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Adventure Path Pathfinder Roleplaying

PF2 TRD Part 13 Adventures

Pathfinder 2 – TRAP Design

Part 13 – Adventures in the TRAP Campaign

Spoiler Alert Warning
3e-pzo-rotr-pg Rise of the Runelords Players Guide
3e-pzo-rotr-pg – Rise of the Runelords – Players Guide

Introduction

This is a guide I am using to manage my overall campaign adventures. So for my players this will contain spoilers so it is up to you if you want to know what is to come and when it might happen.

As this is an adventure path, the adventure is what makes the path, split into two different groups to allow a hybrid adventure where they will be setting the other group up to succeed.

As part of the storyline, events happen, whether the party is there or not, so if I have lined up a storyline, or NPCs have asked them to do multiple things, some of them might be time sensitive, and if they do something else first, it might be too late to return and do it later. This is also by design as players (and their characters) are influencers of the storyline, but not guaranteed to be given all the storyline. If a player wants their character to participate in as much as possible, they need to connect with the setting, the NPCs and the settlements.

Adventures of TRAP

AR 4705 – Background – Missing in Action

Characters disappear from their former lives appearing in Absalom and being given the offer to spend three years training to be pathfinders. The location where they disappeared from is associated with a runic circle made up of Thassilonian Runes which activated and sent them to Absalom. This gives the character lore on this city, as well as a teleportation circle associated with their family.

AR 4706 – Background – Training Year 1

Characters are in the start of their three years in Absalom training to be pathfinders.

AR 4707 – Background – Training Year 2

Characters are in the middle of their three years in Absalom training to be pathfinders.

AR 4708 – Background – Training Year 3

Known as the Year of Awakening. Characters are in their final year at the pathfinder society in Absalom. This is also called season 0 in the pathfinder society adventures, but as I wanted ten years of gameplay I had to skip over one of the years to fit it in so season 0 was done in background only.

AR 4709 – Season One
Pathfinder Society Logo
Pathfinder Society Logo

Known as the Year of Expansion. Why did I choose to start the game here, you might have wanted to ask, instead of setting it when Pathfinder 2 is set about 11 years in the future. I wanted the game to cover the storyline of the Pathfinder Society as well as the changes wrought by the various adventure paths. This is designed from the ground up to be an epic (as in long) story, which the players were warned off before they built characters for the storyline.

The base concept is the character are finishing three years of study with the Pathfinder society and have a final test to gain membership with the society as the first adventure of the campaign.

Adventure sources for AR 4708 – First Half of the Year (Level 1)

  • Aspirant Pathfinders – Based around the introduction adventures of the Pathfinder Society centred in Absalom “In Service to Lore”, “To Delve the Dungeon Deep” and “A Vision of Betrayal”. During this storyline the characters are interacting with each of the society leaders to help them decide which one they wish to gain sponsorship through. Both teams do this adventure.
  • Doomsday Dawn – The Lost Star – Based around the retrieval of the Star of Desna and introducing the doomsday dawn storyline to the campaign. This has been done as an introduction to Magnimar for the A Team.
  • The City of Strangers (PFS) – This is a pair of adventures “The Shadow Gambit” and “The Twofold Demise” that have been modified to change how the Shadow Lodge is perceived and where they open up the first branch of the Shadow Lodge outside of the main headquarters of the society. This is also an introduction to Kaer Maga, the Shadow Lodge and Politics of the region. This is designed for the B Team.
  • Murder’s Mark – This is a published adventure set in Ilsurian as a bridge between travel from Magnimar to Kaer Maga or the other way around set for either of the teams depending on how they were progressing.
  • The Godsmouth Heresy – This is a published adventure set in Kaer Maga and meants as the main mission planned for the B Team while they are in Kaer Maga, but due to player choices was moved over to the A Team.
  • Terror at Whistledown (PFS) – This is a high level pathfinder society adventure being down by the NPC Team based out of Magnimar’s Pathfinder Lodge. Rumours of it to be dropped at later stage with part of the museum of antiquities in the lodge showing what the various groups have achieved.

Now all of this constituted the first level for the characters, and they then start the second half of the year as members of the Magnimar Pathfinder Lodge. After effects of their actions for the storyline will be felt, with changes to the settlements where they spent time being reported.

As part of transitioning to level 2, I have planned for characters to pick up the Pathfinder Dedication Feat depending on how they are progressing in the storyline as a congratulations your doing well gift from the lodge. Also during this time they learn the Hell Knights of Chelaxia have come to Varisia in an naval armada based in Magnimar with a vessel from each of the outlined 20 chapters I have detailed. Some of them are pre-existing some are new. The premise of the Knights against Hell who stand to protect the people, but are no longer part of people they are protecting being part of the price they willingly pay. They have been invited to Varisia by the Pathfinder Society due to the awakening of the Gods of Sin known as the Runelords.

