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Baldur’s Gate – Descent into Avernus

Dungeons and Dragons 5th Edition

  • Publisher: Wizards of the Coast
  • Rules: Dungeons & Dragons 5th Edition
  • Developer:
5e-wiz-bgda Baldur's Gate Descent into Avernus
5e-wiz-bgda Baldur’s Gate Descent into Avernus

FORGE YOUR FATE IN HELLFIRE!

Diabolical dangers await in this adventure for the world’s greatest roleplaying game.

Welcome to Baldur’s Gate, a city of ambition and corruption. You’ve just started your adventuring career, but already find yourself embroiled in a plot that sprawls from the shadows of Baldur’s Gate to the front lines of the planes-spanning Blood War! Do you have what it takes to turn infernal war machines and nefarious contracts against the archdevil Zariel and her diabolical hordes? And can you ever hope to find your way home safely when pitted against the infinite evils of the Nine Hells?

  • This heroic Dungeons & Dragons adventure book takes players from levels 1 to 13 as they journey through Baldur’s Gate and into Avernus, the first layer of the Nine Hells.
  • Baldur’s Gate is among the most iconic locations in fantasy culture. A mist-cloaked metropolis on the Sword Coast, it’s a place of history and a home to heroes.
  • The book introduces the infernal war machines to fifth edition D&D—battle-ready vehicles, which you can customize as you blast off into the Blood War.
  • Dungeon Masters will entice their heroes with devils’ deals, designed to lure adventurers with the ultimate temptations of power and treasure.

Chapters of the Book:

  • Chapter 1 – A Tale of Two Cities – (1st to 4th)
    • The Basilisk Gate (1st) see Thyatis AC 1000
    • Elfsong Tavern (1st) see Thyatis AC 1000
    • Dungeon of the Dead Three (2nd) see Thyatis AC 1001
    • The Low Lantern (3rd) see Thyatis AC 1002
    • Vanthampur Villa (3rd) see Thyatis AC 1002
    • Under the Villa (4th) see Thyatis AC 1003
    • Candlekeep (4th) see Thyatis AC 1003
  • Chapter 2 – Elturel Has Fallen – (5th to 6th)
    • Arrival in Elturel (5th) see Planar Travel AC 1004
    • High Hall (5th) see Planar Planar Travel AC 1004
    • Grand Cemetery (6th) see Planar Travel AC 1005
    • Escaping the Siege (6th) see Planar Travel AC 1005
  • Chapter 3 – Avernus – (7th to 10th)
    • Fort Knucklebones (7th) see Planer Travel AC 1006
    • Haruman’s Hill (7th) see Planar Travel AC 1006
    • The Wandering Emporium (7th) see Planar Travel AC 1006
    • Hellwasp Nest (7th) see Planar Travel AC 1006
    • Path of Demons (8th to 10th)
      • Spawning Trees (8th) see Planar Travel AC 1007
      • Tower of Urm (8th) see Planar Travel AC 1007
      • Obeelisk (8th) see Planar Travel AC 1007
      • Mirror of Mephistar (8th) see Planar Travel AC 1007
      • Pit of Shummrath (8th) see Planar Travel AC 1007
      • Crypt of the Hellrider (9th) see Planar Travel AC 1008
      • Arches of Ulloch (9th) see Planar Travel AC 1008
      • Kostchtchie’s Maw (10th) see Planar Travel AC 1009
    • Path of Devils (8th to 10th)
      • Demon Zapper (8th) see Planar Travel AC 1007
      • Bone Brambles (8th) see Planar Travel AC 1007
      • Uldrak’s Grave (8th) see Planar Travel AC 1007
      • Arkhan’s Tower (9th) see Planar Travel AC 1008
      • Tiamat’s Monument (9th) see Planar Travel AC 1008
      • Bel’s Forge (9th) see Planar Travel AC 1008
      • Sibriex (10th) see Planar Travel AC 1009
      • Wrecked Flying Fortress (10th) see Planar Travel AC 1009
  • Chapter 4 – Sword of Zariel (11th to 12th)
    • The Scab (11th) see Planar Travel AC 1010
    • Entering the Citadel (12th) see Planar Travel AC 1011
    • Idyllglen (12th) see Planar Travel AC 1011
    • Claiming the Sword (12th) see Planar Travel AC 1011
  • Chapter 5 – Escape from Avernus (13th+) see Planar Travel AC 1012

Conversion to Mystara – Wrath of the Immortals Campaign

Baulders Gate – Set in Thyatis City.
Candlekeep – Set in the Hollow World, but with a working Portal in Thyatis.

