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Dungeons & Dragons Magical Items Roleplaying

DnD Magical Item Instrument – Cittern

Dungeons and Dragons – Mystara

Magical Item – Instrument – Cittern

Dungeon Masters Guide
dmg – Dungeon Masters Guide 5E

Base Item – Instrument – Cittern

Uncommon Item Value
Price: (1d6) x100 gp (100 to 600 gp) – 50% for consumable items
Base Price: 400 gp or 200 gp for expendable
Expendable Items can be attuned on use, at the cost of a random attuned item and slot.
Cursed Items auto attune on use and replace a random attuned item and slot.

Magical Items
C – Common, U – Uncommon, R – Rare, VR – Very Rare, L – Legendary, A – Artefact, Cu – Cursed

Racial Items Link
Dragonkind, Dwarven, Elven, Genasi, Giant, Gnome, Halfling, Human

Magical Item – Uncommon – Instrument – Cittern – 400 gp

  • Standard: The cittern or cithren is a stringed instrument dating from the Renaissance. Modern scholars debate its exact history, but it is generally accepted that it is descended from the Medieval citole. It had a shallow, pear-shaped body with an asymmetrical neck that was thicker under the treble strings.
  • A creature that attempts to play the instrument without being attuned to it must succeed on a DC 15 Wisdom saving throw or take 2d4 psychic damage.
  • Requirement: To attune to this item you need to be a bard.
  • Attunement: Known as an instrument of the bards, it an exquisite example of it kind, superior to an ordinary instrument in every way. Seven types of these instruments exist, each named after a legendary bard college. The following spells are common to all instruments of this type.
  • You can use an action to play the instrument and cast one of its spells. Once the instrument has been used to cast a spell, it can’t be used to cast that spell again until the next dawn. The spells use your spellcasting ability and spell save DC.
  • When you use the instrument to cast a spell that causes targets to become charmed on a failed save, the targets have disadvantage on the saving throw. This effect applies whether you are using the instrument as the source of the spell or as a spellcasting focus.
  • Spells: Fly, Invisibility, Levitate, Protection from Evil and Good, Barkskin, Cure Wounds, Fog Cloud.
  • Relic: If you are a Gnome then you have advantage on the saving throw to use it while unattuned. If you are a Gnome and attuned you can also use this item as a bardic focus granting you advantage on spellcasting for rituals.

Example Campaign Items – Instrument – Cittern

Design Details – Instrument – Cittern

Having removed the name of the instruments as they represent the Forgotten Realms bardic colleges, I have changed them over to the following.

  1. Anstruth Harp – Elven College (Harps are linked to dragons as well)
  2. Canaith Mandolin – Halfling College
  3. Cli Lyre – Alphatian College
  4. Doss Lute – Thyatian College
  5. Fachlucan Bandore – Dwarven College
  6. Mac Furmidh Cittern – Gnomish College
  7. Ollamh Harp – Dragonkin College (Magnificent Harps are linked to elves as well)

Bandore – The bandora or bandore is a large long-necked plucked string-instrument that can be regarded as a bass cittern though it does not have the re-entrant tuning typical of the cittern. Probably first built by John Rose in England around 1560, it remained popular for over a century. The bandore, though built like a cittern, had six or seven courses (unison pairs) of strings tuned in a more lute-like fashion, but without the high d found on a bass lute.

Cittern – The cittern or cithren is a stringed instrument dating from the Renaissance. Modern scholars debate its exact history, but it is generally accepted that it is descended from the Medieval citole. It had a shallow, pear-shaped body with an asymmetrical neck that was thicker under the treble strings.

Harp – A harp, stringed instrument in which the resonator, or belly, is perpendicular, or nearly so, to the plane of the strings. Each string produces one note, the gradation of string length from short to long corresponding to that from high to low pitch. The resonator is usually of wood or skin. In arched, or bow-shaped, harps the neck extends from and forms a curve with the body. In angular harps, body and neck form an angle.

Lute – A lute is any plucked string instrument with a neck and a deep round back enclosing a hollow cavity, usually with a sound hole or opening in the body. It may be either fretted or unfretted. More specifically, the term “lute” can refer to an instrument from the family of European lutes.

Lyre – The lyre is a stringed musical instrument that dates back to 1400 BC in ancient Greece. It is known for its use in Greek classical antiquity and later periods. The instrument was created and used earlier, around 2600 BC, in Egypt. In organology, a lyre is considered a yoke lute, since it is a lute in which the strings are attached to a yoke that lies in the same plane as the sound table, and consists of two arms and a crossbar.

Mandolin – A mandolin is a stringed musical instrument in the lute family and is generally plucked with a plectrum. It most commonly has four courses of doubled metal strings tuned in unison, thus giving a total of 8 strings, although five (10 strings) and six (12 strings) course versions also exist.

Original Item – Instrument of the Bards

Was called – Instrument of the Bards – Mac-Fuirmidh Cittern

Source: Dungeon Masters Guide (dmg176)

INSTRUMENT OF THE BARDS

Wondrous item, rarity varies (requires attunement by a bard)

An instrument of the bards is an exquisite example of it kind, superior to an ordinary instrument in every way. Seven types of these instruments exist, each named after a legendary bard college. The following table lists the spells common to all instruments, as well as the spells specific to each one and its rarity. A creature that attempts to play the instrument without being attuned to it must succeed on a DC 15 Wisdom saving throw or take 2d4 psychic damage.

