Dungeons and Dragons – Mystara
Gazetteer – Norwold Region – Heldannic Territories
Heldannic Territories – A nation supported by a army of warrior clerics known as the Heldannic Knights.
Character Options
- Starting Languages: Common (Alphatian) and Heldannic (Heldan)
- Religions of the Region: Heldannic Pantheon
- Available Races – Human of Air (Heldannic)
- Available Classes
- Barbarian – Path of the Ancestors, Path of the Berserker, Path of the Storm Herald (Sea), Path of the Zealot
- Bard – College of Swords, College of Valour
- Cleric – Domain of Air, Domain of Tempest
- Druid – Circle of the Stones
- Fighter – Banneret, Battle Master
- Monk – Way of the Cobalt Soul, Way of the Elements (Air)
- Paladin – Oath of Devotion, Oath of Thunder
- Ranger – Hunter, Monster Slayer
- Rogue – Mastermind
- Sorcerer – Draconic Bloodline (White), Elemental Essence (Air), Storm Sorcery
- Warlock – Pact of the Genie Lord (Air)
- Wizard – Doom Croaker, Elementalist (Air), School of Divination, School of Enchantment
Wrath of the Immortals Timeline
AC 1000 – Phase One (Levels 1-5)
- Timeline – AC 1000 – Norwold Region
- Mystery of the Hidden Kingdom of Dragons – Dragonborn arrive – The first glimpses of Dragonborn on records are near the Wrymsteeth mountains, Atruaghin Clans, Karameikos and Ylaruam.
AC 1001
- Timeline – AC 1001 – Norwold Region
- Mystery of the Hidden Kingdom of Dragons – Dragonborn Militia. Large numbers of Dragonbown acting as militia and protecting various areas of the world start to get noticed.
- Still to be Edited
- Visitors from another land – people from a word where the sun revolves around them, and not the other way around venture into the realm with screaming birds of prey – the signature flying machine of the Heldannic Knights.
AC 1002
- Timeline – AC 1002 – Norwold Region
- Mystery of the Hidden Kingdom of Dragons – Dragon Migration. Dragons are seen flying towards the North and the Wrymsteeth Mountains.
- Mystery of the Missing Delegation – An group of delegates from the Heldannic Freeholds were moving south into Vestland (Northern Reaches) and have disappeared.
- Still to be Edited
- The Gnomes are Conquered – The Heldannic Knights take over the lands of the Gnomes, they don’t change any of their culture or identity, but use them to provide a base of operations in the Hollow World.
- Rime of the Frostmaiden – Ten Towns
AC 1003
- Timeline – AC 1003 – Norwold Region
- Mystery of the Hidden Kingdom of Dragons – Dragonborn variations. First sightings of different types of dragonborn.
- Mystery of the Iceshield Orcs – They are leaving their home mountains of Makkres Mountains located in Vestland (Northern Reaches) in a mass migration, but no one knows why. Investigators are sent to find our why.
- Mystery of the Travelling Dragonborn – Part 1 – Travelling from Darokin City in three caravans. On headed North, though Ethengar and into the Heldannic Territories. One Headed South, into the Five Shires, through Karameikos, then Thyatis and up the coast of Ylaruam and the Northern Reaches before reaching the Norwold Region. The Last caravan headed east into Ylaruam, then up into Rockhome and out into the Northern Reaches before making it unto the Norwold Region.
- Still to be Edited
- Knights Above – The Heldannic Knights explore the Hollow World.
- Rime of the Frostmaiden – Icewind Dale
AC 1004
- Timeline – AC 1004 – Norwold Region
- Mystery of the Hidden Kingdom of Dragons – Dragon Settlements. First sightings of Hidden Dragon Settlements.
- Mystery of the Iceshield Orcs – A mass migration of Orcs pass through the region heading north and disappearing from civilised lands.
- Mystery of the Long Road – Take a shipment from the Heldannic Territories to Thyatis City.
