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Dungeons & Dragons Gazetteer Roleplaying

DnD Gaz NR Heldannic Territories

Dungeons and Dragons – Mystara

Gazetteer – Norwold Region – Heldannic Territories

Heldannic Territories – A nation supported by a army of warrior clerics known as the Heldannic Knights.

Character Options

Wrath of the Immortals Timeline

AC 1000 – Phase One (Levels 1-5)
AC 1001
  • TimelineAC 1001Norwold Region
  • Still to be Edited
    • Visitors from another land – people from a word where the sun revolves around them, and not the other way around venture into the realm with screaming birds of prey – the signature flying machine of the Heldannic Knights.
AC 1002
  • TimelineAC 1002Norwold Region
  • Still to be Edited
    • The Gnomes are Conquered – The Heldannic Knights take over the lands of the Gnomes, they don’t change any of their culture or identity, but use them to provide a base of operations in the Hollow World.
    • Rime of the Frostmaiden – Ten Towns
AC 1003
  • TimelineAC 1003Norwold Region
    • Mystery of the Hidden Kingdom of Dragons – Dragonborn variations. First sightings of different types of dragonborn.
    • Mystery of the Iceshield Orcs – They are leaving their home mountains of Makkres Mountains located in Vestland (Northern Reaches) in a mass migration, but no one knows why. Investigators are sent to find our why.
    • Mystery of the Travelling Dragonborn – Part 1 – Travelling from Darokin City in three caravans. On headed North, though Ethengar and into the Heldannic Territories. One Headed South, into the Five Shires, through Karameikos, then Thyatis and up the coast of Ylaruam and the Northern Reaches before reaching the Norwold Region. The Last caravan headed east into Ylaruam, then up into Rockhome and out into the Northern Reaches before making it unto the Norwold Region.
  • Still to be Edited
    • Knights Above – The Heldannic Knights explore the Hollow World.
    • Rime of the Frostmaiden – Icewind Dale
AC 1004
AC 1005 – Phase Two (Levels 6-10)
AC 1006
  • TimelineAC 1006Northern Reaches
    • Cult of the Crushing Waves – A mysterious cult springing up in the known world seems to have originated in the Northern Reaches.
  • Still to be Edited
    • (XL-1) Quest for the Heartstone – A ruler is dead, and his wife and child need to find another to take his place or loose everything to cruel relatives of the leader.
AC 1007
  • TimelineAC 1007Norwold Region
    • Berg of the Frost Giants – Talks with the Clans of Frost Giants located in the Norwold Region.
    • Mystery at Skyreach Castle – A floating castle has settled near a village in the Norwold Region.
    • Mystery in Wendar – With the loss of their protective Artefact, the elves of Wendar are in a war against the Undead. For the first time in their history they have turned to the Humans of the Heldannic Freeholds for assistance.
    • The Day Magic Died – The dragons are unusually quiet after gathering in numbers.
  • Still to be Edited
    • Rime of the Frostmaiden – Caves of Hunger

Content Updates

D&D Gazetteer

Mystara setting

The Known World Region: Alfheim, Atruaghin Clans, Broken Lands, Darokin, Ethengar, Five Shires, Glantri, Ierendi, Karameikos, Minrothad, Northern Reaches, Rockhome, Shadowlands, Ylaruam

Other Places of Note: Alphatia and Thyatis, Norwold Region, Thunder Rift

Hollow World

D&D 5E in Mystara

D&D MenuAdventures, Artefacts, Backgrounds, Classes, Dominions, Downtime, Feats, Gazetteers, Gods, Magical Items, Monsters, Organisations, Pantheons, Races, Ranks & Titles, Rune Magic, Secret Crafts, Settlements, Spells, Timeline, Weapons Mastery

WRATH: Campaign, Design

Game ManagementAnnotated Stat Block, Character Creation, Choosing a New Campaign, Gaming over Skype, GM’s Luck Roll, Tracking Experience

Class Builds – Artificer – Bombardier (Tinkerkin), Barbarian – Totem Warrior (Ethegnarian), Totem Warrior (Heldannic), Bard – College of Valour (Sunfey), Druid – Circle of Dreams (Woodfey), Circle of the Tree of Life (Seasonfey), Fighter – Battlemaster (Seashire), Eldritch Knight (Kerendan), Weapons Master (Makai), Weapons Master (Stonebound), Monk – Way of the Elements (Waterchild), Paladin – Oath of Radiance (Sunfey), Oath of Vengeance (Firechild), Sorcerer – Wild Magic (Shadowfey), Warlock – Celestial (Sunfey), Wizard – Bladesinger (Seasonfey), Dragon – White. Multiclass – Cleric/Wizard (Ethengarian), Rogue/Cleric (Atruaghin), Rogue/Sorcerer (Seashire), Wizard/Rogue (Traladaran)

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Session Recordings – Campaign Journals

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By thedarkelf007

I am a long term gamer, I run 6 RPG's a fortnight, host board game, card game and LANs each about once a quarter and have an addiction to buying more games. Games I am currently running are Pathfinder (1st and 2nd Edition) and Dungeons and Dragons (5th Edition).

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