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Dungeons & Dragons Spells

DnD Spell L3 Shadow Horrow

Dungeons and Dragons – Mystara

Spells – Level 3 – Shadow Horror

  • Casting time: 1 action
  • Range: 30 ft
  • Components: V, S, M
  • Duration: Concentration, up to 1 minute
3e-mgp-ea02 Necromancy - Beyond the Grave
3e-mgp-ea02 Necromancy – Beyond the Grave

Through this spell, you gather a small amount of negative energy to yourself, then send it as a ball of dark seething power to a target. This force flares for just the briefest instant, weakening and stunning the victim as it is enveloped by a swirling cloud of darkness.

If the target fails a Wisdom saving throw, they take 4d8 points of necrotic damage and receive disadvantage on saving throws, attack rolls and skill checks, and gain one level of exhaustion.

Spell Lists

Spell ListSecret CraftDevourologist

  • Cantrip – Shiver (mwb434), Toll the Dead (xge169), Word of Misfortune (mwb437)
  • 1st Level – Cause Fear (xge151), Cloying Darkness (mhh158), Death’s Shadow (ea02-22), Doom of the Cracked Shield (mwb425), Hobble Mount (mwb429), Necrotic Feast (bls89), Screaming Ray (mwb433)
  • 2nd Level – Timely Distraction (mwb435)
  • 3rd Level – Doom of Blue Crystal (mwb425), Life Leech Weapon (bls81), Shadow Bolt (bls104), Shadow Horror (ea02-28), Shadow Mastery (ea02-29), St. Whiteskull’s Borrowing (mwb434)
  • 4th Level – Desiccating Breath (mhh162), Doom of Serpent Coils (mwb426), Nether Weapon (mwb432), Night Terrors (mhh184), Shroud of Death (mwb434), Umbral Touch (bls120)
  • 5th LevelAnnihilation (ea02-21), Dark Dementing (mhh161), Enervation (xge155), Grim Resilience (bls66), Necrotic Touch (bls89), Negative Energy Flood (xge163), Recall Spirit – R *, Shrieking Missile *, Transfer of Vigor (bls118)
  • 6th Level – Advance the Years (bls11), Banshee Wail (mhh150), Call the Heart (bls27), Death Gaze (bls40), Extract Knowledge (mhh166) – R, Life Drain (mwb430)
  • 7th Level – Chain Enervation (bls28), Cone of Decay (bls33), Curse of Dust (mhh161)
  • 8th Level – Abi-Dalzim’s Horrid Wilting (xge150), Devour Essence (bls43), Life Leach (bls81), Shadow Skin *, Shadowstaff (bls105), Umbral Strike (bls120), Zephyr of Death (bls130)
  • 9th Level – Wither Limb (bls129)

* details to be advised. R – Ritual Spells.

Design changes for Spells

Original Spell Lists: Sorcerer, Wizard

D&D 3rd Edition
  • Shadow Horror
  • Necromancy
  • Level: Sor/Wiz 3
  • Components: V, S
  • Casting Time: 1 action
  • Range: Close (25 ft +5 ft/2 levels)
  • Target: One creature
  • Duration: Special
  • Saving Throw: Will negates (special)
  • Spell Resistance: Yes

Through this spell, you gather a small amount of negative energy to yourself, then send it as a ball of dark seething power to a target. This force flares for just the briefest instant, weakening and stunning the victim as it is enveloped by a swirling cloud of darkness.

The subject temporarily loses 1d4 points of Strength and is treated as stunned on its next round. In addition, the subject suffers a -2 morale penalty to attack rolls, ability checks, skill checks and saving throws for 1 round per 2 caster levels. Strength will be regained at the rate of 1 point per day.

D&D 5E Rules Reference

Encounters: NPCs, Aberrations, Beasts, Celestials, Constructs, Dragons, Elementals, Fey, Fiends, Giants, Humanoids, Monstrocity, Oozes, Plants, Undead

Spells: Rituals Spells, Abjuration, Conjuration, Divination, Enchantment, Evocation, Illusion, Necromancy, Transmutation

Crafts: Air, Blood, Bureau, Celestial, Craft, Crypt, Dark, Dragon, Earth, Element, Elven, Fire, Mech, Nature, Preserve, Sail, Shade, Skald, Sky, Wagon, Water, Weapon, Void

Library of Books

B5, d20 System, Pathfinder, SW

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By thedarkelf007

I am a long term gamer, I run 6 RPG's a fortnight, host board game, card game and LANs each about once a quarter and have an addiction to buying more games. Games I am currently running are Pathfinder (1st and 2nd Edition) and Dungeons and Dragons (5th Edition).

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