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Dungeons & Dragons Magical Items Roleplaying

DnD Magical Item Bag of Beans

Dungeons and Dragons – Mystara

Magical Item – Bag of Beans

Dungeon Masters Guide
dmg – Dungeon Masters Guide 5E

Base Item – Bag of Beans

Rare Item Value
Price: 2d10 x1,000 gp (2,000 to 20,000) – 50% for consumable items
Base Price: 12,000 gp or 6,000 gp for expendable
Expendable Items can be attuned on use, at the cost of a random attuned item and slot.
Cursed Items auto attune on use and replace a random attuned item and slot.

Magical ItemsC – Common, U – Uncommon, R – Rare, VR – Very Rare, L – Legendary, A – Artefact, Cu – Cursed

Racial Items LinkDragonkind, Dwarven, Elven, Genasi, Giant, Gnome, Halfling, Human

  • Magical Item – Rare – Bag of Beans – 6,000 gp
    • Standard – Inside this heavy cloth bag are 3d4 dry beans. The bag weighs 1/2 pound plus 1/4 pound for each bean it contains.
      • If you dump the bag’s contents out on the ground, they explode in a 10-foot radius, extending from the beans. Each creature in the area, including you, must make a DC 15 Dexterity saving throw, taking 5d4 fire damage on a failed save, or half as much damage on a successful one. The fire ignites flammable objects in the area that aren’t being worn or carried.
      • If you remove a bean from the bag, plant it in dirt or sand, and then water it, the bean produces an effect 1 minute later from the ground where it was planted. The DM can choose an effect from the following table, determine it randomly, or create an effect.
    • Attunement – When rolling on the table you can roll twice and choose the effect that happens. Or if dumping the beans on the ground have advantage on the saving throw.
    • Relic – If your human you increase the DC of the fire effect by 2 or plant the bean to create a fruit tree associated with your culture full of fruit as if in season. If your Atruaghin, you can use a bean to summon one of your spirit guides during a short rest. An Atruaghin can receive more means from a clan shaman, if it is their tribe or they share a spirit guide.
  • d100        Effect
  • 01            5d4 toadstools sprout. If a creature eats a toadstool, roll any die. On an odd roll, the eater must succeed on a DC 15 Constitution saving throw or take Sd6 poison damage and become poisoned for 1 hour. On an even roll, the eater gains Sd6 temporary hit points for 1 hour.
  • 02 – 10      A geyser erupts and spouts water, beer, berry juice, tea, vinegar, wine, or oil (DM’s choice) 30 feet into the air for 1 d12 rounds.
  • 11 – 20      A treant sprouts (see the Monster Manual for statistics). There’s a 50 percent chance that the treant is chaotic evil and attacks.
  • 21 – 30      An animate, immobile stone statue in your likeness rises. It makes verbal threats against you. If you leave it and others come near, it describes you as the most heinous of villains and directs the newcomers to find and attack you. If you are on the same plane of existence as the statue, it knows where you are. The statue becomes inanimate after 24 hours.
  • 31 – 40      A campfire with blue flames springs forth and burns for 24 hours (or until it is extinguished).
  • 41 – 50      1d6 + 6 shriekers sprout (see the Monster Manual for statistics).
  • 51 – 60      1d4 + 8 bright pink toads crawl forth. Whenever a toad is touched, it transforms into a Large or smaller monster of the DM’s choice. The monster remains for 1 minute, then disappears in a puff of bright pink smoke.
  • 61 – 70      A hungry bulette (see the Monster Manual for statistics) burrows up and attacks .
  • 71 – 80      A fruit tree grows. It has 1 d1 0 + 20 fruit, 1 d8 of which act as randomly determined magic potions, while one acts as an ingested poison of the DM ‘s choice. The tree vanishes after 1 hour. Picked fruit remains , retaining any magic for 30 days.
  • 81 – 90      A nest of1d4 + 3 eggs springs up. Any creature that eats an egg must make a DC 20 Constitution saving throw. On a successful save, a creature permanently increases its lowest ability score by 1, randomly choosing among equally low scores. On a failed save, the creature takes 10d6 force damage from an internal magical explosion.
  • 91 – 99      A pyramid with a 60-foot-square base bursts upward . Inside is a sarcophagus containing a mummy lord (see the Monster Manual for statistics). The pyramid is treated as the mummy lord’s lair, and its sarcophagus contains treasure of the DM’s choice.
  • 00            A giant beanstalk sprouts, growing to a height of the DM’s choice. The top leads where the DM chooses, such as to a great view, a cloud giant’s castle, or a different plane of existence.

Example Campaign Items – Bag of Beans

Original Item – Bag of Beans

Source: Dungeon Masters Guide (dmg152)

BAG OF BEANS

Wondrous item, rare

Inside this heavy cloth bag are 3d4 dry beans. The bag weighs 1/2 pound plus 1/4 pound for each bean it contains.