Phase 1 – Introduction to the Setting
AC 1000 (level 1)

Starting with new work for people looking for a fresh start. Chapter 1 – A Tale of Two Cities – (1st to 4th), The Basilisk Gate (1st) see Thyatis AC 1000, Elfsong Tavern (1st) see Thyatis AC 1000.

TimelineAC 1000Thyatian Empire

Still to be Edited
(GAZB) The Thyatian Millennium. A big celebration for the new year, with foreign agents trying to spoil the festivities.
(DDA1) Arena of Thyatis. Life as a gladiator in the biggest area of the known world.
Bauldur’s Gate – Descent into Avernus – The Basilisk Gate. Drafting new immigrants into work.
Bauldur’s Gate – Descent into Avernus – Elfsong Tavern. Helping out a spy to find the source of the trouble for the city.
Candlekeep Mysteries – The Joy of Extradimensional Spaces – A Book leads characters on a quest to find a missing sage.
Tome of Beasts II Lairs – To Track a Thief

AC 1001 (level 2)

A chance encounter with cultists of the dragon. Chapter 1 – A Tale of Two Cities – (1st to 4th), Dungeon of the Dead Three (2nd) see Thyatis AC 1001.

TimelineAC 1001Thyatian Empire

Mystery in Thyatis City – New ships are under construction, with more work being done than the nations shipyards can handle.

Still to be Edited
Tomb of AnnihilationPort Nyanzaru – Set in West Portage, Isle of Dawn, calling for adventurers to explore the unknown.
Baldur’s Gate – Descent into Avernus – Dungeon of the Dead Three – A chance encounter with cultists of the dragon.
Candlekeep Mysteries – Mazfroth’s Mighty Digressions – A monstrous revelation sheds light on a book merchant’s scam.
Recruitment Drive – The national guard is hiring.

AC 1002 (level 3)

A son of a lord can be met at the Low Lantern looking for some adventurers. Chapter 1 – A Tale of Two Cities – (1st to 4th), The Low Lantern (3rd) see Thyatis AC 1002, Vanthampur Villa (3rd) see Thyatis AC 1002.

TimelineAC 1002Thyatian Empire

(X1) Exploration – Isle of Dread – Exploration of islands in the Thanegioth Archipelago, technically part of teh Thyatian Empire, but unexplored and unsettled at this time. (X1/OAR2 – Isle of Dread – Levels 3-7)

Mystery in Thyatis City – New fortifications have been ordered for the nations shipyards.

Mystery of Missing Delegation – An group of delegates from the Heldannic Freeholds were moving south into Vestland (Northern Reaches) and have disappeared. (Order of the Gauntlet and Zhentarim – Princes of the Apocalypse)

Still to be Edited
(DDA2) Legions of Thyatis – Senator Helenites Osteropolus invites a group of heroes to help with the mistreatment of the gladiators in Thyatis.
Baulder’s Gate – Descent into Avernus – The Low Lantern – A son of a lord can be met at the Low Lantern looking for some adventurers.
Baulder’s Gate – Descent into Avernus – Vanthampur Villa – Another noble son, another puzzle.
(dwt) Neotomas’ Paradise – Disappearances have led to monsters in the sewers.
Candlekeep Mysteries – Book of the Raven – A treasure map tucked inside a book beckons adventurers to a remote hilltop chalet occupied by a secret society that shuns visitors.
Tome of Beasts II Lairs – The Forsaken Fort

AC 1003 (level 4)

A quest to find the Shield of the Hidden Lord. Chapter 1 – A Tale of Two Cities – (1st to 4th), Under the Villa (4th) see Thyatis AC 1003, Candlekeep (4th) see Thyatis AC 1003.

TimelineAC 1003Thyatian Empire

(X1) Exploration – Isle of Dread – Exploration of islands in the Thanegioth Archipelago, technically part of teh Thyatian Empire, but unexplored and unsettled at this time. (X1/OAR2 – Isle of Dread – Levels 3-7)

Rumour Only
Mystery in Thyatis City
– Recruitment for the national guard units and orders to military supplies have caught the interest of other nations.
Mystery of the Travelling Dragonborn – Part 1 – Travelling from Darokin City in three caravans. On headed North, though Ethengar and into the Heldannic Territories. One Headed South, into the Five Shires, through Karameikos, then Thyatis and up the coast of Ylaruam and the Northern Reaches before reaching the Norwold Region. The Last caravan headed east into Ylaruam, then up into Rockhome and out into the Northern Reaches before making it unto the Norwold Region. (Tyranny of Dragons)

