Deception (Cun), Knowledge – The Net (Int), Perception (Cun), Skulduggery (Cun), Streetwise (Cun)
  • Optional Starting Gear
    • Durable clothing and a palm stunner or a light pistol
    • A PAD with Ice Wall and Battering Ram or a PAD with Garrote and Gordian Blade
    • A personal comlink
    • 1d100 credits
Career – Soldier
  • Career Skills – Athletics, Coercion, Gunnery, Melee, Ranged – Light, Ranged – Heavy, Resilience, Survival
  • Optional Starting Gear
    • A pistol and light body armour or a carbine
    • Durable clothing or a utility belt
    • 2 slap-patches or 1 does of Sting
    • 1d100 credits
Career – Tech
  • Career Skills – Brawl, Computers – Sysops, Knowledge – Science, Knowledge – The Net, Mechanics, Medicine, Operating, Piloting
  • Optional Starting Gear
    • A synap pistol or an environmental hardsuit and brass knuckles
    • A modular backpack or a utility belt and 2 emergency repair patches
    • A portable toolkit and las-scanner or a PAD with authenticator
    • 50 +1d100 credits

Magic Careers

Career – Magic Tradition – Adept
  • Magic Rating 1
  • Career Skills – Athletics, Brawl, Cool, Melee, Perception, Survival
  • Optional Starting Gear
    • A heavy Clothing, a monoblade
    • a personal comlink and a slap-patch
    • 1d100 credits
Career – Disciple (Magic Tradition)
  • Magic Rating 1
  • Career Skills – Athletics, Charm, Discipline, Divine, Knowledge – Lore, Leadership, Melee, Resilience
  • Optional Starting Gear
    • A Stun Baton and Holy Icon and Buckyweave (Kevlar)
    • a personal comlink (Smartphone) and a slap-patch
    • 1d100 credits
Career – Mage (Magic Tradition)
  • Magic Rating +1 (if they have a magic rating, it increases by 1, otherwise it is 1)
  • Career Skills – Alchemy, Arcana, Cool, Discipline, Knowledge – Forbidden, Knowledge – Lore, Knowledge – Society, Perception
  • Optional Starting Gear
    • A magic staff or wand and heavy clothing
    • a personal comlink and a slap-patch
    • 1d100 credits
Career – Magic Tradition – Primalist
  • Magic Rating +1 (if they have a magic rating, it increases by 1, otherwise its 1)
  • Career Skills – Alchemy, Brawl, Discipline, Knowledge – Lore, Medicine, Melee, Primal, Survival
  • Optional Starting Gear
    • A magic staff and heavy clothing
    • a personal comlink (smartphone) and a slap-patch
    • 1d100 credits
Career – Magic Tradition – Scholar
  • Magic Rating 1
  • Career Skills – Alchemy, Knowledge – Forbidden, Knowledge – Lore, Knowledge – Science, Mechanics, Medicine, Perception, Runes
  • Optional Starting Gear
    • A alchemists kit and heavy clothing
    • a personal comlink and a slap-patch
    • 1d100 credits

Resonance Careers

Career – Resonance Tradition – Technomancer
  • Resonance Rating 1
  • Career Skills – Computers – Hacking, Computers – Sysop, Knowledge – The Matric, Mechanics – TBA, Technomancy
  • Optional Starting Gear
    • TBA

Content Updates

  • 2022-07-07 – Changed magic rating to allow it to be increased for each Racial, Career and Specialisation taken that includes magic.
  • 2022-05-31 – Created this page from the Character creation page.
Genesys RPG

Building my own Shadowrun in Genesys:

Part 1 – Why choose Genesys
Part 2 – Setting, Races and Careers
Part 3 – Changes to History
Part 4 – Character Creation
Part 5 – Magic System
Part 6 – Hacker System
Part 7 – Player Races
Part 8 – Player Careers
Part 9 – Specialisations
Part 10 – Combat System
Part 11 – Social System
Part 12 – Vehicle System
Part 13 – Equipment System

References: Equipment, Vehicles

ExamplesBolt, Cuscus, Desrin Deadshot, Floggar, George, Rakash, Shadowstar, So-Cal Burns, Womp, Human Mage Arcanist

Shadowrun RPG

Game Management: Choosing a new Campaign, Creating a SR Campaign Skype, Tracking Experience

Locations: Seattle 2069, ShadowSea

Storyline: Seattle Elections 2069

Corporations: Ares, Aztechnology, Evo, Horizon, MCT, NeoNet, Renraku, Saeder-Krupp, Wuxing

References: Corporations, Personalities, Rewards, Timeline, Vehicles

Security: Automated DefencesBarriersCountering Matric ThreatsCountering Physical ThreatsDoorsHTRLandscapingSensors

Campaign 2

Gen 3 – 2050

Campaign 1

Gen 1 Street: The Setup, Year One – Origin Story, Year Two – Emergence

Gen 1 Runner: Year Three – Ghost Cartels, Year Four – Artefacts, Year Five – Horizon

Gen 2 Street: The Setup, Year Five – Horizon, Year Six – Dragons, Year Seven – Jet Set

Gen 2 Runner: Year Eight – Sprawl Wilds, Year Nine – Stolen Souls

Gen 3 Runner: The Setup, Year Nine – Stolen Souls, Year Ten – Lockdown

Gen3 Terrinoth:

Gen3 Prime: Year Ten – Lockdown, Year Elven – The End.

Library of Books

B5, d20 System, Pathfinder, SW

Main Logo

This site is constantly under revision, no blog posts are final as this is a work in progress place for me to develop my game settings and rules. Some posts might be placeholders for future content, so feel free to check back later for updated information.

Basic Links: Who Am I?, Home, Game Tools, Game Session Videos, My Campaigns, My Library, Site Map, Subscription Information

Game Systems: Dungeons & Dragons, Pathfinder 1 & 2, Shadowrun, Star Wars. Other Game Systems

Site sponsored by the author AS Hamilton (my wife) with her books available on amazon kindle.

By thedarkelf007

I am a long term gamer, I run 6 RPG's a fortnight, host board game, card game and LANs each about once a quarter and have an addiction to buying more games. Games I am currently running are Pathfinder (1st and 2nd Edition) and Dungeons and Dragons (5th Edition).

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