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Dungeons & Dragons Spells

DnD Spell L1 Death’s Shadow

Dungeons and Dragons – Mystara

Spells – Level 1 – Death’s Shadow

  • Casting time: 1 action
  • Range: Touch
  • Components: V, S
  • Duration: Instantaneous
3e-mgp-ea02 Necromancy - Beyond the Grave
3e-mgp-ea02 Necromancy – Beyond the Grave

By touch, you transfer a small amount of energy directlyto a creature that attacks and distrupts their vital organs before disappating.

Target takes 1d12 necrotic damage on a failed Constitution saving throw. On a successful save, they take no damage. Characters reduced to zero hit points are knocked unconscious and considered stable. If the target critically fails his save and is reduced to zero hit points they are slain by this spell

At Higher Levels. For each two slots above 1st increase the dice by 1d12.

Spell Lists

Spell ListSecret CraftDevourologist

  • Cantrip – Shiver (mwb434), Toll the Dead (xge169), Word of Misfortune (mwb437)
  • 1st Level – Cause Fear (xge151), Cloying Darkness (mhh158), Death’s Shadow (ea02-22), Doom of the Cracked Shield (mwb425), Hobble Mount (mwb429), Necrotic Feast (bls89), Screaming Ray (mwb433)
  • 2nd Level – Timely Distraction (mwb435)
  • 3rd Level – Doom of Blue Crystal (mwb425), Life Leech Weapon (bls81), Shadow Bolt (bls104), Shadow Horror (ea02-28), Shadow Mastery (ea02-29), St. Whiteskull’s Borrowing (mwb434)
  • 4th Level – Desiccating Breath (mhh162), Doom of Serpent Coils (mwb426), Nether Weapon (mwb432), Night Terrors (mhh184), Shroud of Death (mwb434), Umbral Touch (bls120)
  • 5th LevelAnnihilation (ea02-21), Dark Dementing (mhh161), Enervation (xge155), Grim Resilience (bls66), Necrotic Touch (bls89), Negative Energy Flood (xge163), Recall Spirit – R *, Shrieking Missile *, Transfer of Vigor (bls118)
  • 6th Level – Advance the Years (bls11), Banshee Wail (mhh150), Call the Heart (bls27), Death Gaze (bls40), Extract Knowledge (mhh166) – R, Life Drain (mwb430)
  • 7th Level – Chain Enervation (bls28), Cone of Decay (bls33), Curse of Dust (mhh161)
  • 8th Level – Abi-Dalzim’s Horrid Wilting (xge150), Devour Essence (bls43), Life Leach (bls81), Shadow Skin *, Shadowstaff (bls105), Umbral Strike (bls120), Zephyr of Death (bls130)
  • 9th Level – Wither Limb (bls129)

* details to be advised. R – Ritual Spells.

Design changes for Spells

Original Spell Lists: Sorcerer, Wizard

D&D 3rd Edition
  • Death’s Shadow
  • Necromancy
  • Level: Sor/Wiz 1
  • Components: V, S
  • Casting Time: 1 action
  • Range: Touch
  • Target: One creature creatures
  • Duration: Instantaneous
  • Saving Throw: Fortitude negates
  • Spell Resistance: Yes

By touch, you transfer a small amount of energy directlyto a creature that attacks and distrupts their vital organs before disappating.

If a Fortitude save is made, no damage is caused. Failure, however, will result in 1d12 hit points of temporary damage. This damage is regained at the rate of 1 point per round, even if the subject is taken into negative hit points. If hit points are taken down to -10 or less, then the subject is indeed dead.

D&D 5E Rules Reference

Encounters: NPCs, Aberrations, Beasts, Celestials, Constructs, Dragons, Elementals, Fey, Fiends, Giants, Humanoids, Monstrocity, Oozes, Plants, Undead

Spells: Rituals Spells, Abjuration, Conjuration, Divination, Enchantment, Evocation, Illusion, Necromancy, Transmutation

Crafts: Air, Blood, Bureau, Celestial, Craft, Crypt, Dark, Dragon, Earth, Element, Elven, Fire, Mech, Nature, Preserve, Sail, Shade, Skald, Sky, Wagon, Water, Weapon, Void

Library of Books

B5, d20 System, Pathfinder, SW

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By thedarkelf007

I am a long term gamer, I run 6 RPG's a fortnight, host board game, card game and LANs each about once a quarter and have an addiction to buying more games. Games I am currently running are Pathfinder (1st and 2nd Edition) and Dungeons and Dragons (5th Edition).

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