Still to be Edited
(GAZB) Escape from Borydos – A group of heroes are trapped on the Devil’s Island of Thyatis.
Tomb of Annihilation: Land of Chult – Journey into the reaches of the Isle of Dawn where very few have returned.
Baulder’s Gate – Descent into Avernus – Under the Villa (Thyatis AC 1003) – A quest to find the Shield of the Hidden Lord.
Baulder’s Gate – Descent into Avernus – Candlekeep – gather all the components needed to go to Hell.
Candlekeep Mysteries – A Deep and Creeping Darkness – A book describing a mining disaster prompts adventurers to search for a missing town.
Candlekeep Mysteries – Shemshine’s Bedtime Rhyme – A catchy and contagious rhyme traces back to a sinister clockwork book.
(dwt) Thelamos – Another venture into the sewer system.

AC 1004 (level 5)

Located over the River Styx, the characters travel to Hell to save a city of the Thyatian Empire. Chapter 2 – Elturel Has Fallen – (5th to 6th), Arrival in Elturel (5th) see Planar Travel AC 1004, High Hall (5th) see Planar Travel AC 1004.

TimelineAC 1004 – Planar Travel

Still to be Edited
(Astral) Journey Thought the Radiant Citadel – Wages of Vice – A murderer stalks the street during a raucous festival.
(Feywild) The Wild Beyond the Witchlight – Thither – Loomlarch
(Hell) Baulder’s Gate – Descent into Avernus – Arrival in Elturel – Located over the River Styx, the characters travel to Hell to save a city of the Thyatian Empire.
(Hell) Baulder’s Gate – Descent into Avernus – High Hall – Further trials to save the city.

Phase 2 – Rheddrians Investigation Service
AC 1005 (level 6)

Further and final tasks to save the city. Chapter 2 – Elturel Has Fallen – (5th to 6th), Grand Cemetery (6th) see Planar Travel AC 1005, Escaping the Siege (6th) see Planar Travel AC 1005

TimelineAC 1005 – Planar Travel

Still to be Edited
(Astral) Journey Thought the Radiant Citadel – Sins of the Elders – A slighted spirit takes vengeance on the community that forgot her by stealing their memories.
(Feywild) The Wild Beyond the Witchlight – Yon
(Hell) Baulder’s Gate – Descent into Avernus – Grand Cemetery – Further tasks to save the city.
(Hell) Baulder’s Gate – Descent into Avernus – Escaping the Siege – Final task to save the city.

AC 1006 (level 7)

Travelling to Hell to seek the Sword of Zariel to free Elturel from the River Sytx in Hell. Chapter 3 – Avernus – (7th to 10th), Fort Knucklebones (7th) see Planer Travel AC 1006, Haruman’s Hill (7th) see Planar Travel AC 1006, The Wandering Emporium (7th) see Planar Travel AC 1006, Hellwasp Nest (7th) see Planar Travel AC 1006.

TimelineAC 1006 – Planar Travel

Still to be Edited
(Astral) Journey Thought the Radiant Citadel – Gold for Fools and Princes – Mysterious creatures cause a gold mine to collapse, precipitating a race between rival princes to save those trapped.
(Feywild) The Wild Beyond the Witchlight – Yon – Motherhorn
(Hell) Baulder’s Gate – Descent into Avernus – Fort Knucklebones – Travelling to Hell to seek the Sword of Zariel to free Elturel from the River Sytx in Hell.
(Hell) Baulder’s Gate – Descent into Avernus – Haruman’s Hill – Further travels for information.
(Hell) Baulder’s Gate – Descent into Avernus – Wandering Emporium – Further travels for information.
(Hell) Baulder’s Gate – Descent into Avernus – Hellwasp Nest – Further travels for information.

AC 1007 (level 8)

Choosing a side between Demon and Devil, here the Demon Choice. Chapter 3 – Avernus – (7th to 10th), Path of Demons (8th to 10th), Spawning Trees (8th) see Planar Travel AC 1007, Tower of Urm (8th) see Planar Travel AC 1007, Obeelisk (8th) see Planar Travel AC 1007, Mirror of Mephistar (8th) see Planar Travel AC 1007, Pit of Shummrath (8th) see Planar Travel AC 1007.

Choosing a side between Demon and Devil, here the Devil Choice. Chapter 3 – Avernus – (7th to 10th), Path of Devils (8th to 10th), Demon Zapper (8th) see Planar Travel AC 1007, Bone Brambles (8th) see Planar Travel AC 1007, Uldrak’s Grave (8th) see Planar Travel AC 1007.

