My Library – sr-5e-cr
Shadowrun 5th Edition Rules
- Publisher: Catalyst Games
- Rules: Shadowrun
- Series: Fifth Edition
- Author: tba
- Reference: SR 27000
EVERYTHING HAS A PRICE
There are cracks in the world. They’re slender, dark, and often cold, but they are the only things that keep you hidden. Keep you alive. They are the shadows of the world, and they are where you live.
You are a shadowrunner, thriving in the margins, doing the jobs no one else can. You have no office, no permanent home, no background to check. You are whatever you make yourself. Will you seek justice? Sow seeds of chaos? Sell out to the highest bidder? It’s up to you, but this much is certain: If you do nothing, the streets will eat you alive.
You can survive, even flourish, as long as you do what it takes. Sacrifice part of your soul for bleeding-edge gear. Push the limits of your will learning new and dangerous magic. Wire yourself into the Matrix, making your mind one with screaming streams of data. It’ll cost you something—everything does—but you can make it worth the price.
Shadowrun, Fifth Edition is the newest version of one of the most popular and successful role-playing worlds of all time, a fusion of man, magic, and machine in a dystopian near-future. With rules for character creation, magic, combat, Matrix hacking, rigging, and more, you have everything you need to face the challenges of the Sixth World.
Building on the award-winning Shadowrun, Fourth Edition rule set, the new edition brings the game forward while preserving the fun that has made it so enduring.
Here are some highlights of the new edition:
- Grittier & Deadlier: The down-and-dirty Sixth Word setting is a place where shadowrunners need to count their bullets carefully and be cautious about whom they trust. Fifth Edition rules reflect that, making players aware of their choices and the price they have to pay to be the best. It also supports deadlier combat, while still making sure the player characters can stay alive long enough to take care of business.
- Streamlined Matrix: Matrix rules have been improved and streamlined, bringing them more in line with the rest of the game and making them more intuitive. Running the Matrix has never been easier.
- Increased Gear Options: Changes in Fifth Edition mean there are more functions for gear, which leads to an increased variety of the toys shadowrunners love!
- Faster Character Creation and More Player Aids: New to Shadowrun and eager to hit the streets as quickly as possible? Fifth Edition’s character creation rules make it faster and easier to create a full-fledged character and dive into the shadows. Additionally, from an expanded gamemaster advice section to pre-generated gear kits, Shadowrun, Fifth Edition has tools and resources to help players quickly get into the game and onto the streets.
Now, the Shadowrun, Fifth Edition Core Rulebook includes a Master Index that covers all the Fifth Edition core books!
What is My Library
My Library is a section of my blog dedicated to the reference of material I am using in my games and linking it back to the sourcebooks I am using. It is also a handy way to keep track of the material I have.
It is intended as a reference section for personal use, any other use is just a bonus.
D&D BECMI (0e)
Rulebooks (0e-rb): rc
Adventures (0e-adv): b1, b19, x11, x12
Wrath of the Immortals (0e-wi): bs, bs1, bs2
Creature Crucible (0e-pc): 01, 02, 03, 04
Gazetteers (0e-gaz): 01, 02, 03, 04, 05, 06, 07, 08, 09, 10, 11, 12, 13, 14, box, box1, box2, box3
Hollow World (0e-hw): a1, a2, a3, cs, dms, pg, q1, r1, r2, r3
D&D 3rd Edition (3rd Party Products)
Mongoose Publishing (3e-mgp)
– Complete Campaigns:: cc01, cc02, cc03, cc04, cc06
– Cities of Fantasy: cf01, cf02, cf03, cf04, cf05
– Classic Play: cp01, cp02, cp03, cp04, cp05, cp06, cp81, cp82
