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Roleplaying

One-Shot 2020 G06 FATE D&D Mystara

One Shot Chrismas Specials

2020 Edition – Game 6

The Immortals Christmas Special (A D&D Mystara story)

This year I have chosen to embark on a new adventure, a bunch of one-off scenarios all using the Fate Acellerated system as its core, but pinching from many settings and genre. All in the name of new year’s comedy.

Fate Accelerated on DriveThruRPG (pay what you want)

fae Fate Accelerated

Concept

It is Christmas time and I have a pile of One-Shot games that will be available based on interest.There are rules in these games, but it will be very light, no real knowledge needed, but knowing the setting or genre will be an advantage. At the core all the games will be based on comedy and fun, more than horror and realism.

These game will only run depending on interest and availability over the end of year period. 19th December to 10th January as a break from my normal campaigns. Here are the starting concepts.

Storyline

The one of sessions are moments in time all about the characters and will be using the FATE Accelerated rules to build the game. You will have between one and five encounters in each story that define the start of the story, the meaning of the story, and the conclusion of the story.

The game is the interactions with the Characters, the environment is only yhe backdrop with the NPCs only being a bit part for the storyline.

The Immortals Christmas Special (Mystara Setting)

You have been tasked with creating the ultimate gift for one special child destined for greatness, you get to work together with the other creators to each come up with that one gift to present to the child in the name of your immortal sponsor. Who’s gift will they choose.

Characters

Each character will be based around specific statements vital to the character. On each session, the characters will have the following:

  • Each character will be made up as a series of statements defining their role in the story.
  • Each player will be able to define part of the storyline based on completing the statements provided for their character.
  • Each character will have a defined goal.
  • Each character will have secret information (meant to be shared during session)

At thiss stage I am expecting 2-6 characters in any of the storylines, and I will be writing them up from my head over the next two weeks in preparation for christmas as a reward to myself for a year of running many complex campaigns.

Design Progress

High Concept

Each of the characters will choose one of the following high concepts, these represent the basic interest of your character. You will be able to define it further on the night, but references to one of the characters in the notes will use these base concepts:

  • The Energy Lord – You belong to the sphere of Enrergy. Your high concept incorporates the sphere. “Energy says” is one of your key phrases.
    • Flashy +3, Quick and Clever +2, Sneaky and Forceful +1, Careful +0
  • The Matter Lord – You belong to the sphere of Matter. Your high concept incorporates the sphere. “Matter says” is one of your key phrase.
    • Forceful +3, Careful and Flashy +2, Sneaky and Clever +1, Quick +0
  • The Thought Lord – You belong to the sphere of Thought. Your high concept incorporates the sphere. “Thought says” is one of your key phrases.
    • Clever +3, Quick and Careful +2, Sneaky and Flashy +1, Forceful +0
  • The Time Lord – You belong to the sphere of Time. Your high concept incroproates the sphere. “Time says” is one of your key phrases.
    • Quick +3, Clever and Forceful +2, Careful and Flashy +1, Sneaky +0
  • The Entropy Lord – You belong to the sphere of Entropy. Your high concept incorporates the sphere. “Entropy says” is one of your key phrases.
    • Sneaky +3, Forceful and Clever +2, Careful and Quick +1, Flashy+0

Each of these will also come with a notes section that is unique to your character for use in the game. It will include one objective and one secret.

Trouble

Each character starts with trouble, that will cause issues during the game. The options for this game are:

  • Who relies of their element – You have a knack for using your element to solve every problem. Your trouble incorporates your element. “Don’t worry, my element will solve this” is one of your key phrases.
  • Who relies on their followers – You have a knack for using your followers to solve every problem. Your trouble incorporates your followers. “Don’t worry, I have people for this” is one of you key phrases.
  • Who relies of their experience – You have a knack for using your personal experience to solve every probem. Your trouble incorporates your history. “Don’t worry, I once solved this before this way” is one of your key phrases.
  • Who relies on their environment – You have a knack for using the environment to solve every problem. Your trouble incorporats your ability to improvise with the envrionment. “Don’t worry, the area can solve it” is one of your key phrases.
  • Who relies on their luck – You have a knack for random chance solving every problem. Your trouble incirporates your luck. “Don’t worry, I’ve got this” is one of your key phrases.

Each of these will also come with a notes section that is unique to your character for use in the game. It will include one objective and one secret.

Aspect

These are the traits that will allow your character to work within the storyline of the scenario. Each of you will get one of these aspects.

  • Mentalist – Your are a user of the mind and your style incorporates your high concept.
  • Martialist – You are a user of combat and your style incorporates your high concept.
  • Arcanist – You are a user of magic and your style incorporates your high concept.
  • Pimalist – You are a user of nature and your style incorporates your high concept.
  • Elementalist – You are a user of elements and your style incorporates your high concept.

Each of these will also come with a notes section that is unique to your character for use in the game. It will include one objective and one secret.

Objectives

Objectives are secret outcomes of the storyline that you want to achieve as part of the gameplay. Players only know their own objectives and reveal them at the end of the game to show how well they were true to their character.

Secrets

Secrets are story elements that you can only reveal at the end of the game. These are things that your character knows, and influence their decisions for the game

Key Words or Phrases

Using a Key word or Phase as part of your action description will give you a bonus to the result.

Content Updates

Other RPG

FATE One-Shot: Christmas 2020

Dresden Files: Canberra Chronicles – Introduction

Fragged Empire: Character Creation

Sentinels Comics: Starter Kit (The Heroes, The Campaign)

Library of Books

B5, d20 System, Pathfinder, SW

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By thedarkelf007

I am a long term gamer, I run 6 RPG's a fortnight, host board game, card game and LANs each about once a quarter and have an addiction to buying more games. Games I am currently running are Pathfinder (1st and 2nd Edition) and Dungeons and Dragons (5th Edition).

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