TimelineAC 1007 – Planar Travel

Still to be Edited
(Astral) Journey Thought the Radiant Citadel – Trail of Destruction – A legendary creature reawakens and begins a chain reaction of volcanic eruptions that threaten the land.
(Feywild) The Wild Beyond the Witchlight – Palace of Heart’s Desires
(Hell) Baulder’s Gate – Descent into Avernus – Path of DemonsSpawning Trees
(Hell) Baulder’s Gate – Descent into Avernus – Path of DemonsTower of Urm
(Hell) Baulder’s Gate – Descent into Avernus – Path of DemonsObeelisk
(Hell) Baulder’s Gate – Descent into Avernus – Path of DemonsMirror of Mephistar
(Hell) Baulder’s Gate – Descent into Avernus – Path of DemonsPit of Shummrath
(Hell) Baulder’s Gate – Descent into Avernus – Path of DevilsDemon Zapper
(Hell) Baulder’s Gate – Descent into Avernus – Path of DevilsBone Brambles
(Hell) Baulder’s Gate – Descent into Avernus – Path of DevilsUldrak’s Grave

AC 1008 (level 9)

Continuing with the Path of the Demon. Chapter 3 – Avernus – (7th to 10th), Path of Demons (8th to 10th), Crypt of the Hellrider (9th) see Planar Travel AC 1008, Arches of Ulloch (9th) see Planar Travel AC 1008.

Continuing with the Path of the Devil. Chapter 3 – Avernus – (7th to 10th), Path of Devils (8th to 10th), Arkhan’s Tower (9th) see Planar Travel AC 1008, Tiamat’s Monument (9th) see Planar Travel AC 1008, Bel’s Forge (9th) see Planar Travel AC 1008.

TimelineAC 1008 – Planar Travel

Still to be Edited
(Astral) Journey Thought the Radiant Citadel – In the Mists of Manivarsha – A local champion goes missing after a deadly flood, leading to a search for her along the rivers of a vast swamp.
(Hell) Baulder’s Gate – Descent into Avernus – Path of DemonsCrypt of the Hellrider
(Hell) Baulder’s Gate – Descent into Avernus – Path of DemonsArches of Ulloch
(Hell) Baulder’s Gate – Descent into Avernus – Path of DevilsArkhan’s Tower
(Hell) Baulder’s Gate – Descent into Avernus – Path of DevilsTiamat’s Monument
(Hell) Baulder’s Gate – Descent into Avernus – Path of DevilsBel’s Forge

AC 1009 (level 10)

Concluding with the Path of the Demon. Chapter 3 – Avernus – (7th to 10th), Path of Demons (8th to 10th), Kostchtchie’s Maw (10th) see Planar Travel AC 1009.

Concluding with the Path of the Devil. Chapter 3 – Avernus – (7th to 10th), Path of Devils (8th to 10th), Sibriex (10th) see Planar Travel AC 1009,
Wrecked Flying Fortress (10th) see Planar Travel AC 1009.

TimelineAC 1009 – Planar Travel

Still to be Edited
((Astral) Journey Thought the Radiant Citadel – Between Tangled Roots – Rageful spirits provoke a dragon to go onto a dreadful rampage.
Hell) Baulder’s Gate – Descent into Avernus – Path of DemonsKostchtchie’s Maw
(Hell) Baulder’s Gate – Descent into Avernus – Path of DevilsSibriex
(Hell) Baulder’s Gate – Descent into Avernus – Path of DevilsWrecked Flying Fortress

Phase 3 – The Great War
AC 1010 (Level 11)

This is the start of Zariel War. Chapter 4 – Sword of Zariel (11th to 12th), The Scab (11th) see Planar Travel AC 1010.

TimelineAC 1010 – Planar Travel

Still to be Edited
((Astral) Journey Thought the Radiant Citadel – Shadows of the Sun – Rival factions clash in an angel-ruled city on the brink of rebellion.
(Hell) Baulder’s Gate – Descent into Avernus – Sword of ZarielThe Scab – Zariel’s War – Part One

AC 1011 (Level 12)

Zariel War continues. Chapter 4 – Sword of Zariel (11th to 12th), Entering the Citadel (12th) see Planar Travel AC 1011, Idyllglen (12th) see Planar Travel AC 1011, Claiming the Sword (12th) see Planar Travel AC 1011.

TimelineAC 1011 – Planar Travel

Still to be Edited
((Astral) Journey Thought the Radiant Citadel – The Nightsea’s Succour – A quest for ancient lore reveals threats from the past and leads to a mysterious nation beneath the waves.
(Hell) Baulder’s Gate – Descent into Avernus – Sword of ZarielEntering the Citadel – Zariel’s War – Part Two
(Hell) Baulder’s Gate – Descent into Avernus – Sword of ZarielIdyllglen
(Hell) Baulder’s Gate – Descent into Avernus – Sword of ZarielClaiming the Sword

AC 1012 (Level 13)

Zariel War concludes. Chapter 5 – Escape from Avernus (13th+) see Planar Travel AC 1012.

