Star Wars – Races of the Galaxy
Strong, intelligent, and fierce in battle, Wookiees make the best of friends for those whom they are loyal – and the worst of enemies for anyone to whom they are not. Unfortunately, Wookiees have virtually disappeared from the population at large and are becoming a faded memory of the old Republic.
Physiology – Averaging over two meters in height, Wookiees strike fear into the hearts of their opponents because of their sheer size. There is good reason to be scared, few other species in the galaxy match either the strength of a Wookiee or the depths of a Wookiee’s temper. Their limbs are long, with retractable claws on their fingers and toes for the arboreal environment of their homeworld. These claws are only used for climbing, never for combat, as such an act is seen as dishonourable in Wookiee culture. Their fur grows in a variety of colours, becoming darker in middle age and then greying or whitening in later years. Wookiees can live for centuries.
Society – Although their physique makes for an intimidating appearance, Wookies live by strict codes of honour and loyalty. Friendship and family bonds knit Wookiees tightly together, for there are dangers on Kashyyyk that frighten even the most ferocious Wookiees. Kilometers tall wroshyr trees cover nearly half of Kashyyyk’s surface, defining the world’s unique ecology and serving as homes for most Wookiee communities. On the seventh level of these forests, Wookiees have built immense cities in the trees, blending technology in harmony with the environment Mechanical skills and engineering come naturally to the Wookiees.
having dominsted much of kashyyyyk’s upper levels, the Wookiees were on the path to explore the stars on their own when a neighboring species, the Trandoshans, arrived on Kashyyyk to colonise and exploit the world. Even though the Trandoshans had more advanced weaponry, the Wookiees fought the would be colonisers off the planet. The Wookiees wasted no time in disassembling the technology Trandoshans left behind. This included a starship with sublight enginers. When the Trandoshans returned, the Wookiees drove them away for a second time, then took flight to the stars.
The Wookiee-Trandoshan wars continued in spats through the later years of the Old Republic, with the Republic mediators usually siding with the honourable Wookiees. the Trandoshans saw an opportunity, however, when Palpatine declared his Empire, They sent emissaries to palpatine to recount their grievances against the Wookiees. The Imperials heeded Trandosahn advice and placed the cantankerous Wookiees in labour camps. Wookiee children were held at gunpoint unless Wookiee adults used their technical expertise to build imperial material, which included parts of the Death Star.
Homeworld – Wookiees hail from the forest world of Kashyyyk (P-9). This world is dominated by immense old growth forests, including the kilometers tall wroshy trees. These trees form a layered ecology on Kashyyyk, with the uppermost levels being the safest. The deeper one travels into the Kashyyyk forests, the more dangerous flora and fauna one finds. At the lowest depths, even a Wookiee cannot survive for long.
Language – Shyriiwook, the Wookiee tongue, continues to amaze scholars with the incredible nuances of grunts and growls that form the language. Few non-wookies can speak it or its dialects, like Xaczik, spoken by the Wartaki islands Conversely, Wookiee physiology prevents them from speaking the languages of other species, including Basic, though most Wookiees have no problem comprehending them.
Life on the Fringe – A free Wookiee in the imperial era is usually a Wookiee with a bounty on their head. Few will bother to bring that point up, knowing it better to please a Wookiee than anger him. those Wookiees who do not slave away in the Empire’s labour camps can be found in all careers that mix danger, technology, and exploration. Bounty hunting is one profession that Wookiees find detestable, though a couple of rogues, such as Snoova, have taken that route.
When Wookiees pledge their protection to an individual, they honour that pledge until death. These pledges usually incorporate a Wookiee’s immediate family, but can include friends and compatriots who have done extraordinary acts for the Wookiee, such as saving his life or the lives of his family members. When such an act is preformed, a Wookiee’s honour code places the Wookiee in a “life debt” which means that nothing can repay the Wookiee’s friend for his act except the giving of the Wookiee’s own life.
Fantasy Flight Games Rules
- Attributes – Racial – Wookiee
- Brawn – 3
- Agility – 2
- Intellect – 2
- Cunning – 2
- Willpower – 1
- Presence – 2
- Wound Threshold – 14 + Brawn
- Strain Threshold – 8 + Willpower
- Starting Experience – 90 XP
- Starting options – One rank in Brawl. Starting characters cannot have skills higher than rank 2.
- Wookiee Rage – When a wookiee has suffered any wounds, they deal +1 damage to Brawl and Melee attacks. When a wookiee is Critically Injured, they instead deal +2 damage to Brawl and Melee attacks.
Game Management: Annotated Stat Block, Character Creation, Choosing a New Campaign, Creating a Galaxy Map, Ending three year campaign, GM’s Luck Roll, Running Games over Skype, Tracking Experience, 2016 Campaign
References: for Characters, for GMs, Dice, Items (Lightsabers, Modifying, Purchasing, Qualities), Knight Level Play, Mechanics (Awareness, Duty, Morality, Obligation), Movement (Personal, Planetary, Vehicles), Roles (Bounty Hunting, Investigations), Secrets (Empire, Jedi, Rebels, Sith)
This site is constantly under revision, no blog posts are final as this is a work in progress place for me to develop my game settings and rules. Some posts might be placeholders for future content, so feel free to check back later for updated information.