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Roleplaying

One-Shot 2020 G02 FATE Star Wars

One Shot Chrismas Specials

2020 Edition – Game 2

This is the Way (A Star Wars story)

This year I have chosen to embark on a new adventure, a bunch of one-off scenarios all using the Fate Acellerated system as its core, but pinching from many settings and genre. All in the name of new year’s comedy.

Fate Accelerated on DriveThruRPG (pay what you want)

fae Fate Accelerated

Concept

It is Christmas time and I have a pile of One-Shot games that will be available based on interest.There are rules in these games, but it will be very light, no real knowledge needed, but knowing the setting or genre will be an advantage. At the core all the games will be based on comedy and fun, more than horror and realism.

These game will only run depending on interest and availability over the end of year period. 19th December to 10th January as a break from my normal campaigns. Here are the starting concepts.

Storyline

The one of sessions are moments in time all about the characters and will be using the FATE Accelerated rules to build the game. You will have between one and five encounters in each story that define the start of the story, the meaning of the story, and the conclusion of the story.

The game is the interactions with the Characters, the environment is only yhe backdrop with the NPCs only being a bit part for the storyline.

This is the Way (Star Wars Setting)

You have a package to deliver in time for Life Day and for some reason a group of Mandalorians just don’t want that to happen…

You and your team of experts have a package, a destination and a problem. Your task is to deliver the package to its destination before the end of the session.

Characters

Each character will be based around specific statements vital to the character. On each session, the characters will have the following:

  • Each character will be made up as a series of statements defining their role in the story.
  • Each player will be able to define part of the storyline based on completing the statements provided for their character.
  • Each character will have a defined goal.
  • Each character will have secret information (meant to be used during session)

At thiss stage I am expecting 2-6 characters in any of the storylines, and I will be writing them up from my head over the next two weeks in preparation for christmas as a reward to myself for a year of running many complex campaigns.

Design Progress

High Concept

Each of the characters will choose one of the following high concepts, these represent the basic interest of your character. You will be able to define it further on the night, but references to one of the characters in the notes will use these base concepts:

  • The Guardian – You protect people and things. Your high concept incorporates protection. “Save it” is one of your key words.
    • Careful +3, Sneaky and Quick +2, Clever and Forceful +1, Flashy +0
  • The Brute – You are a blunt instrument. Your high concept incorporates using force. “Shoot it” is one of your key words.
    • Forceful +3, Quick and Flashy +2, Careful and Clever +1, Sneaky +0
  • The Sneak – You are a master of stealth. Your high concept incorporates steath. “Be right back” is one of your key phrases.
    • Sneaky +3, Quick and Clever +2, Careful and Flashy +1, Forceful +0
  • The Spy – You are a master of disguse. Your high concept incroproates your ability to infiltrate. “I know a way” is one of your key phrases.
    • Clever +3, Snaky and Careful +2, Forceful and Quick +1, Flashy +0
  • The Marksman – You are a master at shooting things. Your high concept incorporates your skill. “Stay of target” is one of your key phrases.
    • Forceful +3, Flashy and Quick +2, Clever and Sneaky +1, Careful +0

Each of these will also come with a notes section that is unique to your character for use in the game. It will include one objective and one secret.

Trouble

Each character starts with trouble, that will cause issues during the game. The options for this game are:

  • Who relies of their armour – You have a knack for using your armour to solve every problem. Your trouble incorporates your armour. “Don’t worry, its Beskar” is one of your key phrases.
  • Who relies on their gadgets – You have a knack for using your gadgets to solve every problem. Your trouble incorporates your gadgets. “Don’t worry, my tool will fix it” is one of you key phrases.
  • Who relies of their charm – You have a knack for using words to solve every probem. Your trouble incorporates your words. “Don’t worry, trust me” is one of your key phrases.
  • Who relies on their plans – You have a knack for using plans to solve every problem. Your trouble incorporats your ability to plan. “Don’t worry, I have a plan for this” is one of your key phrases.
  • Who relies on their luck – You have a knack for random chance solving every problem. Your trouble incirporates your luck. “Don’t worry, I’ve got this” is one of your key phrases.

Each of these will also come with a notes section that is unique to your character for use in the game. It will include one objective and one secret.

Aspect

These are the traits that will allow your character to work within the storyline of the scenario. Each of you will get one of these aspects.

  • Armourer – Your are a maker of fine armour, and your style incorporates your high concept.
  • Weapon Specialist – You are a an artist with weapons and your style incorporates your high concept.
  • Pilot – You are at home behind the controls and your style incorporates your high concept.
  • Martial Artist – You are a devote of martial arts and incorporate your style with your high concept.
  • Tracker – You incorporate your tracking prowess with your high concept.

Each of these will also come with a notes section that is unique to your character for use in the game. It will include one objective and one secret.

Objectives

Objectives are secret outcomes of the storyline that you want to achieve as part of the gameplay. Players only know their own objectives and reveal them at the end of the game to show how well they were true to their character.

Secrets

Secrets are story elements that you can only reveal at the end of the game. These are things that your character knows, and influence their decisions for the game

Key Words or Phrases

Using a Key word or Phase as part of your action description will give you a bonus to the result.

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By thedarkelf007

I am a long term gamer, I run 6 RPG's a fortnight, host board game, card game and LANs each about once a quarter and have an addiction to buying more games. Games I am currently running are Pathfinder (1st and 2nd Edition) and Dungeons and Dragons (5th Edition).

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