Star Wars – Droid Data File
R4-W9 Astromech Droid
Droids – Mechanical life, despite being something of a contradiction in terms, is common throughout the galaxy. Droids have been utilized by countless planets and civilizations for centuries, perhaps longer, in order to make life easier. From simple labor droids that do little more than move cargo around to advanced medical droids that diagnose and treat the most serious injuries and diseases, the variety of droids in the galaxy is almost as diverse as the organic lifeforms they serve. Invariably, droids have found themselves involved on both sides of the Galactic Civil War in a number of different capacities.
The majority of droid models lack the capacity for independent thought. Only the most advanced models can achieve true sentience, and then only if their cerebral circuitry is allowed to develop for long periods of time without regular memory wipes. Droids are also divided by class, depending on their function. Class One droids are intended for medical use, and as such have extremely advanced brains. They are capable of quickly developing self-awareness if regular memory wipes are not employed. Class Two droids are intended for engineering and maintenance, and rarely have the capacity for meaningful communication with organic beings. These droids include the ubiquitous astromech droids popularized by the enormously successful R2 series. Class Three droids are designed primarily for interaction with organic beings, acting as servants, translators, or caregivers. Like Class One droids, they are quick to develop self-awareness. Class Four droids are designed for combat. As such, they are tightly restricted in terms of both creation and use. Class Five droids are the simplest droids of all, designed for physical labor in a number of different environments.
From Edge of the Empire
Found on Formos (T-10). An inactive astromech droid, R4-W9, stands in another corner. He shows some signs of mistreatment. His chassis is covered in oily handprints and dents. He has had a large dark iron restraining bolt fitted to his chassis. Some of the small panels on the front of the droid have been removed and he has been wired to a small portable computer. The blinking green screen on the computer reads “Configuration complete—coordinates compatible.”
Fantasy Flight Rules – R4-W9 – Astromech Droid [Rival]
- Source: Edge of the Empire – Core Rules (sw-ffg-ee-cr p430)
- Astromech Droid – Price: 8,250 cr, Rarity: 3
R4-W9 – Astromech Droid [Rival]
Brawn 1 – Agility 1 – Intellect 2 – Cunning 3 – Willpower 1 – Presence 1
Soak Value 3 – Wound Threshold 12 – Melee/Ranged Defence 0/0
- Skills: Astrogation 3 (Int), Computers 3 (Int), Cool 1 (pr), Mechanics 2 (Int), Piloting – Space 2 (Ag)
- Talents: None.
- Droid (does not need to breathe, eat, or drink and can survive in vacuum and underwater; immune to poisons and toxins),
- Arc Welder (Melee; Damage 3; Critical -; Range Engaged; Stun Damage),
- built in repair tools (counts as tool kit).
- 2022-03-26 – Updated from content in Age of Rebellion.
Game Management: Annotated Stat Block, Character Creation, Choosing a New Campaign, Creating a Galaxy Map, Ending three year campaign, GM’s Luck Roll, Running Games over Skype, Tracking Experience, 2016 Campaign
Character Builds: Bounty Hunter (Karlid – Assassin, Vanna – Gadgeteer, Kyanna – Martial Artist, Jed – Operator, Theya – Skip Tracer, Cadkia – Survivalist), Smuggler (Ebaya – Gambler), Technician (B1-337 – Droid Tech)
References: for Characters, for GMs, Dice, Items (Lightsabers, Modifying, Purchasing, Qualities), Knight Level Play, Mechanics (Awareness, Duty, Morality, Obligation), Movement (Personal, Planetary, Vehicles), Roles (Bounty Hunting, Investigations), Secrets (Empire, Jedi, Mandalorians, Rebels, Sith)
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