Pathfinder 2 – Adventures
Welcome to Riddleport
4708 P2 (Level 2)
I am using Second Darkness Book 1 – Shadow in the Sky for this storyline, taking from Part 1 – Cheat the Devil, Take His Gold, Part 2 – One the Job and the side quest St. Caspieren’s Salvation.
Part 1 – Cheat the Devil, Take His Gold – Characters new to riddleport join in on the special event at the Gold Goblin.
Part 2 – On the Job – After foiling the robbery they gain employment in the gold goblin.
Side Quest – St. Caspieren’s Salvation – A mission in Riddleport dedicated to feeding the poor, has a hidden agenda.
How did I modify it to my TRAP campaign?
This was modified greatly for the campaign, starting with the group being sent to the Gold Goblin as part of their cover as Pathfinders and to use the gaming establishment as their base of operations in the city. This time they arrive with a contingent of hellknights that helped provide a cover for their entrance into the city.
Their main task was to investigate the Blot in the Sky above Riddleport and report back to the Pathfinder Society their findings.
Once they established themselves as members of the Golden Goblin crew, they were tasked with security and a few errands on behalf of the owner Saul Vancaskerkin, one of the Sczanri Faction members of the Pathfinder Society providing an oversight of their activities due to their poor performance in the past.
A storyline was introduced about a gnome known as “Arm Breaker” who does not give her real name, and her father known as “The Bleached One” who might be the oldest Gnome in history. A trial of champions was formed and fought in the pits of the Golden Goblin with each of the contestants using a descriptor instead of their name with the victor gaining a quest from the loosing party as their reward.
How my players fared
The group did well and managed to create the side storyline of Challenge of Champions with some personal quests of their own to be undertaken. There were broken bones, family interactions and a lot of the experience of Riddleport, a horror based pirate town thrown in for them to interact with. At the end of this adventure I had them return to Magnimar for completion of the first game year and gaining a level.
Total time to complete
- Group A (Wednesday) – 13 sessions
Introducing some high level characters for interaction at low level was good for the story with their actual identities left vague on purpose so I can introduce them into the story formally at a later time.
Other Settlements: Abken, Baslwief, Biston, Galduria, Harse, Ilsurian, Janderhoff, Kaer Maga, Melfesh, Nybor, Palin’s Cove, Ravenmoor, Roderic’s Cove, Sandpoint, Sirathu, Turtleback Ferry, Urglin, Velderaine, Wartle, Whistledown, Windsong Abbey, Wolf’s Ear
Other Locations: Ashwood, Bloodsworn Vale, Brinewall, Calphiak Mountains, Celwynvian, Chorak’s Tomb, Churlwood, Cinderlands, Crystalrock, Crystilan, Curchain Hills, Ember Lake, Fenwall Mountains, Fogscar Mountains, Gnashers, Gruankus, Guiltspur, Hollow Mountain, Hook Mountain, Iron Peaks, Kodar Mountains, Lady’s Light, Lurkwood, Malgorian Mountains, Mierani Forest, Minderhal’s Anvil, Mindspin Mountains, Mobhad Leigh, Mundatei, Mushfelns, Nolands, Red Mountains, Rift of Niltak, Rimeskull, Sanos Forest, Shimmerglens, Skotha Lake, Skull’s Crossing, Spindlehorn, Spire of Lemriss, Stormunder Lake, Stony Mountains, Storval Deep, Storval Plateau, Storval Stairs, Sunken Queen, Syrantula Lake, Varisian Gulf, Velashu River, Velashu Uplands, Viperwall, Wormwood Hall, Wyvern Mountains, Yondabakari River
Class Build: Minion (Mitflit), Barbarian (Nexa Shoanti Half-Orc), Bard (Quest – Goblin), Cleric (Pimwinkle – Halfling, , Krol – Elf Half-Gnome), Druid (Barak – Dwarf, Cangacerio – Human Half-Elf), Fighter (Kordar – Elf Half-Human, Zed – Human), Monk (Willy – Human), Oracle (Luna – Shoanti), Ranger (Duzhar – Orc Half-Human), Rogue (Sparky – Dwarf), Sorcerer (Belath – Cheliax), Wizard (Parry – Elf Half-Dwarf)
Thassilonian Resurgence Adventure Path (TRAP) Campaign
Jade Regent Adventure Path (JRAP) Campaign
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