You can use an action to play the instrument and cast one of its spells. Once the instrument has been used to cast a spell, it can’t be used to cast that spell again until the next dawn. The spells use your spellcasting ability and spell save DC.

When you use the instrument to cast a spell that causes targets to become charmed on a failed save, the targets have disadvantage on the saving throw. This effect applies whether you are using the instrument as the source of the spell or as a spellcasting focus.

InstrumentRaritySpells
AllNAFly, Invisibility, Levitate, Protection from Evil and Good
Anstruth HarpVery RareControl Weather, Cure Wounds (5th), Wall of Thorns
Canaith MandolinRareCure Wounds (3rd), Dispel magic, Protection from Energy (Lightning)
Cli LyreRareStone Shape, Wall of Fire, Wind Wall
Doss LuteUncommonAnimal Friendship, Protection from Energy (Fire), Protection from Poison
Fachlucan BandoreUncommonEntangle, Faerie Fire, Shillelagh, Speak with Animals
Mac Furmidh CitternUncommonBarkskin, Cure Wounds, Fog Cloud
Ollamh HarpLegendaryConfusion, Control Weather, Fire Storm

Content Updates

  • 2022-08-29 – Cleaned up the layout and added in the Original Item details and how the colleges have been changed. Linked the relic spellcasting to rituals only.
  • 2021-01-30 – Page published.
Magical Items

Magical Items in Mystara Overview, Campaign Items, Creating Unique Items

Downtime Buying and Selling Items or Crafting Items

Types: Armour, Blessings, Books, Charm, Epic Boons, Marks of Prestige, Potion, Ring, Rod, Rune, Scroll, Staff, Wand Overview, Weapon, Wondrous Items

Relics of: Dragonkind, Dwarves, Elven, Genasi, Giantkind, Gnome, Halfling, Human

Tuesday Items: T001, T002, T003, T004, T005, T006, T007, T008, T009, T010, T011, T012, T013, T014, T015, T016, T017, T018, T019, T020, T021, T022, T023, T024, T025, T026, T027, T028, T029, T030, T031, T032, T033, T034, T035, T036, T037, T038, T039, T040, T041, T042, T043, T044, T045, T046, T047, T048, T049, T050, T051, T052, T054, T055, T056, T057, T058, T059, T060, T061, T062, T063, T064, T065, T066, T067, T068, T069, T070, T071, T072, T073, T074, T075

Wednesday Items: W001, W002, W003, W004, W005, W006, W007, W008, W009, W010, W011, W012, W013, W014, W015, W016, W017, W018, W019, W020, W021, W023, W024, W027, W028, W029, W030, W031, W032, W033, W034, W035, W038, W039, W040, W041, W042, W043, W044, W045, W047, W048, W049, W050, W051, W052, W054, W055, W056, W058, W059, W061, W062, W063, W064, W065

Friday Items: F002, F005, F006, F007, F008, F009, F010, F012, F014, F016, F019, F025, F026, F027, F028, F029, F030, F031, F032, F033, F034, F035, F036, F037, F038, F039, F040, F041, F042, F043, F044, F047, F048, F049, F050, F051, F052, F054, F055

D&D 5E in Mystara

D&D MenuAdventures, Artefacts, Backgrounds, Classes, Dominions, Downtime, Feats, Gazetteers, Gods, Magical Items, Monsters, Organisations, Pantheons, Races, Ranks & Titles, Rune Magic, Secret Crafts, Settlements, Spells, Timeline, Weapons Mastery

WRATH: Campaign, Design

Game ManagementAnnotated Stat Block, Character Creation, Choosing a New Campaign, Gaming over Skype, GM’s Luck Roll, Tracking Experience

Class Builds
Artificer – Bombardier (Tinkerkin),
Barbarian – Totem Warrior (Plamin, Camdu),
Bard – College of Valour (Sunfey),
Druid – Circle of Dreams (Woodfey), Circle of the Tree of Life (Seasonfey),
Fighter – Battlemaster (Seashire), Eldritch Knight (Kerendan), Weapons Master (Lani), Weapons Master (Stonebound),
Monk – Way of the Elements (Tidal),
Paladin – Oath of Radiance (Sunfey), Oath of Vengeance (Firechild),
Sorcerer – Wild Magic (Shadowfey),
Warlock – Celestial (Llewell),
Wizard – Bladesinger (Nerye),
Dragon – White (Calcryx).
Multiclass – Cleric/Wizard (Xhall), Rogue/Cleric (Dracnomir), Rogue/Sorcerer (Yodrey), Wizard/Rogue (Traladaran)

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By thedarkelf007

I am a long term gamer, I run 6 RPG's a fortnight, host board game, card game and LANs each about once a quarter and have an addiction to buying more games. Games I am currently running are Pathfinder (1st and 2nd Edition) and Dungeons and Dragons (5th Edition).

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