TimelineAC 1012 – Planar Travel

Still to be Edited
((Astral) Journey Thought the Radiant Citadel – Buried Dynasty – Agents of a long lived emperor seek a timeless secret to keep their ruler in power at any cost.
(Hell) Baulder’s Gate – Descent into Avernus – Escape from Avernus – Zariel’s War – Part Three

What is My Library

My Library is a section of my blog dedicated to the reference of material I am using in my games and linking it back to the sourcebooks I am using. It is also a handy way to keep track of the material I have.

It is intended as a reference section for personal use, any other use is just a bonus.

Library Overview Page

D&D BECMI (0e)

Rulebooks (0e-rb): rc
Adventures (0e-adv): b1, b19, x1, x2, x3, x4, x5, x6, x7, x8, x9, x10, x11, x12, x13, xl1, da1, da2, da3, da4, cm1, cm2, cm3, cm4, cm5, cm6, cm7, cm8, cm9
Wrath of the Immortals (0e-wi): bs, bs1, bs2
Creature Crucible (0e-pc): 01, 02, 03, 04
Gazetteers (0e-gaz): 01, 02, 03, 04, 05, 06, 07, 08, 09, 10, 11, 12, 13, 14, box, box1, box2, box3
Hollow World (0e-hw): a1, a2, a3, cs, dms, pg, q1, r1, r2, r3

D&D 3rd Edition (3rd Party Products)

AEG (3e-aeg)
– Accessories: aa1, aa2, adr, adu, aem, aev, afe, agd, ago, agu, ama, ame, amo, arb, are, ase, atb, aun, awa, awi
– Worlds Largest: wlc, wld

Fantasy Flight Games
– Dragonstar (3e-ffg-ds): ec, gg, is, pc, sh, sr
– Horizon (3e-ffg-hs): mec
– Legends & Lairs (3e-ffg-ll): ma, pm, ss

Mongoose Publishing (3e-mgp)
– Complete Campaigns:: cc01, cc02, cc03, cc04, cc06
– Cities of Fantasy: cf01, cf02, cf03, cf04, cf05
– Classic Play: cp01, cp02, cp03, cp04, cp05, cp06, cp81, cp82
– Encyclopaedia Arcane: ea01, ea02, ea03, ea04, ea05, ea06, ea07, ea08, ea09, ea10, ea11, ea12, ea13, ea14, ea15, ea16, ea17, ea18, ea19, ea20, ea21, ea22, ea23, ea24, ea25, ea26, ea97
– Epic Players Guide: epg20, epg21, epg22
– Gladiator: gsd
– Monster Encyclopaedia: me50, me51
– Power Classes: pc01, pc02, pc03, pc04, pc05, pc06, pc07, pc08, pc09, pc10, pc11, pc12, pc13
– Quintessential Collector: qc01, qc02, qc03, qc04, qc05, qc06, qc07, qc08, qc09, qc10, qc11, qc12, qc13, qc14, qc15, qc16, qc17, qc18, qc19, qc20, sc21, qc22, qc23, qc41, qc42, qc43, qc44, qc45, qc46, qc47, qc48, qc49, qc50, qc51, qc52, qc91, qc92, qc93
– Slayer’s Guides: sg01, sg02, sg03, sg04, sg05, sg06, sg07, sg08, sg09, sg10, sg11, sg12, sg13, sg14, sg15, sg16, sg17, sg18, sg19, sg20, sg21, sg22, sg23, sg25, sg26, sg27, sg28, sg29, sg30, sg95, sg96, sg98, sg99
– The Planes: tp01, tp02, tp94
– Travellers Tales: tt01, tt02, tt03, tt04, tt05
– Ultimate Handbooks: uh01, uh02, uh03, uh05, uh05, uh06, uh07, uh08, uh09, uh10, uh11, uh13, uh14, uh15

Paizo (3e-pzo)
AP01 – Rise of the Runelords (3e-pzo-rotr): b1, b2, b3, b4, b5, b6, dice, map, pg
AP02 – Curse of the Crimson Throne (3e-pzo-cct): b1, b2, b3, b4, b5, b6, dice, map, pg
AP03 – Second Darkness (3e-pzo-sd): b1, b2, b3, b4, b5, b6, dice, map, pg
AP04 – Legacy of Fire (3e-pzo-lof): b1, b2, b3, b4, b5, b6, dice, map, pg

