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Dungeons & Dragons Magical Items Roleplaying

DnD Artefact Crown of the Dragonlord

Dungeons and Dragons – Mystara

Artefact – Crown of the Dragonlord

5e-wiz-tod Tyranny of Dragons
5e-wiz-tod – Tyranny of Dragons

Standard: Individually, the five dragon masks resemble the dragons they are named for. When two or more of the dragon masks are assembled, however, they transform magically into the Mask of the Dragon Queen. Each mask shrinks to become the modeled head of a chromatic dragon, appearing to roar its devotion to Tiama, If all the masks brought together they are arranged in a crown-like shape around the wearers head and below the five masks, the wearer gains a new draconic visage that covers the face, neck and shoulders.

Attunement: While attuned and wearing this mask, you can have any of the properties from any one mask. Additionally, you gain the Damage Absorbption frokm each of the five dragon maks, and you gain five uses of the Legendary Resistance property.

Relic: Dragons who are attuned can permently change their dragon colour to that of the Dragon Mask. While they share the colour they can refresh Legendary Resistance on a short rest, and have a extra use per day.

Campaign Items – GM Section

Artefact Details

Note: Discussing GM Section in character at the game table causes your character to take a penalty. Full penalty details are discovered by trial and error.

  • Requirement: tba.
  • Handicap: tba.
  • Power Points: Base 8, Attuned 10, Awakened 12, Exalted 14 PP.
  • Recharge: Base 1, Attuned 2, Awakened 3, Exalted 4 PP per long rest.
  • Powers:

Artefact Penalty

tba

Artefact History

  • Note: This item is expected to have more powers, but as they have not been combined in living history, its extra powers have been lost to time.

Artefact Traits

  • Handicap – This is an effect applied to all who pend PP while handling the item until the given time has passed.
  • Penalty – A penalty can be removed by a special downtime activity with discussion and approval by games master only. (limit once per game year)
  • Plane Locked – All artefacts cannot be taken through extra dimensional travel, this includes teleportation, fey step and dimensional travel.
  • Power Points (PP) – This is the amount of power points that the artefact can draw upon to use its abilities. All abilities with a PP cost have a chance of causing a penalty on a d20 equal to the cost. Use of PP also causes the wielder to reduce their maximum hit points by the PP spent. This lost hit points uses the Soul Burn mechanics from Secret Crafts.
  • Recharge – the amount of power points that the artefact will refresh over a set time.
  • Set Items – can be combined to form a more powerful item.
  • Team Item – can provide other powers if members of the part wield other items in the team set.

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By thedarkelf007

I am a long term gamer, I run 6 RPG's a fortnight, host board game, card game and LANs each about once a quarter and have an addiction to buying more games. Games I am currently running are Pathfinder (1st and 2nd Edition) and Dungeons and Dragons (5th Edition).

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