Shadowrun References
Security – Barriers
- Barriers incude fences, walls, and other obstructions that serve as a deterrent to keep people and animals out, prevent intruders from escaping, or deter surveilance or terrorist attacks (like car bombs). These can be strewn about the perimeter, set along restricted roadways, or intergrated into a building’s internal or outer security. They may be supplemented with various sensors, cameras, gun turrets, or scanners.
- Wooden, stone, chain-link, and electrified fences are most likely set around the parimeter and may feature barbed wire, concertina wire, or even monowire along the top. Climbing past fencetop wiring requires a Test: if the character fails, she takes damage.
- The threshold needed to spot an electrified fence (as opposed to a regular fence) or monowire with a Perception Test, as well as the damage these defensive features can cause to someone who fails to bypass them. Damage is resisted as per normal. Note that protective mats may be thrown over barbed/concertina wire or electric fencing to climb over them without damage.
- Walls come in all sorts of compositions – usually brick, stone, plascrete, concrete, or drywall – and may be specifically intended to protect against explosions or penetration. For details on attacking through or bypassing walls. Plumbing, heating, ventilation, and air conditioning systems are often found within walls and can increase the wall’s Armour rating.
Content Updates
Shadowrun RPG
Game Management: Choosing a new Campaign, Creating a SR Campaign Skype, Tracking Experience
Locations: Seattle 2069, ShadowSea
Storyline: Seattle Elections 2069
Corporations: Ares, Aztechnology, Evo, Horizon, MCT, NeoNet, Renraku, Saeder-Krupp, Wuxing
References: Corporations, Personalities, Rewards, Timeline, Vehicles
Security: Automated Defences – Barriers – Countering Matric Threats – Countering Physical Threats – Doors – HTR – Landscaping – Sensors
Campaign 1
Gen 1 Street: The Setup, Year One – Origin Story, Year Two – Emergence
Gen 1 Runner: Year Three – Ghost Cartels, Year Four – Artefacts, Year Five – Horizon
Gen 2 Street: The Setup, Year Five – Horizon, Year Six – Dragons, Year Seven – Jet Set
Gen 2 Runner: Year Eight – Sprawl Wilds, Year Nine – Stolen Souls
Gen 3 Runner: The Setup, Year Nine – Stolen Souls, Year Ten – Lockdown
Gen3 Prime: Year Ten – Lockdown, Year Elven – The End.
Library of Books
B5, d20 System, Pathfinder, SW

This site is constantly under revision, no blog posts are final as this is a work in progress place for me to develop my game settings and rules. Some posts might be placeholders for future content, so feel free to check back later for updated information.
General Links
Basic Links: Who Am I?, Home, Game Tools, Game Session Videos, My Campaigns, My Library, Site Map, Subscription Information
Game Systems: Dungeons & Dragons, Pathfinder 1 & 2, Shadowrun, Star Wars. Other Game Systems
Site sponsored by the author AS Hamilton (my wife) with her books available on amazon kindle.