D&D 5th Edition (5e)

Wizards of the Coast (5e-wiz): ai, bgda, cm, cos, cosrv, crcn, dmg, dms, egw, erlw, ftd, ggr, gos, hdq, idrf, jtrc, mm, mpmm, mot, mtf, oota, ph, pota, psa, psz, scag, scc, skt, tod, trot, typ, vgm, vrgr, wbw, wdh, wdmm, xge
EN Publishing (5e-enp): et1, et2, etaa, etaw, etrh, etrla
Frog God Games (5e-fgg): bls, bp, bpa, fef, ra, wllra
Goodman Games (5e-gmg): oar1, oar2, oar3, oar4, oar5
Green Ronin (5e-grr): br, tcs
Kobold Press (5e-kob): cc, dm, dm01, dm02, dm03, dm04, dm05, dm06, dm07, dm08, dm09, dm10, dm11, dm12, dm13 dm14, dm15, dm16, dm17, dm18, dm19, dm20, mhh, mw, tob, tob-pawn, tob2, tob2-lair, rob2-pawn
Legendary Games (5e-leg): fkcc, pcc
Rite Publishing (5e-rip): cod
Web Resource (53-web): mph

d20 OGL (3eogl)
Mongoose Publishing (3eogl-mgp): cyb, spk

Fate
Dresden Files (fate-df): v1, v2, v3
Fate Accelerate (fae): fcb, dfa

Pathfinder 1st Edition
Paizo Rulebooks (pf1-rb): uc
Campaign Setting (pf1-pcs): psfg,
Chronicles (pf1-pch): grk, sos
Companion (pf1-pco): dep
Modules (pf1-mod): gh, mm
Return of the Runelords (pf1-rr): b1
Anniversary Editions (pf1): cotct-ae, rotr-ae, rotr-pg
Legendary Games (pf1-leg): fkcc, pcc
Midgard Setting (pf1-kob): mwb
PFS Organised Play Intro (pf1-pso-intro) fs1, fs2, fs3
PFS Organised Play Season 1 (pf1-pso-so1) 51
AP05 – Council of Thieves (pf1-ct): b1, b2, b3, b4, b5, b6, map, pg
AP06 – Kingmaker (pf1-km): b1, b2, b3, b4, b5, b6, map, pg
AP07 – Serpent’s Skull (pf1-ser): b1, b2, b3, b4, b5, b6, map, pg
AP08 – Carrion Crown (pf1-cc): b1, b2, b3, b4, b5, b6, map, pg
AP09 – Jade Regent (pf1-jr): b1, b2, b3, b4, b5, b6, map, pg
AP10 – Skull and Shackles (pf1-sku): b1, b2, b3, b4, b5, b6, pg
AP11 – Shattered Star (pf1-ss): b1, b2

Pathfinder 2nd Edition
Core Rules (pf2-rb): apg, b1, b2, cr, gg
Adventures (pf2-mod): dd
Lost Omens (pf2-lo): cg, gm, leg, psg, wg

Babylon 5:
1st Ed Rules (br-mgp-1cr): rpg, pe
1st Ed Adventure (b5-mgp-1ad): as, ft, ic
2nd Ed Adventure (b5-mgp-2ad): ffs
1st Ed Fact Books (b5-mgp-1fb): cr, ea, lnaw, mf, nr, tm, vs
1st Ed Source Book (b5-mgp-1sb): ef, fm, gg, mtr, pc, ra, zo
2nd Ed Source Book (b5-mgp-2sb): dr, ipx, lgfs, lgg, lgp, lgt, rim, sbm, sg
1st Ed Time Line (b5-mgp-1tl): s2, s3, s4, s5, s6
2nd Ed Time Line (b5-mgp-2tl): lr
2nd Ed Ship Plans (b5-mgp-2sp): v3

Super Heroes:
Sentinels Comics (hs-sc): cr, sk

Star Wars Fantasy Flight Games
Beginner (sw-ffg-b): ar, ee, fa, fd
Age of Rebellion (sw-ffg-ar): cr, cm, da, fb, fo, ft, gmk, le, oa, sr, st
Edge of the Empire (sw-ffg-ee): cr, br, bcr, dc, eu, fc, fh, gmk, jy, ln, mp, nd, sm, sf
Force and Destiny (sw-ffg-fd): cr, cg, dh, ev, gh, gmk, kf, kp, np, ss, up
Setting (sw-ffg-s): aa, cr, dr, gg, rs, ss

