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Bestiary Pathfinder Roleplaying

PF2 Bestiary NPC Villain Antipaladin

Pathfinder 2 – Reference

NPC – Villain – Antipaladin

Source: PF2 Games Mastery Guide (pf2-rb-gmg p247)

pf2-rb-gmg PG2 Gamemastery Guide
pf2-rb-gmg Gamemastery Guide pzo2103-se

There is perhaps nothing more anathematic to peace than an antipaladin. Dedicated holy warriors to the darkest and foulest of deities, antipaladins work to fulfill the vile wishes of their evil masters. The zeal with which they implement the plans of dark gods makes them truly fearsome foes for anyone allied with the forces of good

Base Stat Block – Antipaladin

Antipaladin (CREATURE 5)

  • Traits: CE Medium, Human, Humanoid
  • Perception +10
  • Languages Common
  • Skills Athletics +13, Deception +10, Intimidation +12, Religion +8, Survival +8
  • Str +4, Dex +1, Con +3, Int +0, Wis +1, Cha +3
  • Items leser cheetah’s elixir, greataxe, half-plate, javelin (10)
  • AC 25; Fort +14, Ref +10, Will +12
  • HP 75;
  • Destructive Vengeance (reaction, divine, necromancy) Trigger An enemy within 15 ft damages the antipaladin Effect The antipaladin increases the amount of damage they take by 2d6 and deals 2d6 damage to the triggering enemy, choosing evil or negative energy damage. In addition, the antipaladin deals 2 extra damage of the chosen type with their Strikes against the triggering creature until the end of the antipaladin’s next turn.
  • Speed 20
  • Melee [one-action] greataxe +15 (sweep) Damage 1d12+10 slashing
  • Ranged [one-action] javelin +12 (thrown 30 ft), Damage 1d6+10 piercing
  • Champion Devotion Spells 1 Focus Point, DC 20 3rd touch of corruption
  • Intimidating Strike [two-action] The antipaladin makes a melee strike. If they hit and deal damage, the target is frightened 1, or frightened 2 on a critical hit.
  • Touch of Corruption (Focus 3)
    • Traits – Uncommon, Necromancy, Negative
    • Cast [one-action] somatic
    • Range touch Targets 1 willing undead creature or 1 living creatures
    • The antipaladin infuses the target with negative energy. If the target is living, this deals 3d6 negative damage (basic Fortitude save), on a failed saving throw the target also takes a -2 status penalty to AC for one round. If the target is a willing undead creature, the target regains 18 HP, and if its is one of the antipaladin’s allies, it also gains a +2 status bonus to damage roll for 1 round.

Campaign Examples – Antipaladin

Stat Block – Nualia

A child of Sandpoint, though to have died with the destruction of the old cathedral in the fire many years ago.

Notes:

  • Killed in Sandpoint Cathedral fire pre-campaign.
  • Killed by Duzhar Season 2.3 (39) of the Friday Crew.

Nualia – Antipaladin (CREATURE 5)

  • Traits: CE Medium, Human, Humanoid
  • Perception +10
  • Languages Common
  • Skills Athletics +13, Deception +10, Intimidation +12, Religion +8, Survival +8
  • Str +4, Dex +1, Con +3, Int +0, Wis +1, Cha +3
  • Items moderate cheetah’s elixir (+10 ft), Grievous striking +1 greatsword, +1 half-plate, javelin (10), Sihedron Medallion
  • AC 26; Fort +14, Ref +10, Will +12
  • HP 75;
  • Destructive Vengeance (reaction, divine, necromancy) Trigger An enemy within 15 ft damages the antipaladin Effect The antipaladin increases the amount of damage they take by 2d6 and deals 2d6 damage to the triggering enemy, choosing evil or negative energy damage. In addition, the antipaladin deals 2 extra damage of the chosen type with their Strikes against the triggering creature until the end of the antipaladin’s next turn.
  • Speed 20 (30 ft with elixir)
  • Melee [one-action] greatsword +16 (Versatile P) Damage 2d12+10 slashing, Crit target is flat-footed till end of next turn
  • Ranged [one-action] javelin +12 (thrown 30 ft), Damage 1d6+10 piercing
  • Champion Devotion Spells 1 Focus Point, DC 20 3rd touch of corruption
  • Intimidating Strike [two-action] The antipaladin makes a melee strike. If they hit and deal damage, the target is frightened 1, or frightened 2 on a critical hit.

Source: Rise of the Runelords Anniversary Edition (Book 1)

This is a simplified character replacing the complex D&D 3.5 and Pathfinder 1st edition version updated for Pathfinder 2nd Edition campaign.

Content Updates

  • 2021-06-19 – Nualia was killed in session 39 (Season 2.3) by Duzhar.
Magical Items

Magical Items: Item Creation, Reference List

Consumable Items: Dispelling Sliver, Fugitive’s Grenade, Halflight Charm

Held Items: Terra-Cotta Talismans, Trail Map of the Region

Runes: Poison Rune

Specific Armour: Armour of the Armadillo, Ghost Mirror Armour, Shozoku of the Night Wind

Specific Weapons: Dancing Wasp, Deadly Kiss, Earthfire Shuriken, Nine-Fold Spirit Sword, Oathtaker, Suishen, Whispering Shrike

Worn items: Claws of the Ice Bear, Sashimono of Comfort

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By thedarkelf007

I am a long term gamer, I run 6 RPG's a fortnight, host board game, card game and LANs each about once a quarter and have an addiction to buying more games. Games I am currently running are Pathfinder (1st and 2nd Edition) and Dungeons and Dragons (5th Edition).

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