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Roleplaying

One-Shot 2020 G09 FATE Sci-Fi Mashup

One Shot Chrismas Specials

2020 Edition – Game 9

This is the Way (A Star Wars story)

This year I have chosen to embark on a new adventure, a bunch of one-off scenarios all using the Fate Acellerated system as its core, but pinching from many settings and genre. All in the name of new year’s comedy.

Fate Accelerated on DriveThruRPG (pay what you want)

fae Fate Accelerated

Concept

It is Christmas time and I have a pile of One-Shot games that will be available based on interest.There are rules in these games, but it will be very light, no real knowledge needed, but knowing the setting or genre will be an advantage. At the core all the games will be based on comedy and fun, more than horror and realism.

These game will only run depending on interest and availability over the end of year period. 19th December to 10th January as a break from my normal campaigns. Here are the starting concepts.

Storyline

The one of sessions are moments in time all about the characters and will be using the FATE Accelerated rules to build the game. You will have between one and five encounters in each story that define the start of the story, the meaning of the story, and the conclusion of the story.

The game is the interactions with the Characters, the environment is only yhe backdrop with the NPCs only being a bit part for the storyline.

The Great Sci-Fi Mash-Up (Any Setting is fair game)

Just how many science-fiction shows can you rip off in a single story…

Characters

Each character will be based around specific statements vital to the character. On each session, the characters will have the following:

  • Each character will be made up as a series of statements defining their role in the story.
  • Each player will be able to define part of the storyline based on completing the statements provided for their character.
  • Each character will have a defined goal.
  • Each character will have secret information (meant to be shared during session)

At thiss stage I am expecting 2-6 characters in any of the storylines, and I will be writing them up from my head over the next two weeks in preparation for christmas as a reward to myself for a year of running many complex campaigns.

Design Progress

High Concept

Each of the characters will choose one of the following high concepts, these represent the basic interest of your character. You will be able to define it further on the night, but references to one of the characters in the notes will use these base concepts:

  • The Rich One – You have money. Your high concept incorporates the money. “Money Solve Everything” is one of your key phrases.
    • Flashy +3, Careful and Clever +2, Quick and Forceful +1, Sneaky +0
  • The Poor One – You have no money. Your high concept incorporates lack of funds. “I Don’t need much to solve this” is one of your key phrase.
    • Forceful +3, Sneaky and Flashy +2, Quick and Clever +1, Careful +0
  • The SmartOne – You have brains. Your high concept incorporates your intellect. “I am smarter than I look” is one of your key phrases.
    • Clever +3, Quick and Careful +2, Sneaky and Flashy +1, Forceful +0
  • The Stealthy One – You are a master of disguse. Your high concept incroproates your ability to infiltrate. “I know a way” is one of your key phrases.
    • Sneaky +3, Clever and Careful +2, Forceful and Quick +1, Flashy +0
  • The Chosen One – You are a letting fate choose. Your high concept incorporates your skill. “Desitny guide me” is one of your key phrases.
    • Quick +3, Flashy and Clever +2, Careful and Sneaky +1, Forceful +0

Each of these will also come with a notes section that is unique to your character for use in the game. It will include one objective and one secret.

Trouble

Each character starts with trouble, that will cause issues during the game. The options for this game are:

  • Star Wars Rip-off – You have a knack for using your Star Wars copyright infringement to solve every problem. Your trouble incorporates your armour. “In Star Wars” is one of your key phrases.
  • Star Trek Rip-off – You have a knack for using your Star Trek copyright infringement to solve every problem. Your trouble incorporates your gadgets. “In Star Trek” is one of you key phrases.
  • Babylon 5 Rip-off – You have a knack for using Bablyon 5 copyright infringement to solve every probem. Your trouble incorporates your words. “In Bablyon 5” is one of your key phrases.
  • Dr Who Rip-off – You have a knack for using Dr Who copyright infringement to solve every problem. Your trouble incorporats your ability to plan. “in Dr Who” is one of your key phrases.
  • Firefly Rip-Off – You have a knack for use Firefly copyright infringement solving every problem. Your trouble incirporates your luck. “In Firefly” is one of your key phrases.

Each of these will also come with a notes section that is unique to your character for use in the game. It will include one objective and one secret. Other options are available at GM’s discretion.

Aspect

These are the traits that will allow your character to work within the storyline of the scenario. Each of you will get one of these aspects.

  • Stargate rip-off – Your have something from startgate and your style incorporates your high concept.
  • Battlestar Galactica rip-off – You have something from battlestar and your style incorporates your high concept.
  • Transformers rip-off – You have something from transformers and your style incorporates your high concept.
  • Robotech rip-off – You have something from robotech and your style incorporates your high concept.
  • Bladerunner rip-off – You have something from bladerunner and your style incorporates your high concept.

Each of these will also come with a notes section that is unique to your character for use in the game. It will include one objective and one secret. Other options are available at GM’s discretion.

Objectives

Objectives are secret outcomes of the storyline that you want to achieve as part of the gameplay. Players only know their own objectives and reveal them at the end of the game to show how well they were true to their character.

Secrets

Secrets are story elements that you can only reveal at the end of the game. These are things that your character knows, and influence their decisions for the game

Key Words or Phrases

Using a Key word or Phase as part of your action description will give you a bonus to the result.

Content Updates

Other RPG

FATE One-Shot: Christmas 2020

Dresden Files: Canberra Chronicles – Introduction

Fragged Empire: Character Creation

Sentinels Comics: Starter Kit (The Heroes, The Campaign)

Library of Books

B5, d20 System, Pathfinder, SW

Main Logo

This site is constantly under revision, no blog posts are final as this is a work in progress place for me to develop my game settings and rules. Some posts might be placeholders for future content, so feel free to check back later for updated information.

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By thedarkelf007

I am a long term gamer, I run 6 RPG's a fortnight, host board game, card game and LANs each about once a quarter and have an addiction to buying more games. Games I am currently running are Pathfinder (1st and 2nd Edition) and Dungeons and Dragons (5th Edition).

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