Online Resources (web): dWiki, pWiki, sWiki, vop

Content Updates

Library Overview Page

D&D BECMI (0e)

Rulebooks (0e-rb): rc
Adventures (0e-adv): b1, b19, x1, x2, x3, x4, x5, x6, x7, x8, x9, x10, x11, x12, x13, xl1, da1, da2, da3, da4, cm1, cm2, cm3, cm4, cm5, cm6, cm7, cm8, cm9
Wrath of the Immortals (0e-wi): bs, bs1, bs2
Creature Crucible (0e-pc): 01, 02, 03, 04
Gazetteers (0e-gaz): 01, 02, 03, 04, 05, 06, 07, 08, 09, 10, 11, 12, 13, 14, box, box1, box2, box3
Hollow World (0e-hw): a1, a2, a3, cs, dms, pg, q1, r1, r2, r3

D&D 3rd Edition (3rd Party Products)

AEG (3e-aeg)
– Accessories: aa1, aa2, adr, adu, aem, aev, afe, agd, ago, agu, ama, ame, amo, arb, are, ase, atb, aun, awa, awi
– Worlds Largest: wlc, wld

Fantasy Flight Games
– Dragonstar (3e-ffg-ds): ec, gg, is, pc, sh, sr
– Horizon (3e-ffg-hs): mec
– Legends & Lairs (3e-ffg-ll): ma, pm, ss

Mongoose Publishing (3e-mgp)
– Complete Campaigns:: cc01, cc02, cc03, cc04, cc06
– Cities of Fantasy: cf01, cf02, cf03, cf04, cf05
– Classic Play: cp01, cp02, cp03, cp04, cp05, cp06, cp81, cp82
– Encyclopaedia Arcane: ea01, ea02, ea03, ea04, ea05, ea06, ea07, ea08, ea09, ea10, ea11, ea12, ea13, ea14, ea15, ea16, ea17, ea18, ea19, ea20, ea21, ea22, ea23, ea24, ea25, ea26, ea97
– Epic Players Guide: epg20, epg21, epg22
– Gladiator: gsd
– Monster Encyclopaedia: me50, me51
– Power Classes: pc01, pc02, pc03, pc04, pc05, pc06, pc07, pc08, pc09, pc10, pc11, pc12, pc13
– Quintessential Collector: qc01, qc02, qc03, qc04, qc05, qc06, qc07, qc08, qc09, qc10, qc11, qc12, qc13, qc14, qc15, qc16, qc17, qc18, qc19, qc20, sc21, qc22, qc23, qc41, qc42, qc43, qc44, qc45, qc46, qc47, qc48, qc49, qc50, qc51, qc52, qc91, qc92, qc93
– Slayer’s Guides: sg01, sg02, sg03, sg04, sg05, sg06, sg07, sg08, sg09, sg10, sg11, sg12, sg13, sg14, sg15, sg16, sg17, sg18, sg19, sg20, sg21, sg22, sg23, sg25, sg26, sg27, sg28, sg29, sg30, sg95, sg96, sg98, sg99
– The Planes: tp01, tp02, tp94
– Travellers Tales: tt01, tt02, tt03, tt04, tt05
– Ultimate Handbooks: uh01, uh02, uh03, uh05, uh05, uh06, uh07, uh08, uh09, uh10, uh11, uh13, uh14, uh15

Paizo (3e-pzo)
AP01 – Rise of the Runelords (3e-pzo-rotr): b1, b2, b3, b4, b5, b6, dice, map, pg
AP02 – Curse of the Crimson Throne (3e-pzo-cct): b1, b2, b3, b4, b5, b6, dice, map, pg
AP03 – Second Darkness (3e-pzo-sd): b1, b2, b3, b4, b5, b6, dice, map, pg
AP04 – Legacy of Fire (3e-pzo-lof): b1, b2, b3, b4, b5, b6, dice, map, pg

D&D 5th Edition (5e)

Wizards of the Coast (5e-wiz): ai, bgda, cm, cos, cosrv, crcn, dmg, dms, egw, erlw, ftd, ggr, gos, hdq, idrf, jtrc, mm, mpmm, mot, mtf, oota, ph, pota, psa, psz, scag, scc, skt, tod, trot, typ, vgm, vrgr, wbw, wdh, wdmm, xge
EN Publishing (5e-enp): et1, et2, etaa, etaw, etrh, etrla
Frog God Games (5e-fgg): bls, bp, bpa, fef, ra, wllra
Goodman Games (5e-gmg): oar1, oar2, oar3, oar4, oar5
Green Ronin (5e-grr): br, tcs
Kobold Press (5e-kob): cc, dm, dm01, dm02, dm03, dm04, dm05, dm06, dm07, dm08, dm09, dm10, dm11, dm12, dm13 dm14, dm15, dm16, dm17, dm18, dm19, dm20, mhh, mw, tob, tob-pawn, tob2, tob2-lair, rob2-pawn
Legendary Games (5e-leg): fkcc, pcc
Rite Publishing (5e-rip): cod
Web Resource (53-web): mph