Adventure sources for AR 4708 – Second Half of the Year (Level 2)

  • Rise of the Runelords – Book 1 – Burnt Offerings – In dealing with the Star of Desna, the group would be bringing it to Sandpoint as part of the delayed Swallowtail festival which happened because of delays in material for the Sandpoint Cathedral. During this the Goblins attack and various events are kicked off including the abduction of important characters. This combines the Part 1 to 3 aspects of the story into a single narrative. Finishing with the goblins retreating. Assigned to the B Team as the A Team had found the Star to link in each of the groups to the ongoing story.
  • Jade Regent – Book 1 – The Brinewall Legacy – The mayor of Sandpoint asks the group to find out why the Goblins attacked, then retreated so he sends them to the Brinestump Marsh doing Part 1 of the book. The events of the attack have effected the storyline, so no goblins were there when they arrived having not followed the goblins or given them time to return and rushed to their known encampment. This was also assigned to the B Team.
  • Shattered Star – Book 1 – Shards of Sin – Taking on more work in Magnimar, A Team is seeking out contacts of the lodge and a lost Artefact covering Parts 1 and 2 of the book. This introduces them to the shard of Pride and they delve into Part 3 as well.
  • Second Darkness – Book 1 – Shadow in the Sky – To gain a foothold in the north, the B Team is sent to Riddleport to work in the Golden Goblin establishment. The characters experience Part 1 to 2.
  • Curse of the Crimson Throne – Book 1 – Edge of Anarchy – Introducing the characters of A Team to the settlement of Korvosa to gain a foothold in the south as an investigation into the rumours of the Kings health. The characters meet important people in the ongoing storyline and make a connection with the city.

These adventures make up the second level for the characters and give them a good grounding in the setting with ties to the communities. Each of the adventure parts have associated campaign traits that I have turned into social feats linked to the storyline. These should be available to characters from these teams.

  • Curse of the Crimson Throne – A Team
  • Jade Regent – B Team
  • Rise of the Runelords – A and B Team
  • Second Darkness – B Team
  • Shattered Star – A Team
AR 4710 – Season Two
Shadow Lodge Faction
Pathfinder Shadow Lodge Faction

Known as year of the Shadow Lodge. Season two of the story is meant to build upon what they achieved in season one with more of the pathfinder societies stories brought in for them to deal with.

Adventure sources for AR 4709 – First Half of the Year (Level 3)

  • Rise of the Runelords – Book 1 – Burnt Offerings – Both groups heading to Sandpoint region, A Team taking on the Catacombs of Wrath (Part 3) while the B Team is taking on Part 4 and the amassed goblin army.
  • Curse of the Crimson Throne – Book 1 – Edge of Anarchy – Returning to Korvosa, characters from A Team complete Parts 2 and 3.
  • Shattered Star – Book 1 – Shard of Sin – Finishing up the storyline of this book in Magnimar, characters from A Team are tackling Part 4 to recover their second shard with the intention of it going to B Team. Each of the shards ongoing should be handed to the other team to use to continue the storyline.
  • Return of the Runelords – Book 1 – Secrets of Roderic’s Cove – Seeing this quest as punishment for how they have acted in some of their activities, B Team are investigating disappearances and strangeness in the home of one of their number Roderic’s Cove. This covers Part 1 to 3 with the characters reporting into the society after discovering and investigating Thassilonian ruins.
  • Feast of Ravenmoor – Another module set in the settlement of Ravenmoor, intended for B Team but still up for grabs.
  • The Chasm of Screams (PFS) – This is another high level adventure being down by the NPC team out of Magnimar. Details to come to the characters at a later stage.

Characters are still investigating this storyline at 3rd level so future information will be added as they encounter it. There will be a planned outline for 4th level but I am reluctant to delve too far into the games future before the players are encountering those storylines in game.

Adventure sources for AR 4709 – Second Half of the Year (Level 4)

  • Return of the Runelords – Book 1 – Secrets of Roderic’s Cove – Completion of the first books storyline
  • Rise of the Runelords – Book 1 – Burnt Offerings – Option to return to Thistletop, though unwise with the Sandpoint Devil and Thistletop Devil working together.
  • Second Darkness – Book 1 – Shadow in the Sky – Completion of the first books storyline.
  • Return to the City of Strangers (PFS) – Completion of the Shadow Lodge mission.
  • Doomsday Dawn – In Pale Mountain’s Shadow – Another adventure.

