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Adventure Path Pathfinder Roleplaying

PF2 Adv 4708 P2 Sandpoint Festival

Pathfinder 2 – Adventures

Sandpoint Festival

Thassilonian Resurgence
4708 P2 (Level 2)

  • pf1-rotr-ae Rise of the Runelords AE
  • pf1-jr-b1 The Brinewall Legacy

Overview

This uses events from Rise of the Runelords Anniversary Edition Chapter 1 – Burnt Offerings, and Jade Regent Book 1 – The Brinewall Legacy. The settlement of Sandpoint is having a festival when goblins attack and they are forced to help defend the village.

Using content from: Part 1 – Festival and Fire, Part 2 – Local Heroes and Part 3 – Glass and Wrath.

Part 1 – Festival and Fire – For five years, the faithful of Sandpoint have attended church in temporary structures erected after fire destroyed the previous temple, and while their new religious leader was helpful, kind, and wise, church wasn’t the same. Now, the new cathedral is finally done. All that remains is for the Swallowtail Festival to renew the site’s blessings from the gods and it will be as if the Sandpoint Fire had never occurred.

Part 2 – Local Heroes – As Sandpoint recovers from the attack and buries its (Thankfully few) dead, the citizens do their best to get on with their lives. The Cathedral is consecrated the next day. During a much more subdued and indoor ceremony, but by the end of the week, the goblin attack is remembered mostly with chuckles now that the terror of the raid is over, images of goblin accidentally lighting themselves on fire, getting stepped on by horses, or drowning in half-full rain barrels colour memories of the raid in an almost comical light. But one thing the locals haven’t forgotten is their new heroes.

Part 3 – Glass and Wrath – The process of glassmaking is as much an art as it is a craft, and one that the Kaijitsu family has held pride in for several generations after the family was exiled from Tian Xia and made the perilous journey over the crown of the world, their skill at glassmaking played a key role in securing a role among the aristocracy. When the Sandpoint Mercantile League was established to found the town, the Kaijitsu’s were there not long after Sandpoint was founded, they began construction of what would become one of the town’s most unique and profitable businesses – the Sandpoint Glassworks.

How did I modify it to my TRAP campaign?

This was changed to an assignment from the Pathfinder Society of Magnimar to deliver the lost star found by Group A, don’t tell anyone they are pathfinders, and to come back after the festival.

The priest was killed during the fire by a magic arrow of slaying, goblins attacked by surprise due to the sentries being taken out by assassins. In the aftermath the party were pushed by locals to do multiple things at the same time, with intended contradictory timelines meaning they had to choose what they did carefully.

The party was put in charge of the church and given a position of authority in the town to help bring order to the settlement. Then all the local hero side quests were introduced in rapid succession, and I included an option for the group to follow some of the goblins back to the Brinestump March as an introduction of Jade Regent – The Brinewall Legacy.

Ameiko was captured by her brother and taken to Thistletop, leaving by boat out of the Sandpoint dump.

How my players fared

The goblin attack on the town was very chaotic, as intended, and saw the party start to commit friendly fire deaths on the locals they were supposed to protect. Once given a position of power in the settlement, they them abandoned it to go adventure within hours of accepting the position leaving it vacant for the next priest to step in which was the Hellknights.

They made the same mistakes of introduction to Kaer Mage of trying to see everything and missed what the story was telling them, too focused on achieving an outcome and not on what they were asked to do. So off they went chasing the goblins instead of helping the town with their troubles believing those troubles would still be there when they get back. Unfortunately they continued to progress while they were away and they lost the chance to follow some of them up.

Ameiko goes missing while they rush to the swamp ahead of the goblins and graffiti the place up guaranteeing that the goblins would not return due to words being written on their village, when they return they kill the goblins in the Glassworks but fail to learn where Ameiko was being taken to.

The Hellknight storyline reaches Sandpoint, having taken over the Cathedral while they were in the swamp and dedicated it to their order as a centre of operations removing the previous idols that were there. Once of the characters marries the high priestess and gains a connection to the order based in Sandpoint.

Total time to complete

  • Group B (Friday) – 7 sessions

Concluding Thoughts

Players have to deal with adventures where choices can stop some adventure side quests from happening, once they see an event, that event will continue to run according to the timeline of that event, whether the party participates or not. They are not going to be told what is the best outcome, or even if its advisable to do something, or even if its possible, how long it will take or where it will take them. Sometimes all they have is a rumour to lead them down the rabbit hole, which they might not climb back out of.

They return to Magnimar and the Pathfinder Society having failed their second mission, having told members of the town they were pathfinders, and gone beyond their mandate of delivering the star for the festival and returning with investigations and reporting on events being key.

