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Roleplaying Star Wars

SW Specialisation Marshal

Star Wars – Career Specialisations of the Galaxy

The Marshal

sw-ffg-ee-fh swe10 Far Horizons
sw-ffg-ee-fh swe10 Far Horizons

This specialisation can be found as part of the following careers: Colonist.

Criminals might run and criminals might hide, but the Marshal won’t rest until he drags them back to town in binders. The presence of a strong Marshal is often the only thing keeping a colony from plunging into chaos. The Marshal has a gift for extracting information from witnesses and confessions from criminals, and separating lies and irrelevant information from the truth. Should suspects turn violent, the Marshal is equally adept at talking criminals into a pair of binders or blasting them into oblivion.

Where most Colonists are forced to rely on talking their way out of trouble, the Marshal finds that his blaster speaks almost as well as he does. Most law officers know that holding the weight of the law over a potential witness is the quickest way to modify his attitude. Marshals can throw the weight of their authority around to get answers. There is little government oversight on the fringe, and often a Marshal’s word is the law.

Equally as important is the Marshal’s knowledge of crime and criminal elements, especially those operating within his jurisdiction. A Marshal who doesn’t take the time to familiarize himself with the local malcontents isn’t going to be very good at his job. And when it comes time to go toe to toe with those criminals, the Marshal is ready. Most Marshals know how to use the blasters at their hips.

The Marshal makes for a great leader in combat-oriented groups, or can provide some muscle to non-combat groups while still participating in social and investigative encounters. Marshals strike a great balance between social skills and combat, allowing them to speak on behalf of combat-oriented parties without being a liability when blaster bolts start flying. Their ability to sort fact from fiction makes them l difficult to manipulate, and their gritty determination can carry an entire group that would have otherwise given up hope of success.

Talent Tree – Marshal

Completing each tier earns the title for the character.

  • Marshal Tier 1 (Does not require another talent to purchase)
    • A1 Hard Headed (1/5 AR (does not expand))
    • B1 Grit (1/5 PR (expands to B2))
    • C1 Street Smarts (1/5 PR (expands to C2))
    • D1 Toughened (1/5 PR (does not expand))
  • Marshal Tier 2 (Requires a link back to a Tier 1 talent)
  • Marshal Tier 3 (Requires a link back to a Tier 1 talent)
    • A3 Hard Headed (3/5 AR (expands to A2, A4))
    • B3 Grit (3/5 PR (expands to B2, C3, B4))
  • Marshal Tier 4 (Requires a link back to a Tier 1 talent)
  • Marshal Tier 5 (Requires a link back to a Tier 1 talent)

P – Passive Talent / A – Active Talent / R – Ranked Talent (connections)

Upon Completing the Specialisation Tree – gain the Dedication talent.

Fantasy Flight Games Rules

  • SpecialisationMarshal
    • Career Skills – Coercion (Will), Knowledge – Underworld (Int), Ranged – Light (Ag), Vigilance (Will)
    • Starting Character gains one rank in two career skills of their choice.
    • These skills become additional Career skills.

House Rule Changes

Made Dedication the reward for completing a Specialisation Tree instead of a Tier 5 Item. Replaced Dedication with a 5th Tier tba in fitting with the Marshal.

Content Updates

SW Specialisations

Assassin, Big Game Hunter, Droid Tech, Enforcer, Gadgeteer, Gambler, Marshal, Martial Artist, Mechanic, Medic, Operator, Propagandist, Skip Tracer, Survivalist

Star Wars RPG

SW Menu: Adventure, New Rules, Adversary, Companies, Droid, Equipment, Galaxy Map, Location, Vehicle

Campaign: NPCs, Side Stories, Timeline

Game Management: Annotated Stat Block, Character Creation, Choosing a New Campaign, Creating a Galaxy Map, Ending three year campaign, GM’s Luck Roll, Running Games over Skype, Tracking Experience, 2016 Campaign

Character Builds: Bounty Hunter (Assassin, Gadgeteer, Martial Artist, Operator, Skip Tracer, Survivalist) Technician (Droid Tech)

References: for Characters, for GMs, Dice, Items (Lightsabers, Modifying, Purchasing, Qualities), Knight Level Play, Mechanics (Awareness, Duty, Morality, Obligation), Movement (Personal, Planetary, Vehicles), Roles (Bounty Hunting, Investigations), Secrets (Empire, Jedi, Rebels, Sith)

Creating a Campaign:
(1) Rules and Setting,
(2) Characters and Timeline,
(3) Fringes Storyline,
(4) Rebels Storyline,
(5) Force Storyline,
(6) Mandalorian Storyline

Library of Books

B5, d20 System, Pathfinder, SW

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This site is constantly under revision, no blog posts are final as this is a work in progress place for me to develop my game settings and rules. Some posts might be placeholders for future content, so feel free to check back later for updated information.

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By thedarkelf007

I am a long term gamer, I run 6 RPG's a fortnight, host board game, card game and LANs each about once a quarter and have an addiction to buying more games. Games I am currently running are Pathfinder (1st and 2nd Edition) and Dungeons and Dragons (5th Edition).

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