- Mystery of the Travelling Dragonborn – Part 2 – The Caravans join up and travel deeper into the Norwold Region.
- Still to be Edited
- Rime of the Frostmaiden – Sunblight
AC 1005 – Phase Two (Levels 6-10)
- Timeline – AC 1005 – Norwold Region
- Mystery at Castle Naerytar – A mysterious haunted keep located somewhere in the Norwold Region.
- Mystery in Wendar – A protective artefact of the nation of Wendar goes missing under mysterious circumstances.
- Mystery of the Alphatian Duellers – Spring with an issues with magic duels and attitude from Alphatian wizards to Glantrian wizards.
- Mystery of the Iceshield Orcs – A new settlement is finished and the White Orcs (Iceshield) have managed to and together all their tribes into the single settlement. The have called it Makkres in deference to their lost homeland.
- Mystery of the Missing Pilgrims – Summer with pilgrims from the Heldannic Territories disappearing while crossing the Ethengarian steppes.
- Still to be Edited
- Rime of the Frostmaiden – Destruction’s Light
AC 1006
- Timeline – AC 1006 – Northern Reaches
- Cult of the Crushing Waves – A mysterious cult springing up in the known world seems to have originated in the Northern Reaches.
- Still to be Edited
- (XL-1) Quest for the Heartstone – A ruler is dead, and his wife and child need to find another to take his place or loose everything to cruel relatives of the leader.
AC 1007
- Timeline – AC 1007 – Norwold Region
- Berg of the Frost Giants – Talks with the Clans of Frost Giants located in the Norwold Region.
- Mystery at Skyreach Castle – A floating castle has settled near a village in the Norwold Region.
- Mystery in Wendar – With the loss of their protective Artefact, the elves of Wendar are in a war against the Undead. For the first time in their history they have turned to the Humans of the Heldannic Freeholds for assistance.
- The Day Magic Died – The dragons are unusually quiet after gathering in numbers.
- Still to be Edited
- Rime of the Frostmaiden – Caves of Hunger
Content Updates
D&D Gazetteer
The Known World Region: Alfheim, Atruaghin Clans, Broken Lands, Darokin, Ethengar, Five Shires, Glantri, Ierendi, Karameikos, Minrothad, Northern Reaches, Rockhome, Shadowlands, Ylaruam
Other Places of Note: Alphatia and Thyatis, Norwold Region, Thunder Rift
D&D 5E in Mystara
D&D Menu – Adventures, Artefacts, Backgrounds, Classes, Dominions, Downtime, Feats, Gazetteers, Gods, Magical Items, Monsters, Organisations, Pantheons, Races, Ranks & Titles, Rune Magic, Secret Crafts, Settlements, Spells, Timeline, Weapons Mastery
Game Management – Annotated Stat Block, Character Creation, Choosing a New Campaign, Gaming over Skype, GM’s Luck Roll, Tracking Experience
Class Builds – Artificer – Bombardier (Tinkerkin), Barbarian – Totem Warrior (Ethegnarian), Totem Warrior (Heldannic), Bard – College of Valour (Sunfey), Druid – Circle of Dreams (Woodfey), Circle of the Tree of Life (Seasonfey), Fighter – Battlemaster (Seashire), Eldritch Knight (Kerendan), Weapons Master (Makai), Weapons Master (Stonebound), Monk – Way of the Elements (Waterchild), Paladin – Oath of Radiance (Sunfey), Oath of Vengeance (Firechild), Sorcerer – Wild Magic (Shadowfey), Warlock – Celestial (Sunfey), Wizard – Bladesinger (Seasonfey), Dragon – White. Multiclass – Cleric/Wizard (Ethengarian), Rogue/Cleric (Atruaghin), Rogue/Sorcerer (Seashire), Wizard/Rogue (Traladaran)
Floorplans – Thyatian
Session Recordings – Campaign Journals
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