These adventures make up the second level for the characters and give them a good grounding in the setting with ties to the communities. Each of the adventure parts have associated campaign traits that I have turned into social feats linked to the storyline. These should be available to characters from these teams.

  • Curse of the Crimson Throne – A Team
  • Jade Regent – B Team
  • Return of the Runelords – B Team
  • Rise of the Runelords – A and B Team
  • Second Darkness – B Team
  • Shattered Star – A Team
AR 4711 – Season Three

Known as year of the Ruby Phoenix. Features the following modules ontop of the five adventure paths and levels five to six.

  • Dawn of the Scarlet Sun
  • Portal of the Sacred Rune (PFS)
  • Conquest of Bloodsworn Vale
  • The House on Hook Street
AR 4712 – Season Four
Sehidron – Year of the Risen Rune

Known as year of the Risen Rune. Features the following modules ontop of the five adventure paths and levels seven to eight.

  • The Night March of Kalkamedes (PFS)
  • Halls of Dwarven Lore (PFS)
  • Feast of Sigils (PFS)
  • Seven Swords of Sin
  • The Green Market (PFS)
  • Fortress of the Nail (PFS)
  • The Veteran’s Vault (PFS)
  • Rise of the Goblin Guild (PFS)
  • The Golemworks Incident (PFS)
  • My Enemy’s Enemy (PFS)
  • Race for the Runecarved Key (PFS)
  • The Cultists Kiss (PFS)
  • Severing Ties (PFS)
  • The Cyphermages Dilemma (PFS)
  • Rivslry’s End (PFS)
  • The Sanos Abduction (PFS)
  • King of the Stoval Stairs (PFS)
  • The Price of Friendship (PFS)
  • The Secret Stone Keep (PFS)
  • Tower of the Ironwood Watch (PFS)
  • The Refuge of Time (PFS)
  • In Wrath’s Shadow (PFS)
  • The Fabric of Reality (PFS)
  • Words of the Ancients (PFS)
  • The Walking Rune (PFS)
  • Extra Adventure Path – Giantslayer Book 3 – Forge of the Giant God
  • Doomsday Dawn – Affair at Sombrefell Hall – Another adventure.
AR 4713 – Season Five

Known as year of the Demon. Features the following modules ontop of the five adventure paths and levels nine to ten.

  • The Stranger Within (PFS)
  • Doomsday Dawn – The Mirrored Man – another adventure.
AR 4714 – Season Six

Known as year of the Sky Key. Features the following modules ontop of the five adventure paths and levels eleven to twelve.

  • Doomsday Dawn – The Heroes of Undarin – another adventure.
AR 4715 – Season Seven

Known as year of the Serpent. Features the following modules ontop of the five adventure paths and levels thirteen to fourteen.

  • Academy of Secrets
  • The Bronze House Reprisal (PFS)
  • Doomsday Dawn – Red Flags – another adventure.
AR 4716 – Season Eight

Known as year of the Stolen Storm. Features the following modules ontop of the five adventure paths and levels fifteen to sixteen.

  • Wrath of the Fleshwarped Queen (PFS)
  • Potent’s Peril (PFS)
AR 4717 – Season Nine

Known as year of the Factions’ Favour. Features the following modules ontop of the five adventure paths and levels seventeen to eighteen.

  • Beyond the Halflight Path (PFS)
  • Doomsday Dawn – When the Stars Go Dark – another adventure.
AR 4718 – Season Ten

Known as year of the Ten. Features the following modules ontop of the five adventure paths and levels nineteen to twenty.

  • What the Helms Hide (PFS)
  • Testament of Souls (PFS)
  • The Howling Dance (PFS)
  • Debe to the Quah (PFS)

Content Updates

TRAP Design

Creating a New Campaign: Part 1 (The Concept), Part 2 (Main Cities and Guide), Part 3 (The Adventure Path), Part 4 (House Rules), Part 5 (Thassilonia), Part 6 (Factions and Characters), Part 7 (Pathfinder Factions), Part 8 (Learning from Conversion), Part 9 (Half-Breed), Part 10 (Using Renown), Part 11 (Gaining Renown and Fame), Part 12 (Location Feats), Part 13 (Adventures), Part 14 (Faction Points)

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By thedarkelf007

I am a long term gamer, I run 6 RPG's a fortnight, host board game, card game and LANs each about once a quarter and have an addiction to buying more games. Games I am currently running are Pathfinder (1st and 2nd Edition) and Dungeons and Dragons (5th Edition).

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