d20 OGL (3eogl)
Mongoose Publishing (3eogl-mgp): cyb, spk

Fate
Dresden Files (fate-df): v1, v2, v3
Fate Accelerate (fae): fcb, dfa

Pathfinder 1st Edition
Paizo Rulebooks (pf1-rb): uc
Campaign Setting (pf1-pcs): psfg,
Chronicles (pf1-pch): grk, sos
Companion (pf1-pco): dep
Modules (pf1-mod): gh, mm
Return of the Runelords (pf1-rr): b1
Anniversary Editions (pf1): cotct-ae, rotr-ae, rotr-pg
Legendary Games (pf1-leg): fkcc, pcc
Midgard Setting (pf1-kob): mwb
PFS Organised Play Intro (pf1-pso-intro) fs1, fs2, fs3
PFS Organised Play Season 1 (pf1-pso-so1) 51
AP05 – Council of Thieves (pf1-ct): b1, b2, b3, b4, b5, b6, map, pg
AP06 – Kingmaker (pf1-km): b1, b2, b3, b4, b5, b6, map, pg
AP07 – Serpent’s Skull (pf1-ser): b1, b2, b3, b4, b5, b6, map, pg
AP08 – Carrion Crown (pf1-cc): b1, b2, b3, b4, b5, b6, map, pg
AP09 – Jade Regent (pf1-jr): b1, b2, b3, b4, b5, b6, map, pg
AP10 – Skull and Shackles (pf1-sku): b1, b2, b3, b4, b5, b6, pg
AP11 – Shattered Star (pf1-ss): b1, b2

Pathfinder 2nd Edition
Core Rules (pf2-rb): apg, b1, b2, cr, gg
Adventures (pf2-mod): dd
Lost Omens (pf2-lo): cg, gm, leg, psg, wg

Babylon 5:
1st Ed Rules (br-mgp-1cr): rpg, pe
1st Ed Adventure (b5-mgp-1ad): as, ft, ic
2nd Ed Adventure (b5-mgp-2ad): ffs
1st Ed Fact Books (b5-mgp-1fb): cr, ea, lnaw, mf, nr, tm, vs
1st Ed Source Book (b5-mgp-1sb): ef, fm, gg, mtr, pc, ra, zo
2nd Ed Source Book (b5-mgp-2sb): dr, ipx, lgfs, lgg, lgp, lgt, rim, sbm, sg
1st Ed Time Line (b5-mgp-1tl): s2, s3, s4, s5, s6
2nd Ed Time Line (b5-mgp-2tl): lr
2nd Ed Ship Plans (b5-mgp-2sp): v3

Super Heroes:
Sentinels Comics (hs-sc): cr, sk

Star Wars Fantasy Flight Games
Beginner (sw-ffg-b): ar, ee, fa, fd
Age of Rebellion (sw-ffg-ar): cr, cm, da, fb, fo, ft, gmk, le, oa, sr, st
Edge of the Empire (sw-ffg-ee): cr, br, bcr, dc, eu, fc, fh, gmk, jy, ln, mp, nd, sm, sf
Force and Destiny (sw-ffg-fd): cr, cg, dh, ev, gh, gmk, kf, kp, np, ss, up
Setting (sw-ffg-s): aa, cr, dr, gg, rs, ss

Online Resources (web): dWiki, pWiki, sWiki, vop

Library of Books

B5, d20 System, Pathfinder, SW

Main Logo

This site is constantly under revision, no blog posts are final as this is a work in progress place for me to develop my game settings and rules. Some posts might be placeholders for future content, so feel free to check back later for updated information.

Basic Links: Who Am I?, Home, Game Tools, Game Session Videos, My Campaigns, My Library, Site Map, Subscription Information

Game Systems: Dungeons & Dragons, Pathfinder 1 & 2, Shadowrun, Star Wars. Other Game Systems

Site sponsored by the author AS Hamilton (my wife) with her books available on amazon kindle.

By thedarkelf007

I am a long term gamer, I run 6 RPG's a fortnight, host board game, card game and LANs each about once a quarter and have an addiction to buying more games. Games I am currently running are Pathfinder (1st and 2nd Edition) and Dungeons and Dragons (5th Edition).

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