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Dungeons & Dragons Spells

DnD Spell L1 Wound

Dungeons and Dragons – Mystara

Spells – Level 1 – Wound

  • Casting time: 1 action
  • Range: 30 ft
  • Components: V, S, M (a blade buried with a corse)
  • Duration: Concentration, up to 1 minute
3e-mgp-ea02 Necromancy - Beyond the Grave
3e-mgp-ea02 Necromancy – Beyond the Grave

This spell pours a minute amount of negative energy iunto a subject, accelerating injuries to living tissue and making wounds more serious. Even a small knife wound can be made to bleed more heavily, the flesh around it turing septic as the spell works its dark magic.

If the target creature fails a Constitution saving throw, for the duration of the spell you cause any wound to the target creature to bleed an extra 1 hp per wound suffered since affected by this spell. i.e. first hit does 1 extr damage, second hit does 2 extra damage. This spell has no effect on undead, constucts, animated objects or outsiders.

Spell Lists

  • Spell List – Secret CraftBloodologist
    • Cantrip – Blood Tide (mwb422)
    • 1st Level – Bloody Hands (mwb422), Bloody Smite (mwb423), Chill Blood (ea02-22), Find Kin – R ( mwb428), Stanch (mwb435), Weapon of Blood (mwb437), Wound (ea02-33
    • 2nd LevelBleeding Wound (ea02-21), Blood Bath (bls23), Blood Geyser (bls23), Blood Lure (mwb422), Bloodshot (mwb422), Caustic Blood (mwb423), Vomit Tentacles (mwb436)
    • 3rd Level – Blood Armour (mwb421), Cause the Bends (bls28), Hemophilia (bls69), Vital Mark (mwb436), Weeping Wounds (bls127), Whirlwind of Gore (bls128)
    • 4th Level – Bladelust (bls21), Blood and Steel (mwb421), Blood Spoor (mwb422), Bloodburn (bls23). Desiccating Breath (mhh162), Wall of Blood (bls125)
    • 5th Level – Blood Purge (bls23), Bloody Tentacles (bls23), Clot (bls32), Cruor of Visions (mwb424), Exsanguinate (mwb427), Exsanguinating Cloud (mwb427), Sanguine Horror (mwb433), Watery Blood (bls126)
    • 6th Level – Create Homunculus (xge152), Spilling of Blood (bls112), Suffocate (mgp1008)
    • 7th Level – Sanguine Creatures (bls101)
    • 8th Level – Blazing Blood (bls22), Impart Strength (bls73)
    • 9th Level

* details still to come. R – Ritual Spells.

Design changes for Spells

Original Spell Lists: Sorcerer, Wizard

D&D 3rd Edition
  • Wound
  • Necromancy
  • Level: Sor/Wiz 1
  • Components: V, S, M
  • Casting Time: 1 action
  • Range: Close (25 ft +5 ft/2 levels)
  • Target: One creature
  • Duration: 2 rounds/level
  • Saving Throw: None
  • Spell Resistance: Yes

This spell pours a minute amount of negative energy iunto a subject, accelerating injuries to living tissue and making wounds more serious. Even a small knife wound can be made to bleed more heavily, the flesh around it turing septic as the spell works its dark magic.

A ranged touch attack must be made against the subject. if successful, the subject will lose one extra hit point every time it takes damage from any source, for the duration of the spell. This spell has no effect on undead, constucts, animated objects or outsiders.

Material Component: Bladed weapon buried with a corpse.

D&D 5E Rules Reference

Encounters: NPCs, Aberrations, Beasts, Celestials, Constructs, Dragons, Elementals, Fey, Fiends, Giants, Humanoids, Monstrocity, Oozes, Plants, Undead

Spells: Rituals Spells, Abjuration, Conjuration, Divination, Enchantment, Evocation, Illusion, Necromancy, Transmutation

Crafts: Air, Blood, Bureau, Celestial, Craft, Crypt, Dark, Dragon, Earth, Element, Elven, Fire, Mech, Nature, Preserve, Sail, Shade, Skald, Sky, Wagon, Water, Weapon, Void

Library of Books

B5, d20 System, Pathfinder, SW

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By thedarkelf007

I am a long term gamer, I run 6 RPG's a fortnight, host board game, card game and LANs each about once a quarter and have an addiction to buying more games. Games I am currently running are Pathfinder (1st and 2nd Edition) and Dungeons and Dragons (5th Edition).

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