If you dump the bag’s contents out on the ground, they explode in a 10-foot radius, extending from the beans. Each creature in the area, including you, must make a DC 15 Dexterity saving throw, taking 5d4 fire damage on a failed save, or half as much damage on a successful one. The fire ignites flammable objects in the area that aren’t being worn or carried.

If you remove a bean from the bag, plant it in dirt or sand, and then water it, the bean produces an effect 1 minute later from the ground where it was planted. The DM can choose an effect from the following table, determine it randomly, or create an effect.

  • d100        Effect
  • 01            5d4 toadstools sprout. If a creature eats a toadstool, roll any die. On an odd roll, the eater must succeed on a DC 15 Constitution saving throw or take Sd6 poison damage and become poisoned for 1 hour. On an even roll, the eater gains Sd6 temporary hit points for 1 hour.
  • 02 – 10      A geyser erupts and spouts water, beer, berry juice, tea, vinegar, wine, or oil (DM’s choice) 30 feet into the air for 1 d12 rounds.
  • 11 – 20      A treant sprouts (see the Monster Manual for statistics). There’s a 50 percent chance that the treant is chaotic evil and attacks.
  • 21 – 30      An animate, immobile stone statue in your likeness rises. It makes verbal threats against you. If you leave it and others come near, it describes you as the most heinous of villains and directs the newcomers to find and attack you. If you are on the same plane of existence as the statue, it knows where you are. The statue becomes inanimate after 24 hours.
  • 31 – 40      A campfire with blue flames springs forth and burns for 24 hours (or until it is extinguished).
  • 41 – 50      1d6 + 6 shriekers sprout (see the Monster Manual for statistics).
  • 51 – 60      1d4 + 8 bright pink toads crawl forth. Whenever a toad is touched, it transforms into a Large or smaller monster of the DM’s choice. The monster remains for 1 minute, then disappears in a puff of bright pink smoke.
  • 61 – 70      A hungry bulette (see the Monster Manual for statistics) burrows up and attacks .
  • 71 – 80      A fruit tree grows. It has 1 d1 0 + 20 fruit, 1 d8 of which act as randomly determined magic potions, while one acts as an ingested poison of the DM ‘s choice. The tree vanishes after 1 hour. Picked fruit remains , retaining any magic for 30 days.
  • 81 – 90      A nest of1d4 + 3 eggs springs up. Any creature that eats an egg must make a DC 20 Constitution saving throw. On a successful save, a creature permanently increases its lowest ability score by 1, randomly choosing among equally low scores. On a failed save, the creature takes 10d6 force damage from an internal magical explosion.
  • 91 – 99      A pyramid with a 60-foot-square base bursts upward . Inside is a sarcophagus containing a mummy lord (see the Monster Manual for statistics). The pyramid is treated as the mummy lord’s lair, and its sarcophagus contains treasure of the DM’s choice.
  • 00            A giant beanstalk sprouts, growing to a height of the DM’s choice. The top leads where the DM chooses, such as to a great view, a cloud giant’s castle, or a different plane of existence.

Content Updates

Magical Items

Magical Items in Mystara Overview, Campaign Items, Creating Unique Items

Downtime Buying and Selling Items or Crafting Items

Types: Armour, Blessings, Books, Charm, Epic Boons, Marks of Prestige, Potion, Ring, Rod, Rune, Scroll, Staff, Wand Overview, Weapon, Wondrous Items

Relics of: Dragonkind, Dwarves, Elven, Genasi, Giantkind, Gnome, Halfling, Human

Tuesday Items: T001, T002, T003, T004, T005, T006, T007, T008, T009, T010, T011, T012, T013, T014, T015, T016, T017, T018, T019, T020, T021, T022, T023, T024, T025, T026, T027, T028, T029, T030, T031, T032, T033, T034, T035, T036, T037, T038, T039, T040, T041, T042, T043, T044, T045, T046, T047, T048, T049, T050, T051, T052, T054, T055, T056, T057, T058, T059, T060, T061, T062, T063, T064, T065, T066, T067, T068, T069, T070, T071, T072, T073, T074, T075

Wednesday Items: W001, W002, W003, W004, W005, W006, W007, W008, W009, W010, W011, W012, W013, W014, W015, W016, W017, W018, W019, W020, W021, W023, W024, W027, W028, W029, W030, W031, W032, W033, W034, W035, W038, W039, W040, W041, W042, W043, W044, W045, W047, W048, W049, W050, W051, W052, W054, W055, W056, W058, W059, W061, W062, W063, W064, W065

Friday Items: F002, F005, F006, F007, F008, F009, F010, F012, F014, F016, F019, F025, F026, F027, F028, F029, F030, F031, F032, F033, F034, F035, F036, F037, F038, F039, F040, F041, F042, F043, F044, F047, F048, F049, F050, F051, F052, F054, F055

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I am a long term gamer, I run 6 RPG's a fortnight, host board game, card game and LANs each about once a quarter and have an addiction to buying more games. Games I am currently running are Pathfinder (1st and 2nd Edition) and Dungeons and Dragons (5th Edition).

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