SR Ref Security Landscaping

Shadowrun References

Security – Landscaping

  • Landscaping, sometimes an overlooked component of physical security, can help provide obstacles or barriers. This includes everything from the placement of trees and shrubs to working with the surrounding land or creating hills, gullies, and lakes. The idea is to make it difficult for unorthorized personnel to enter the grounds without being spotted, trapped, intercepted, or maybe even killed. Landscaping may also be designed to prevent an intruder (or protected personnel) from escaping easily, so that security personnel can easily catch and detain them if alerted to their presence. Trees, dense bush, and hedges can provide cover for sensors, wires, cameras, tiger pits, secret entrances or exits, or automated gun systems. Along with ponds and lakes, they can also provide natural barriers. These features are not usually planted adjacent to buildings themselves, so as not to provide cover or entry assistance for intruders (such as a tall tree allowing for entry into a second or third story window). Dense brush and ground cover are also difficult for an intruder to bypass without creating noise (apply an appropriate modifier to a character’s Infiltration Tests) and may be coupled with acoustic sensors. Foilage also increases Noise for anyone trying to acces wireless devices on the other side of the landscaping.​

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By thedarkelf007

I am a long term gamer, I run 6 RPG's a fortnight, host board game, card game and LANs each about once a quarter and have an addiction to buying more games. Games I am currently running are Pathfinder (1st and 2nd Edition) and Dungeons and Dragons (5th Edition).

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