Dungeons and Dragons – Mystara
NPC – Teldon

Headmaster Teldon
Teldon (Male Air Genasi Wizard 15)
Titles: Guildmaster of Magician’s Guild of Karameikos
Timeline
AC 388 – Born in Alphatian Empire.
AC 900 – Age 512 migrated to the Thyatian Empire
AC 970 – Age 582 – Came to Karameikos at request of Stefan Karameikos.
AC 1000 – Age 612 (M15) – Guildmaster of Magicians’ Guild
AC 1010 – Age 622 (Wiz16)
History
A Thyatian adventurer of many years’ experience, Teldon came to Karameikos at Duke Stefan’s request 30 years ago and settled. Because he was then the greatest authority on magic, he was badgered by Thyatian and Traladaran youths to share his knowledge and eventually created the Magician’s Guild of Specularum, described elsewhere.
Personality
Teldon is a good-natured old man who enjoys appearing to be a cantankerous, forgetful wizard.
Appearance
Teldon looks about 80 (he’s pushing 610) and is an archetypal wizard, with flowing white hair and beard and piercing blue eyes. In keeping with his dignified station, he wears robes embroidered with runes (which, he freely admits, are bogus; they mean nothing).
References
Genasi – Air – Teldon (Specularum, M622, W16),
Genasi – Fire – Edrecort (Alfheim, W16),
Loggers Guild of Karameikos
Spokesman – Edoard of Threshold (Specularum, M45)
Magician’s Guild of Specularum
Leader/Headmaster – Teldon (M622, W16),
Teachers – Professor Halia Antonic (F36, Wiz9),
Merchants Guild of Karameikos
Head – Anton (Specularum, M73, Rog14),
GM Section
DMing Notes: Characters with questions on magic will know to bring them to Teldon’s attention, and he’s usually anxious to help – for such help usually expands his own knowledge.
BECMI Rules
BECMI Combat Notes: 15th-level Magic-User; AC 2 (bracers of defence AC 2); hp 33; MV 120′ (40′); #AT 1 (dagger); D 1-4; Save M15; ML 10; AL N; S 11 I 18 W 13 D 12 Co 9 Ch 10. Languages: Thyatian, Alignment (Neutral), Tralaadaran, Glantri, Elvish (Alfheim dialect). General Skills: Riding +1 (D + l), Knowledge of Karameikos Society (I), Teaching +2 (W + 2), Seamanship (I), Knowledge of Magical History (I), Knowledge of Thyatis (I), Knowledge of Karameikos (I).
Spells Normally Carried: First Level – Charm Person, Detect Magic, Magic Missile, Read Magic, Sleep. Second Level – ESP, Invisibility, Locate Object, Wizard Lock. Third Level – Dispel Magic, Fire Ball, Fly, Lightning Bolt. Fourth Level – Confusion, Polymorph Self, Remove Curse, Wizard Eye. Fifth Level – Pass-Wall, Telekinesis, Wall of Stone. Sixth Level – Anti-Magic Shell, Invisible Stalker. Seventh Level – Power Word Stun.
Spells In Spell Books: Same list as given in the “Players’ Background” section, under “Spellsi”
Design changes for Character
- Changed Teldon to an Air Genasi and increased his age to over 600 to meet with the life expectancy of the Genasi in this setting.
Content Updates
WRATH Campaign
Campaign References: Books,
Base Calendar (Darokin, Ethengar, Five Shires, Glantri, Karameikos, Minrothad, Rockhome), Personalities,
Transports (Airships, Ground, Ships)
Patrons: Abundance, Adventure, Aerial Races, Agriculture, Air, Alchemy, Amazons, Ambition, Anarchy, Ancient, Animals, Aquatic Races, Aranea, Architecture, Arctic, Armourer, the Arts, Astrology, Astronomy, Audacity, Authority, Avianfolk, Avidity, Balance, Battle, Bards, Beauty, Beholders, Berserkers, Betrayal, Birth, Blackflame, Boldness, Books, Bravery, Brute-men, Bugbears, Building, Cannibalism, Catfolk, Cats, Cavalry, Centaurs, Chance, Chaos, Charity, Charms, Cheating, Children, Circumvention, Cities, Cleverness, Cold, Communication, Completeness, Con-men, Conquest, Cooperation, Corruption, Courage, Crafts, Craftsmen, Creation, Cruelty, Culture, Cunning, Darkness, Death, Decadence, Deceit, Defence, Defiance, Desire, Destiny, Destruction,
Immortal Titles: Aesirs, Ancient, Celestial,
National Patrons: Alfheim, Alphatian Empire, Aquarendi, Ar, Azcan, Blackheart, Brasolia, Children of Atruaghin, Clan of the (Bear, Elk, Horse, Tiger, Turtle), Cyndicea, Denagoth,
D&D 5E in Mystara
D&D Menu – Adventures, Artefacts, Backgrounds, Classes, Dominions, Downtime, Feats, Gazetteers, Gods, Magical Items, Monsters, Organisations, Pantheons, Races, Ranks & Titles, Rune Magic, Secret Crafts, Settlements, Spells, Timeline, Weapons Mastery
Game Management – Annotated Stat Block, Character Creation, Choosing a New Campaign, Gaming over Skype, GM’s Luck Roll, Tracking Experience
Class Builds – Artificer – Bombardier (Tinkerkin), Barbarian – Totem Warrior (Ethegnarian), Totem Warrior (Heldannic), Bard – College of Valour (Sunfey), Druid – Circle of Dreams (Woodfey), Circle of the Tree of Life (Seasonfey), Fighter – Battlemaster (Seashire), Eldritch Knight (Kerendan), Weapons Master (Makai), Weapons Master (Stonebound), Monk – Way of the Elements (Waterchild), Paladin – Oath of Radiance (Sunfey), Oath of Vengeance (Firechild), Sorcerer – Wild Magic (Shadowfey), Warlock – Celestial (Sunfey), Wizard – Bladesinger (Seasonfey), Dragon – White. Multiclass – Cleric/Wizard (Ethengarian), Rogue/Cleric (Atruaghin), Rogue/Sorcerer (Seashire), Wizard/Rogue (Traladaran)
Floorplans – Thyatian
Session Recordings – Campaign Journals
Library of Books
B5, d20 System, Pathfinder, SW

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