– Encyclopaedia Arcane: ea01, ea02, ea03, ea04, ea05, ea06, ea07, ea08, ea09, ea10, ea11, ea12, ea13, ea14, ea15, ea16, ea17, ea18, ea19, ea20, ea21, ea22, ea23, ea24, ea25, ea26, ea97
– Epic Players Guide: epg20, epg21, epg22
– Gladiator: gsd
– Monster Encyclopaedia: me50, me51
– Power Classes: pc01, pc02, pc03, pc04, pc05, pc06, pc07, pc08, pc09, pc10, pc11, pc12, pc13
– Quintessential Collector: qc01, qc02, qc03, qc04, qc05, qc06, qc07, qc08, qc09, qc10, qc11, qc12, qc13, qc14, qc15, qc16, qc17, qc18, qc19, qc20, sc21, qc22, qc23, qc41, qc42, qc43, qc44, qc45, qc46, qc47, qc48, qc49, qc50, qc51, qc52, qc91, qc92, qc93
– Slayer’s Guides: sg01, sg02, sg03, sg04, sg05, sg06, sg07, sg08, sg09, sg10, sg11, sg12, sg13, sg14, sg15, sg16, sg17, sg18, sg19, sg20, sg21, sg22, sg23, sg25, sg26, sg27, sg28, sg29, sg30, sg95, sg96, sg98, sg99
– The Planes: tp01, tp02, tp94
– Travellers Tales: tt01, tt02, tt03, tt04, tt05
– Ultimate Handbooks: uh01, uh02, uh03, uh05, uh05, uh06, uh07, uh08, uh09, uh10, uh11, uh13, uh14, uh15
– AP01 – Rise of the Runelords (3e-pzo-rotr): b1, b2, b3, b4, b5, b6, dice, map, pg
– AP02 – Curse of the Crimson Throne (3e-pzo-cct): b1, b2, b3, b4, b5, b6, dice, map, pg
– AP03 – Second Darkness (3e-pzo-sd): b1, b2, b3, b4, b5, b6, dice, map, pg
– AP04 – Legacy of Fire (3e-pzo-lof): b1, b2, b3, b4, b5, b6, dice, map, pg
D&D 5th Edition (5e)
Wizards of the Coast (5e-wiz): ai, bgda, cos, cosrv, dmg, dms, ggr, gos, hdq, mm, mtf, oota, ph, pota, psa, psz, scag, skt, tod, trot, typ, vgm, wdh, wdmm, xge
EN Publishing (5e-enp): et1, et2, etaa, etaw, etrh, etrla
Frog God Games (5e-fgg): bls, bp, bpa, fef, ra, wllra
Goodman Games (5e-gmg): oar1, oar2, oar3, oar4, oar5
Green Ronin (5e-grr): br, tcs
Kobold Press (5e-kob): cc, dm, dm01, dm02, dm03, dm04, dm05, dm06, dm07, dm08, dm09, dm10, dm11, dm12, dm13 dm14, dm15, dm16, dm17, dm18, dm19, dm20, mhh, mw, tob, tob-pawn, tob2, tob2-lair, rob2-pawn
Legendary Games (5e-leg): fkcc, pcc
Rite Publishing (5e-rip): cod
Web Resource (53-web): mph
Pathfinder 1st Edition
– Paizo Rulebooks (pf1-rb): uc
– Campaign Setting (pf1-pcs): psfg,
– Chronicles (pf1-pch): grk, sos
– Companion (pf1-pco): dep
– Modules (pf1-mod): gh, mm
– Return of the Runelords (pf1-rr): b1
– Anniversary Editions (pf1): cotct-ae, rotr-ae, rotr-pg
– Legendary Games (pf1-leg): fkcc, pcc
– Midgard Setting (pf1-kob): mwb
– PFS Organised Play Intro (pf1-pso-intro) fs1, fs2, fs3
– PFS Organised Play Season 1 (pf1-pso-so1) 51
– AP05 – Council of Thieves (pf1-ct): b1, b2, b3, b4, b5, b6, map, pg
– AP06 – Kingmaker (pf1-km): b1, b2, b3, b4, b5, b6, map, pg
– AP07 – Serpent’s Skull (pf1-ser): b1, b2, b3, b4, b5, b6, map, pg
– AP08 – Carrion Crown (pf1-cc): b1, b2, b3, b4, b5, b6, map, pg
– AP09 – Jade Regent (pf1-jr): b1, b2, b3, b4, b5, b6, map, pg
– AP10 – Skull and Shackles (pf1-sku): b1, b2, b3, b4, b5, b6, pg
– AP11 – Shattered Star (pf1-ss): b1, b2
– 1st Ed Rules (br-mgp-1cr): rpg, pe
– 1st Ed Adventure (b5-mgp-1ad): as, ft, ic
– 2nd Ed Adventure (b5-mgp-2ad): ffs
– 1st Ed Fact Books (b5-mgp-1fb): cr, ea, lnaw, mf, nr, tm, vs
– 1st Ed Source Book (b5-mgp-1sb): ef, fm, gg, mtr, pc, ra, zo
– 2nd Ed Source Book (b5-mgp-2sb): dr, ipx, lgfs, lgg, lgp, lgt, rim, sbm, sg
– 1st Ed Time Line (b5-mgp-1tl): s2, s3, s4, s5, s6
– 2nd Ed Time Line (b5-mgp-2tl): lr
– 2nd Ed Ship Plans (b5-mgp-2sp): v3
Star Wars Fantasy Flight Games
– Beginner (sw-ffg-b): ar, ee, fa, fd
– Age of Rebellion (sw-ffg-ar): cr, cm, da, fb, fo, ft, gmk, le, oa, sr, st
– Edge of the Empire (sw-ffg-ee): cr, br, bcr, dc, eu, fc, fh, gmk, jy, ln, mp, nd, sm, sf
– Force and Destiny (sw-ffg-fd): cr, cg, dh, ev, gh, gmk, kf, kp, np, ss, up
– Setting (sw-ffg-s): aa, cr, dr, gg, rs, ss
This site is constantly under revision, no blog posts are final as this is a work in progress place for me to develop my game settings and rules. Some posts might be placeholders for future content, so feel free to check back later for updated information.