Pathfinder 2 – Adventures
Korvosa’s Gone Mad
4709 P1 (Level 3)
For this adventure I am Using Curse of the Crimson Throne Anniversary Edition – Chapter 1 – Edge of Anarchy, Part 2 – A City Gone Mad and Part 3 – Blood and Bones.
Part 2 – A City Gone Mad – At some point during the PCs’ final foray into the fishery, word swiftly spreads of King Eodred II’s sudden death. Time this development so that the PCs have no notion of it until they emerge from the fishery with Ileosa’s brooch and Zellara’s haunted harrow deck in their possession. As they step out onto the streets of the city, be it day or night, it should be immediately obvious that something major has happened, for parts of Korvosa are in flames
Part 3 – Blood and Bones – Although things start to settle down in Korvosa after the king’s death, it swiftly becomes obvious that the city has changed significantly during its brush with anarchy. City guards have shirked their duties to become part of the problem. Established dens of criminal activity ironically become some of the safest places in Korvosa. And those who have preyed upon the weak and unfortunate of the city find new opportunities to bring misery to their victims.
How did I modify it to my TRAP campaign?
I changed this storyline to have it coincide with the group returning to the city at the start of the new year and go through the following events.
Event 1 – A Return to Zellara’s House – Added in a few extra details to help personalise the story, including links to the characters sister.
Event 2 – The Mysterious Brooch – The booch was returned to the Queen and they gained a task requiring them to work with the Korvosan Guard.
Event 3 – Mad Profit – Was seen during their trip to the Worlds End Meat.
Event 4 – Imps and Dragons – Was over the city fighting during this whole story arch, not a common sight, but very frequent during this part of the storyline.
Event 5 – Meet the Mob – They ended up inciting the mob while talking to to md prophet and making them use Pimwinkle as their figure head for causing the mob over the city.
Event 6 – Drunken Guard – The guard is rescued from the mob by the characters and sent back to the guardhouse.
Event 9 – Welcome to the Guard – They were tasked with returning with Sergeant Verik Vancaskerkin taking on the All the World’s Meat storyline.
How my players fared
They manage to get through a lot of story in two sessions, ending with the killing of Varik. They incided a mob, saved a guard, but lost the sergeant. They gained some of the intel they needed, but were unable to find out the details on the mysterious backers of the meat works.
Total time to complete
- Group A (Wednesday) – 2 sessions
Storyline showed how dangers a higher level NPC can be for the party as a single opponent almost one short the party, taking him down with a critical hit. Being a member of the Vandercaskin kin, I still have a storyline for him to be brought back into for the players to interact with. This is not a surprise as they have heard we was reincarnated after they beheaded him in their last encounter.
Other Settlements: Abken, Baslwief, Biston, Galduria, Harse, Ilsurian, Janderhoff, Kaer Maga, Melfesh, Nybor, Palin’s Cove, Ravenmoor, Roderic’s Cove, Sandpoint, Sirathu, Turtleback Ferry, Urglin, Velderaine, Wartle, Whistledown, Windsong Abbey, Wolf’s Ear
Other Locations: Ashwood, Bloodsworn Vale, Brinewall, Calphiak Mountains, Celwynvian, Chorak’s Tomb, Churlwood, Cinderlands, Crystalrock, Crystilan, Curchain Hills, Ember Lake, Fenwall Mountains, Fogscar Mountains, Gnashers, Gruankus, Guiltspur, Hollow Mountain, Hook Mountain, Iron Peaks, Kodar Mountains, Lady’s Light, Lurkwood, Malgorian Mountains, Mierani Forest, Minderhal’s Anvil, Mindspin Mountains, Mobhad Leigh, Mundatei, Mushfelns, Nolands, Red Mountains, Rift of Niltak, Rimeskull, Sanos Forest, Shimmerglens, Skotha Lake, Skull’s Crossing, Spindlehorn, Spire of Lemriss, Stormunder Lake, Stony Mountains, Storval Deep, Storval Plateau, Storval Stairs, Sunken Queen, Syrantula Lake, Varisian Gulf, Velashu River, Velashu Uplands, Viperwall, Wormwood Hall, Wyvern Mountains, Yondabakari River
Class Build: Minion (Mitflit), Barbarian (Nexa Shoanti Half-Orc), Bard (Quest – Goblin), Cleric (Pimwinkle – Halfling, , Krol – Elf Half-Gnome), Druid (Barak – Dwarf, Cangacerio – Human Half-Elf), Fighter (Kordar – Elf Half-Human, Zed – Human), Monk (Willy – Human), Oracle (Luna – Shoanti), Ranger (Duzhar – Orc Half-Human), Rogue (Sparky – Dwarf), Sorcerer (Belath – Cheliax), Wizard (Parry – Elf Half-Dwarf)
Thassilonian Resurgence Adventure Path (TRAP) Campaign
Jade Regent Adventure Path (JRAP) Campaign
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