Roleplaying Star Wars

SW Specialisation Martial Artist

Star Wars – Career Specialisations of the Galaxy

The Martial Artist

Source: Edge of the Empire Ne Disintegrations (sw-ffg-ee-nd-29)

sw-ffg-ee-nd No Disintegrations
sw-ffg-ee-nd swe16 No Disintegrations

This specialisation can be found as part of the following careers: Bounty Hunter (ee-cr)

From the Kage Warrior of Quarzite to the enforcers of Black Sun, organisations and cultures across the galaxy have developed their own unique hand-to-hand combat style to use their species physiology to greatest effect. Over decades, centuries, and millennie, these combat forms become more than mere means of inflicting violence; generations of practitioners work to make them into art forms, philosophies, and ways of life. A desire to practice self-defence can become a belief in the value of self-betterment and the innate potential of others, though not all ideologies develop along such lines. more than a few Bounty Hunters have picked up technologies from martial arts styles across the galaxy to help in their hunts. Some are shining examples of their school’s philosophies and traditions, but others are disgraced students, or have never even trained formally, earning their skills through hard experience on the battlefield.

A Martial Artist benefits first and foremost from a high Brawn rating to empower the skill. however, Willpower is an extremely useful secondary characteristic, as it not only gives the Martial Artist the higher strain threshold needed to activate the specialisations many talents that use strain as a resource, but also the ability to face intimidating foes up close without flinching. Further, talents like Mind Over Matter benefit from a higher Willpower, and let the Martial Artist fight even longer without becoming exhausted. Finally, the Martial Artist benefits greatly from investing in the Coordination skill, as talents like Martial Grace and Coordination Dodge let the Martial Artist supplement raw strength with finesse both offensively and defensively.

Unlike character from most other specialisations built around close-quarter combat, Martial Artists does not need a weapon to fight competently. Martial Artists generally value precision over brute strength, and strive to execute efficient unarmed strikes. By wasting as little energy as possible, they can deliver extremely forceful blows even when unarmed. This is reflected in talents like Precision Strike, which lets Martial Artists exhaust and weaken foes as they see fit rather than by chance. Martial Artists also seek to leverage their enemies strength against them in battle with talents like Overbalance, which allow them to throw foes off balance after they attack. Martial Artists also have access toParry to mitigate damage, and can even use Parry when unarmed.

This unique combination of precise offence and controlled defence allows Martial Artists to contend with some of the toughest fighters in the galaxy. Of course, not every battle is worth fighting, and a trained Martial Artist knows to assess not only the enemy but also the situation before deciding whether to join the frey. many schools of martial arts teach the idea that fights are to be avoided, and that the ideal way to win a battle is to avoid having it in the first place. Unsurprisingly, this attitude is less prevalent among Bounty Hunters who wield martial arts, as their profession demands a certain amount of violence, but some still apply these overarching principles to a certain degree.

Talent Tree – Martial Artist

Completing each tier earns the title for the character.

  • Martial Artist Tier 1 (Does not require another talent to purchase)
  • Martial Artist Tier 2 (Requires a link back to a Tier 1 talent)
    • A2 Parry (2/5 A (expands to A1, B2, A3))
    • B2 Toughened (2/5 P (expands to A2, C2, B3))
    • C2 Martial Grace (A (expands to B2, D2, C3))
    • D2 Grit (2/5 AR (expands to D1, C2))
  • Martial Artist Tier 4 (Requires a link back to a Tier 1 talent)

P – Passive Talent / A – Active Talent / R – Ranked Talent (connections)

Upon Completing the Specialisation Tree – gain the Dedication talent.

Fantasy Flight Games Rules

  • Specialisation Martial Artist
    • Career Skills – Athletics (Br), Brawl (Br), Coordination (Ag), Discipline (Will)
    • Starting Character gains one rank in two career skills of their choice.
    • These skills become additional Career skills.

House Rule Changes

Made Dedication the reward for completing a Specialisation Tree instead of a Tier 5 Item. Replaced Dedication with a 5th Tier Parry in fitting with the Martial Artist.

Content Updates

  • 2022-04-03 – Updated the description of the specialisation and the write up which gives pointers as to how to use this better.
  • 2021-12-12 – Added in links for content in tree linking 3rd, 4th and 5th tier talents.
  • 2021-11-30 – Adding in links for content in tree linking 1st and 2nd tier talents and replaces the dedication talent.
SW Specialisations

Assassin, Big Game Hunter, Droid Tech, Enforcer, Gadgeteer, Gambler, Marshal, Martial Artist, Mechanic, Medic, Operator, Propagandist, Skip Tracer, Survivalist

Star Wars RPG

SW Menu: Adventure, New Rules, Adversary, Companies, Droid, Equipment, Galaxy Map, Location, Vehicle

Campaign: NPCs, Side Stories, Timeline

Game Management: Annotated Stat Block, Character Creation, Choosing a New Campaign, Creating a Galaxy Map, Ending three year campaign, GM’s Luck Roll, Running Games over Skype, Tracking Experience, 2016 Campaign

Character Builds: Bounty Hunter (Assassin, Gadgeteer, Martial Artist, Operator, Skip Tracer, Survivalist) Technician (Droid Tech)

References: for Characters, for GMs, Dice, Items (Lightsabers, Modifying, Purchasing, Qualities), Knight Level Play, Mechanics (Awareness, Duty, Morality, Obligation), Movement (Personal, Planetary, Vehicles), Roles (Bounty Hunting, Investigations), Secrets (Empire, Jedi, Rebels, Sith)

Creating a Campaign:
(1) Rules and Setting,
(2) Characters and Timeline,
(3) Fringes Storyline,
(4) Rebels Storyline,
(5) Force Storyline,
(6) Mandalorian Storyline

Library of Books

B5, d20 System, Pathfinder, SW

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By thedarkelf007

I am a long term gamer, I run 6 RPG's a fortnight, host board game, card game and LANs each about once a quarter and have an addiction to buying more games. Games I am currently running are Pathfinder (1st and 2nd Edition) and Dungeons and Dragons (5th Edition).

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