Content Updates

TRAP Campaign

Adventures, Challenges, Personalities, Runelords, Varisia, TRAP Design

Characters: Feats (Location, Social (RotR), Social (JR))

Main Settlements: Absalom, Korvosa, Magnimar, Riddleport

Other Settlements: Abken, Baslwief, Biston, Galduria, Harse, Ilsurian, Janderhoff, Kaer Maga, Melfesh, Nybor, Palin’s Cove, Ravenmoor, Roderic’s Cove, Sandpoint, Sirathu, Turtleback Ferry, Urglin, Velderaine, Wartle, Whistledown, Windsong Abbey, Wolf’s Ear

Other Locations: Ashwood, Bloodsworn Vale, Brinewall, Calphiak Mountains, Celwynvian, Chorak’s Tomb, Churlwood, Cinderlands, Crystalrock, Crystilan, Curchain Hills, Ember Lake, Fenwall Mountains, Fogscar Mountains, Gnashers, Gruankus, Guiltspur, Hollow Mountain, Hook Mountain, Iron Peaks, Kodar Mountains, Lady’s Light, Lurkwood, Malgorian Mountains, Mierani Forest, Minderhal’s Anvil, Mindspin Mountains, Mobhad Leigh, Mundatei, Mushfelns, Nolands, Red Mountains, Rift of Niltak, Rimeskull, Sanos Forest, Shimmerglens, Skotha Lake, Skull’s Crossing, Spindlehorn, Spire of Lemriss, Stormunder Lake, Stony Mountains, Storval Deep, Storval Plateau, Storval Stairs, Sunken Queen, Syrantula Lake, Varisian Gulf, Velashu River, Velashu Uplands, Viperwall, Wormwood Hall, Wyvern Mountains, Yondabakari River

Organisations: Hellknights, Pathfinder Society

PFS Factions: Andoran, Cheliax, Grand Lodge, Lantern Lodge, Osirion, Qadira, Sczarni, Shadow Lodge, Silver Crusade, Taldor

Adventures

Level 1: Aspirant Pathfinders, The Lost Star, Ilsundal Carnival, Pharasma’s Quest, Welcome to Kaer Maga

Level 2: Sandpoint Festival, Shard of Pride, Welcome to Korvosa, Welcome to Riddleport

Level 3: Korvosa Gone Mad, Missing people in Sandpoint, Rescue of Ameiko, Shard of Greed

Pathfinder 2E

PF2 Menu: Adventures, Classes, Factions, Feats, Items, Races, Rules Updates

TRAP: Campaign, Design

Game Management: Annotated Stat Block, Character Creation, Choosing a New Campaign, GM’s Luck Roll, Playtest Thoughts, Running Games over Skype, Tracking Experience

Class Build: Minion (Mitflit), Barbarian (Nexa Shoanti Half-Orc), Bard (Quest – Goblin), Cleric (Pimwinkle – Halfling, , Krol – Elf Half-Gnome), Druid (Barak – Dwarf, Cangacerio – Human Half-Elf), Fighter (Kordar – Elf Half-Human, Zed – Human), Monk (Willy – Human), Oracle (Luna – Shoanti), Ranger (Duzhar – Orc Half-Human), Rogue (Sparky – Dwarf), Sorcerer (Belath – Cheliax), Wizard (Parry – Elf Half-Dwarf)

Discussing the Rules: Animal Companions, Archetypes, Companions, Crafting PF2 Items, Feats, Minions, Playing the Game, Shapechanging, Summoning

Game Modes: Encounter, Exploration, Downtime

Feats: Background, General & Skill, Location

PF1 Conversions to Pathfinder 2: Adventures, Classes, Items, Faction

References: Creatures, Equipment, Items, NPCs, Spells

Thassilonian Resurgence Adventure Path (TRAP) Campaign

Design, Campaign, Campaign Journal, Runelords

Jade Regent Adventure Path (JRAP) Campaign

Personalities, Campaign Journal, Region – Minkai, Prophecy – The Broken One, Characters – Social Feats

Library of Books

B5, d20 System, Pathfinder, SW

Main Logo

This site is constantly under revision, no blog posts are final as this is a work in progress place for me to develop my game settings and rules. Some posts might be placeholders for future content, so feel free to check back later for updated information.

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By thedarkelf007

I am a long term gamer, I run 6 RPG's a fortnight, host board game, card game and LANs each about once a quarter and have an addiction to buying more games. Games I am currently running are Pathfinder (1st and 2nd Edition) and Dungeons and Dragons (5th Edition).

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