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Dungeons & Dragons Magical Items Roleplaying

DnD Magical Item Dimensional Shackles

Dungeons and Dragons – Mystara

Magical Item – Dimensional Shackles

Dungeon Masters Guide
dmg – Dungeon Masters Guide 5E

Base Item – Dimensional Shackles

Rare Item Value
Price: 2d10 x1,000 gp (2,000 to 20,000) – 50% for consumable items
Base Price: 12,000 gp or 6,000 gp for expendable
Expendable Items can be attuned on use, at the cost of a random attuned item and slot.
Cursed Items auto attune on use and replace a random attuned item and slot.

  • Magical Item – Rare – Dimensional Shackles – 12,000 gp
    • Standard: You can use an action to place these shackles on an incapacitated creature. The shackles adjust to a creature of Small to Large size. In addition to serving as mundane manacles, the shackles prevent a creature bound by them from using any method of extra-dimensional movement, including teleportation or travel to a different plane of existence. They don’t prevent the creature from passing-through an interdimensional portal.
    • You and any creature you designate when you use the shackles can use an action to remove them. Once every 30 days, the bound creature can make a DC 30 Strength Athletics) check. On a success, the creature breaks free and destroys the shackles.
    • Attunement: While you are attuned to the shackles, you know where they are at all times. Any spell you cast at the restrained person, they automatically fail their saving throw. You can be attuned to any number of shackles at one time, and they count as one item.
    • Relic: A dagon can use these shackles on a creature of any size. When used on a giant in this way, the giant has disadvantage on the monthly check to break free.

Example Campaign Items – Dimensional Shackles

Original Item – Dimensional Shackles

Source: Dungeon Masters Guide (dmg165)

DIMENSIONAL SHACKLES

Wondrous item, rare

You can use an action to place these shackles on an incapacitated creature. The shackles adjust to fit a creature of Small to Large size. In addition to serving as mundane manacles, the shackles prevent a creature bound by them from using any method of extra-dimensional movement, including teleportation or travel to a different plane of existence. They don’t prevent the creature from passing-through an interdimensional portal.

You and any creature you designate when you use the shackles can use an action to remove them. Once every 30 days, the bound creature can make a DC 30 Strength (Athletics) check. On a success, the creature breaks free and destroys the shackles.

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I am a long term gamer, I run 6 RPG's a fortnight, host board game, card game and LANs each about once a quarter and have an addiction to buying more games. Games I am currently running are Pathfinder (1st and 2nd Edition) and Dungeons and Dragons (5th Edition).

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